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// This file is part of Golly.
// See docs/License.html for the copyright notice.
#include "bigint.h"
#include "lifealgo.h"
#include "writepattern.h" // for MC_format, XRLE_format
#include "select.h" // for Selection
#include "view.h" // for OutsideLimits, nopattupdate, etc
#include "utils.h" // for Warning, Fatal, etc
#include "algos.h" // for algo_type
#include "layer.h" // for currlayer, numclones, MarkLayerDirty, etc
#include "prefs.h" // for allowundo, etc
#include "control.h" // for RestorePattern
#include "file.h" // for SetPatternTitle
#include "undo.h"
// -----------------------------------------------------------------------------
const char* lack_of_memory = "Due to lack of memory, some changes can't be undone!";
// the following prefixes are used when creating temporary file names
const char* genchange_prefix = "gg_";
const char* setgen_prefix = "gs_";
const char* dupe1_prefix = "g1_";
const char* dupe2_prefix = "g2_";
const char* dupe3_prefix = "g3_";
const char* dupe4_prefix = "g4_";
const char* dupe5_prefix = "g5_";
const char* dupe6_prefix = "g6_";
// -----------------------------------------------------------------------------
// the next two classes are needed because Golly allows multiple starting points
// (by setting the generation count back to 0), so we need to ensure that a Reset
// goes back to the correct starting info
class VariableInfo {
public:
VariableInfo() {}
~VariableInfo() {}
// note that we have to remember pointer to layer and not its index
// (the latter can change if user adds/deletes/moves a layer)
Layer* layerptr;
std::string savename;
bigint savex;
bigint savey;
int savemag;
int savebase;
int saveexpo;
};
class StartingInfo {
public:
StartingInfo(StartingInfo* dupe, Layer* oldlayer, Layer* newlayer);
~StartingInfo();
void Restore();
void RemoveClone(Layer* cloneptr);
// this info is the same in each clone
bool savedirty;
algo_type savealgo;
std::string saverule;
// this info can be different in each clone
VariableInfo layer[MAX_LAYERS];
int count;
};
// -----------------------------------------------------------------------------
StartingInfo::StartingInfo(StartingInfo* dupe, Layer* oldlayer, Layer* newlayer)
{
if (dupe) {
// called from DuplicateHistory so duplicate given starting info
savedirty = dupe->savedirty;
savealgo = dupe->savealgo;
saverule = dupe->saverule;
// new duplicate layer is not a clone
count = 0;
for (int n = 0; n < dupe->count; n++) {
if (dupe->layer[n].layerptr == oldlayer) {
layer[0].layerptr = newlayer;
layer[0].savename = dupe->layer[n].savename;
layer[0].savex = dupe->layer[n].savex;
layer[0].savey = dupe->layer[n].savey;
layer[0].savemag = dupe->layer[n].savemag;
layer[0].savebase = dupe->layer[n].savebase;
layer[0].saveexpo = dupe->layer[n].saveexpo;
count = 1;
break;
}
}
} else {
// save current starting info (set by most recent SaveStartingPattern)
savedirty = currlayer->startdirty;
savealgo = currlayer->startalgo;
saverule = currlayer->startrule;
// save variable info for currlayer and its clones (if any)
count = 0;
for (int i = 0; i < numlayers; i++) {
Layer* lptr = GetLayer(i);
if (lptr == currlayer ||
(lptr->cloneid > 0 && lptr->cloneid == currlayer->cloneid)) {
layer[count].layerptr = lptr;
layer[count].savename = lptr->startname;
layer[count].savex = lptr->startx;
layer[count].savey = lptr->starty;
layer[count].savemag = lptr->startmag;
layer[count].savebase = lptr->startbase;
layer[count].saveexpo = lptr->startexpo;
count++;
}
}
if (count == 0) Warning("Bug detected in StartingInfo ctor!");
}
}
// -----------------------------------------------------------------------------
StartingInfo::~StartingInfo()
{
// no need to do anything
}
// -----------------------------------------------------------------------------
void StartingInfo::Restore()
{
// restore starting info (for use by next ResetPattern)
currlayer->startdirty = savedirty;
currlayer->startalgo = savealgo;
currlayer->startrule = saverule;
// restore variable info for currlayer and its clones (if any);
// note that currlayer might have changed since the starting info
// was saved, and there might be more or fewer clones
for (int i = 0; i < numlayers; i++) {
Layer* lptr = GetLayer(i);
for (int n = 0; n < count; n++) {
if (lptr == layer[n].layerptr) {
lptr->startname = layer[n].savename;
lptr->startx = layer[n].savex;
lptr->starty = layer[n].savey;
lptr->startmag = layer[n].savemag;
lptr->startbase = layer[n].savebase;
lptr->startexpo = layer[n].saveexpo;
break;
}
}
}
}
// -----------------------------------------------------------------------------
void StartingInfo::RemoveClone(Layer* cloneptr)
{
for (int n = 0; n < count; n++) {
if (layer[n].layerptr == cloneptr) {
layer[n].layerptr = NULL;
return;
}
}
}
// -----------------------------------------------------------------------------
// encapsulate change info stored in undo/redo lists
typedef enum {
cellstates, // one or more cell states were changed
fliptb, // selection was flipped top-bottom
fliplr, // selection was flipped left-right
rotatecw, // selection was rotated clockwise
rotateacw, // selection was rotated anticlockwise
rotatepattcw, // pattern was rotated clockwise
rotatepattacw, // pattern was rotated anticlockwise
namechange, // layer name was changed
// WARNING: code in UndoChange/RedoChange assumes only changes < selchange
// can alter the layer's dirty state; ie. the olddirty/newdirty flags are
// not used for all the following changes
selchange, // selection was changed
genchange, // pattern was generated
setgen, // generation count was changed
rulechange, // rule was changed
algochange, // algorithm was changed
scriptstart, // later changes were made by script
scriptfinish // earlier changes were made by script
} change_type;
class ChangeNode {
public:
ChangeNode(change_type id);
~ChangeNode();
bool DoChange(bool undo);
// do the undo/redo; if it returns false (eg. user has aborted a lengthy
// rotate/flip operation) then cancel the undo/redo
void ChangeCells(bool undo);
// change cell states using cellinfo
change_type changeid; // specifies the type of change
bool olddirty; // layer's dirty state before change
bool newdirty; // layer's dirty state after change
// cellstates info
cell_change* cellinfo; // dynamic array of cell changes
unsigned int cellcount; // number of cell changes in array
// rotatecw/rotateacw/selchange info
Selection oldsel, newsel; // old and new selections
// genchange info
bool scriptgen; // gen change was done by script?
std::string oldfile, newfile; // old and new pattern files
bigint oldgen, newgen; // old and new generation counts
bigint oldx, oldy, newx, newy; // old and new positions
int oldmag, newmag; // old and new scales
int oldbase, newbase; // old and new base steps
int oldexpo, newexpo; // old and new step exponents
StartingInfo* startinfo; // saves starting info for ResetPattern
// also uses oldsel, newsel
// setgen info
bigint oldstartgen, newstartgen; // old and new startgen values
bool oldsave, newsave; // old and new savestart states
std::string oldtempstart, newtempstart; // old and new tempstart paths
std::string oldcurrfile, newcurrfile; // old and new currfile paths
// also uses oldgen, newgen
// and startinfo
// namechange info
std::string oldname, newname; // old and new layer names
Layer* whichlayer; // which layer was changed
// also uses oldsave, newsave
// and oldcurrfile, newcurrfile
// rulechange info
std::string oldrule, newrule; // old and new rules
// also uses oldsel, newsel
// algochange info
algo_type oldalgo, newalgo; // old and new algorithm types
// also uses oldrule, newrule
// and oldsel, newsel
};
// -----------------------------------------------------------------------------
ChangeNode::ChangeNode(change_type id)
{
changeid = id;
startinfo = NULL;
whichlayer = NULL; // simplifies UndoRedo::DeletingClone
cellinfo = NULL;
cellcount = 0;
oldfile.clear();
newfile.clear();
oldtempstart.clear();
newtempstart.clear();
oldcurrfile.clear();
newcurrfile.clear();
}
// -----------------------------------------------------------------------------
bool delete_all_temps = false; // ok to delete all temporary files?
ChangeNode::~ChangeNode()
{
if (startinfo) delete startinfo;
if (cellinfo) free(cellinfo);
// it's always ok to delete oldfile and newfile if they exist
if (!oldfile.empty() && FileExists(oldfile)) {
RemoveFile(oldfile);
}
if (!newfile.empty() && FileExists(newfile)) {
RemoveFile(newfile);
}
if (delete_all_temps) {
// we're in ClearUndoRedo so it's safe to delete oldtempstart/newtempstart/oldcurrfile/newcurrfile
// if they are in tempdir and not being used to store the current layer's starting pattern
// (the latter condition allows user to Reset after disabling undo/redo)
if (!oldtempstart.empty() && FileExists(oldtempstart) &&
oldtempstart.compare(0,tempdir.length(),tempdir) == 0 && oldtempstart != currlayer->currfile) {
RemoveFile(oldtempstart);
}
if (!newtempstart.empty() && FileExists(newtempstart) &&
newtempstart.compare(0,tempdir.length(),tempdir) == 0 && newtempstart != currlayer->currfile) {
RemoveFile(newtempstart);
}
if (!oldcurrfile.empty() && FileExists(oldcurrfile) &&
oldcurrfile.compare(0,tempdir.length(),tempdir) == 0 && oldcurrfile != currlayer->currfile) {
RemoveFile(oldcurrfile);
}
if (!newcurrfile.empty() && FileExists(newcurrfile) &&
newcurrfile.compare(0,tempdir.length(),tempdir) == 0 && newcurrfile != currlayer->currfile) {
RemoveFile(newcurrfile);
}
}
}
// -----------------------------------------------------------------------------
void ChangeNode::ChangeCells(bool undo)
{
// avoid possible pattern update during a setcell call (can happen if cellcount is large)
nopattupdate = true;
// change state of cell(s) stored in cellinfo array
if (undo) {
// we must undo the cell changes in reverse order in case
// a script has changed the same cell more than once
unsigned int i = cellcount;
while (i > 0) {
i--;
currlayer->algo->setcell(cellinfo[i].x, cellinfo[i].y, cellinfo[i].oldstate);
}
} else {
unsigned int i = 0;
while (i < cellcount) {
currlayer->algo->setcell(cellinfo[i].x, cellinfo[i].y, cellinfo[i].newstate);
i++;
}
}
if (cellcount > 0) currlayer->algo->endofpattern();
nopattupdate = false;
}
// -----------------------------------------------------------------------------
bool ChangeNode::DoChange(bool undo)
{
switch (changeid) {
case cellstates:
if (cellcount > 0) ChangeCells(undo);
break;
case fliptb:
case fliplr:
// pass in true so FlipSelection won't save changes or call MarkLayerDirty
if (!FlipSelection(changeid == fliptb, true)) return false;
break;
case rotatepattcw:
case rotatepattacw:
// pass in true so RotateSelection won't save changes or call MarkLayerDirty
if (!RotateSelection(changeid == rotatepattcw ? !undo : undo, true)) return false;
break;
case rotatecw:
case rotateacw:
if (cellcount > 0) ChangeCells(undo);
// rotate selection edges
if (undo) {
currlayer->currsel = oldsel;
} else {
currlayer->currsel = newsel;
}
DisplaySelectionSize();
break;
case selchange:
if (undo) {
currlayer->currsel = oldsel;
} else {
currlayer->currsel = newsel;
}
if (SelectionExists()) DisplaySelectionSize();
break;
case genchange:
currlayer->currfile = oldcurrfile;
if (undo) {
currlayer->currsel = oldsel;
RestorePattern(oldgen, oldfile.c_str(), oldx, oldy, oldmag, oldbase, oldexpo);
} else {
if (startinfo) {
// restore starting info for use by ResetPattern
startinfo->Restore();
}
currlayer->currsel = newsel;
RestorePattern(newgen, newfile.c_str(), newx, newy, newmag, newbase, newexpo);
}
break;
case setgen:
if (undo) {
ChangeGenCount(oldgen.tostring(), true);
currlayer->startgen = oldstartgen;
currlayer->savestart = oldsave;
currlayer->tempstart = oldtempstart;
currlayer->currfile = oldcurrfile;
if (startinfo) {
// restore starting info for use by ResetPattern
startinfo->Restore();
}
} else {
ChangeGenCount(newgen.tostring(), true);
currlayer->startgen = newstartgen;
currlayer->savestart = newsave;
currlayer->tempstart = newtempstart;
currlayer->currfile = newcurrfile;
}
break;
case namechange:
if (whichlayer == NULL) {
// the layer has been deleted so ignore name change
} else {
// note that if whichlayer != currlayer then we're changing the
// name of a non-active cloned layer
if (undo) {
whichlayer->currname = oldname;
currlayer->currfile = oldcurrfile;
currlayer->savestart = oldsave;
} else {
whichlayer->currname = newname;
currlayer->currfile = newcurrfile;
currlayer->savestart = newsave;
}
if (whichlayer == currlayer) {
if (olddirty == newdirty) SetPatternTitle(currlayer->currname.c_str());
// if olddirty != newdirty then UndoChange/RedoChange will call
// MarkLayerClean/MarkLayerDirty (they call SetPatternTitle)
}
}
break;
case rulechange:
if (undo) {
RestoreRule(oldrule.c_str());
currlayer->currsel = oldsel;
} else {
RestoreRule(newrule.c_str());
currlayer->currsel = newsel;
}
if (cellcount > 0) {
ChangeCells(undo);
}
// switch to default colors for new rule
UpdateLayerColors();
break;
case algochange:
// pass in true so ChangeAlgorithm won't call RememberAlgoChange
if (undo) {
ChangeAlgorithm(oldalgo, oldrule.c_str(), true);
currlayer->currsel = oldsel;
} else {
ChangeAlgorithm(newalgo, newrule.c_str(), true);
currlayer->currsel = newsel;
}
if (cellcount > 0) {
ChangeCells(undo);
}
// ChangeAlgorithm has called UpdateLayerColors()
break;
case scriptstart:
case scriptfinish:
// should never happen
Warning("Bug detected in DoChange!");
break;
}
return true;
}
// -----------------------------------------------------------------------------
UndoRedo::UndoRedo()
{
numchanges = 0; // for 1st SaveCellChange
maxchanges = 0; // ditto
badalloc = false; // true if malloc/realloc fails
cellarray = NULL; // play safe
savecellchanges = false; // no script cell changes are pending
savegenchanges = false; // no script gen changes are pending
doingscriptchanges = false; // not undoing/redoing script changes
prevfile.clear(); // play safe for ClearUndoRedo
startcount = 0; // unfinished RememberGenStart calls
// need to remember if script has created a new layer (not a clone)
if (inscript) RememberScriptStart();
}
// -----------------------------------------------------------------------------
UndoRedo::~UndoRedo()
{
ClearUndoRedo();
}
// -----------------------------------------------------------------------------
void UndoRedo::ClearUndoHistory()
{
while (!undolist.empty()) {
delete undolist.front();
undolist.pop_front();
}
}
// -----------------------------------------------------------------------------
void UndoRedo::ClearRedoHistory()
{
while (!redolist.empty()) {
delete redolist.front();
redolist.pop_front();
}
}
// -----------------------------------------------------------------------------
void UndoRedo::SaveCellChange(int x, int y, int oldstate, int newstate)
{
if (numchanges == maxchanges) {
if (numchanges == 0) {
// initially allocate room for 1 cell change
maxchanges = 1;
cellarray = (cell_change*) malloc(maxchanges * sizeof(cell_change));
if (cellarray == NULL) {
badalloc = true;
return;
}
// ~ChangeNode or ForgetCellChanges will free cellarray
} else {
// double size of cellarray
cell_change* newptr =
(cell_change*) realloc(cellarray, maxchanges * 2 * sizeof(cell_change));
if (newptr == NULL) {
badalloc = true;
return;
}
cellarray = newptr;
maxchanges *= 2;
}
}
cellarray[numchanges].x = x;
cellarray[numchanges].y = y;
cellarray[numchanges].oldstate = oldstate;
cellarray[numchanges].newstate = newstate;
numchanges++;
}
// -----------------------------------------------------------------------------
void UndoRedo::ForgetCellChanges()
{
if (numchanges > 0) {
if (cellarray) {
free(cellarray);
} else {
Warning("Bug detected in ForgetCellChanges!");
}
numchanges = 0; // reset for next SaveCellChange
maxchanges = 0; // ditto
badalloc = false;
}
}
// -----------------------------------------------------------------------------
bool UndoRedo::RememberCellChanges(const char* action, bool olddirty)
{
if (numchanges > 0) {
if (numchanges < maxchanges) {
// reduce size of cellarray
cell_change* newptr =
(cell_change*) realloc(cellarray, numchanges * sizeof(cell_change));
if (newptr != NULL) cellarray = newptr;
// in the unlikely event that newptr is NULL, cellarray should
// still point to valid data
}
ClearRedoHistory();
// add cellstates node to head of undo list
ChangeNode* change = new ChangeNode(cellstates);
if (change == NULL) Fatal("Failed to create cellstates node!");
change->cellinfo = cellarray;
change->cellcount = numchanges;
change->olddirty = olddirty;
change->newdirty = true;
undolist.push_front(change);
numchanges = 0; // reset for next SaveCellChange
maxchanges = 0; // ditto
if (badalloc) {
Warning(lack_of_memory);
badalloc = false;
}
return true; // at least one cell changed state
}
return false; // no cells changed state (SaveCellChange wasn't called)
}
// -----------------------------------------------------------------------------
void UndoRedo::RememberFlip(bool topbot, bool olddirty)
{
ClearRedoHistory();
// add fliptb/fliplr node to head of undo list
ChangeNode* change = new ChangeNode(topbot ? fliptb : fliplr);
if (change == NULL) Fatal("Failed to create flip node!");
change->olddirty = olddirty;
change->newdirty = true;
undolist.push_front(change);
}
// -----------------------------------------------------------------------------
void UndoRedo::RememberRotation(bool clockwise, bool olddirty)
{
ClearRedoHistory();
// add rotatepattcw/rotatepattacw node to head of undo list
ChangeNode* change = new ChangeNode(clockwise ? rotatepattcw : rotatepattacw);
if (change == NULL) Fatal("Failed to create simple rotation node!");
change->olddirty = olddirty;
change->newdirty = true;
undolist.push_front(change);
}
// -----------------------------------------------------------------------------
void UndoRedo::RememberRotation(bool clockwise, Selection& oldsel, Selection& newsel,
bool olddirty)
{
ClearRedoHistory();
// add rotatecw/rotateacw node to head of undo list
ChangeNode* change = new ChangeNode(clockwise ? rotatecw : rotateacw);
if (change == NULL) Fatal("Failed to create rotation node!");
change->oldsel = oldsel;
change->newsel = newsel;
change->olddirty = olddirty;
change->newdirty = true;
// if numchanges == 0 we still need to rotate selection edges
if (numchanges > 0) {
if (numchanges < maxchanges) {
// reduce size of cellarray
cell_change* newptr =
(cell_change*) realloc(cellarray, numchanges * sizeof(cell_change));
if (newptr != NULL) cellarray = newptr;
}
change->cellinfo = cellarray;
change->cellcount = numchanges;
numchanges = 0; // reset for next SaveCellChange
maxchanges = 0; // ditto
if (badalloc) {
Warning(lack_of_memory);
badalloc = false;
}
}
undolist.push_front(change);
}
// -----------------------------------------------------------------------------
void UndoRedo::RememberSelection(const char* action)
{
if (currlayer->savesel == currlayer->currsel) {
// selection has not changed
return;
}
if (generating) {
// don't record selection changes while a pattern is generating;
// RememberGenStart and RememberGenFinish will remember the overall change
return;
}
ClearRedoHistory();
// add selchange node to head of undo list
ChangeNode* change = new ChangeNode(selchange);
if (change == NULL) Fatal("Failed to create selchange node!");
change->oldsel = currlayer->savesel;
change->newsel = currlayer->currsel;
undolist.push_front(change);
}
// -----------------------------------------------------------------------------
void UndoRedo::SaveCurrentPattern(const char* tempfile)
{
const char* err = NULL;
if ( currlayer->algo->hyperCapable() ) {
// save hlife pattern in a macrocell file
err = WritePattern(tempfile, MC_format, no_compression, 0, 0, 0, 0);
} else {
// can only save RLE file if edges are within getcell/setcell limits
bigint top, left, bottom, right;
currlayer->algo->findedges(&top, &left, &bottom, &right);
if ( OutsideLimits(top, left, bottom, right) ) {
err = "Pattern is too big to save.";
} else {
// use XRLE format so the pattern's top left location and the current
// generation count are stored in the file
err = WritePattern(tempfile, XRLE_format, no_compression,
top.toint(), left.toint(), bottom.toint(), right.toint());
}
}
if (err) Warning(err);
}
// -----------------------------------------------------------------------------
void UndoRedo::RememberGenStart()
{
startcount++;
if (startcount > 1) {
// return immediately and ignore next RememberGenFinish call;
// this can happen in Linux app if user holds down space bar
return;
}
if (inscript) {
if (savegenchanges) return; // ignore consecutive run/step command
savegenchanges = true;
// we're about to do first run/step command of a (possibly long)
// sequence, so save starting info
}
// save current generation, selection, position, scale, speed, etc
prevgen = currlayer->algo->getGeneration();
prevsel = currlayer->currsel;
prevx = currlayer->view->x;
prevy = currlayer->view->y;
prevmag = currlayer->view->getmag();
prevbase = currlayer->currbase;
prevexpo = currlayer->currexpo;
if (prevgen == currlayer->startgen) {
// we can just reset to starting pattern
prevfile.clear();
} else {
// save starting pattern in a unique temporary file
prevfile = CreateTempFileName(genchange_prefix);
// if head of undo list is a genchange node then we can copy that
// change node's newfile to prevfile; this makes consecutive generating
// runs faster (setting prevfile to newfile would be even faster but it's
// difficult to avoid the file being deleted if the redo list is cleared)
if (!undolist.empty()) {
std::list<ChangeNode*>::iterator node = undolist.begin();
ChangeNode* change = *node;
if (change->changeid == genchange) {
if (CopyFile(change->newfile, prevfile)) {
return;
} else {
Warning("Failed to copy temporary file!");
// continue and call SaveCurrentPattern
}
}
}
SaveCurrentPattern(prevfile.c_str());
}
}
// -----------------------------------------------------------------------------
void UndoRedo::RememberGenFinish()
{
startcount--;
if (startcount > 0) return;
if (startcount < 0) {
// this can happen if a script has pending gen changes that need
// to be remembered (ie. savegenchanges is now false) so reset
// startcount for the next RememberGenStart call
startcount = 0;
}
if (inscript && savegenchanges) return; // ignore consecutive run/step command
// generation count might not have changed (can happen in Linux app and iOS Golly)
if (prevgen == currlayer->algo->getGeneration()) {
// delete prevfile created by RememberGenStart
if (!prevfile.empty() && FileExists(prevfile)) {
RemoveFile(prevfile);
}
prevfile.clear();
return;
}
std::string fpath;
if (currlayer->algo->getGeneration() == currlayer->startgen) {
// this can happen if script called reset() so just use starting pattern
fpath.clear();
} else {
// save finishing pattern in a unique temporary file
fpath = CreateTempFileName(genchange_prefix);
SaveCurrentPattern(fpath.c_str());
}
ClearRedoHistory();
// add genchange node to head of undo list
ChangeNode* change = new ChangeNode(genchange);
if (change == NULL) Fatal("Failed to create genchange node!");
change->scriptgen = inscript;
change->oldgen = prevgen;
change->newgen = currlayer->algo->getGeneration();
change->oldfile = prevfile;
change->newfile = fpath;
change->oldx = prevx;
change->oldy = prevy;
change->newx = currlayer->view->x;
change->newy = currlayer->view->y;
change->oldmag = prevmag;
change->newmag = currlayer->view->getmag();
change->oldbase = prevbase;
change->newbase = currlayer->currbase;
change->oldexpo = prevexpo;
change->newexpo = currlayer->currexpo;
change->oldsel = prevsel;
change->newsel = currlayer->currsel;
// also remember the file containing the starting pattern
// (in case it is changed by by RememberSetGen or RememberNameChange)
change->oldcurrfile = currlayer->currfile;
if (change->oldgen == currlayer->startgen) {
// save starting info set by recent SaveStartingPattern call
// (the info will be restored when redoing this genchange node)
change->startinfo = new StartingInfo(NULL, NULL, NULL);
}
// prevfile has been saved in change->oldfile (~ChangeNode will delete it)
prevfile.clear();
undolist.push_front(change);
}
// -----------------------------------------------------------------------------
void UndoRedo::AddGenChange()
{
// add a genchange node to empty undo list
if (!undolist.empty())
Warning("AddGenChange bug: undo list NOT empty!");
// use starting pattern info for previous state
prevgen = currlayer->startgen;
prevsel = currlayer->startsel;
prevx = currlayer->startx;
prevy = currlayer->starty;
prevmag = currlayer->startmag;
prevbase = currlayer->startbase;
prevexpo = currlayer->startexpo;
prevfile.clear();
// pretend RememberGenStart was called
startcount = 1;
// avoid RememberGenFinish returning early if inscript is true
savegenchanges = false;
RememberGenFinish();
if (undolist.empty())
Warning("AddGenChange bug: undo list is empty!");
}
// -----------------------------------------------------------------------------
void UndoRedo::SyncUndoHistory()
{
// reset startcount for the next RememberGenStart call
startcount = 0;
// synchronize undo history due to a ResetPattern call;
// wind back the undo list to just past the genchange node that
// matches the current layer's starting gen count
std::list<ChangeNode*>::iterator node;
ChangeNode* change;
while (!undolist.empty()) {
node = undolist.begin();
change = *node;
// remove node from head of undo list and prepend it to redo list
undolist.erase(node);
redolist.push_front(change);
if (change->changeid == genchange && change->oldgen == currlayer->startgen) {
if (change->scriptgen) {
// gen change was done by a script so keep winding back the undo list
// until the scriptstart node, or until the list is empty
while (!undolist.empty()) {
node = undolist.begin();
change = *node;
if (change->changeid == scriptstart) {
undolist.erase(node);
redolist.push_front(change);
break;
}
// undo this change so Reset and Undo restore to the same pattern
UndoChange();
}
}
return;
}
}
// should never get here
Warning("Bug detected in SyncUndoHistory!");
}
// -----------------------------------------------------------------------------
void UndoRedo::RememberSetGen(bigint& oldgen, bigint& newgen,
bigint& oldstartgen, bool oldsave)
{
std::string oldtempstart = currlayer->tempstart;
std::string oldcurrfile = currlayer->currfile;
if (oldgen > oldstartgen && newgen <= oldstartgen) {
// if pattern is generated then tempstart will be clobbered by
// SaveStartingPattern, so change tempstart to a new temporary file
currlayer->tempstart = CreateTempFileName(setgen_prefix);
// also need to update currfile (currlayer->savestart is true)
currlayer->currfile = currlayer->tempstart;
}
ClearRedoHistory();
// add setgen node to head of undo list
ChangeNode* change = new ChangeNode(setgen);
if (change == NULL) Fatal("Failed to create setgen node!");
change->oldgen = oldgen;
change->newgen = newgen;
change->oldstartgen = oldstartgen;
change->newstartgen = currlayer->startgen;
change->oldsave = oldsave;
change->newsave = currlayer->savestart;
change->oldtempstart = oldtempstart;
change->newtempstart = currlayer->tempstart;
change->oldcurrfile = oldcurrfile;
change->newcurrfile = currlayer->currfile;
if (oldtempstart != currlayer->tempstart) {
// save starting info set by most recent SaveStartingPattern call
// (the info will be restored when undoing this setgen node)
change->startinfo = new StartingInfo(NULL, NULL, NULL);
}
undolist.push_front(change);
}
// -----------------------------------------------------------------------------
void UndoRedo::RememberNameChange(const char* oldname, const char* oldcurrfile,
bool oldsave, bool olddirty)
{
if (oldname == currlayer->currname && oldcurrfile == currlayer->currfile &&
oldsave == currlayer->savestart && olddirty == currlayer->dirty) return;
ClearRedoHistory();
// add namechange node to head of undo list
ChangeNode* change = new ChangeNode(namechange);
if (change == NULL) Fatal("Failed to create namechange node!");
change->oldname = oldname;
change->newname = currlayer->currname;
change->oldcurrfile = oldcurrfile;
change->newcurrfile = currlayer->currfile;
change->oldsave = oldsave;
change->newsave = currlayer->savestart;
change->olddirty = olddirty;
change->newdirty = currlayer->dirty;
// cloned layers share the same undo/redo history but each clone can have
// a different name, so we need to remember which layer was changed
change->whichlayer = currlayer;
undolist.push_front(change);
}
// -----------------------------------------------------------------------------
void UndoRedo::DeletingClone(int index)
{
// the given cloned layer is about to be deleted, so we need to go thru the
// undo/redo lists and fix up any nodes that have pointers to that clone
// (very ugly, but I don't see any better solution if we're going to allow
// cloned layers to have different names)
Layer* cloneptr = GetLayer(index);
std::list<ChangeNode*>::iterator node;
node = undolist.begin();
while (node != undolist.end()) {
ChangeNode* change = *node;
if (change->whichlayer == cloneptr) {
change->whichlayer = NULL;
}
if (change->startinfo) {
change->startinfo->RemoveClone(cloneptr);
}
node++;
}
node = redolist.begin();
while (node != redolist.end()) {
ChangeNode* change = *node;
if (change->whichlayer == cloneptr) {
change->whichlayer = NULL;
}
if (change->startinfo) {
change->startinfo->RemoveClone(cloneptr);
}
node++;
}
}
// -----------------------------------------------------------------------------
void UndoRedo::RememberRuleChange(const char* oldrule)
{
std::string newrule = currlayer->algo->getrule();
if (oldrule == newrule) return;
ClearRedoHistory();
// add rulechange node to head of undo list
ChangeNode* change = new ChangeNode(rulechange);
if (change == NULL) Fatal("Failed to create rulechange node!");
change->oldrule = oldrule;
change->newrule = newrule;
// selection might have changed if grid became smaller
change->oldsel = currlayer->savesel;
change->newsel = currlayer->currsel;
// SaveCellChange may have been called
if (numchanges > 0) {
if (numchanges < maxchanges) {
// reduce size of cellarray
cell_change* newptr =
(cell_change*) realloc(cellarray, numchanges * sizeof(cell_change));
if (newptr != NULL) cellarray = newptr;
}
change->cellinfo = cellarray;
change->cellcount = numchanges;
numchanges = 0; // reset for next SaveCellChange
maxchanges = 0; // ditto
if (badalloc) {
Warning(lack_of_memory);
badalloc = false;
}
}
undolist.push_front(change);
}
// -----------------------------------------------------------------------------
void UndoRedo::RememberAlgoChange(algo_type oldalgo, const char* oldrule)
{
ClearRedoHistory();
// add algochange node to head of undo list
ChangeNode* change = new ChangeNode(algochange);
if (change == NULL) Fatal("Failed to create algochange node!");
change->oldalgo = oldalgo;
change->newalgo = currlayer->algtype;
change->oldrule = oldrule;
change->newrule = currlayer->algo->getrule();
// selection might have changed if grid became smaller
change->oldsel = currlayer->savesel;
change->newsel = currlayer->currsel;
// SaveCellChange may have been called
if (numchanges > 0) {
if (numchanges < maxchanges) {
// reduce size of cellarray
cell_change* newptr =
(cell_change*) realloc(cellarray, numchanges * sizeof(cell_change));
if (newptr != NULL) cellarray = newptr;
}
change->cellinfo = cellarray;
change->cellcount = numchanges;
numchanges = 0; // reset for next SaveCellChange
maxchanges = 0; // ditto
if (badalloc) {
Warning(lack_of_memory);
badalloc = false;
}
}
undolist.push_front(change);
}
// -----------------------------------------------------------------------------
void UndoRedo::RememberScriptStart()
{
if (!undolist.empty()) {
std::list<ChangeNode*>::iterator node = undolist.begin();
ChangeNode* change = *node;
if (change->changeid == scriptstart) {
// ignore consecutive RememberScriptStart calls made by RunScript
// due to cloned layers
if (numclones == 0) Warning("Unexpected RememberScriptStart call!");
return;
}
}
// add scriptstart node to head of undo list
ChangeNode* change = new ChangeNode(scriptstart);
if (change == NULL) Fatal("Failed to create scriptstart node!");
undolist.push_front(change);
}
// -----------------------------------------------------------------------------
void UndoRedo::RememberScriptFinish()
{
if (undolist.empty()) {
// this can happen if RunScript calls RememberScriptFinish multiple times
// due to cloned layers AND the script made no changes
if (numclones == 0) {
// there should be at least a scriptstart node (see ClearUndoRedo)
Warning("Bug detected in RememberScriptFinish!");
}
return;
}
// if head of undo list is a scriptstart node then simply remove it
// and return (ie. the script didn't make any changes)
std::list<ChangeNode*>::iterator node = undolist.begin();
ChangeNode* change = *node;
if (change->changeid == scriptstart) {
undolist.erase(node);
delete change;
return;
} else if (change->changeid == scriptfinish) {
// ignore consecutive RememberScriptFinish calls made by RunScript
// due to cloned layers
if (numclones == 0) Warning("Unexpected RememberScriptFinish call!");
return;
}
// add scriptfinish node to head of undo list
change = new ChangeNode(scriptfinish);
if (change == NULL) Fatal("Failed to create scriptfinish node!");
undolist.push_front(change);
}
// -----------------------------------------------------------------------------
bool UndoRedo::CanUndo()
{
// we need to allow undo if generating even though undo list might be empty
// (selecting Undo will stop generating and add genchange node to undo list)
if (allowundo && generating) return true;
return !undolist.empty() && !inscript;
}
// -----------------------------------------------------------------------------
bool UndoRedo::CanRedo()
{
return !redolist.empty() && !inscript && !generating;
}
// -----------------------------------------------------------------------------
void UndoRedo::UndoChange()
{
if (!CanUndo()) return;
// get change info from head of undo list and do the change
std::list<ChangeNode*>::iterator node = undolist.begin();
ChangeNode* change = *node;
if (change->changeid == scriptfinish) {
// undo all changes between scriptfinish and scriptstart nodes;
// first remove scriptfinish node from undo list and add it to redo list
undolist.erase(node);
redolist.push_front(change);
while (change->changeid != scriptstart) {
// call UndoChange recursively; temporarily set doingscriptchanges so
// UndoChange won't return if DoChange is aborted
doingscriptchanges = true;
UndoChange();
doingscriptchanges = false;
node = undolist.begin();
if (node == undolist.end()) Fatal("Bug in UndoChange!");
change = *node;
}
// continue below so that scriptstart node is removed from undo list
// and added to redo list
} else {
// user might abort the undo (eg. a lengthy rotate/flip)
if (!change->DoChange(true) && !doingscriptchanges) return;
}
// remove node from head of undo list (doesn't delete node's data)
undolist.erase(node);
if (change->changeid < selchange && change->olddirty != change->newdirty) {
// change dirty flag
if (change->olddirty) {
currlayer->dirty = false; // make sure it changes
MarkLayerDirty();
} else {
MarkLayerClean(currlayer->currname.c_str());
}
}
// add change to head of redo list
redolist.push_front(change);
}
// -----------------------------------------------------------------------------
void UndoRedo::RedoChange()
{
if (!CanRedo()) return;
// get change info from head of redo list and do the change
std::list<ChangeNode*>::iterator node = redolist.begin();
ChangeNode* change = *node;
if (change->changeid == scriptstart) {
// redo all changes between scriptstart and scriptfinish nodes;
// first remove scriptstart node from redo list and add it to undo list
redolist.erase(node);
undolist.push_front(change);
while (change->changeid != scriptfinish) {
// call RedoChange recursively; temporarily set doingscriptchanges so
// RedoChange won't return if DoChange is aborted
doingscriptchanges = true;
RedoChange();
doingscriptchanges = false;
node = redolist.begin();
if (node == redolist.end()) Fatal("Bug in RedoChange!");
change = *node;
}
// continue below so that scriptfinish node is removed from redo list
// and added to undo list
} else {
// user might abort the redo (eg. a lengthy rotate/flip)
if (!change->DoChange(false) && !doingscriptchanges) return;
}
// remove node from head of redo list (doesn't delete node's data)
redolist.erase(node);
if (change->changeid < selchange && change->olddirty != change->newdirty) {
// change dirty flag
if (change->newdirty) {
currlayer->dirty = false; // make sure it changes
MarkLayerDirty();
} else {
MarkLayerClean(currlayer->currname.c_str());
}
}
// add change to head of undo list
undolist.push_front(change);
}
// -----------------------------------------------------------------------------
void UndoRedo::ClearUndoRedo()
{
// free cellarray in case there were SaveCellChange calls not followed
// by ForgetCellChanges or RememberCellChanges
ForgetCellChanges();
if (startcount > 0) {
// RememberGenStart was not followed by RememberGenFinish
if (!prevfile.empty() && FileExists(prevfile)) {
RemoveFile(prevfile);
}
prevfile.clear();
startcount = 0;
}
// set flag so ChangeNode::~ChangeNode() can delete all temporary files
delete_all_temps = true;
// clear the undo/redo lists (and delete each node's data)
ClearUndoHistory();
ClearRedoHistory();
delete_all_temps = false;
if (inscript) {
// script has called a command like new() so add a scriptstart node
// to the undo list to match the final scriptfinish node
RememberScriptStart();
// reset flags to indicate no pending cell/gen changes
savecellchanges = false;
savegenchanges = false;
}
}
// -----------------------------------------------------------------------------
bool CopyTempFiles(ChangeNode* srcnode, ChangeNode* destnode, const char* tempstart1)
{
// if srcnode has any existing temporary files then, if necessary, create new
// temporary file names in the destnode and copy such files
bool allcopied = true;
if ( !srcnode->oldfile.empty() && FileExists(srcnode->oldfile) ) {
destnode->oldfile = CreateTempFileName(dupe1_prefix);
if ( !CopyFile(srcnode->oldfile, destnode->oldfile) )
allcopied = false;
}
if ( !srcnode->newfile.empty() && FileExists(srcnode->newfile) ) {
destnode->newfile = CreateTempFileName(dupe2_prefix);
if ( !CopyFile(srcnode->newfile, destnode->newfile) )
allcopied = false;
}
if ( !srcnode->oldcurrfile.empty() && FileExists(srcnode->oldcurrfile) ) {
if (srcnode->oldcurrfile == currlayer->tempstart) {
// the file has already been copied to tempstart1 by Layer::Layer()
destnode->oldcurrfile = tempstart1;
} else if (srcnode->oldcurrfile.compare(0,tempdir.length(),tempdir) == 0) {
destnode->oldcurrfile = CreateTempFileName(dupe3_prefix);
if ( !CopyFile(srcnode->oldcurrfile, destnode->oldcurrfile) )
allcopied = false;
}
}
if ( !srcnode->newcurrfile.empty() && FileExists(srcnode->newcurrfile) ) {
if (srcnode->newcurrfile == srcnode->oldcurrfile) {
// use destnode->oldcurrfile set above or earlier in DuplicateHistory
destnode->newcurrfile = destnode->oldcurrfile;
} else if (srcnode->newcurrfile == currlayer->tempstart) {
// the file has already been copied to tempstart1 by Layer::Layer()
destnode->newcurrfile = tempstart1;
} else if (srcnode->newcurrfile.compare(0,tempdir.length(),tempdir) == 0) {
destnode->newcurrfile = CreateTempFileName(dupe4_prefix);
if ( !CopyFile(srcnode->newcurrfile, destnode->newcurrfile) )
allcopied = false;
}
}
if ( !srcnode->oldtempstart.empty() && FileExists(srcnode->oldtempstart) ) {
if (srcnode->oldtempstart == currlayer->tempstart) {
// the file has already been copied to tempstart1 by Layer::Layer()
destnode->oldtempstart = tempstart1;
} else if (srcnode->oldtempstart.compare(0,tempdir.length(),tempdir) == 0) {
destnode->oldtempstart = CreateTempFileName(dupe5_prefix);
if ( !CopyFile(srcnode->oldtempstart, destnode->oldtempstart) )
allcopied = false;
}
}
if ( !srcnode->newtempstart.empty() && FileExists(srcnode->newtempstart) ) {
if (srcnode->newtempstart == srcnode->oldtempstart) {
// use destnode->oldtempstart set above or earlier in DuplicateHistory
destnode->newtempstart = destnode->oldtempstart;
} else if (srcnode->newtempstart == currlayer->tempstart) {
// the file has already been copied to tempstart1 by Layer::Layer()
destnode->newtempstart = tempstart1;
} else if (srcnode->newtempstart.compare(0,tempdir.length(),tempdir) == 0) {
destnode->newtempstart = CreateTempFileName(dupe6_prefix);
if ( !CopyFile(srcnode->newtempstart, destnode->newtempstart) )
allcopied = false;
}
}
return allcopied;
}
// -----------------------------------------------------------------------------
void UndoRedo::DuplicateHistory(Layer* oldlayer, Layer* newlayer)
{
UndoRedo* history = oldlayer->undoredo;
// clear the undo/redo lists; note that UndoRedo::UndoRedo has added
// a scriptstart node to undolist if inscript is true, but we don't
// want that here because the old layer's history will already have one
ClearUndoHistory();
ClearRedoHistory();
// safer to do our own shallow copy (avoids setting undolist/redolist)
savecellchanges = history->savecellchanges;
savegenchanges = history->savegenchanges;
doingscriptchanges = history->doingscriptchanges;
numchanges = history->numchanges;
maxchanges = history->maxchanges;
badalloc = history->badalloc;
prevfile = history->prevfile;
prevgen = history->prevgen;
prevx = history->prevx;
prevy = history->prevy;
prevmag = history->prevmag;
prevbase = history->prevbase;
prevexpo = history->prevexpo;
prevsel = history->prevsel;
startcount = history->startcount;
// copy existing temporary file to new name
if ( !prevfile.empty() && FileExists(prevfile) ) {
prevfile = CreateTempFileName(genchange_prefix);
if ( !CopyFile(history->prevfile, prevfile) ) {
Warning("Could not copy prevfile!");
return;
}
}
// do a deep copy of dynamically allocated data
cellarray = NULL;
if (numchanges > 0 && history->cellarray) {
cellarray = (cell_change*) malloc(maxchanges * sizeof(cell_change));
if (cellarray == NULL) {
Warning("Could not allocate cellarray!");
return;
}
// copy history->cellarray data to this cellarray
memcpy(cellarray, history->cellarray, numchanges * sizeof(cell_change));
}
std::list<ChangeNode*>::iterator node;
// build a new undolist using history->undolist
node = history->undolist.begin();
while (node != undolist.end()) {
ChangeNode* change = *node;
ChangeNode* newchange = new ChangeNode(change->changeid);
if (newchange == NULL) {
Warning("Failed to copy undolist!");
ClearUndoHistory();
return;
}
// shallow copy the change node
*newchange = *change;
// deep copy any dynamically allocated data
if (change->cellinfo) {
int bytes = change->cellcount * sizeof(cell_change);
newchange->cellinfo = (cell_change*) malloc(bytes);
if (newchange->cellinfo == NULL) {
Warning("Could not copy undolist!");
ClearUndoHistory();
return;
}
memcpy(newchange->cellinfo, change->cellinfo, bytes);
}
if (change->startinfo) {
newchange->startinfo = new StartingInfo(change->startinfo, oldlayer, newlayer);
}
// if node is a name change then update whichlayer
if (newchange->changeid == namechange) {
if (change->whichlayer == oldlayer) {
newchange->whichlayer = newlayer;
} else {
newchange->whichlayer = NULL;
}
}
// copy any existing temporary files to new names
if (!CopyTempFiles(change, newchange, newlayer->tempstart.c_str())) {
Warning("Failed to copy temporary file in undolist!");
ClearUndoHistory();
return;
}
undolist.push_back(newchange);
node++;
}
// build a new redolist using history->redolist
node = history->redolist.begin();
while (node != redolist.end()) {
ChangeNode* change = *node;
ChangeNode* newchange = new ChangeNode(change->changeid);
if (newchange == NULL) {
Warning("Failed to copy redolist!");
ClearRedoHistory();
return;
}
// shallow copy the change node
*newchange = *change;
// deep copy any dynamically allocated data
if (change->cellinfo) {
int bytes = change->cellcount * sizeof(cell_change);
newchange->cellinfo = (cell_change*) malloc(bytes);
if (newchange->cellinfo == NULL) {
Warning("Could not copy redolist!");
ClearRedoHistory();
return;
}
memcpy(newchange->cellinfo, change->cellinfo, bytes);
}
if (change->startinfo) {
newchange->startinfo = new StartingInfo(change->startinfo, oldlayer, newlayer);
}
// if node is a name change then update whichlayer to point to new layer
if (newchange->changeid == namechange) {
if (change->whichlayer == oldlayer) {
newchange->whichlayer = newlayer;
} else {
newchange->whichlayer = NULL;
}
}
// copy any existing temporary files to new names
if (!CopyTempFiles(change, newchange, newlayer->tempstart.c_str())) {
Warning("Failed to copy temporary file in redolist!");
ClearRedoHistory();
return;
}
redolist.push_back(newchange);
node++;
}
}
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