1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382
|
// This file is part of Golly.
// See docs/License.html for the copyright notice.
// A GUI for Golly, implemented in wxWidgets (www.wxwidgets.org).
// Unfinished code is flagged by "!!!".
// Uncertain code is flagged by "???".
#include "wx/wxprec.h" // for compilers that support precompilation
#ifndef WX_PRECOMP
#include "wx/wx.h" // for all others include the necessary headers
#endif
#include "wx/image.h" // for wxImage
#include "wx/stdpaths.h" // for wxStandardPaths
#include "wx/sysopt.h" // for wxSystemOptions
#include "wx/filename.h" // for wxFileName
#include "wx/fs_inet.h" // for wxInternetFSHandler
#include "wx/fs_zip.h" // for wxZipFSHandler
#include "lifepoll.h"
#include "util.h" // for lifeerrors
#include "wxgolly.h" // defines GollyApp class
#include "wxmain.h" // defines MainFrame class
#include "wxstatus.h" // defines StatusBar class
#include "wxview.h" // defines PatternView class
#include "wxutils.h" // for Warning, Fatal, BeginProgress, etc
#include "wxprefs.h" // for GetPrefs, gollydir, rulesdir, userrules
#ifdef __WXMSW__
// app icons are loaded via .rc file
#else
#include "icons/appicon.xpm"
#endif
// -----------------------------------------------------------------------------
// Create a new application object: this macro will allow wxWidgets to create
// the application object during program execution and also implements the
// accessor function wxGetApp() which will return the reference of the correct
// type (ie. GollyApp and not wxApp).
IMPLEMENT_APP(GollyApp)
// -----------------------------------------------------------------------------
#define STRINGIFY(arg) STR2(arg)
#define STR2(arg) #arg
MainFrame* mainptr = NULL; // main window
PatternView* viewptr = NULL; // current viewport window (possibly a tile)
PatternView* bigview = NULL; // main viewport window
StatusBar* statusptr = NULL; // status bar window
wxStopWatch* stopwatch; // global stopwatch
bool insideYield = false; // processing an event via Yield()?
// -----------------------------------------------------------------------------
// let non-wx modules call Fatal, Warning, BeginProgress, etc
class wx_errors : public lifeerrors
{
public:
virtual void fatal(const char* s) {
Fatal(wxString(s,wxConvLocal));
}
virtual void warning(const char* s) {
Warning(wxString(s,wxConvLocal));
}
virtual void status(const char* s) {
statusptr->DisplayMessage(wxString(s,wxConvLocal));
}
virtual void beginprogress(const char* s) {
BeginProgress(wxString(s,wxConvLocal));
// init flag for isaborted() calls in non-wx modules
aborted = false;
}
virtual bool abortprogress(double f, const char* s) {
return AbortProgress(f, wxString(s,wxConvLocal));
}
virtual void endprogress() {
EndProgress();
}
virtual const char* getuserrules() {
// need to be careful converting Unicode wxString to char*
#ifdef __WXMAC__
// we need to convert path to decomposed UTF8 so fopen will work
dirbuff = userrules.fn_str();
#else
dirbuff = userrules.mb_str(wxConvLocal);
#endif
return (const char*) dirbuff;
}
virtual const char* getrulesdir() {
// need to be careful converting Unicode wxString to char*
#ifdef __WXMAC__
// we need to convert path to decomposed UTF8 so fopen will work
dirbuff = rulesdir.fn_str();
#else
dirbuff = rulesdir.mb_str(wxConvLocal);
#endif
return (const char*) dirbuff;
}
private:
wxCharBuffer dirbuff;
};
wx_errors wxerrhandler; // create instance
// -----------------------------------------------------------------------------
// let non-wx modules process events
class wx_poll : public lifepoll
{
public:
virtual int checkevents();
virtual void updatePop();
long nextcheck;
};
int wx_poll::checkevents()
{
// avoid calling Yield too often
long t = stopwatch->Time();
if (t > nextcheck) {
nextcheck = t + 100; // call 10 times per sec
if (mainptr->infront) {
// make sure viewport window keeps keyboard focus
viewptr->SetFocus();
}
insideYield = true;
wxGetApp().Yield(true);
insideYield = false;
}
return isInterrupted();
}
void wx_poll::updatePop()
{
if (showstatus && !mainptr->IsIconized()) {
statusptr->Refresh(false);
}
}
wx_poll wxpoller; // create instance
lifepoll* GollyApp::Poller()
{
return &wxpoller;
}
void GollyApp::PollerReset()
{
wxpoller.resetInterrupted();
wxpoller.nextcheck = 0;
}
void GollyApp::PollerInterrupt()
{
wxpoller.setInterrupted();
wxpoller.nextcheck = 0;
}
// -----------------------------------------------------------------------------
void SetAppDirectory(const char* argv0)
{
#ifdef __WXMSW__
// on Windows we need to reset current directory to app directory if user
// dropped file from somewhere else onto app to start it up (otherwise we
// can't find Help files)
wxString appdir = wxStandardPaths::Get().GetDataDir();
wxString currdir = wxGetCwd();
if ( currdir.CmpNoCase(appdir) != 0 )
wxSetWorkingDirectory(appdir);
// avoid VC++ warning
wxUnusedVar(argv0);
#elif defined(__WXMAC__)
// wxMac has set current directory to location of .app bundle so no need
// to do anything
#else // assume Unix
// first, try to switch to GOLLYDIR if that is set to a sensible value:
static const char *gd = STRINGIFY(GOLLYDIR);
if ( *gd == '/' && wxSetWorkingDirectory(wxString(gd,wxConvLocal)) ) {
return;
}
// otherwise, use the executable directory as the application directory.
// user might have started app from a different directory so find
// last "/" in argv0 and change cwd if "/" isn't part of "./" prefix
unsigned int pos = strlen(argv0);
while (pos > 0) {
pos--;
if (argv0[pos] == '/') break;
}
if ( pos > 0 && !(pos == 1 && argv0[0] == '.') ) {
char appdir[2048];
if (pos < sizeof(appdir)) {
strncpy(appdir, argv0, pos);
appdir[pos] = 0;
wxSetWorkingDirectory(wxString(appdir,wxConvLocal));
}
}
#endif
}
// -----------------------------------------------------------------------------
void GollyApp::SetFrameIcon(wxFrame* frame)
{
// set frame icon
#ifdef __WXMSW__
// create a bundle with 32x32 and 16x16 icons
wxIconBundle icb(wxICON(appicon0));
icb.AddIcon(wxICON(appicon1));
frame->SetIcons(icb);
#else
// use appicon.xpm on other platforms (ignored on Mac)
frame->SetIcon(wxICON(appicon));
#endif
}
// -----------------------------------------------------------------------------
static wxString initdir; // set to current working directory when app starts
#ifdef __WXMAC__
// open file double-clicked or dropped onto Golly icon
void GollyApp::MacOpenFile(const wxString& path)
{
mainptr->Raise();
wxFileName filename(path);
// convert given path to a full path if not one already
if (!filename.IsAbsolute()) filename = initdir + path;
mainptr->pendingfiles.Add(filename.GetFullPath());
// next OnIdle will call OpenFile (if we call OpenFile here with a script
// that opens a modal dialog then dialog can't be closed!)
}
#endif
// -----------------------------------------------------------------------------
// app execution starts here
bool GollyApp::OnInit()
{
SetAppName(_("Golly")); // for use in Warning/Fatal dialogs
// create a stopwatch so we can use Time() to get elapsed millisecs
stopwatch = new wxStopWatch();
// set variable seed for later rand() calls
srand(time(0));
#if defined(__WXMAC__) && !wxCHECK_VERSION(2,7,2)
// prevent rectangle animation when windows open/close
wxSystemOptions::SetOption(wxMAC_WINDOW_PLAIN_TRANSITION, 1);
// prevent position problem in wxTextCtrl with wxTE_DONTWRAP style
// (but doesn't fix problem with I-beam cursor over scroll bars)
wxSystemOptions::SetOption(wxMAC_TEXTCONTROL_USE_MLTE, 1);
#endif
// get current working directory before calling SetAppDirectory
initdir = wxFileName::GetCwd();
if (initdir.Last() != wxFILE_SEP_PATH) initdir += wxFILE_SEP_PATH;
// make sure current working directory contains application otherwise
// we can't open Help files
SetAppDirectory( wxString(argv[0]).mb_str(wxConvLocal) );
// now set global gollydir for use in GetPrefs and elsewhere
gollydir = wxFileName::GetCwd();
if (gollydir.Last() != wxFILE_SEP_PATH) gollydir += wxFILE_SEP_PATH;
// let non-wx modules call Fatal, Warning, BeginProgress, etc
lifeerrors::seterrorhandler(&wxerrhandler);
// allow .html files to include common graphic formats,
// and .icons files to be in any of these formats;
// note that wxBMPHandler is always installed, so it needs not be added,
// and we can assume that if HAVE_WX_BMP_HANDLER is not defined, then
// the handlers have not been auto-detected (and we just install them all).
#if !defined(HAVE_WX_BMP_HANDLER) || defined(HAVE_WX_GIF_HANDLER)
wxImage::AddHandler(new wxGIFHandler);
#endif
#if !defined(HAVE_WX_BMP_HANDLER) || defined(HAVE_WX_PNG_HANDLER)
wxImage::AddHandler(new wxPNGHandler);
#endif
#if !defined(HAVE_WX_BMP_HANDLER) || defined(HAVE_WX_TIFF_HANDLER)
wxImage::AddHandler(new wxTIFFHandler);
#endif
// wxInternetFSHandler is needed to allow downloading files
wxFileSystem::AddHandler(new wxInternetFSHandler);
wxFileSystem::AddHandler(new wxZipFSHandler);
// get main window location and other user preferences
GetPrefs();
// create main window (also initializes viewptr, bigview, statusptr)
mainptr = new MainFrame();
if (mainptr == NULL) Fatal(_("Failed to create main window!"));
// initialize some stuff before showing main window
mainptr->SetRandomFillPercentage();
mainptr->SetMinimumStepExponent();
wxString banner = _("This is Golly version ");
banner += _(STRINGIFY(VERSION));
banner += _(" (");
#ifdef GOLLY64BIT
banner += _("64-bit");
#else
banner += _("32-bit");
#endif
#ifdef ENABLE_SOUND
banner += _(", Sound");
#endif
banner += _("). Copyright 2005-2019 The Golly Gang.");
if (debuglevel > 0) {
banner += wxString::Format(_(" *** debuglevel = %d ***"), debuglevel);
}
statusptr->SetMessage(banner);
mainptr->NewPattern();
// script/pattern files are stored in the pendingfiles array for later processing
// in OnIdle; this avoids a crash in Win app if a script is run before showing
// the main window, and also avoids event problems in Win app with a long-running
// script (eg. user can't hit escape to abort script)
const wxString START_LUA = wxT("golly-start.lua");
const wxString START_PYTHON = wxT("golly-start.py");
wxString startscript = gollydir + START_LUA;
if (wxFileExists(startscript)) {
mainptr->pendingfiles.Add(startscript);
} else {
// look in user-specific data directory
startscript = datadir + START_LUA;
if (wxFileExists(startscript)) {
mainptr->pendingfiles.Add(startscript);
}
}
startscript = gollydir + START_PYTHON;
if (wxFileExists(startscript)) {
mainptr->pendingfiles.Add(startscript);
} else {
// look in user-specific data directory
startscript = datadir + START_PYTHON;
if (wxFileExists(startscript)) {
mainptr->pendingfiles.Add(startscript);
}
}
// argc is > 1 if command line has one or more script/pattern files
for (int n = 1; n < argc; n++) {
wxFileName filename(argv[n]);
// convert given path to a full path if not one already
if (!filename.IsAbsolute()) filename = initdir + argv[n];
mainptr->pendingfiles.Add(filename.GetFullPath());
}
// show main window
if (maximize) mainptr->Maximize(true);
mainptr->Show(true);
SetTopWindow(mainptr);
// true means call wxApp::OnRun() which will enter the main event loop;
// false means exit immediately
return true;
}
|