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// This file is part of Golly.
// See docs/License.html for the copyright notice.
#include "wx/wxprec.h" // for compilers that support precompilation
#ifndef WX_PRECOMP
#include "wx/wx.h" // for all others include the necessary headers
#endif
#if wxUSE_TOOLTIPS
#include "wx/tooltip.h" // for wxToolTip
#endif
#include "wx/rawbmp.h" // for wxAlphaPixelData
#include "wx/filename.h" // for wxFileName
#include "wx/colordlg.h" // for wxColourDialog
#include "wx/tglbtn.h" // for wxToggleButton
#include "bigint.h"
#include "lifealgo.h"
#include "qlifealgo.h"
#include "hlifealgo.h"
#include "viewport.h"
#include "util.h" // for linereader
#include "wxgolly.h" // for wxGetApp, mainptr, viewptr, bigview, statusptr
#include "wxmain.h" // for mainptr->...
#include "wxedit.h" // for ShiftEditBar
#include "wxselect.h" // for Selection
#include "wxview.h" // for viewptr->...
#include "wxstatus.h" // for statusptr->...
#include "wxutils.h" // for Warning, FillRect, CreatePaleBitmap, etc
#include "wxrender.h" // for DrawOneIcon
#include "wxprefs.h" // for initrule, swapcolors, userrules, rulesdir, etc
#include "wxscript.h" // for inscript
#include "wxundo.h" // for UndoRedo, etc
#include "wxalgos.h" // for algo_type, initalgo, algoinfo, CreateNewUniverse, etc
#include "wxlayer.h"
#ifdef _MSC_VER
#pragma warning(disable:4702) // disable "unreachable code" warnings from MSVC
#endif
#include <map> // for std::map
#ifdef _MSC_VER
#pragma warning(default:4702) // enable "unreachable code" warnings
#endif
#ifdef __WXMAC__
// we need to convert filepath to decomposed UTF8 so fopen will work
#define OPENFILE(filepath) fopen(filepath.fn_str(),"r")
#else
#define OPENFILE(filepath) fopen(filepath.mb_str(wxConvLocal),"r")
#endif
// -----------------------------------------------------------------------------
const int layerbarht = 32; // height of layer bar
int numlayers = 0; // number of existing layers
int numclones = 0; // number of cloned layers
int currindex = -1; // index of current layer
Layer* currlayer = NULL; // pointer to current layer
Layer* layer[MAX_LAYERS]; // array of layers
bool cloneavail[MAX_LAYERS]; // for setting unique cloneid
bool cloning = false; // adding a cloned layer?
bool duplicating = false; // adding a duplicated layer?
algo_type oldalgo; // algorithm in old layer
wxString oldrule; // rule in old layer
int oldmag; // scale in old layer
bigint oldx; // X position in old layer
bigint oldy; // Y position in old layer
wxCursor* oldcurs; // cursor mode in old layer
// ids for bitmap buttons in layer bar
enum {
LAYER_0 = 0, // LAYER_0 must be first id
LAYER_LAST = LAYER_0 + MAX_LAYERS - 1,
ADD_LAYER,
CLONE_LAYER,
DUPLICATE_LAYER,
DELETE_LAYER,
STACK_LAYERS,
TILE_LAYERS,
NUM_BUTTONS // must be last
};
// bitmaps for layer bar buttons
#include "bitmaps/add.xpm"
#include "bitmaps/clone.xpm"
#include "bitmaps/duplicate.xpm"
#include "bitmaps/delete.xpm"
#include "bitmaps/stack.xpm"
#include "bitmaps/stack_down.xpm"
#include "bitmaps/tile.xpm"
#include "bitmaps/tile_down.xpm"
// -----------------------------------------------------------------------------
// Define layer bar window:
// derive from wxPanel so we get current theme's background color on Windows
class LayerBar : public wxPanel
{
public:
LayerBar(wxWindow* parent, wxCoord xorg, wxCoord yorg, int wd, int ht);
~LayerBar() {}
// add a button to layer bar
void AddButton(int id, const wxString& tip);
// add a horizontal gap between buttons
void AddSeparator();
// enable/disable button
void EnableButton(int id, bool enable);
// set state of a toggle button
void SelectButton(int id, bool select);
// might need to expand/shrink width of layer buttons
void ResizeLayerButtons();
// detect press and release of button
void OnButtonDown(wxMouseEvent& event);
void OnButtonUp(wxMouseEvent& event);
void OnKillFocus(wxFocusEvent& event);
private:
// any class wishing to process wxWidgets events must use this macro
DECLARE_EVENT_TABLE()
// event handlers
void OnPaint(wxPaintEvent& event);
void OnSize(wxSizeEvent& event);
void OnMouseDown(wxMouseEvent& event);
void OnButton(wxCommandEvent& event);
// bitmaps for normal or down state
wxBitmap normbutt[NUM_BUTTONS];
wxBitmap downbutt[NUM_BUTTONS];
#ifdef __WXMSW__
// on Windows we need bitmaps for disabled buttons
wxBitmap disnormbutt[NUM_BUTTONS];
wxBitmap disdownbutt[NUM_BUTTONS];
#endif
// positioning data used by AddButton and AddSeparator
int ypos, xpos, smallgap, biggap;
int downid; // id of currently pressed layer button
int currbuttwd; // current width of each layer button
};
BEGIN_EVENT_TABLE(LayerBar, wxPanel)
EVT_PAINT ( LayerBar::OnPaint)
EVT_SIZE ( LayerBar::OnSize)
EVT_LEFT_DOWN ( LayerBar::OnMouseDown)
EVT_BUTTON (wxID_ANY, LayerBar::OnButton)
EVT_TOGGLEBUTTON (wxID_ANY, LayerBar::OnButton)
END_EVENT_TABLE()
static LayerBar* layerbarptr = NULL; // global pointer to layer bar
// layer bar buttons must be global to use Connect/Disconnect on Windows;
// note that bitmapbutt[0..MAX_LAYERS-1] are not used, but it simplifies
// our logic to have those dummy indices
static wxBitmapButton* bitmapbutt[NUM_BUTTONS] = {NULL};
static wxToggleButton* togglebutt[MAX_LAYERS] = {NULL};
// width and height of toggle buttons
const int MAX_TOGGLE_WD = 128;
const int MIN_TOGGLE_WD = 48;
#if defined(__WXMSW__)
const int TOGGLE_HT = 22;
#elif defined(__WXGTK__)
const int TOGGLE_HT = 24;
#elif defined(__WXOSX_COCOA__) && !wxCHECK_VERSION(3,0,0)
const int TOGGLE_HT = 24;
#else
const int TOGGLE_HT = 20;
#endif
// width and height of bitmap buttons
#if defined(__WXOSX_COCOA__) && wxCHECK_VERSION(3,0,0)
const int BUTTON_WD = 24;
const int BUTTON_HT = 24;
#elif defined(__WXOSX_COCOA__) || defined(__WXGTK__)
const int BUTTON_WD = 28;
const int BUTTON_HT = 28;
#else
const int BUTTON_WD = 24;
const int BUTTON_HT = 24;
#endif
const wxString SWITCH_LAYER = _("Switch to this layer");
// -----------------------------------------------------------------------------
LayerBar::LayerBar(wxWindow* parent, wxCoord xorg, wxCoord yorg, int wd, int ht)
: wxPanel(parent, wxID_ANY, wxPoint(xorg,yorg), wxSize(wd,ht),
#ifdef __WXMSW__
// need this to avoid buttons flashing on Windows
wxNO_FULL_REPAINT_ON_RESIZE
#else
// better for Mac and Linux
wxFULL_REPAINT_ON_RESIZE
#endif
)
{
#ifdef __WXGTK__
// avoid erasing background on GTK+
SetBackgroundStyle(wxBG_STYLE_CUSTOM);
#endif
// init bitmaps for normal state
normbutt[ADD_LAYER] = XPM_BITMAP(add);
normbutt[ADD_LAYER] = XPM_BITMAP(add);
normbutt[CLONE_LAYER] = XPM_BITMAP(clone);
normbutt[DUPLICATE_LAYER] = XPM_BITMAP(duplicate);
normbutt[DELETE_LAYER] = XPM_BITMAP(delete);
normbutt[STACK_LAYERS] = XPM_BITMAP(stack);
normbutt[TILE_LAYERS] = XPM_BITMAP(tile);
// some bitmap buttons also have a down state
downbutt[STACK_LAYERS] = XPM_BITMAP(stack_down);
downbutt[TILE_LAYERS] = XPM_BITMAP(tile_down);
#ifdef __WXMSW__
// create bitmaps for disabled buttons
CreatePaleBitmap(normbutt[ADD_LAYER], disnormbutt[ADD_LAYER]);
CreatePaleBitmap(normbutt[CLONE_LAYER], disnormbutt[CLONE_LAYER]);
CreatePaleBitmap(normbutt[DUPLICATE_LAYER], disnormbutt[DUPLICATE_LAYER]);
CreatePaleBitmap(normbutt[DELETE_LAYER], disnormbutt[DELETE_LAYER]);
CreatePaleBitmap(normbutt[STACK_LAYERS], disnormbutt[STACK_LAYERS]);
CreatePaleBitmap(normbutt[TILE_LAYERS], disnormbutt[TILE_LAYERS]);
// create bitmaps for disabled buttons in down state
CreatePaleBitmap(downbutt[STACK_LAYERS], disdownbutt[STACK_LAYERS]);
CreatePaleBitmap(downbutt[TILE_LAYERS], disdownbutt[TILE_LAYERS]);
#endif
// init position variables used by AddButton and AddSeparator
biggap = 16;
#ifdef __WXGTK__
// buttons are a different size in wxGTK
xpos = 2;
ypos = 2;
smallgap = 6;
#else
xpos = 4;
ypos = (32 - BUTTON_HT) / 2;
smallgap = 4;
#endif
downid = -1; // no layer button down as yet
currbuttwd = MAX_TOGGLE_WD;
}
// -----------------------------------------------------------------------------
void LayerBar::OnPaint(wxPaintEvent& WXUNUSED(event))
{
wxPaintDC dc(this);
int wd, ht;
GetClientSize(&wd, &ht);
if (wd < 1 || ht < 1 || !showlayer) return;
#ifdef __WXMSW__
// needed on Windows
dc.Clear();
#endif
wxRect r = wxRect(0, 0, wd, ht);
#ifdef __WXMAC__
wxBrush brush(wxColor(202,202,202));
FillRect(dc, r, brush);
#endif
if (!showedit) {
// draw gray border line at bottom edge
#if defined(__WXMSW__)
dc.SetPen(*wxGREY_PEN);
#elif defined(__WXMAC__)
wxPen linepen(wxColor(140,140,140));
dc.SetPen(linepen);
#else
dc.SetPen(*wxLIGHT_GREY_PEN);
#endif
dc.DrawLine(0, r.GetBottom(), r.width, r.GetBottom());
dc.SetPen(wxNullPen);
}
}
// -----------------------------------------------------------------------------
void LayerBar::OnSize(wxSizeEvent& event)
{
ResizeLayerButtons();
event.Skip();
}
// -----------------------------------------------------------------------------
void LayerBar::ResizeLayerButtons()
{
// might need to expand/shrink width of layer button(s)
if (layerbarptr) {
int wd, ht;
GetClientSize(&wd, &ht);
wxRect r1 = togglebutt[0]->GetRect();
int x = r1.GetLeft();
int y = r1.GetTop();
const int rgap = 4;
int viswidth = wd - x - rgap;
int oldbuttwd = currbuttwd;
if (numlayers*currbuttwd <= viswidth) {
// all layer buttons are visible so try to expand widths
while (currbuttwd < MAX_TOGGLE_WD && numlayers*(currbuttwd+1) <= viswidth) {
currbuttwd++;
}
} else {
// try to reduce widths until all layer buttons are visible
while (currbuttwd > MIN_TOGGLE_WD && numlayers*currbuttwd > viswidth) {
currbuttwd--;
}
}
if (currbuttwd != oldbuttwd && currbuttwd >= 0) {
for (int i = 0; i < MAX_LAYERS; i++) {
togglebutt[i]->SetSize(x, y, currbuttwd, TOGGLE_HT);
#if defined(__WXOSX_COCOA__) && wxCHECK_VERSION(3,0,0)
// ensure there is a gap between buttons
togglebutt[i]->SetSize(x, y, currbuttwd-4, TOGGLE_HT);
#else
togglebutt[i]->SetSize(x, y, currbuttwd, TOGGLE_HT);
#endif
x += currbuttwd;
}
}
}
}
// -----------------------------------------------------------------------------
void LayerBar::OnMouseDown(wxMouseEvent& WXUNUSED(event))
{
// this is NOT called if user clicks a layer bar button;
// on Windows we need to reset keyboard focus to viewport window
viewptr->SetFocus();
mainptr->showbanner = false;
statusptr->ClearMessage();
}
// -----------------------------------------------------------------------------
void LayerBar::OnButton(wxCommandEvent& event)
{
#ifdef __WXMAC__
// close any open tool tip window (fixes wxMac bug?)
wxToolTip::RemoveToolTips();
#endif
mainptr->showbanner = false;
statusptr->ClearMessage();
int id = event.GetId();
#ifdef __WXMSW__
// disconnect focus handler and reset focus to viewptr;
// we must do latter before button becomes disabled
if (id < MAX_LAYERS) {
togglebutt[id]->Disconnect(id, wxEVT_KILL_FOCUS,
wxFocusEventHandler(LayerBar::OnKillFocus));
} else {
bitmapbutt[id]->Disconnect(id, wxEVT_KILL_FOCUS,
wxFocusEventHandler(LayerBar::OnKillFocus));
}
viewptr->SetFocus();
#endif
switch (id) {
case ADD_LAYER: AddLayer(); break;
case CLONE_LAYER: CloneLayer(); break;
case DUPLICATE_LAYER: DuplicateLayer(); break;
case DELETE_LAYER: DeleteLayer(); break;
case STACK_LAYERS: ToggleStackLayers(); break;
case TILE_LAYERS: ToggleTileLayers(); break;
default:
// id < MAX_LAYERS
if (id == currindex) {
// make sure toggle button stays in selected state
togglebutt[id]->SetValue(true);
} else {
SetLayer(id);
if (inscript) {
// update window title, viewport and status bar
inscript = false;
mainptr->SetWindowTitle(wxEmptyString);
mainptr->UpdatePatternAndStatus();
inscript = true;
}
}
}
// avoid weird bug on Mac where viewport can lose keyboard focus after
// the user hits DELETE_LAYER button *and* the "All controls" option
// is ticked in System Prefs > Keyboard & Mouse > Keyboard Shortcuts
viewptr->SetFocus();
}
// -----------------------------------------------------------------------------
void LayerBar::OnKillFocus(wxFocusEvent& event)
{
int id = event.GetId();
if (id < MAX_LAYERS) {
togglebutt[id]->SetFocus(); // don't let button lose focus
} else {
bitmapbutt[id]->SetFocus(); // don't let button lose focus
}
}
// -----------------------------------------------------------------------------
void LayerBar::OnButtonDown(wxMouseEvent& event)
{
// a layer bar button has been pressed
int id = event.GetId();
// connect a handler that keeps focus with the pressed button
if (id < MAX_LAYERS) {
togglebutt[id]->Connect(id, wxEVT_KILL_FOCUS,
wxFocusEventHandler(LayerBar::OnKillFocus));
} else {
bitmapbutt[id]->Connect(id, wxEVT_KILL_FOCUS,
wxFocusEventHandler(LayerBar::OnKillFocus));
}
event.Skip();
}
// -----------------------------------------------------------------------------
void LayerBar::OnButtonUp(wxMouseEvent& event)
{
// a layer bar button has been released
wxPoint pt;
int wd, ht;
int id = event.GetId();
if (id < MAX_LAYERS) {
pt = togglebutt[id]->ScreenToClient( wxGetMousePosition() );
togglebutt[id]->GetClientSize(&wd, &ht);
// disconnect kill-focus handler
togglebutt[id]->Disconnect(id, wxEVT_KILL_FOCUS,
wxFocusEventHandler(LayerBar::OnKillFocus));
} else {
pt = bitmapbutt[id]->ScreenToClient( wxGetMousePosition() );
bitmapbutt[id]->GetClientSize(&wd, &ht);
// disconnect kill-focus handler
bitmapbutt[id]->Disconnect(id, wxEVT_KILL_FOCUS,
wxFocusEventHandler(LayerBar::OnKillFocus));
}
viewptr->SetFocus();
wxRect r(0, 0, wd, ht);
if ( r.Contains(pt) ) {
// call OnButton
wxCommandEvent buttevt(wxEVT_COMMAND_BUTTON_CLICKED, id);
if (id < MAX_LAYERS) {
buttevt.SetEventObject(togglebutt[id]);
togglebutt[id]->GetEventHandler()->ProcessEvent(buttevt);
} else {
buttevt.SetEventObject(bitmapbutt[id]);
bitmapbutt[id]->GetEventHandler()->ProcessEvent(buttevt);
}
}
}
// -----------------------------------------------------------------------------
void LayerBar::AddButton(int id, const wxString& tip)
{
if (id < MAX_LAYERS) {
// create toggle button
int y = (layerbarht - TOGGLE_HT) / 2;
togglebutt[id] = new wxToggleButton(this, id, wxT("?"),
wxPoint(xpos, y),
#if defined(__WXOSX_COCOA__) && wxCHECK_VERSION(3,0,0)
wxSize(MIN_TOGGLE_WD, TOGGLE_HT), wxBORDER_SIMPLE
#else
wxSize(MIN_TOGGLE_WD, TOGGLE_HT)
#endif
);
if (togglebutt[id] == NULL) {
Fatal(_("Failed to create layer bar bitmap button!"));
} else {
#if defined(__WXGTK__) || defined(__WXOSX_COCOA__)
// use smaller font on Linux and OS X Cocoa
togglebutt[id]->SetWindowVariant(wxWINDOW_VARIANT_SMALL);
#endif
// we need to create size using MIN_TOGGLE_WD above and resize now
// using MAX_TOGGLE_WD, otherwise we can't shrink size later
// (possibly only needed by wxMac)
#if defined(__WXOSX_COCOA__) && wxCHECK_VERSION(3,0,0)
// ensure there is a gap between buttons
togglebutt[id]->SetSize(xpos, y, MAX_TOGGLE_WD-4, TOGGLE_HT);
#else
togglebutt[id]->SetSize(xpos, y, MAX_TOGGLE_WD, TOGGLE_HT);
#endif
xpos += MAX_TOGGLE_WD;
togglebutt[id]->SetToolTip(SWITCH_LAYER);
#ifdef __WXMSW__
// fix problem with layer bar buttons when generating/inscript
// due to focus being changed to viewptr
togglebutt[id]->Connect(id, wxEVT_LEFT_DOWN,
wxMouseEventHandler(LayerBar::OnButtonDown));
togglebutt[id]->Connect(id, wxEVT_LEFT_UP,
wxMouseEventHandler(LayerBar::OnButtonUp));
#endif
}
} else {
// create bitmap button
bitmapbutt[id] = new wxBitmapButton(this, id, normbutt[id], wxPoint(xpos,ypos),
#if defined(__WXOSX_COCOA__) && wxCHECK_VERSION(3,0,0)
wxSize(BUTTON_WD, BUTTON_HT), wxBORDER_SIMPLE
#else
wxSize(BUTTON_WD, BUTTON_HT)
#endif
);
if (bitmapbutt[id] == NULL) {
Fatal(_("Failed to create layer bar bitmap button!"));
} else {
xpos += BUTTON_WD + smallgap;
bitmapbutt[id]->SetToolTip(tip);
#ifdef __WXMSW__
// fix problem with layer bar buttons when generating/inscript
// due to focus being changed to viewptr
bitmapbutt[id]->Connect(id, wxEVT_LEFT_DOWN,
wxMouseEventHandler(LayerBar::OnButtonDown));
bitmapbutt[id]->Connect(id, wxEVT_LEFT_UP,
wxMouseEventHandler(LayerBar::OnButtonUp));
#endif
}
}
}
// -----------------------------------------------------------------------------
void LayerBar::AddSeparator()
{
xpos += biggap - smallgap;
}
// -----------------------------------------------------------------------------
void LayerBar::EnableButton(int id, bool enable)
{
if (id < MAX_LAYERS) {
// toggle button
if (enable == togglebutt[id]->IsEnabled()) return;
togglebutt[id]->Enable(enable);
} else {
// bitmap button
if (enable == bitmapbutt[id]->IsEnabled()) return;
#ifdef __WXMSW__
if (id == STACK_LAYERS && stacklayers) {
bitmapbutt[id]->SetBitmapDisabled(disdownbutt[id]);
} else if (id == TILE_LAYERS && tilelayers) {
bitmapbutt[id]->SetBitmapDisabled(disdownbutt[id]);
} else {
bitmapbutt[id]->SetBitmapDisabled(disnormbutt[id]);
}
#endif
bitmapbutt[id]->Enable(enable);
}
}
// -----------------------------------------------------------------------------
void LayerBar::SelectButton(int id, bool select)
{
if (id < MAX_LAYERS) {
// toggle button
if (select) {
if (downid >= LAYER_0) {
// deselect old layer button
togglebutt[downid]->SetValue(false);
togglebutt[downid]->SetToolTip(SWITCH_LAYER);
}
downid = id;
togglebutt[id]->SetToolTip(_("Current layer"));
}
togglebutt[id]->SetValue(select);
} else {
// bitmap button
if (select) {
bitmapbutt[id]->SetBitmapLabel(downbutt[id]);
} else {
bitmapbutt[id]->SetBitmapLabel(normbutt[id]);
}
if (showlayer) bitmapbutt[id]->Refresh(false);
}
}
// -----------------------------------------------------------------------------
void CreateLayerBar(wxWindow* parent)
{
int wd, ht;
parent->GetClientSize(&wd, &ht);
layerbarptr = new LayerBar(parent, 0, 0, wd, layerbarht);
if (layerbarptr == NULL) Fatal(_("Failed to create layer bar!"));
// create bitmap buttons
layerbarptr->AddButton(ADD_LAYER, _("Add new layer"));
layerbarptr->AddButton(CLONE_LAYER, _("Clone current layer"));
layerbarptr->AddButton(DUPLICATE_LAYER, _("Duplicate current layer"));
layerbarptr->AddButton(DELETE_LAYER, _("Delete current layer"));
layerbarptr->AddSeparator();
layerbarptr->AddButton(STACK_LAYERS, _("Stack layers"));
layerbarptr->AddButton(TILE_LAYERS, _("Tile layers"));
layerbarptr->AddSeparator();
// create a toggle button for each layer
for (int i = 0; i < MAX_LAYERS; i++) {
layerbarptr->AddButton(i, wxEmptyString);
}
// hide all toggle buttons except for layer 0
for (int i = 1; i < MAX_LAYERS; i++) togglebutt[i]->Show(false);
// select STACK_LAYERS or TILE_LAYERS if necessary
if (stacklayers) layerbarptr->SelectButton(STACK_LAYERS, true);
if (tilelayers) layerbarptr->SelectButton(TILE_LAYERS, true);
// select LAYER_0 button
layerbarptr->SelectButton(LAYER_0, true);
layerbarptr->Show(showlayer);
}
// -----------------------------------------------------------------------------
int LayerBarHeight() {
return (showlayer ? layerbarht : 0);
}
// -----------------------------------------------------------------------------
void ResizeLayerBar(int wd)
{
if (layerbarptr && showlayer) {
layerbarptr->SetSize(wd, layerbarht);
}
}
// -----------------------------------------------------------------------------
void UpdateLayerBar()
{
if (layerbarptr && showlayer && !mainptr->IsIconized()) {
bool active = !viewptr->waitingforclick;
layerbarptr->EnableButton(ADD_LAYER, active && !inscript && numlayers < MAX_LAYERS);
layerbarptr->EnableButton(CLONE_LAYER, active && !inscript && numlayers < MAX_LAYERS);
layerbarptr->EnableButton(DUPLICATE_LAYER, active && !inscript && numlayers < MAX_LAYERS);
layerbarptr->EnableButton(DELETE_LAYER, active && !inscript && numlayers > 1);
layerbarptr->EnableButton(STACK_LAYERS, active);
layerbarptr->EnableButton(TILE_LAYERS, active);
for (int i = 0; i < numlayers; i++) {
layerbarptr->EnableButton(i, active && CanSwitchLayer(i));
}
// no need to redraw entire bar here if it only contains buttons
// layerbarptr->Refresh(false);
}
}
// -----------------------------------------------------------------------------
void UpdateLayerButton(int index, const wxString& name)
{
// assume caller has replaced any "&" with "&&"
togglebutt[index]->SetLabel(name);
}
// -----------------------------------------------------------------------------
void RedrawLayerBar()
{
if (layerbarptr && showlayer && !mainptr->IsIconized()) {
layerbarptr->Refresh(false);
#ifdef __WXGTK__
// avoid bug that can cause buttons to lose their bitmaps
layerbarptr->Update();
#endif
}
}
// -----------------------------------------------------------------------------
void ToggleLayerBar()
{
showlayer = !showlayer;
if (showlayer) {
ShiftEditBar(layerbarht); // move edit bar down
} else {
// hide layer bar
ShiftEditBar(-layerbarht); // move edit bar up
}
mainptr->ResizeBigView();
layerbarptr->Show(showlayer); // needed on Windows
mainptr->UpdateMenuItems();
}
// -----------------------------------------------------------------------------
void CalculateTileRects(int bigwd, int bight)
{
// set tilerect in each layer
wxRect r;
bool portrait = (bigwd <= bight);
int rows, cols;
// try to avoid the aspect ratio of each tile becoming too large
switch (numlayers) {
case 4: rows = 2; cols = 2; break;
case 9: rows = 3; cols = 3; break;
case 3: case 5: case 7:
rows = portrait ? numlayers / 2 + 1 : 2;
cols = portrait ? 2 : numlayers / 2 + 1;
break;
case 6: case 8: case 10:
rows = portrait ? numlayers / 2 : 2;
cols = portrait ? 2 : numlayers / 2;
break;
default:
// numlayers == 2 or > 10
rows = portrait ? numlayers : 1;
cols = portrait ? 1 : numlayers;
}
int tilewd = bigwd / cols;
int tileht = bight / rows;
if ( float(tilewd) > float(tileht) * 2.5 ) {
rows = 1;
cols = numlayers;
tileht = bight;
tilewd = bigwd / numlayers;
} else if ( float(tileht) > float(tilewd) * 2.5 ) {
cols = 1;
rows = numlayers;
tilewd = bigwd;
tileht = bight / numlayers;
}
for ( int i = 0; i < rows; i++ ) {
for ( int j = 0; j < cols; j++ ) {
r.x = j * tilewd;
r.y = i * tileht;
r.width = tilewd;
r.height = tileht;
if (i == rows - 1) {
// may need to increase height of bottom-edge tile
r.height += bight - (rows * tileht);
}
if (j == cols - 1) {
// may need to increase width of right-edge tile
r.width += bigwd - (cols * tilewd);
}
int index = i * cols + j;
if (index == numlayers) {
// numlayers == 3,5,7
layer[index - 1]->tilerect.width += r.width;
} else {
layer[index]->tilerect = r;
}
}
}
if (tileborder > 0) {
// make tilerects smaller to allow for equal-width tile borders
for ( int i = 0; i < rows; i++ ) {
for ( int j = 0; j < cols; j++ ) {
int index = i * cols + j;
if (index == numlayers) {
// numlayers == 3,5,7
layer[index - 1]->tilerect.width -= tileborder;
} else {
layer[index]->tilerect.x += tileborder;
layer[index]->tilerect.y += tileborder;
layer[index]->tilerect.width -= tileborder;
layer[index]->tilerect.height -= tileborder;
if (j == cols - 1) layer[index]->tilerect.width -= tileborder;
if (i == rows - 1) layer[index]->tilerect.height -= tileborder;
}
}
}
}
}
// -----------------------------------------------------------------------------
void ResizeTiles(int bigwd, int bight)
{
// set tilerect for each layer so they tile bigview's client area
CalculateTileRects(bigwd, bight);
// set size of each tile window
for ( int i = 0; i < numlayers; i++ ) {
if (layer[i]->tilerect.width < 0) layer[i]->tilerect.width = 0;
if (layer[i]->tilerect.height < 0) layer[i]->tilerect.height = 0;
layer[i]->tilewin->SetSize( layer[i]->tilerect );
}
// set viewport size for each tile; this is currently the same as the
// tilerect size because tile windows are created with wxNO_BORDER
for ( int i = 0; i < numlayers; i++ ) {
int wd, ht;
layer[i]->tilewin->GetClientSize(&wd, &ht);
// wd or ht might be < 1 on Windows
if (wd < 1) wd = 1;
if (ht < 1) ht = 1;
layer[i]->view->resize(wd, ht);
}
}
// -----------------------------------------------------------------------------
void ResizeLayers(int wd, int ht)
{
// this is called whenever the size of the bigview window changes;
// wd and ht are the dimensions of bigview's client area
if (tilelayers && numlayers > 1) {
ResizeTiles(wd, ht);
} else {
// resize viewport in each layer to bigview's client area
for (int i = 0; i < numlayers; i++) {
layer[i]->view->resize(wd, ht);
}
}
}
// -----------------------------------------------------------------------------
void CreateTiles()
{
// create tile windows
for ( int i = 0; i < numlayers; i++ ) {
layer[i]->tilewin = new PatternView(bigview,
// correct size will be set below by ResizeTiles
0, 0, 0, 0,
wxNO_BORDER | wxFULL_REPAINT_ON_RESIZE | wxWANTS_CHARS);
if (layer[i]->tilewin == NULL) Fatal(_("Failed to create tile window!"));
// set tileindex >= 0; this must always match the layer index, so we'll need to
// destroy and recreate all tiles whenever a tile is added, deleted or moved
layer[i]->tilewin->tileindex = i;
#if wxUSE_DRAG_AND_DROP
// let user drop file onto any tile (but file will be loaded into current tile)
layer[i]->tilewin->SetDropTarget(mainptr->NewDropTarget());
#endif
}
// init tilerects, tile window sizes and their viewport sizes
int wd, ht;
bigview->GetClientSize(&wd, &ht);
// wd or ht might be < 1 on Windows
if (wd < 1) wd = 1;
if (ht < 1) ht = 1;
ResizeTiles(wd, ht);
// change viewptr to tile window for current layer
viewptr = currlayer->tilewin;
if (mainptr->infront) viewptr->SetFocus();
}
// -----------------------------------------------------------------------------
void DestroyTiles()
{
// reset viewptr to main viewport window
viewptr = bigview;
if (mainptr->infront) viewptr->SetFocus();
// destroy all tile windows
for ( int i = 0; i < numlayers; i++ ) {
delete layer[i]->tilewin;
}
// resize viewport in each layer to bigview's client area
int wd, ht;
bigview->GetClientSize(&wd, &ht);
// wd or ht might be < 1 on Windows
if (wd < 1) wd = 1;
if (ht < 1) ht = 1;
for ( int i = 0; i < numlayers; i++ ) {
layer[i]->view->resize(wd, ht);
}
}
// -----------------------------------------------------------------------------
void SyncClones()
{
if (numclones == 0) return;
if (currlayer->cloneid > 0) {
// make sure clone algo and most other settings are synchronized
for ( int i = 0; i < numlayers; i++ ) {
Layer* cloneptr = layer[i];
if (cloneptr != currlayer && cloneptr->cloneid == currlayer->cloneid) {
// universe might have been re-created, or algorithm changed
cloneptr->algo = currlayer->algo;
cloneptr->algtype = currlayer->algtype;
cloneptr->rule = currlayer->rule;
// no need to sync undo/redo history
// cloneptr->undoredo = currlayer->undoredo;
// along with view, don't sync these settings
// cloneptr->autofit = currlayer->autofit;
// cloneptr->hyperspeed = currlayer->hyperspeed;
// cloneptr->showhashinfo = currlayer->showhashinfo;
// cloneptr->drawingstate = currlayer->drawingstate;
// cloneptr->curs = currlayer->curs;
// cloneptr->originx = currlayer->originx;
// cloneptr->originy = currlayer->originy;
// cloneptr->currname = currlayer->currname;
// sync various flags
cloneptr->dirty = currlayer->dirty;
cloneptr->savedirty = currlayer->savedirty;
cloneptr->stayclean = currlayer->stayclean;
// sync step size
cloneptr->currbase = currlayer->currbase;
cloneptr->currexpo = currlayer->currexpo;
// sync selection info
cloneptr->currsel = currlayer->currsel;
cloneptr->savesel = currlayer->savesel;
// sync the stuff needed to reset pattern
cloneptr->startalgo = currlayer->startalgo;
cloneptr->savestart = currlayer->savestart;
cloneptr->startdirty = currlayer->startdirty;
cloneptr->startrule = currlayer->startrule;
cloneptr->startgen = currlayer->startgen;
cloneptr->currfile = currlayer->currfile;
cloneptr->startsel = currlayer->startsel;
// clone can have different starting name, pos, scale, step
// cloneptr->startname = currlayer->startname;
// cloneptr->startx = currlayer->startx;
// cloneptr->starty = currlayer->starty;
// cloneptr->startmag = currlayer->startmag;
// cloneptr->startbase = currlayer->startbase;
// cloneptr->startexpo = currlayer->startexpo;
// sync timeline settings
cloneptr->currframe = currlayer->currframe;
cloneptr->autoplay = currlayer->autoplay;
cloneptr->tlspeed = currlayer->tlspeed;
}
}
}
}
// -----------------------------------------------------------------------------
void SaveLayerSettings()
{
// set oldalgo and oldrule for use in CurrentLayerChanged
oldalgo = currlayer->algtype;
oldrule = wxString(currlayer->algo->getrule(), wxConvLocal);
// we're about to change layer so remember current rule
// in case we switch back to this layer
currlayer->rule = oldrule;
// synchronize clone info (do AFTER setting currlayer->rule)
SyncClones();
if (syncviews) {
// save scale and location for use in CurrentLayerChanged
oldmag = currlayer->view->getmag();
oldx = currlayer->view->x;
oldy = currlayer->view->y;
}
if (synccursors) {
// save cursor mode for use in CurrentLayerChanged
oldcurs = currlayer->curs;
}
}
// -----------------------------------------------------------------------------
bool RestoreRule(const wxString& rule)
{
const char* err = currlayer->algo->setrule( rule.mb_str(wxConvLocal) );
if (err) {
// this can happen if a .rule file was deleted
// or it was edited and some sort of error introduced, so best to
// use algo's default rule (which should never fail)
currlayer->algo->setrule( currlayer->algo->DefaultRule() );
wxString msg = _("The rule \"") + rule;
msg += _("\" is no longer valid!\nUsing the default rule instead.");
Warning(msg);
return false;
}
return true;
}
// -----------------------------------------------------------------------------
void CurrentLayerChanged()
{
// currlayer has changed since SaveLayerSettings was called;
// update rule if the new currlayer uses a different algorithm or rule
if ( currlayer->algtype != oldalgo || !currlayer->rule.IsSameAs(oldrule,false) ) {
RestoreRule(currlayer->rule);
}
if (syncviews) currlayer->view->setpositionmag(oldx, oldy, oldmag);
if (synccursors) currlayer->curs = oldcurs;
// select current layer button (also deselects old button)
layerbarptr->SelectButton(currindex, true);
if (tilelayers && numlayers > 1) {
// switch to new tile
viewptr = currlayer->tilewin;
if (mainptr->infront) viewptr->SetFocus();
}
if (allowundo) {
// update Undo/Redo items so they show the correct action
currlayer->undoredo->UpdateUndoRedoItems();
} else {
// undo/redo is disabled so clear history;
// this also removes action from Undo/Redo items
currlayer->undoredo->ClearUndoRedo();
}
mainptr->SetStepExponent(currlayer->currexpo);
// SetStepExponent calls SetGenIncrement
mainptr->SetWindowTitle(currlayer->currname);
mainptr->UpdateUserInterface();
mainptr->UpdatePatternAndStatus();
bigview->UpdateScrollBars();
}
// -----------------------------------------------------------------------------
void UpdateLayerNames()
{
// update names in all layer items at end of Layer menu
for (int i = 0; i < numlayers; i++)
mainptr->UpdateLayerItem(i);
}
// -----------------------------------------------------------------------------
static wxBitmap** CopyIcons(wxBitmap** srcicons, int maxstate)
{
wxBitmap** iconptr = (wxBitmap**) malloc(256 * sizeof(wxBitmap*));
if (iconptr) {
for (int i = 0; i < 256; i++) iconptr[i] = NULL;
for (int i = 0; i <= maxstate; i++) {
if (srcicons && srcicons[i]) {
wxRect rect(0, 0, srcicons[i]->GetWidth(), srcicons[i]->GetHeight());
iconptr[i] = new wxBitmap(srcicons[i]->GetSubBitmap(rect));
}
}
}
return iconptr;
}
// -----------------------------------------------------------------------------
static void CopyBuiltinIcons(wxBitmap** i7x7, wxBitmap** i15x15, wxBitmap** i31x31)
{
int maxstate = currlayer->algo->NumCellStates() - 1;
if (currlayer->icons7x7) FreeIconBitmaps(currlayer->icons7x7);
if (currlayer->icons15x15) FreeIconBitmaps(currlayer->icons15x15);
if (currlayer->icons31x31) FreeIconBitmaps(currlayer->icons31x31);
currlayer->icons7x7 = CopyIcons(i7x7, maxstate);
currlayer->icons15x15 = CopyIcons(i15x15, maxstate);
currlayer->icons31x31 = CopyIcons(i31x31, maxstate);
}
// -----------------------------------------------------------------------------
static unsigned char* CreateIconAtlas(wxBitmap** srcicons, int iconsize)
{
bool multicolor = currlayer->multicoloricons;
unsigned char deadr = currlayer->cellr[0];
unsigned char deadg = currlayer->cellg[0];
unsigned char deadb = currlayer->cellb[0];
if (swapcolors) {
deadr = 255 - deadr;
deadg = 255 - deadg;
deadb = 255 - deadb;
}
// allocate enough memory for texture atlas to store RGBA pixels for a row of icons
// (note that we use calloc so all alpha bytes are initially 0)
int rowbytes = currlayer->numicons * iconsize * 4;
unsigned char* atlasptr = (unsigned char*) calloc(rowbytes * iconsize, 1);
if (atlasptr) {
for (int state = 1; state <= currlayer->numicons; state++) {
if (srcicons && srcicons[state]) {
int wd = srcicons[state]->GetWidth(); // should be iconsize - 1
int ht = srcicons[state]->GetHeight(); // ditto
wxAlphaPixelData icondata(*srcicons[state]);
if (icondata) {
wxAlphaPixelData::Iterator iconpxl(icondata);
unsigned char liver = currlayer->cellr[state];
unsigned char liveg = currlayer->cellg[state];
unsigned char liveb = currlayer->cellb[state];
if (swapcolors) {
liver = 255 - liver;
liveg = 255 - liveg;
liveb = 255 - liveb;
}
// start at top left byte of icon
int tpos = (state-1) * iconsize * 4;
for (int row = 0; row < ht; row++) {
wxAlphaPixelData::Iterator iconrow = iconpxl;
int rowstart = tpos;
for (int col = 0; col < wd; col++) {
unsigned char r = iconpxl.Red();
unsigned char g = iconpxl.Green();
unsigned char b = iconpxl.Blue();
if (r || g || b) {
// non-black pixel
if (multicolor) {
// use non-black pixel in multi-colored icon
if (swapcolors) {
atlasptr[tpos] = 255 - r;
atlasptr[tpos+1] = 255 - g;
atlasptr[tpos+2] = 255 - b;
} else {
atlasptr[tpos] = r;
atlasptr[tpos+1] = g;
atlasptr[tpos+2] = b;
}
} else {
// grayscale icon (r = g = b)
if (r == 255) {
// replace white pixel with live cell color
atlasptr[tpos] = liver;
atlasptr[tpos+1] = liveg;
atlasptr[tpos+2] = liveb;
} else {
// replace gray pixel with appropriate shade between
// live and dead cell colors
float frac = (float)r / 255.0;
atlasptr[tpos] = (int)(deadr + frac * (liver - deadr) + 0.5);
atlasptr[tpos+1] = (int)(deadg + frac * (liveg - deadg) + 0.5);
atlasptr[tpos+2] = (int)(deadb + frac * (liveb - deadb) + 0.5);
}
}
atlasptr[tpos+3] = 255; // alpha channel is opaque
}
// move to next pixel
tpos += 4;
iconpxl++;
}
// move to next row
tpos = rowstart + rowbytes;
iconpxl = iconrow;
iconpxl.OffsetY(icondata, 1);
}
}
}
}
}
return atlasptr;
}
// -----------------------------------------------------------------------------
Layer* CreateTemporaryLayer()
{
Layer* templayer = new Layer();
if (templayer == NULL) Warning(_("Failed to create temporary layer!"));
return templayer;
}
// -----------------------------------------------------------------------------
void AddLayer()
{
if (numlayers >= MAX_LAYERS) return;
// we need to test mainptr here because AddLayer is called from main window's ctor
if (mainptr && mainptr->generating) {
mainptr->command_pending = true;
mainptr->cmdevent.SetId(ID_ADD_LAYER);
mainptr->Stop();
return;
}
if (numlayers == 0) {
// creating the very first layer
currindex = 0;
} else {
if (tilelayers && numlayers > 1) DestroyTiles();
SaveLayerSettings();
// insert new layer after currindex
currindex++;
if (currindex < numlayers) {
// shift right one or more layers
for (int i = numlayers; i > currindex; i--)
layer[i] = layer[i-1];
}
}
Layer* oldlayer = NULL;
if (cloning || duplicating) oldlayer = currlayer;
currlayer = new Layer();
if (currlayer == NULL) Fatal(_("Failed to create new layer!"));
layer[currindex] = currlayer;
if (cloning || duplicating) {
// copy old layer's colors to new layer
currlayer->fromrgb = oldlayer->fromrgb;
currlayer->torgb = oldlayer->torgb;
currlayer->multicoloricons = oldlayer->multicoloricons;
currlayer->numicons = oldlayer->numicons;
for (int n = 0; n <= currlayer->numicons; n++) {
currlayer->cellr[n] = oldlayer->cellr[n];
currlayer->cellg[n] = oldlayer->cellg[n];
currlayer->cellb[n] = oldlayer->cellb[n];
}
if (cloning) {
// use same icon pointers
currlayer->icons7x7 = oldlayer->icons7x7;
currlayer->icons15x15 = oldlayer->icons15x15;
currlayer->icons31x31 = oldlayer->icons31x31;
// use same atlas
currlayer->atlas7x7 = oldlayer->atlas7x7;
currlayer->atlas15x15 = oldlayer->atlas15x15;
currlayer->atlas31x31 = oldlayer->atlas31x31;
} else {
// duplicate icons from old layer
currlayer->icons7x7 = CopyIcons(oldlayer->icons7x7, currlayer->numicons);
currlayer->icons15x15 = CopyIcons(oldlayer->icons15x15, currlayer->numicons);
currlayer->icons31x31 = CopyIcons(oldlayer->icons31x31, currlayer->numicons);
// create icon texture atlases
currlayer->atlas7x7 = CreateIconAtlas(oldlayer->icons7x7, 8);
currlayer->atlas15x15 = CreateIconAtlas(oldlayer->icons15x15, 16);
currlayer->atlas31x31 = CreateIconAtlas(oldlayer->icons31x31, 32);
}
} else {
// set new layer's colors+icons to default colors+icons for current algo+rule
UpdateLayerColors();
}
numlayers++;
if (numlayers > 1) {
// add toggle button at end of layer bar
layerbarptr->ResizeLayerButtons();
togglebutt[numlayers-1]->Show(true);
// add another item at end of Layer menu
mainptr->AppendLayerItem();
UpdateLayerNames();
if (tilelayers && numlayers > 1) CreateTiles();
CurrentLayerChanged();
}
}
// -----------------------------------------------------------------------------
void CloneLayer()
{
if (numlayers >= MAX_LAYERS) return;
if (mainptr->generating) {
mainptr->command_pending = true;
mainptr->cmdevent.SetId(ID_CLONE);
mainptr->Stop();
return;
}
cloning = true;
AddLayer();
cloning = false;
}
// -----------------------------------------------------------------------------
void DuplicateLayer()
{
if (numlayers >= MAX_LAYERS) return;
if (mainptr->generating) {
mainptr->command_pending = true;
mainptr->cmdevent.SetId(ID_DUPLICATE);
mainptr->Stop();
return;
}
duplicating = true;
AddLayer();
duplicating = false;
}
// -----------------------------------------------------------------------------
void DeleteLayer()
{
if (numlayers <= 1) return;
if (mainptr->generating) {
mainptr->command_pending = true;
mainptr->cmdevent.SetId(ID_DEL_LAYER);
mainptr->Stop();
return;
}
// note that we don't need to ask to delete a clone
if (askondelete && currlayer->dirty && currlayer->cloneid == 0 && !mainptr->SaveCurrentLayer()) return;
// numlayers > 1
if (tilelayers) DestroyTiles();
SaveLayerSettings();
delete currlayer;
numlayers--;
if (currindex < numlayers) {
// shift left one or more layers
for (int i = currindex; i < numlayers; i++)
layer[i] = layer[i+1];
}
if (currindex > 0) currindex--;
currlayer = layer[currindex];
// remove toggle button at end of layer bar
togglebutt[numlayers]->Show(false);
layerbarptr->ResizeLayerButtons();
// remove item from end of Layer menu
mainptr->RemoveLayerItem();
UpdateLayerNames();
if (tilelayers && numlayers > 1) CreateTiles();
CurrentLayerChanged();
}
// -----------------------------------------------------------------------------
void DeleteOtherLayers()
{
if (inscript || numlayers <= 1) return;
if (askondelete) {
// keep track of which unique clones have been seen;
// we add 1 below to allow for cloneseen[0] (always false)
const int maxseen = MAX_LAYERS/2 + 1;
bool cloneseen[maxseen];
for (int i = 0; i < maxseen; i++) cloneseen[i] = false;
// for each dirty layer, except current layer and all of its clones,
// ask user if they want to save changes
int cid = layer[currindex]->cloneid;
if (cid > 0) cloneseen[cid] = true;
int oldindex = currindex;
for (int i = 0; i < numlayers; i++) {
// only ask once for each unique clone (cloneid == 0 for non-clone)
cid = layer[i]->cloneid;
if (i != oldindex && !cloneseen[cid]) {
if (cid > 0) cloneseen[cid] = true;
if (layer[i]->dirty) {
// temporarily turn off generating flag for SetLayer
bool oldgen = mainptr->generating;
mainptr->generating = false;
SetLayer(i);
if (!mainptr->SaveCurrentLayer()) {
// user hit Cancel so restore current layer and generating flag
SetLayer(oldindex);
mainptr->generating = oldgen;
mainptr->UpdateUserInterface();
return;
}
SetLayer(oldindex);
mainptr->generating = oldgen;
}
}
}
}
// numlayers > 1
if (tilelayers) DestroyTiles();
SyncClones();
// delete all layers except current layer;
// we need to do this carefully because ~Layer() requires numlayers
// and the layer array to be correct when deleting a cloned layer
int i = numlayers;
while (numlayers > 1) {
i--;
if (i != currindex) {
delete layer[i]; // ~Layer() is called
numlayers--;
// may need to shift the current layer left one place
if (i < numlayers) layer[i] = layer[i+1];
// remove toggle button at end of layer bar
togglebutt[numlayers]->Show(false);
// remove item from end of Layer menu
mainptr->RemoveLayerItem();
}
}
layerbarptr->ResizeLayerButtons();
currindex = 0;
// currlayer doesn't change
// update the only layer item
mainptr->UpdateLayerItem(0);
// update window title (may need to remove "=" prefix)
mainptr->SetWindowTitle(wxEmptyString);
// select LAYER_0 button (also deselects old button)
layerbarptr->SelectButton(LAYER_0, true);
mainptr->UpdateMenuItems();
mainptr->UpdatePatternAndStatus();
}
// -----------------------------------------------------------------------------
void SetLayer(int index)
{
if (currindex == index) return;
if (index < 0 || index >= numlayers) return;
if (inscript) {
// always allow a script to switch layers
} else if (mainptr->generating) {
mainptr->command_pending = true;
mainptr->cmdevent.SetId(ID_LAYER0 + index);
mainptr->Stop();
return;
}
SaveLayerSettings();
currindex = index;
currlayer = layer[currindex];
CurrentLayerChanged();
}
// -----------------------------------------------------------------------------
bool CanSwitchLayer(int WXUNUSED(index))
{
if (inscript) {
// user can only switch layers if script has set the appropriate option
return canswitch;
} else {
// user can switch to any layer
return true;
}
}
// -----------------------------------------------------------------------------
void SwitchToClickedTile(int index)
{
if (inscript && !CanSwitchLayer(index)) {
// statusptr->ErrorMessage does nothing if inscript is true
Warning(_("You cannot switch to another layer while this script is running."));
return;
}
// switch current layer to clicked tile
SetLayer(index);
if (inscript) {
// update window title, viewport and status bar
inscript = false;
mainptr->SetWindowTitle(wxEmptyString);
mainptr->UpdatePatternAndStatus();
inscript = true;
}
}
// -----------------------------------------------------------------------------
void MoveLayer(int fromindex, int toindex)
{
if (fromindex == toindex) return;
if (fromindex < 0 || fromindex >= numlayers) return;
if (toindex < 0 || toindex >= numlayers) return;
SaveLayerSettings();
if (fromindex > toindex) {
Layer* savelayer = layer[fromindex];
for (int i = fromindex; i > toindex; i--) layer[i] = layer[i - 1];
layer[toindex] = savelayer;
} else {
// fromindex < toindex
Layer* savelayer = layer[fromindex];
for (int i = fromindex; i < toindex; i++) layer[i] = layer[i + 1];
layer[toindex] = savelayer;
}
currindex = toindex;
currlayer = layer[currindex];
UpdateLayerNames();
if (tilelayers && numlayers > 1) {
DestroyTiles();
CreateTiles();
}
CurrentLayerChanged();
}
// -----------------------------------------------------------------------------
void MoveLayerDialog()
{
if (inscript || numlayers <= 1) return;
if (mainptr->generating) {
mainptr->command_pending = true;
mainptr->cmdevent.SetId(ID_MOVE_LAYER);
mainptr->Stop();
return;
}
wxString msg = _("Move the current layer to a new position:");
if (currindex > 0) {
msg += _("\n(enter 0 to make it the first layer)");
}
int newindex;
if ( GetInteger(_("Move Layer"), msg,
currindex, 0, numlayers - 1, &newindex) ) {
MoveLayer(currindex, newindex);
}
}
// -----------------------------------------------------------------------------
void NameLayerDialog()
{
if (inscript) return;
if (mainptr->generating) {
mainptr->command_pending = true;
mainptr->cmdevent.SetId(ID_NAME_LAYER);
mainptr->Stop();
return;
}
wxString oldname = currlayer->currname;
wxString newname;
if ( GetString(_("Name Layer"), _("Enter a new name for the current layer:"), oldname, newname) &&
!newname.IsEmpty() && oldname != newname ) {
// inscript is false so no need to call SavePendingChanges
// if (allowundo) SavePendingChanges();
// show new name in main window's title bar;
// also sets currlayer->currname and updates menu item
mainptr->SetWindowTitle(newname);
if (allowundo) {
// note that currfile and savestart/dirty flags don't change here
currlayer->undoredo->RememberNameChange(oldname, currlayer->currfile,
currlayer->savestart, currlayer->dirty);
}
}
}
// -----------------------------------------------------------------------------
void MarkLayerDirty()
{
// need to save starting pattern
currlayer->savestart = true;
// if script has reset dirty flag then don't change it; this makes sense
// for scripts that call new() and then construct a pattern
if (currlayer->stayclean) return;
if (!currlayer->dirty) {
currlayer->dirty = true;
// pass in currname so UpdateLayerItem(currindex) gets called
mainptr->SetWindowTitle(currlayer->currname);
if (currlayer->cloneid > 0) {
// synchronize other clones
for ( int i = 0; i < numlayers; i++ ) {
Layer* cloneptr = layer[i];
if (cloneptr != currlayer && cloneptr->cloneid == currlayer->cloneid) {
// set dirty flag and display asterisk in layer item
cloneptr->dirty = true;
mainptr->UpdateLayerItem(i);
}
}
}
}
}
// -----------------------------------------------------------------------------
void MarkLayerClean(const wxString& title)
{
currlayer->dirty = false;
// if script is resetting dirty flag -- eg. via new() -- then don't allow
// dirty flag to be set true for the remainder of the script; this is
// nicer for scripts that construct a pattern (ie. running such a script
// is equivalent to loading a pattern file)
if (inscript) currlayer->stayclean = true;
if (title.IsEmpty()) {
// pass in currname so UpdateLayerItem(currindex) gets called
mainptr->SetWindowTitle(currlayer->currname);
} else {
// set currlayer->currname to title and call UpdateLayerItem(currindex)
mainptr->SetWindowTitle(title);
}
if (currlayer->cloneid > 0) {
// synchronize other clones
for ( int i = 0; i < numlayers; i++ ) {
Layer* cloneptr = layer[i];
if (cloneptr != currlayer && cloneptr->cloneid == currlayer->cloneid) {
// reset dirty flag
cloneptr->dirty = false;
if (inscript) cloneptr->stayclean = true;
// always allow clones to have different names
// cloneptr->currname = currlayer->currname;
// remove asterisk from layer item
mainptr->UpdateLayerItem(i);
}
}
}
}
// -----------------------------------------------------------------------------
void ToggleSyncViews()
{
syncviews = !syncviews;
mainptr->UpdateUserInterface();
mainptr->UpdatePatternAndStatus();
}
// -----------------------------------------------------------------------------
void ToggleSyncCursors()
{
synccursors = !synccursors;
mainptr->UpdateUserInterface();
mainptr->UpdatePatternAndStatus();
}
// -----------------------------------------------------------------------------
void ToggleStackLayers()
{
stacklayers = !stacklayers;
if (stacklayers && tilelayers) {
tilelayers = false;
layerbarptr->SelectButton(TILE_LAYERS, false);
if (numlayers > 1) DestroyTiles();
}
layerbarptr->SelectButton(STACK_LAYERS, stacklayers);
mainptr->UpdateUserInterface();
if (inscript) {
// always update viewport and status bar
inscript = false;
mainptr->UpdatePatternAndStatus();
inscript = true;
} else {
mainptr->UpdatePatternAndStatus();
}
}
// -----------------------------------------------------------------------------
void ToggleTileLayers()
{
tilelayers = !tilelayers;
if (tilelayers && stacklayers) {
stacklayers = false;
layerbarptr->SelectButton(STACK_LAYERS, false);
}
layerbarptr->SelectButton(TILE_LAYERS, tilelayers);
if (tilelayers) {
if (numlayers > 1) CreateTiles();
} else {
if (numlayers > 1) DestroyTiles();
}
mainptr->UpdateUserInterface();
if (inscript) {
// always update viewport and status bar
inscript = false;
mainptr->UpdatePatternAndStatus();
inscript = true;
} else {
mainptr->UpdatePatternAndStatus();
}
}
// -----------------------------------------------------------------------------
void CreateColorGradient()
{
int maxstate = currlayer->algo->NumCellStates() - 1;
unsigned char r1 = currlayer->fromrgb.Red();
unsigned char g1 = currlayer->fromrgb.Green();
unsigned char b1 = currlayer->fromrgb.Blue();
unsigned char r2 = currlayer->torgb.Red();
unsigned char g2 = currlayer->torgb.Green();
unsigned char b2 = currlayer->torgb.Blue();
// set cell colors for states 1..maxstate using a color gradient
// starting with r1,g1,b1 and ending with r2,g2,b2
currlayer->cellr[1] = r1;
currlayer->cellg[1] = g1;
currlayer->cellb[1] = b1;
if (maxstate > 2) {
int N = maxstate - 1;
double rfrac = (double)(r2 - r1) / (double)N;
double gfrac = (double)(g2 - g1) / (double)N;
double bfrac = (double)(b2 - b1) / (double)N;
for (int n = 1; n < N; n++) {
currlayer->cellr[n+1] = (int)(r1 + n * rfrac + 0.5);
currlayer->cellg[n+1] = (int)(g1 + n * gfrac + 0.5);
currlayer->cellb[n+1] = (int)(b1 + n * bfrac + 0.5);
}
}
if (maxstate > 1) {
currlayer->cellr[maxstate] = r2;
currlayer->cellg[maxstate] = g2;
currlayer->cellb[maxstate] = b2;
}
}
// -----------------------------------------------------------------------------
static FILE* FindRuleFile(const wxString& rulename)
{
const wxString extn = wxT(".rule");
wxString path;
// first look for rulename.rule in userrules
path = userrules + rulename;
path += extn;
FILE* f = OPENFILE(path);
if (f) return f;
// now look for rulename.rule in rulesdir
path = rulesdir + rulename;
path += extn;
return OPENFILE(path);
}
// -----------------------------------------------------------------------------
static void CheckRuleHeader(char* linebuf, const wxString& rulename)
{
// check that 1st line of rulename.rule file contains "@RULE rulename"
// where rulename must match the file name exactly (to avoid problems on
// case-sensitive file systems)
if (strncmp(linebuf, "@RULE ", 6) != 0) {
wxString msg = _("The first line in ");
msg += rulename;
msg += _(".rule does not start with @RULE.");
Warning(msg);
} else if (strcmp(linebuf+6, (const char*)rulename.mb_str(wxConvLocal)) != 0) {
wxString ruleinfile = wxString(linebuf+6, wxConvLocal);
wxString msg = _("The specified rule (");
msg += rulename;
msg += _(") does not match the rule name in the .rule file (");
msg += ruleinfile;
msg += _(").\n\nThis will cause problems if you save or copy patterns");
msg += _(" and try to use them on a case-sensitive file system.");
Warning(msg);
}
}
// -----------------------------------------------------------------------------
static void ParseColors(linereader& reader, char* linebuf, int MAXLINELEN,
int* linenum, bool* eof)
{
// parse @COLORS section in currently open .rule file
int state, r, g, b, r1, g1, b1, r2, g2, b2;
int maxstate = currlayer->algo->NumCellStates() - 1;
while (reader.fgets(linebuf, MAXLINELEN) != 0) {
*linenum = *linenum + 1;
if (linebuf[0] == '#' || linebuf[0] == 0) {
// skip comment or empty line
} else if (sscanf(linebuf, "%d%d%d%d%d%d", &r1, &g1, &b1, &r2, &g2, &b2) == 6) {
// assume line is like this:
// 255 0 0 0 0 255 use a gradient from red to blue
currlayer->fromrgb.Set(r1, g1, b1);
currlayer->torgb.Set(r2, g2, b2);
CreateColorGradient();
} else if (sscanf(linebuf, "%d%d%d%d", &state, &r, &g, &b) == 4) {
// assume line is like this:
// 1 0 128 255 state 1 is light blue
if (state >= 0 && state <= maxstate) {
currlayer->cellr[state] = r;
currlayer->cellg[state] = g;
currlayer->cellb[state] = b;
}
} else if (linebuf[0] == '@') {
// found next section, so stop parsing
*eof = false;
return;
}
// ignore unexpected syntax (better for upward compatibility)
}
*eof = true;
}
// -----------------------------------------------------------------------------
static void DeleteXPMData(char** xpmdata, int numstrings)
{
if (xpmdata) {
for (int i = 0; i < numstrings; i++)
if (xpmdata[i]) free(xpmdata[i]);
free(xpmdata);
}
}
// -----------------------------------------------------------------------------
static void CreateIcons(const char** xpmdata, int size)
{
int maxstates = currlayer->algo->NumCellStates();
// we only need to call FreeIconBitmaps if .rule file has duplicate XPM data
// (unlikely but best to play it safe)
if (size == 7) {
if (currlayer->icons7x7) FreeIconBitmaps(currlayer->icons7x7);
currlayer->icons7x7 = CreateIconBitmaps(xpmdata, maxstates);
} else if (size == 15) {
if (currlayer->icons15x15) FreeIconBitmaps(currlayer->icons15x15);
currlayer->icons15x15 = CreateIconBitmaps(xpmdata, maxstates);
} else if (size == 31) {
if (currlayer->icons31x31) FreeIconBitmaps(currlayer->icons31x31);
currlayer->icons31x31 = CreateIconBitmaps(xpmdata, maxstates);
}
}
// -----------------------------------------------------------------------------
static void ParseIcons(const wxString& rulename, linereader& reader, char* linebuf, int MAXLINELEN,
int* linenum, bool* eof)
{
// parse @ICONS section in currently open .rule file
char** xpmdata = NULL;
int xpmstarted = 0, xpmstrings = 0, maxstrings = 0;
int wd = 0, ht = 0, numcolors = 0, chars_per_pixel = 0;
std::map<std::string,int> colormap;
while (true) {
if (reader.fgets(linebuf, MAXLINELEN) == 0) {
*eof = true;
break;
}
*linenum = *linenum + 1;
if (linebuf[0] == '#' || linebuf[0] == '/' || linebuf[0] == 0) {
// skip comment or empty line
} else if (linebuf[0] == '"') {
if (xpmstarted) {
// we have a "..." string containing XPM data
if (xpmstrings == 0) {
if (sscanf(linebuf, "\"%d%d%d%d\"", &wd, &ht, &numcolors, &chars_per_pixel) == 4 &&
wd > 0 && ht > 0 && numcolors > 0 && chars_per_pixel > 0 && ht % wd == 0) {
if (wd != 7 && wd != 15 && wd != 31) {
// this version of Golly doesn't support the supplied icon size
// so silently ignore the rest of this XPM data
xpmstarted = 0;
continue;
}
maxstrings = 1 + numcolors + ht;
// create and initialize xpmdata
xpmdata = (char**) malloc(maxstrings * sizeof(char*));
if (xpmdata) {
for (int i = 0; i < maxstrings; i++) xpmdata[i] = NULL;
} else {
Warning(_("Failed to allocate memory for XPM icon data!"));
*eof = true;
return;
}
} else {
wxString msg;
msg.Printf(_("The XPM header string on line %d in "), *linenum);
msg += rulename;
msg += _(".rule is incorrect");
if (wd > 0 && ht > 0 && ht % wd != 0)
msg += _(" (height must be a multiple of width).");
else if (chars_per_pixel < 1 || chars_per_pixel > 2)
msg += _(" (chars_per_pixel must be 1 or 2).");
else
msg += _(" (4 positive integers are required).");
Warning(msg);
*eof = true;
return;
}
}
// copy data inside "..." to next string in xpmdata
int len = strlen(linebuf);
while (linebuf[len] != '"') len--;
len--;
if (xpmstrings > 0 && xpmstrings <= numcolors) {
// build colormap so we can validate chars in pixel data
std::string pixel;
char ch1, ch2, ch3;
bool badline = false;
if (chars_per_pixel == 1) {
badline = sscanf(linebuf+1, "%c%c", &ch1, &ch2) != 2 || ch2 != ' ';
pixel += ch1;
} else {
badline = sscanf(linebuf+1, "%c%c%c", &ch1, &ch2, &ch3) != 3 || ch3 != ' ';
pixel += ch1;
pixel += ch2;
}
if (badline) {
DeleteXPMData(xpmdata, maxstrings);
wxString msg;
msg.Printf(_("The XPM color info on line %d in "), *linenum);
msg += rulename;
msg += _(".rule is incorrect.");
Warning(msg);
*eof = true;
return;
}
colormap[pixel] = xpmstrings;
} else if (xpmstrings > numcolors) {
// check length of string containing pixel data
if (len != wd * chars_per_pixel) {
DeleteXPMData(xpmdata, maxstrings);
wxString msg;
msg.Printf(_("The XPM data string on line %d in "), *linenum);
msg += rulename;
msg += _(".rule has the wrong length.");
Warning(msg);
*eof = true;
return;
}
// now check that chars in pixel data are valid (ie. in colormap)
for (int i = 1; i <= len; i += chars_per_pixel) {
std::string pixel;
pixel += linebuf[i];
if (chars_per_pixel > 1)
pixel += linebuf[i+1];
if (colormap.find(pixel) == colormap.end()) {
DeleteXPMData(xpmdata, maxstrings);
wxString msg;
msg.Printf(_("The XPM data string on line %d in "), *linenum);
msg += rulename;
msg += _(".rule has an unknown pixel: ");
msg += wxString(pixel.c_str(), wxConvLocal);
Warning(msg);
*eof = true;
return;
}
}
}
char* str = (char*) malloc(len+1);
if (str) {
strncpy(str, linebuf+1, len);
str[len] = 0;
xpmdata[xpmstrings] = str;
} else {
DeleteXPMData(xpmdata, maxstrings);
Warning(_("Failed to allocate memory for XPM string!"));
*eof = true;
return;
}
xpmstrings++;
if (xpmstrings == maxstrings) {
// we've got all the data for this icon size
CreateIcons((const char**)xpmdata, wd);
DeleteXPMData(xpmdata, maxstrings);
xpmdata = NULL;
xpmstarted = 0;
colormap.clear();
}
}
} else if (strcmp(linebuf, "XPM") == 0) {
// start parsing XPM data on following lines
if (xpmstarted) break; // handle error below
xpmstarted = *linenum;
xpmstrings = 0;
} else if (strcmp(linebuf, "circles") == 0) {
// use circular icons
CopyBuiltinIcons(circles7x7, circles15x15, circles31x31);
} else if (strcmp(linebuf, "diamonds") == 0) {
// use diamond-shaped icons
CopyBuiltinIcons(diamonds7x7, diamonds15x15, diamonds31x31);
} else if (strcmp(linebuf, "hexagons") == 0) {
// use hexagonal icons
CopyBuiltinIcons(hexagons7x7, hexagons15x15, hexagons31x31);
} else if (strcmp(linebuf, "triangles") == 0) {
// use triangular icons
if (currlayer->algo->NumCellStates() != 4) {
wxString msg;
msg.Printf(_("The triangular icons specified on line %d in "), *linenum);
msg += rulename;
msg += _(".rule can only be used with a 4-state rule.");
Warning(msg);
// don't return
} else {
CopyBuiltinIcons(triangles7x7, triangles15x15, triangles31x31);
}
} else if (linebuf[0] == '@') {
// found next section, so stop parsing
*eof = false;
break;
}
// ignore unexpected syntax (better for upward compatibility)
}
if (xpmstarted) {
// XPM data was incomplete
DeleteXPMData(xpmdata, maxstrings);
wxString msg;
msg.Printf(_("The XPM icon data starting on line %d in "), xpmstarted);
msg += rulename;
msg += _(".rule does not have enough strings.");
Warning(msg);
*eof = true;
return;
}
// create scaled bitmaps if size(s) not supplied
if (!currlayer->icons7x7) {
if (currlayer->icons15x15) {
// scale down 15x15 bitmaps
currlayer->icons7x7 = ScaleIconBitmaps(currlayer->icons15x15, 7);
} else if (currlayer->icons31x31) {
// scale down 31x31 bitmaps
currlayer->icons7x7 = ScaleIconBitmaps(currlayer->icons31x31, 7);
}
}
if (!currlayer->icons15x15) {
if (currlayer->icons31x31) {
// scale down 31x31 bitmaps
currlayer->icons15x15 = ScaleIconBitmaps(currlayer->icons31x31, 15);
} else if (currlayer->icons7x7) {
// scale up 7x7 bitmaps
currlayer->icons15x15 = ScaleIconBitmaps(currlayer->icons7x7, 15);
}
}
if (!currlayer->icons31x31) {
if (currlayer->icons15x15) {
// scale up 15x15 bitmaps
currlayer->icons31x31 = ScaleIconBitmaps(currlayer->icons15x15, 31);
} else if (currlayer->icons7x7) {
// scale up 7x7 bitmaps
currlayer->icons31x31 = ScaleIconBitmaps(currlayer->icons7x7, 31);
}
}
}
// -----------------------------------------------------------------------------
static void LoadRuleInfo(FILE* rulefile, const wxString& rulename,
bool* loadedcolors, bool* loadedicons)
{
// load any color and/or icon info from the currently open .rule file
const int MAXLINELEN = 4095;
char linebuf[MAXLINELEN + 1];
int linenum = 0;
bool eof = false;
bool skipget = false;
// the linereader class handles all line endings (CR, CR+LF, LF)
linereader reader(rulefile);
while (true) {
if (skipget) {
// ParseColors/ParseIcons has stopped at next section
// (ie. linebuf contains @...) so skip fgets call
skipget = false;
} else {
if (reader.fgets(linebuf, MAXLINELEN) == 0) break;
linenum++;
if (linenum == 1) CheckRuleHeader(linebuf, rulename);
}
// look for @COLORS or @ICONS section
if (strcmp(linebuf, "@COLORS") == 0 && !*loadedcolors) {
*loadedcolors = true;
ParseColors(reader, linebuf, MAXLINELEN, &linenum, &eof);
if (eof) break;
// otherwise linebuf contains @... so skip next fgets call
skipget = true;
} else if (strcmp(linebuf, "@ICONS") == 0 && !*loadedicons) {
*loadedicons = true;
ParseIcons(rulename, reader, linebuf, MAXLINELEN, &linenum, &eof);
if (eof) break;
// otherwise linebuf contains @... so skip next fgets call
skipget = true;
}
}
reader.close(); // closes rulefile
}
// -----------------------------------------------------------------------------
static FILE* FindColorFile(const wxString& rule, const wxString& dir)
{
const wxString extn = wxT(".colors");
wxString path;
// first look for rule.colors in given directory
path = dir + rule;
path += extn;
FILE* f = OPENFILE(path);
if (f) return f;
// if rule has the form foo-* then look for foo.colors in dir;
// this allows related rules to share a single .colors file
wxString prefix = rule.BeforeLast('-');
if (!prefix.IsEmpty()) {
path = dir + prefix;
path += extn;
f = OPENFILE(path);
if (f) return f;
}
return NULL;
}
// -----------------------------------------------------------------------------
static bool LoadRuleColors(const wxString& rule, int maxstate)
{
// if rule.colors file exists in userrules or rulesdir then
// change colors according to info in file
FILE* f = FindColorFile(rule, userrules);
if (!f) f = FindColorFile(rule, rulesdir);
if (f) {
// the linereader class handles all line endings (CR, CR+LF, LF)
linereader reader(f);
// not needed here, but useful if we ever return early due to error
// reader.setcloseonfree();
const int MAXLINELEN = 512;
char buf[MAXLINELEN + 1];
while (reader.fgets(buf, MAXLINELEN) != 0) {
if (buf[0] == '#' || buf[0] == 0) {
// skip comment or empty line
} else {
// look for "color" or "gradient" keyword at start of line
char* keyword = buf;
char* value;
while (*keyword == ' ') keyword++;
value = keyword;
while (*value >= 'a' && *value <= 'z') value++;
while (*value == ' ' || *value == '=') value++;
if (strncmp(keyword, "color", 5) == 0) {
int state, r, g, b;
if (sscanf(value, "%d%d%d%d", &state, &r, &g, &b) == 4) {
if (state >= 0 && state <= maxstate) {
currlayer->cellr[state] = r;
currlayer->cellg[state] = g;
currlayer->cellb[state] = b;
}
};
} else if (strncmp(keyword, "gradient", 8) == 0) {
int r1, g1, b1, r2, g2, b2;
if (sscanf(value, "%d%d%d%d%d%d", &r1, &g1, &b1, &r2, &g2, &b2) == 6) {
currlayer->fromrgb.Set(r1, g1, b1);
currlayer->torgb.Set(r2, g2, b2);
CreateColorGradient();
};
}
}
}
reader.close();
return true;
}
return false;
}
// -----------------------------------------------------------------------------
static void DeleteIcons(Layer* layer)
{
// delete given layer's existing icons
if (layer->icons7x7) {
for (int i = 0; i < 256; i++) delete layer->icons7x7[i];
free(layer->icons7x7);
layer->icons7x7 = NULL;
}
if (layer->icons15x15) {
for (int i = 0; i < 256; i++) delete layer->icons15x15[i];
free(layer->icons15x15);
layer->icons15x15 = NULL;
}
if (layer->icons31x31) {
for (int i = 0; i < 256; i++) delete layer->icons31x31[i];
free(layer->icons31x31);
layer->icons31x31 = NULL;
}
// also delete icon texture atlases
if (layer->atlas7x7) {
free(layer->atlas7x7);
layer->atlas7x7 = NULL;
}
if (layer->atlas15x15) {
free(layer->atlas15x15);
layer->atlas15x15 = NULL;
}
if (layer->atlas31x31) {
free(layer->atlas31x31);
layer->atlas31x31 = NULL;
}
}
// -----------------------------------------------------------------------------
static bool FindIconFile(const wxString& rule, const wxString& dir, wxString& path)
{
const wxString extn = wxT(".icons");
// first look for rule.icons in given directory
path = dir + rule;
path += extn;
if (wxFileName::FileExists(path)) return true;
// if rule has the form foo-* then look for foo.icons in dir;
// this allows related rules to share a single .icons file
wxString prefix = rule.BeforeLast('-');
if (!prefix.IsEmpty()) {
path = dir + prefix;
path += extn;
if (wxFileName::FileExists(path)) return true;
}
return false;
}
// -----------------------------------------------------------------------------
static bool LoadRuleIcons(const wxString& rule, int maxstate)
{
// if rule.icons file exists in userrules or rulesdir then
// load icons for current layer
wxString path;
return (FindIconFile(rule, userrules, path) ||
FindIconFile(rule, rulesdir, path)) &&
LoadIconFile(path, maxstate, &currlayer->icons7x7,
&currlayer->icons15x15,
&currlayer->icons31x31);
}
// -----------------------------------------------------------------------------
static void UseDefaultIcons(int maxstate)
{
// icons weren't specified so use default icons
if (currlayer->algo->getgridtype() == lifealgo::HEX_GRID) {
// use hexagonal icons
currlayer->icons7x7 = CopyIcons(hexagons7x7, maxstate);
currlayer->icons15x15 = CopyIcons(hexagons15x15, maxstate);
currlayer->icons31x31 = CopyIcons(hexagons31x31, maxstate);
} else if (currlayer->algo->getgridtype() == lifealgo::VN_GRID) {
// use diamond-shaped icons for 4-neighbor von Neumann neighborhood
currlayer->icons7x7 = CopyIcons(diamonds7x7, maxstate);
currlayer->icons15x15 = CopyIcons(diamonds15x15, maxstate);
currlayer->icons31x31 = CopyIcons(diamonds31x31, maxstate);
} else {
// otherwise use default icons from current algo
AlgoData* ad = algoinfo[currlayer->algtype];
currlayer->icons7x7 = CopyIcons(ad->icons7x7, maxstate);
currlayer->icons15x15 = CopyIcons(ad->icons15x15, maxstate);
currlayer->icons31x31 = CopyIcons(ad->icons31x31, maxstate);
}
}
// -----------------------------------------------------------------------------
static bool MultiColorBitmaps(wxBitmap** iconmaps, int maxstate)
{
// return true if any icon contains at least one color that isn't a shade of gray
for (int n = 1; n <= maxstate; n++) {
wxBitmap* icon = iconmaps[n];
if (icon) {
int wd = icon->GetWidth();
int ht = icon->GetHeight();
wxAlphaPixelData icondata(*icon);
if (icondata) {
wxAlphaPixelData::Iterator iconpxl(icondata);
for (int i = 0; i < ht; i++) {
wxAlphaPixelData::Iterator iconrow = iconpxl;
for (int j = 0; j < wd; j++) {
unsigned char r = iconpxl.Red();
unsigned char g = iconpxl.Green();
unsigned char b = iconpxl.Blue();
if (r != g || g != b) return true;
iconpxl++;
}
// move to next row
iconpxl = iconrow;
iconpxl.OffsetY(icondata, 1);
}
}
}
}
return false; // all icons are grayscale
}
// -----------------------------------------------------------------------------
static void SetAverageColor(int state, wxBitmap* icon)
{
// set non-icon color to average color of non-black pixels in given icon
if (icon) {
int wd = icon->GetWidth();
int ht = icon->GetHeight();
wxAlphaPixelData icondata(*icon);
if (icondata) {
wxAlphaPixelData::Iterator iconpxl(icondata);
int nbcount = 0; // # of non-black pixels
int totalr = 0;
int totalg = 0;
int totalb = 0;
for (int i = 0; i < ht; i++) {
wxAlphaPixelData::Iterator iconrow = iconpxl;
for (int j = 0; j < wd; j++) {
if (iconpxl.Red() || iconpxl.Green() || iconpxl.Blue()) {
// non-black pixel
totalr += iconpxl.Red();
totalg += iconpxl.Green();
totalb += iconpxl.Blue();
nbcount++;
}
iconpxl++;
}
// move to next row of icon bitmap
iconpxl = iconrow;
iconpxl.OffsetY(icondata, 1);
}
if (nbcount>0) {
currlayer->cellr[state] = int(totalr / nbcount);
currlayer->cellg[state] = int(totalg / nbcount);
currlayer->cellb[state] = int(totalb / nbcount);
}
else { // avoid div0
currlayer->cellr[state] = 0;
currlayer->cellg[state] = 0;
currlayer->cellb[state] = 0;
}
}
}
}
// -----------------------------------------------------------------------------
void UpdateCurrentColors()
{
// set current layer's colors and icons according to current algo and rule
AlgoData* ad = algoinfo[currlayer->algtype];
int maxstate = currlayer->algo->NumCellStates() - 1;
// copy default colors from current algo
currlayer->fromrgb = ad->fromrgb;
currlayer->torgb = ad->torgb;
if (ad->gradient) {
CreateColorGradient();
// state 0 is not part of the gradient
currlayer->cellr[0] = ad->algor[0];
currlayer->cellg[0] = ad->algog[0];
currlayer->cellb[0] = ad->algob[0];
} else {
for (int n = 0; n <= maxstate; n++) {
currlayer->cellr[n] = ad->algor[n];
currlayer->cellg[n] = ad->algog[n];
currlayer->cellb[n] = ad->algob[n];
}
}
wxString rulename = wxString(currlayer->algo->getrule(), wxConvLocal);
// replace any '\' and '/' chars with underscores;
// ie. given 12/34/6 we look for 12_34_6.rule
rulename.Replace(wxT("\\"), wxT("_"));
rulename.Replace(wxT("/"), wxT("_"));
// strip off any suffix like ":T100,200" used to specify a bounded grid
if (rulename.Find(':') >= 0) rulename = rulename.BeforeFirst(':');
// deallocate current layer's old icons
DeleteIcons(currlayer);
// this flag will change if any icon uses a non-grayscale color
currlayer->multicoloricons = false;
bool loadedcolors = false;
bool loadedicons = false;
// look for rulename.rule first
FILE* rulefile = FindRuleFile(rulename);
if (rulefile) {
LoadRuleInfo(rulefile, rulename, &loadedcolors, &loadedicons);
if (!loadedcolors || !loadedicons) {
// if rulename has the form foo-* then look for foo-shared.rule
// and load its colors and/or icons
wxString prefix = rulename.BeforeLast('-');
if (!prefix.IsEmpty() && !rulename.EndsWith(wxT("-shared"))) {
rulename = prefix + wxT("-shared");
rulefile = FindRuleFile(rulename);
if (rulefile) LoadRuleInfo(rulefile, rulename, &loadedcolors, &loadedicons);
}
}
if (!loadedicons) UseDefaultIcons(maxstate);
// use the smallest icons to check if they are multi-color
if (currlayer->icons7x7 && MultiColorBitmaps(currlayer->icons7x7, maxstate))
currlayer->multicoloricons = true;
// if the icons are multi-color then we don't call SetAverageColor as we do below
// (better if the .rule file sets the appropriate non-icon colors)
} else {
// no rulename.rule so look for deprecated rulename.colors and/or rulename.icons
loadedcolors = LoadRuleColors(rulename, maxstate);
loadedicons = LoadRuleIcons(rulename, maxstate);
if (!loadedicons) UseDefaultIcons(maxstate);
// if rulename.colors wasn't supplied and icons are multi-color then we set
// non-icon colors to the average of the non-black pixels in each icon
// (note that we use the 7x7 icons because they are faster to scan)
wxBitmap** iconmaps = currlayer->icons7x7;
if (!loadedcolors && iconmaps && currlayer->multicoloricons) {
for (int n = 1; n <= maxstate; n++) {
SetAverageColor(n, iconmaps[n]);
}
// if extra 15x15 icon was supplied then use it to set state 0 color
iconmaps = currlayer->icons15x15;
if (iconmaps && iconmaps[0]) {
wxAlphaPixelData icondata(*iconmaps[0]);
if (icondata) {
wxAlphaPixelData::Iterator iconpxl(icondata);
// iconpxl is the top left pixel
currlayer->cellr[0] = iconpxl.Red();
currlayer->cellg[0] = iconpxl.Green();
currlayer->cellb[0] = iconpxl.Blue();
}
}
}
}
// create icon texture atlases (used for rendering)
currlayer->numicons = maxstate;
currlayer->atlas7x7 = CreateIconAtlas(currlayer->icons7x7, 8);
currlayer->atlas15x15 = CreateIconAtlas(currlayer->icons15x15, 16);
currlayer->atlas31x31 = CreateIconAtlas(currlayer->icons31x31, 32);
if (swapcolors) {
// invert cell colors in current layer
for (int n = 0; n <= maxstate; n++) {
currlayer->cellr[n] = 255 - currlayer->cellr[n];
currlayer->cellg[n] = 255 - currlayer->cellg[n];
currlayer->cellb[n] = 255 - currlayer->cellb[n];
}
}
}
// -----------------------------------------------------------------------------
void UpdateCloneColors()
{
if (currlayer->cloneid > 0) {
for (int i = 0; i < numlayers; i++) {
Layer* cloneptr = layer[i];
if (cloneptr != currlayer && cloneptr->cloneid == currlayer->cloneid) {
cloneptr->fromrgb = currlayer->fromrgb;
cloneptr->torgb = currlayer->torgb;
cloneptr->multicoloricons = currlayer->multicoloricons;
cloneptr->numicons = currlayer->numicons;
for (int n = 0; n <= currlayer->numicons; n++) {
cloneptr->cellr[n] = currlayer->cellr[n];
cloneptr->cellg[n] = currlayer->cellg[n];
cloneptr->cellb[n] = currlayer->cellb[n];
}
// use same icon pointers
cloneptr->icons7x7 = currlayer->icons7x7;
cloneptr->icons15x15 = currlayer->icons15x15;
cloneptr->icons31x31 = currlayer->icons31x31;
// use same atlas
cloneptr->atlas7x7 = currlayer->atlas7x7;
cloneptr->atlas15x15 = currlayer->atlas15x15;
cloneptr->atlas31x31 = currlayer->atlas31x31;
}
}
}
}
// -----------------------------------------------------------------------------
void UpdateLayerColors()
{
UpdateCurrentColors();
// above has created icon texture data so don't call UpdateIconColors here
// if current layer has clones then update their colors
UpdateCloneColors();
}
// -----------------------------------------------------------------------------
void UpdateIconColors()
{
// delete current icon texture atlases
if (currlayer->atlas7x7) {
free(currlayer->atlas7x7);
}
if (currlayer->atlas15x15) {
free(currlayer->atlas15x15);
}
if (currlayer->atlas31x31) {
free(currlayer->atlas31x31);
}
// re-create icon texture atlases
currlayer->atlas7x7 = CreateIconAtlas(currlayer->icons7x7, 8);
currlayer->atlas15x15 = CreateIconAtlas(currlayer->icons15x15, 16);
currlayer->atlas31x31 = CreateIconAtlas(currlayer->icons31x31, 32);
}
// -----------------------------------------------------------------------------
void InvertIconColors(unsigned char* atlasptr, int iconsize, int numicons)
{
if (atlasptr) {
int numbytes = numicons * iconsize * iconsize * 4;
int i = 0;
while (i < numbytes) {
if (atlasptr[i+3] == 0) {
// ignore transparent pixel
} else {
// invert pixel color
atlasptr[i] = 255 - atlasptr[i];
atlasptr[i+1] = 255 - atlasptr[i+1];
atlasptr[i+2] = 255 - atlasptr[i+2];
}
i += 4;
}
}
}
// -----------------------------------------------------------------------------
void InvertCellColors()
{
bool clone_inverted[MAX_LAYERS] = {false};
// swapcolors has changed so invert cell colors in all layers
for (int i = 0; i < numlayers; i++) {
Layer* layerptr = layer[i];
// do NOT use layerptr->algo->... here -- it might not be correct
// for a non-current layer (but we can use layerptr->algtype)
int maxstate = algoinfo[layerptr->algtype]->maxstates - 1;
for (int n = 0; n <= maxstate; n++) {
layerptr->cellr[n] = 255 - layerptr->cellr[n];
layerptr->cellg[n] = 255 - layerptr->cellg[n];
layerptr->cellb[n] = 255 - layerptr->cellb[n];
}
// clones share icon texture data so we must be careful to only invert them once
if (layerptr->cloneid == 0 || !clone_inverted[layerptr->cloneid]) {
// invert colors in icon texture atlases
// (do NOT use maxstate here -- might be > layerptr->numicons)
InvertIconColors(layerptr->atlas7x7, 8, layerptr->numicons);
InvertIconColors(layerptr->atlas15x15, 16, layerptr->numicons);
InvertIconColors(layerptr->atlas31x31, 32, layerptr->numicons);
if (layerptr->cloneid > 0) clone_inverted[layerptr->cloneid] = true;
}
}
}
// -----------------------------------------------------------------------------
Layer* GetLayer(int index)
{
if (index < 0 || index >= numlayers) {
Warning(_("Bad index in GetLayer!"));
return NULL;
} else {
return layer[index];
}
}
// -----------------------------------------------------------------------------
int GetUniqueCloneID()
{
// find first available index (> 0) to use as cloneid
for (int i = 1; i < MAX_LAYERS; i++) {
if (cloneavail[i]) {
cloneavail[i] = false;
return i;
}
}
// bug if we get here
Warning(_("Bug in GetUniqueCloneID!"));
return 1;
}
// -----------------------------------------------------------------------------
Layer::Layer()
{
if (!cloning) {
// use a unique temporary file for saving starting patterns
tempstart = wxFileName::CreateTempFileName(tempdir + wxT("golly_start_"));
}
dirty = false; // user has not modified pattern
savedirty = false; // in case script created layer
stayclean = inscript; // if true then keep the dirty flag false
// for the duration of the script
savestart = false; // no need to save starting pattern
currfile.Clear(); // no pattern file has been loaded
startgen = 0; // initial starting generation
currname = _("untitled"); // initial window title
originx = 0; // no X origin offset
originy = 0; // no Y origin offset
icons7x7 = NULL; // no 7x7 icons
icons15x15 = NULL; // no 15x15 icons
icons31x31 = NULL; // no 31x31 icons
atlas7x7 = NULL; // no texture atlas for 7x7 icons
atlas15x15 = NULL; // no texture atlas for 15x15 icons
atlas31x31 = NULL; // no texture atlas for 31x31 icons
currframe = 0; // first frame in timeline
autoplay = 0; // not playing
tlspeed = 0; // default speed for autoplay
// create viewport; the initial size is not important because it will soon change
view = new viewport(100,100);
if (view == NULL) Fatal(_("Failed to create viewport!"));
if (numlayers == 0) {
// creating very first layer (can't be a clone)
cloneid = 0;
// initialize cloneavail array (cloneavail[0] is never used)
cloneavail[0] = false;
for (int i = 1; i < MAX_LAYERS; i++) cloneavail[i] = true;
// set some options using initial values stored in prefs file
algtype = initalgo;
hyperspeed = inithyperspeed;
showhashinfo = initshowhashinfo;
autofit = initautofit;
// initial base step and exponent
currbase = algoinfo[algtype]->defbase;
currexpo = 0;
// create empty universe
algo = CreateNewUniverse(algtype);
// set rule using initrule stored in prefs file
const char* err = algo->setrule(initrule);
if (err) {
// user might have edited rule in prefs file, or deleted .rule file
algo->setrule( algo->DefaultRule() );
}
// don't need to remember rule here (SaveLayerSettings will do it)
rule = wxEmptyString;
// initialize undo/redo history
undoredo = new UndoRedo();
if (undoredo == NULL) Fatal(_("Failed to create new undo/redo object!"));
// set cursor in case newcurs/opencurs are set to "No Change"
curs = curs_pencil;
drawingstate = 1;
} else {
// adding a new layer after currlayer (see AddLayer)
// inherit current universe type and other settings
algtype = currlayer->algtype;
hyperspeed = currlayer->hyperspeed;
showhashinfo = currlayer->showhashinfo;
autofit = currlayer->autofit;
// initial base step and exponent
currbase = algoinfo[algtype]->defbase;
currexpo = 0;
if (cloning) {
if (currlayer->cloneid == 0) {
// first time this universe is being cloned so need a unique cloneid
cloneid = GetUniqueCloneID();
currlayer->cloneid = cloneid; // current layer also becomes a clone
numclones += 2;
} else {
// we're cloning an existing clone
cloneid = currlayer->cloneid;
numclones++;
}
// clones share the same universe and undo/redo history
algo = currlayer->algo;
undoredo = currlayer->undoredo;
// clones also share the same timeline
currframe = currlayer->currframe;
autoplay = currlayer->autoplay;
tlspeed = currlayer->tlspeed;
// clones use same name for starting file
tempstart = currlayer->tempstart;
} else {
// this layer isn't a clone
cloneid = 0;
// create empty universe
algo = CreateNewUniverse(algtype);
// use current rule
const char* err = algo->setrule(currlayer->algo->getrule());
if (err) {
// .rule file might have been deleted
algo->setrule( algo->DefaultRule() );
}
// initialize undo/redo history
undoredo = new UndoRedo();
if (undoredo == NULL) Fatal(_("Failed to create new undo/redo object!"));
}
// inherit current rule
rule = wxString(currlayer->algo->getrule(), wxConvLocal);
// inherit current viewport's size, scale and location
view->resize( currlayer->view->getwidth(), currlayer->view->getheight() );
view->setpositionmag( currlayer->view->x, currlayer->view->y,
currlayer->view->getmag() );
// inherit current cursor and drawing state
curs = currlayer->curs;
drawingstate = currlayer->drawingstate;
if (cloning || duplicating) {
// duplicate all the other current settings
currname = currlayer->currname;
dirty = currlayer->dirty;
savedirty = currlayer->savedirty;
stayclean = currlayer->stayclean;
currbase = currlayer->currbase;
currexpo = currlayer->currexpo;
autofit = currlayer->autofit;
hyperspeed = currlayer->hyperspeed;
showhashinfo = currlayer->showhashinfo;
originx = currlayer->originx;
originy = currlayer->originy;
// duplicate selection info
currsel = currlayer->currsel;
savesel = currlayer->savesel;
// duplicate the stuff needed to reset pattern
currfile = currlayer->currfile;
savestart = currlayer->savestart;
startalgo = currlayer->startalgo;
startdirty = currlayer->startdirty;
startrule = currlayer->startrule;
startx = currlayer->startx;
starty = currlayer->starty;
startbase = currlayer->startbase;
startexpo = currlayer->startexpo;
startmag = currlayer->startmag;
startgen = currlayer->startgen;
startsel = currlayer->startsel;
if (cloning) {
// if clone is created after pattern has been generated
// then we don't want a reset to change its name
startname = currlayer->currname;
} else {
startname = currlayer->startname;
}
}
if (duplicating) {
// first set same gen count
algo->setGeneration( currlayer->algo->getGeneration() );
// duplicate pattern
if ( !currlayer->algo->isEmpty() ) {
bigint top, left, bottom, right;
currlayer->algo->findedges(&top, &left, &bottom, &right);
if ( viewptr->OutsideLimits(top, left, bottom, right) ) {
Warning(_("Pattern is too big to duplicate."));
} else {
viewptr->CopyRect(top.toint(), left.toint(), bottom.toint(), right.toint(),
currlayer->algo, algo, false, _("Duplicating layer"));
}
}
// tempstart file must remain unique in duplicate layer
if ( wxFileExists(currlayer->tempstart) ) {
if ( !wxCopyFile(currlayer->tempstart, tempstart, true) ) {
Warning(_("Could not copy tempstart file!"));
}
}
if (currlayer->currfile == currlayer->tempstart) {
currfile = tempstart;
}
if (allowundo) {
// duplicate current undo/redo history in new layer
undoredo->DuplicateHistory(currlayer, this);
}
}
}
}
// -----------------------------------------------------------------------------
Layer::~Layer()
{
// delete stuff allocated in ctor
delete view;
if (cloneid > 0) {
// this layer is a clone, so count how many layers have the same cloneid
int clonecount = 0;
for (int i = 0; i < numlayers; i++) {
if (layer[i]->cloneid == cloneid) clonecount++;
// tell undo/redo which clone is being deleted
if (this == layer[i]) undoredo->DeletingClone(i);
}
if (clonecount > 2) {
// only delete this clone
numclones--;
} else {
// first make this cloneid available for the next clone
cloneavail[cloneid] = true;
// reset the other cloneid to 0 (should only be one such clone)
for (int i = 0; i < numlayers; i++) {
// careful -- layer[i] might be this layer
if (this != layer[i] && layer[i]->cloneid == cloneid)
layer[i]->cloneid = 0;
}
numclones -= 2;
}
} else {
// this layer is not a clone, so delete universe and undo/redo history
delete algo;
delete undoredo;
// delete tempstart file if it exists
if (wxFileExists(tempstart)) wxRemoveFile(tempstart);
// delete any icons
DeleteIcons(this);
}
}
// -----------------------------------------------------------------------------
// define a window for displaying cell colors/icons:
const int CELLSIZE = 16; // wd and ht of each cell
const int NUMCOLS = 32; // number of columns
const int NUMROWS = 8; // number of rows
class CellPanel : public wxPanel
{
public:
CellPanel(wxWindow* parent, wxWindowID id)
: wxPanel(parent, id, wxPoint(0,0),
wxSize(NUMCOLS*CELLSIZE+1,NUMROWS*CELLSIZE+1)) { }
wxStaticText* statebox; // for showing state of cell under cursor
wxStaticText* rgbbox; // for showing color of cell under cursor
private:
void OnEraseBackground(wxEraseEvent& event);
void OnPaint(wxPaintEvent& event);
void OnMouseDown(wxMouseEvent& event);
void OnMouseMotion(wxMouseEvent& event);
void OnMouseExit(wxMouseEvent& event);
DECLARE_EVENT_TABLE()
};
BEGIN_EVENT_TABLE(CellPanel, wxPanel)
EVT_ERASE_BACKGROUND (CellPanel::OnEraseBackground)
EVT_PAINT (CellPanel::OnPaint)
EVT_LEFT_DOWN (CellPanel::OnMouseDown)
EVT_LEFT_DCLICK (CellPanel::OnMouseDown)
EVT_MOTION (CellPanel::OnMouseMotion)
EVT_ENTER_WINDOW (CellPanel::OnMouseMotion)
EVT_LEAVE_WINDOW (CellPanel::OnMouseExit)
END_EVENT_TABLE()
// -----------------------------------------------------------------------------
void CellPanel::OnEraseBackground(wxEraseEvent& WXUNUSED(event))
{
// do nothing
}
// -----------------------------------------------------------------------------
void CellPanel::OnPaint(wxPaintEvent& WXUNUSED(event))
{
wxPaintDC dc(this);
dc.SetPen(*wxBLACK_PEN);
#ifdef __WXMSW__
// we have to use theme background color on Windows
wxBrush bgbrush(GetBackgroundColour());
#else
wxBrush bgbrush(*wxTRANSPARENT_BRUSH);
#endif
// draw cell boxes
wxBitmap** iconmaps = currlayer->icons15x15;
wxRect r = wxRect(0, 0, CELLSIZE+1, CELLSIZE+1);
int col = 0;
for (int state = 0; state < 256; state++) {
if (state < currlayer->algo->NumCellStates()) {
if (showicons && iconmaps && iconmaps[state]) {
dc.SetBrush(*wxTRANSPARENT_BRUSH);
dc.DrawRectangle(r);
dc.SetBrush(wxNullBrush);
DrawOneIcon(dc, r.x + 1, r.y + 1, iconmaps[state],
currlayer->cellr[0],
currlayer->cellg[0],
currlayer->cellb[0],
currlayer->cellr[state],
currlayer->cellg[state],
currlayer->cellb[state],
currlayer->multicoloricons);
} else {
wxColor color(currlayer->cellr[state],
currlayer->cellg[state],
currlayer->cellb[state]);
dc.SetBrush(wxBrush(color));
dc.DrawRectangle(r);
dc.SetBrush(wxNullBrush);
}
} else {
// state >= currlayer->algo->NumCellStates()
dc.SetBrush(bgbrush);
dc.DrawRectangle(r);
dc.SetBrush(wxNullBrush);
}
col++;
if (col < NUMCOLS) {
r.x += CELLSIZE;
} else {
r.x = 0;
r.y += CELLSIZE;
col = 0;
}
}
dc.SetPen(wxNullPen);
}
// -----------------------------------------------------------------------------
void CellPanel::OnMouseDown(wxMouseEvent& event)
{
int col = event.GetX() / CELLSIZE;
int row = event.GetY() / CELLSIZE;
int state = row * NUMCOLS + col;
if (state >= 0 && state < currlayer->algo->NumCellStates()) {
// let user change color of this cell state
wxColour rgb(currlayer->cellr[state],
currlayer->cellg[state],
currlayer->cellb[state]);
wxColourData data;
data.SetChooseFull(true); // for Windows
data.SetColour(rgb);
wxColourDialog dialog(this, &data);
if ( dialog.ShowModal() == wxID_OK ) {
wxColourData retData = dialog.GetColourData();
wxColour c = retData.GetColour();
if (rgb != c) {
// change color
currlayer->cellr[state] = c.Red();
currlayer->cellg[state] = c.Green();
currlayer->cellb[state] = c.Blue();
Refresh(false);
}
}
}
event.Skip();
}
// -----------------------------------------------------------------------------
void CellPanel::OnMouseMotion(wxMouseEvent& event)
{
int col = event.GetX() / CELLSIZE;
int row = event.GetY() / CELLSIZE;
int state = row * NUMCOLS + col;
if (state < 0 || state > 255) {
statebox->SetLabel(_(" "));
rgbbox->SetLabel(_(" "));
} else {
statebox->SetLabel(wxString::Format(_("%d"),state));
if (state < currlayer->algo->NumCellStates()) {
rgbbox->SetLabel(wxString::Format(_("%d,%d,%d"),
currlayer->cellr[state],
currlayer->cellg[state],
currlayer->cellb[state]));
} else {
rgbbox->SetLabel(_(" "));
}
}
}
// -----------------------------------------------------------------------------
void CellPanel::OnMouseExit(wxMouseEvent& WXUNUSED(event))
{
statebox->SetLabel(_(" "));
rgbbox->SetLabel(_(" "));
}
// -----------------------------------------------------------------------------
// define a modal dialog for changing colors
class ColorDialog : public wxDialog
{
public:
ColorDialog(wxWindow* parent);
virtual bool TransferDataFromWindow(); // called when user hits OK
enum {
// control ids
CELL_PANEL = wxID_HIGHEST + 1,
ICON_CHECK,
STATE_BOX,
RGB_BOX,
GRADIENT_BUTT,
FROM_BUTT,
TO_BUTT,
DEFAULT_BUTT
};
void CreateControls(); // initialize all the controls
void AddColorButton(wxWindow* parent, wxBoxSizer* hbox, int id, wxColor* rgb);
void ChangeButtonColor(int id, wxColor* rgb);
void UpdateButtonColor(int id, wxColor* rgb);
CellPanel* cellpanel; // for displaying cell colors/icons
wxCheckBox* iconcheck; // show icons?
private:
// event handlers
void OnCheckBoxClicked(wxCommandEvent& event);
void OnButton(wxCommandEvent& event);
#if defined(__WXOSX_COCOA__) && wxCHECK_VERSION(3,0,0)
void OnCharHook(wxKeyEvent& event);
#endif
DECLARE_EVENT_TABLE()
};
BEGIN_EVENT_TABLE(ColorDialog, wxDialog)
EVT_CHECKBOX (wxID_ANY, ColorDialog::OnCheckBoxClicked)
EVT_BUTTON (wxID_ANY, ColorDialog::OnButton)
#if defined(__WXOSX_COCOA__) && wxCHECK_VERSION(3,0,0)
EVT_CHAR_HOOK (ColorDialog::OnCharHook)
#endif
END_EVENT_TABLE()
// -----------------------------------------------------------------------------
// these consts are used to get nicely spaced controls on each platform:
const int HGAP = 12; // space left and right of vertically stacked boxes
// following ensures OK/Cancel buttons are better aligned
#ifdef __WXMAC__
const int STDHGAP = 0;
#elif defined(__WXMSW__)
const int STDHGAP = 9;
#else
const int STDHGAP = 10;
#endif
const int BITMAP_WD = 60; // width of bitmap in color buttons
const int BITMAP_HT = 20; // height of bitmap in color buttons
// -----------------------------------------------------------------------------
ColorDialog::ColorDialog(wxWindow* parent)
{
Create(parent, wxID_ANY, _("Set Layer Colors"), wxDefaultPosition, wxDefaultSize);
CreateControls();
Centre();
}
// -----------------------------------------------------------------------------
void ColorDialog::CreateControls()
{
wxString note =
_("NOTE: Changes made here are temporary and only affect the current layer and ");
note += _("its clones. The colors will be reset to their default values if you open ");
note += _("a pattern file or create a new pattern, or if you change the current algorithm ");
note += _("or rule. If you want to change the default colors, use Preferences > Color.");
wxStaticText* notebox = new wxStaticText(this, wxID_STATIC, note);
notebox->Wrap(NUMCOLS * CELLSIZE + 1);
// create bitmap buttons
wxBoxSizer* frombox = new wxBoxSizer(wxHORIZONTAL);
wxBoxSizer* tobox = new wxBoxSizer(wxHORIZONTAL);
AddColorButton(this, frombox, FROM_BUTT, &currlayer->fromrgb);
AddColorButton(this, tobox, TO_BUTT, &currlayer->torgb);
wxButton* defbutt = new wxButton(this, DEFAULT_BUTT, _("Default Colors"));
wxButton* gradbutt = new wxButton(this, GRADIENT_BUTT, _("Create Gradient"));
wxBoxSizer* gradbox = new wxBoxSizer(wxHORIZONTAL);
gradbox->Add(gradbutt, 0, wxALIGN_CENTER_VERTICAL, 0);
gradbox->Add(new wxStaticText(this, wxID_STATIC, _(" from ")),
0, wxALIGN_CENTER_VERTICAL, 0);
gradbox->Add(frombox, 0, wxALIGN_CENTER_VERTICAL, 0);
gradbox->Add(new wxStaticText(this, wxID_STATIC, _(" to ")),
0, wxALIGN_CENTER_VERTICAL, 0);
gradbox->Add(tobox, 0, wxALIGN_CENTER_VERTICAL, 0);
// create child window for displaying cell colors/icons
cellpanel = new CellPanel(this, CELL_PANEL);
iconcheck = new wxCheckBox(this, ICON_CHECK, _("Show icons"));
iconcheck->SetValue(showicons);
wxStaticText* statebox = new wxStaticText(this, STATE_BOX, _("999"));
cellpanel->statebox = statebox;
wxBoxSizer* hbox1 = new wxBoxSizer(wxHORIZONTAL);
hbox1->Add(statebox, 0, 0, 0);
hbox1->SetMinSize( hbox1->GetMinSize() );
wxStaticText* rgbbox = new wxStaticText(this, RGB_BOX, _("999,999,999"));
cellpanel->rgbbox = rgbbox;
wxBoxSizer* hbox2 = new wxBoxSizer(wxHORIZONTAL);
hbox2->Add(rgbbox, 0, 0, 0);
hbox2->SetMinSize( hbox2->GetMinSize() );
statebox->SetLabel(_(" "));
rgbbox->SetLabel(_(" "));
wxBoxSizer* botbox = new wxBoxSizer(wxHORIZONTAL);
botbox->Add(new wxStaticText(this, wxID_STATIC, _("State: ")),
0, wxALIGN_CENTER_VERTICAL, 0);
botbox->Add(hbox1, 0, wxALIGN_CENTER_VERTICAL, 0);
botbox->Add(20, 0, 0);
botbox->Add(new wxStaticText(this, wxID_STATIC, _("RGB: ")),
0, wxALIGN_CENTER_VERTICAL, 0);
botbox->Add(hbox2, 0, wxALIGN_CENTER_VERTICAL, 0);
botbox->AddStretchSpacer();
botbox->Add(iconcheck, 0, wxALIGN_CENTER_VERTICAL, 0);
wxBoxSizer* vbox = new wxBoxSizer(wxVERTICAL);
vbox->Add(gradbox, 0, wxALIGN_CENTER, 0);
vbox->AddSpacer(10);
vbox->Add(cellpanel, 0, wxLEFT | wxRIGHT, 0);
vbox->AddSpacer(5);
vbox->Add(botbox, 1, wxGROW | wxLEFT | wxRIGHT, 0);
wxSizer* stdbutts = CreateButtonSizer(wxOK | wxCANCEL);
wxBoxSizer* stdhbox = new wxBoxSizer( wxHORIZONTAL );
stdhbox->Add(defbutt, 0, wxALIGN_CENTER_VERTICAL | wxLEFT, HGAP);
stdhbox->Add(stdbutts, 1, wxALIGN_CENTER_VERTICAL | wxRIGHT, STDHGAP);
wxBoxSizer* topSizer = new wxBoxSizer(wxVERTICAL);
topSizer->AddSpacer(10);
topSizer->Add(notebox, 0, wxLEFT | wxRIGHT, HGAP);
topSizer->AddSpacer(20);
topSizer->Add(vbox, 0, wxGROW | wxLEFT | wxRIGHT, HGAP);
topSizer->AddSpacer(10);
topSizer->Add(stdhbox, 1, wxGROW | wxTOP | wxBOTTOM, 10);
SetSizer(topSizer);
topSizer->SetSizeHints(this); // calls Fit
}
// -----------------------------------------------------------------------------
void ColorDialog::OnCheckBoxClicked(wxCommandEvent& event)
{
if ( event.GetId() == ICON_CHECK ) {
showicons = iconcheck->GetValue() == 1;
cellpanel->Refresh(false);
}
}
// -----------------------------------------------------------------------------
void ColorDialog::AddColorButton(wxWindow* parent, wxBoxSizer* hbox, int id, wxColor* rgb)
{
wxBitmap bitmap(BITMAP_WD, BITMAP_HT);
wxMemoryDC dc;
dc.SelectObject(bitmap);
wxRect rect(0, 0, BITMAP_WD, BITMAP_HT);
wxBrush brush(*rgb);
FillRect(dc, rect, brush);
dc.SelectObject(wxNullBitmap);
wxBitmapButton* bb = new wxBitmapButton(parent, id, bitmap, wxPoint(0,0),
#if defined(__WXOSX_COCOA__)
wxSize(BITMAP_WD + 12, BITMAP_HT + 12));
#else
wxDefaultSize);
#endif
if (bb) hbox->Add(bb, 0, wxALIGN_CENTER_VERTICAL, 0);
}
// -----------------------------------------------------------------------------
void ColorDialog::UpdateButtonColor(int id, wxColor* rgb)
{
wxBitmapButton* bb = (wxBitmapButton*) FindWindow(id);
if (bb) {
wxBitmap bitmap(BITMAP_WD, BITMAP_HT);
wxMemoryDC dc;
dc.SelectObject(bitmap);
wxRect rect(0, 0, BITMAP_WD, BITMAP_HT);
wxBrush brush(*rgb);
FillRect(dc, rect, brush);
dc.SelectObject(wxNullBitmap);
bb->SetBitmapLabel(bitmap);
bb->Refresh();
}
}
// -----------------------------------------------------------------------------
void ColorDialog::ChangeButtonColor(int id, wxColor* rgb)
{
wxColourData data;
data.SetChooseFull(true); // for Windows
data.SetColour(*rgb);
wxColourDialog dialog(this, &data);
if ( dialog.ShowModal() == wxID_OK ) {
wxColourData retData = dialog.GetColourData();
wxColour c = retData.GetColour();
if (*rgb != c) {
// change given color
rgb->Set(c.Red(), c.Green(), c.Blue());
// also change color of bitmap in corresponding button
UpdateButtonColor(id, rgb);
cellpanel->Refresh(false);
}
}
}
// -----------------------------------------------------------------------------
#if defined(__WXOSX_COCOA__) && wxCHECK_VERSION(3,0,0)
void ColorDialog::OnCharHook(wxKeyEvent& event)
{
int key = event.GetKeyCode();
if (key == WXK_RETURN) {
// fix wxOSX 3.x bug: allow return key to select OK button
wxCommandEvent okevent(wxEVT_COMMAND_BUTTON_CLICKED, wxID_OK);
okevent.SetEventObject(this);
GetEventHandler()->ProcessEvent(okevent);
return;
}
event.Skip(); // process other keys, like escape
}
#endif
// -----------------------------------------------------------------------------
void ColorDialog::OnButton(wxCommandEvent& event)
{
int id = event.GetId();
if ( id == FROM_BUTT ) {
ChangeButtonColor(id, &currlayer->fromrgb);
} else if ( id == TO_BUTT ) {
ChangeButtonColor(id, &currlayer->torgb);
} else if ( id == GRADIENT_BUTT ) {
// use currlayer->fromrgb and currlayer->torgb
CreateColorGradient();
cellpanel->Refresh(false);
} else if ( id == DEFAULT_BUTT ) {
// restore current layer's default colors, but don't call UpdateLayerColors
// here because we don't want to change any clone layers at this stage
// (in case user cancels dialog)
UpdateCurrentColors();
UpdateButtonColor(FROM_BUTT, &currlayer->fromrgb);
UpdateButtonColor(TO_BUTT, &currlayer->torgb);
cellpanel->Refresh(false);
} else {
// process other buttons like Cancel and OK
event.Skip();
}
}
// -----------------------------------------------------------------------------
bool ColorDialog::TransferDataFromWindow()
{
// update icon texture data before calling UpdateCloneColors
UpdateIconColors();
// if current layer has clones then update their colors
UpdateCloneColors();
return true;
}
// -----------------------------------------------------------------------------
// class for saving and restoring layer colors
class SaveData {
public:
SaveData() {
fromrgb = currlayer->fromrgb;
torgb = currlayer->torgb;
for (int i = 0; i < currlayer->algo->NumCellStates(); i++) {
cellr[i] = currlayer->cellr[i];
cellg[i] = currlayer->cellg[i];
cellb[i] = currlayer->cellb[i];
}
saveshowicons = showicons;
}
void RestoreData() {
currlayer->fromrgb = fromrgb;
currlayer->torgb = torgb;
for (int i = 0; i < currlayer->algo->NumCellStates(); i++) {
currlayer->cellr[i] = cellr[i];
currlayer->cellg[i] = cellg[i];
currlayer->cellb[i] = cellb[i];
}
showicons = saveshowicons;
}
// this must match color info in Layer class
wxColor fromrgb;
wxColor torgb;
unsigned char cellr[256];
unsigned char cellg[256];
unsigned char cellb[256];
// we also save/restore showicons option
bool saveshowicons;
};
// -----------------------------------------------------------------------------
void SetLayerColors()
{
if (inscript || viewptr->waitingforclick) return;
if (mainptr->generating) {
mainptr->command_pending = true;
mainptr->cmdevent.SetId(ID_SET_COLORS);
mainptr->Stop();
return;
}
bool wastoggled = swapcolors;
if (swapcolors) viewptr->ToggleCellColors(); // swapcolors is now false
// save current color info so we can restore it if user cancels changes
SaveData* save_info = new SaveData();
ColorDialog dialog( wxGetApp().GetTopWindow() );
int button = dialog.ShowModal();
viewptr->ResetMouseDown();
if (button != wxID_OK) {
// user hit Cancel so restore color info saved above
save_info->RestoreData();
}
delete save_info;
if (wastoggled) viewptr->ToggleCellColors(); // swapcolors is now true
mainptr->UpdateEverything();
}
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