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// This file is part of Golly.
// See docs/License.html for the copyright notice.
#ifndef _WXRENDER_H_
#define _WXRENDER_H_
// Routines and data for rendering the viewport window:
void DestroyDrawingData();
// Call this when the main window is destroyed.
void DrawView(int tileindex);
// Draw the current pattern, grid lines, selection, etc.
// The given tile index is only used when drawing tiled layers.
void DrawOneIcon(wxDC& dc, int x, int y, wxBitmap* icon,
unsigned char deadr, unsigned char deadg, unsigned char deadb,
unsigned char liver, unsigned char liveg, unsigned char liveb,
bool multicolor);
// Draw the given icon using the given dead cell and live cell colors.
// This routine does not use OpenGL -- it's for drawing icons outside the
// viewport (eg. in the edit bar).
class Layer;
void InitPaste(Layer* pastelayer, wxRect& bbox);
// Initialize some globals used to draw the pattern stored in pastelayer.
// The given bounding box is not necessarily the *minimal* bounding box because
// the paste pattern might have blank borders (in fact it could be empty).
void CreateTranslucentControls();
// Create the bitmap for translucent controls and set controlswd and
// controlsht. Must be called BEFORE the viewport window is created.
extern int controlswd; // width of translucent controls
extern int controlsht; // height of translucent controls
// control ids must match button order in controls bitmap
typedef enum {
NO_CONTROL = 0, // no current control (must be first)
STEP1_CONTROL, // set step exponent to zero (ie. step by 1)
SLOWER_CONTROL, // decrease step exponent
FASTER_CONTROL, // increase step exponent
FIT_CONTROL, // fit entire pattern in viewport
ZOOMIN_CONTROL, // zoom in
ZOOMOUT_CONTROL, // zoom out
NW_CONTROL, // pan north west
UP_CONTROL, // pan up
NE_CONTROL, // pan north east
LEFT_CONTROL, // pan left
MIDDLE_CONTROL, // pan to 0,0
RIGHT_CONTROL, // pan right
SW_CONTROL, // pan south west
DOWN_CONTROL, // pan down
SE_CONTROL // pan south east
} control_id;
extern control_id currcontrol; // currently clicked control
control_id WhichControl(int x, int y);
// Return the control at the given location in the controls bitmap.
#endif
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