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// This file is part of Golly.
// See docs/License.html for the copyright notice.
#include "wx/wxprec.h" // for compilers that support precompilation
#ifndef WX_PRECOMP
#include "wx/wx.h" // for all others include the necessary headers
#endif
#include "wx/rawbmp.h" // for wxAlphaPixelData
#include "wxgolly.h" // for mainptr, viewptr
#include "wxmain.h" // for mainptr->...
#include "wxview.h" // for viewptr->...
#include "wxlayer.h" // for currlayer->...
#include "wxprefs.h" // for showoverlay
#include "wxutils.h" // for Warning
#include "wxoverlay.h"
#include <vector> // for std::vector
#include <cstdio> // for FILE*, etc
#include <math.h> // for sin, cos, log, sqrt and atn2
#include <stdlib.h> // for malloc, free
#include <string.h> // for strchr, strtok
#include <ctype.h> // for isspace, isdigit
// Endian definitions
// Note: for big endian platforms you must compile with BIGENDIAN defined
#ifdef BIGENDIAN
// big endian 32bit pixel component order is RGBA
// masks to isolate components in pixel
#define RMASK 0xff000000
#define GMASK 0x00ff0000
#define BMASK 0x0000ff00
#define AMASK 0x000000ff
#define RBMASK 0xff00ff00
#define RBGMASK 0xffffff00
// shift RB components right and left to avoid overflow
// R.B. becomes .R.B
#define RBRIGHT(x) ((x)>>8)
// .R.B becomes R.B.
#define RBLEFT(x) ((x)<<8)
// get components as byte from pixel
#define RED2BYTE(x) ((x)>>24)
#define GREEN2BYTE(x) (((x)&GMASK)>>16)
#define BLUE2BYTE(x) (((x)&BMASK)>>8)
#define ALPHA2BYTE(x) ((x)&AMASK)
// set components from bytes in pixel
#define BYTE2RED(x) ((x)<<24)
#define BYTE2GREEN(x) ((x)<<16)
#define BYTE2BLUE(x) ((x)<<8)
#define BYTE2ALPHA(x) (x)
#else
// little endian 32bit pixel component order is ABGR
// masks to isolate components in pixel
#define RMASK 0x000000ff
#define GMASK 0x0000ff00
#define BMASK 0x00ff0000
#define AMASK 0xff000000
#define RBMASK 0x00ff00ff
#define RGBMASK 0x00ffffff
// shift RB components right and left to avoid overflow
// not required for little endian
#define RBRIGHT(x) (x)
#define RBLEFT(x) (x)
// get components as byte from pixel
#define RED2BYTE(x) ((x)&RMASK)
#define GREEN2BYTE(x) (((x)&GMASK)>>8)
#define BLUE2BYTE(x) (((x)&BMASK)>>16)
#define ALPHA2BYTE(x) ((x)>>24)
// set components from bytes in pixel
#define BYTE2RED(x) (x)
#define BYTE2GREEN(x) ((x)<<8)
#define BYTE2BLUE(x) ((x)<<16)
#define BYTE2ALPHA(x) ((x)<<24)
#endif
// alpha blend source with opaque destination
#define ALPHABLENDOPAQUEDEST(source, dest, resultptr, alpha, invalpha) \
{ \
const unsigned int _newrb = (alpha * RBRIGHT(source & RBMASK) + invalpha * RBRIGHT(dest & RBMASK)) >> 8; \
const unsigned int _newg = (alpha * (source & GMASK) + invalpha * (dest & GMASK)) >> 8; \
*resultptr = (RBLEFT(_newrb) & RBMASK) | (_newg & GMASK) | AMASK; \
}
// alpha blend source with translucent destination
#define ALPHABLENDTRANSDEST(source, dest, resultptr, alpha, invalpha) \
{ \
const unsigned int _destinva = (ALPHA2BYTE(dest) * invalpha) >> 8; \
const unsigned int _outa = alpha + _destinva; \
const unsigned int _newr = (alpha * RED2BYTE(source) + _destinva * RED2BYTE(dest)) / _outa; \
const unsigned int _newg = (alpha * GREEN2BYTE(source) + _destinva * GREEN2BYTE(dest)) / _outa; \
const unsigned int _newb = (alpha * BLUE2BYTE(source) + _destinva * BLUE2BYTE(dest)) / _outa; \
*resultptr = BYTE2RED(_newr) | BYTE2GREEN(_newg) | BYTE2BLUE(_newb) | BYTE2ALPHA(_outa - 1); \
}
// alpha blend source with destination
#define ALPHABLEND(source, dest, resultptr, alpha, invalpha) \
if ((dest & AMASK) == AMASK) { \
ALPHABLENDOPAQUEDEST(source, dest, resultptr, alpha, invalpha); \
} else { \
ALPHABLENDTRANSDEST(source, dest, resultptr, alpha, invalpha); \
}
// alpha blend premultiplied source with opaque destination
#define ALPHABLENDPREOPAQUEDEST(sourcearb, sourceag, dest, resultptr, invalpha) \
{ \
const unsigned int _newrb = (sourcearb + invalpha * RBRIGHT(dest & RBMASK)) >> 8; \
const unsigned int _newg = (sourceag + invalpha * (dest & GMASK)) >> 8; \
*resultptr = (RBLEFT(_newrb) & RBMASK) | (_newg & GMASK) | AMASK; \
}
// alpha blend premultiplied source with destination
#define ALPHABLENDPRE(source, sourcearb, sourceag, dest, resultptr, alpha, invalpha) \
if ((dest & AMASK) == AMASK) { \
ALPHABLENDPREOPAQUEDEST(sourcearb, sourceag, dest, resultptr, invalpha); \
} else { \
ALPHABLENDTRANSDEST(source, dest, resultptr, alpha, invalpha); \
}
// -----------------------------------------------------------------------------
Clip::Clip(int w, int h, bool use_calloc) {
cwd = w;
cht = h;
if (use_calloc) {
cdata = (unsigned char*) calloc(cwd * cht * 4, sizeof(*cdata));
} else {
cdata = (unsigned char*) malloc(cwd * cht * 4 * sizeof(*cdata));
}
rowindex = NULL;
// set bounding box to clip extent
xbb = 0;
ybb = 0;
wbb = w;
hbb = h;
cdatabb = cdata;
}
Clip::~Clip() {
if (cdata) {
free(cdata);
cdata = NULL;
}
RemoveIndex();
}
// compute non-transparent pixel bounding box
void Clip::ComputeBoundingBox() {
unsigned int *clipdata = (unsigned int*)cdata;
// discard transparent top rows
int x, y;
for (y = 0; y < cht; y++) {
// use row index if available
if (rowindex) {
if (rowindex[y] != alpha0) break;
} else {
// otherwise look along the row for non-zero alpha
x = 0;
while (x < cwd && (!(*clipdata++ & AMASK))) {
x++;
}
if (x < cwd) break;
}
}
ybb = y;
hbb = cht - y;
// discard transparent bottom rows
if (hbb > 0) {
clipdata = ((unsigned int*)cdata) + cwd * cht;
for (y = cht - 1; y > ybb; y--) {
// use row index if available
if (rowindex) {
if (rowindex[y] != alpha0) break;
} else {
// otherwise look along the row for non-zero alpha
x = 0;
while (x < cwd && (!(*--clipdata & AMASK))) {
x++;
}
if (x < cwd) break;
}
}
y = cht - 1 - y;
hbb -= y;
// discard transparent left columns
clipdata = (unsigned int*)cdata;
for (x = 0; x < cwd; x++) {
y = 0;
unsigned int *rowdata = clipdata;
while (y < cht && (!(*rowdata & AMASK))) {
y++;
rowdata += cwd;
}
if (y < cht) break;
clipdata++;
}
xbb = x;
wbb = cwd - x;
// discard transparent right columns
if (wbb > 0) {
clipdata = ((unsigned int*)cdata) + cwd;
for (x = cwd - 1; x > xbb; x--) {
y = 0;
clipdata--;
unsigned int *rowdata = clipdata;
while (y < cht && (!(*rowdata & AMASK))) {
y++;
rowdata += cwd;
}
if (y < cht) break;
}
x = cwd - 1 - x;
wbb -= x;
}
}
// compute top left pixel in bounding box
cdatabb = cdata + (ybb * cwd + xbb) * 4;
}
// add row index to the clip
// if there are no rows that can be optimized the index will not be created
void Clip::AddIndex() {
if (!rowindex) {
// allocate the index
rowindex = (rowtype*)malloc(cht * sizeof(*rowindex));
}
unsigned int *lp = (unsigned int*)cdata;
unsigned int alpha;
unsigned int first;
bool bothrow = false;
int j;
// check each row
int numopt = 0;
for (int i = 0; i < cht; i++) {
// check what type of pixels the row contains
first = *lp & AMASK;
alpha = first;
lp++;
j = 1;
bothrow = false;
// check for all transparent or all opaque
if (first == 0 || first == AMASK) {
while (j < cwd && alpha == first) {
alpha = *lp++ & AMASK;
j++;
}
if (j < cwd) {
// that failed so check for a mix of transparent and opaque
while (j < cwd && (alpha == 0 || alpha == AMASK)) {
alpha = *lp++ & AMASK;
j++;
}
if (j == cwd) bothrow = true;
}
}
// set this row's flag
if (bothrow) {
numopt++;
rowindex[i] = both;
} else if (alpha == 0 && first == 0) {
numopt++;
rowindex[i] = alpha0;
} else if (alpha == AMASK && first == AMASK) {
numopt++;
rowindex[i] = opaque;
} else {
rowindex[i] = mixed;
}
lp += cwd - j;
}
// compute non-zero alpha bounding box
ComputeBoundingBox();
// remove the index if there were no optimized rows
if (numopt == 0) RemoveIndex();
}
// remove row index from the clip
void Clip::RemoveIndex() {
if (rowindex) {
free(rowindex);
rowindex = NULL;
}
};
// -----------------------------------------------------------------------------
const int clipbatch = 16; // clip batch size for allocation
ClipManager::ClipManager() {
Clear();
lsize = clipbatch;
esize = clipbatch;
osize = clipbatch;
hsize = clipbatch;
lcliplist = (const Clip**)malloc(lsize * sizeof(*lcliplist));
ecliplist = (const Clip**)malloc(esize * sizeof(*ecliplist));
ocliplist = (const Clip**)malloc(osize * sizeof(*ocliplist));
hcliplist = (const Clip**)malloc(hsize * sizeof(*hcliplist));
}
ClipManager::~ClipManager() {
if (lcliplist) {
free(lcliplist);
lcliplist = NULL;
}
if (ecliplist) {
free(ecliplist);
ecliplist = NULL;
}
if (ocliplist) {
free(ocliplist);
ocliplist = NULL;
}
if (hcliplist) {
free(hcliplist);
hcliplist = NULL;
}
}
void ClipManager::Clear() {
lclips = 0;
eclips = 0;
oclips = 0;
hclips = 0;
lclip = NULL;
eclip = NULL;
oclip = NULL;
sclip = NULL;
pclip = NULL;
aclip = NULL;
lnaclip = NULL;
snaclip = NULL;
elnaclip = NULL;
olnaclip = NULL;
hclip = NULL;
hnaclip = NULL;
}
void ClipManager::AddLiveClip(const Clip *liveclip) {
if (lclips == lsize) {
// allocate more memory
lsize += clipbatch;
lcliplist = (const Clip**)realloc(lcliplist, lsize * sizeof(*lcliplist));
}
lcliplist[lclips++] = liveclip;
}
void ClipManager::AddEvenClip(const Clip *clip) {
if (eclips == esize) {
// allocate more memory
esize += clipbatch;
ecliplist = (const Clip**)realloc(ecliplist, esize * sizeof(*ecliplist));
}
ecliplist[eclips++] = clip;
}
void ClipManager::AddOddClip(const Clip *clip) {
if (oclips == osize) {
// allocate more memory
osize += clipbatch;
ocliplist = (const Clip**)realloc(ocliplist, osize * sizeof(*ocliplist));
}
ocliplist[oclips++] = clip;
}
void ClipManager::AddHistoryClip(const Clip *clip) {
if (hclips == hsize) {
// allocate more memory
hsize += clipbatch;
hcliplist = (const Clip**)realloc(hcliplist, hsize * sizeof(*hcliplist));
}
hcliplist[hclips++] = clip;
}
const Clip **ClipManager::GetLiveClips(int *numclips) {
*numclips = lclips;
return lcliplist;
}
const Clip **ClipManager::GetEvenClips(int *numclips) {
*numclips = eclips;
return ecliplist;
}
const Clip **ClipManager::GetOddClips(int *numclips) {
*numclips = oclips;
return ocliplist;
}
const Clip **ClipManager::GetHistoryClips(int *numclips) {
*numclips = hclips;
return hcliplist;
}
void ClipManager::SetLiveClip(const Clip *liveclip) {
lclip = liveclip;
}
void ClipManager::SetOddClip(const Clip *oddclip) {
oclip = oddclip;
}
void ClipManager::SetEvenClip(const Clip *evenclip) {
eclip = evenclip;
}
void ClipManager::SetSelectClip(const Clip *selectclip) {
sclip = selectclip;
}
void ClipManager::SetPasteClip(const Clip *pasteclip) {
pclip = pasteclip;
}
void ClipManager::SetLiveNotActiveClip(const Clip *livenaclip) {
lnaclip = livenaclip;
}
void ClipManager::SetSelectNotActiveClip(const Clip *selectnaclip) {
snaclip = selectnaclip;
}
void ClipManager::SetEvenLiveNotActiveClip(const Clip *evennaclip) {
elnaclip = evennaclip;
}
void ClipManager::SetOddLiveNotActiveClip(const Clip *oddnaclip) {
olnaclip = oddnaclip;
}
void ClipManager::SetActiveClip(const Clip *activeclip) {
aclip = activeclip;
}
void ClipManager::SetHistoryClip(const Clip *historyclip) {
hclip = historyclip;
}
void ClipManager::SetHistoryNotActiveClip(const Clip *historynaclip) {
hnaclip = historynaclip;
}
const Clip *ClipManager::GetLiveClip(int *clipwd) {
if (lclip && clipwd) *clipwd = lclip->cwd;
return lclip;
}
const Clip *ClipManager::GetOddClip(int *clipwd) {
if (oclip && clipwd) *clipwd = oclip->cwd;
return oclip;
}
const Clip *ClipManager::GetEvenClip(int *clipwd) {
if (eclip && clipwd) *clipwd = eclip->cwd;
return eclip;
}
const Clip *ClipManager::GetSelectClip(int *clipwd) {
if (sclip && clipwd) *clipwd = sclip->cwd;
return sclip;
}
const Clip *ClipManager::GetPasteClip(int *clipwd) {
if (pclip && clipwd) *clipwd = pclip->cwd;
return pclip;
}
const Clip *ClipManager::GetActiveClip(int *clipwd) {
if (aclip && clipwd) *clipwd = aclip->cwd;
return aclip;
}
const Clip *ClipManager::GetLiveNotActiveClip(int *clipwd) {
if (lnaclip && clipwd) *clipwd = lnaclip->cwd;
return lnaclip;
}
const Clip *ClipManager::GetSelectNotActiveClip(int *clipwd) {
if (snaclip && clipwd) *clipwd = snaclip->cwd;
return snaclip;
}
const Clip *ClipManager::GetEvenLiveNotActiveClip(int *clipwd) {
if (elnaclip && clipwd) *clipwd = elnaclip->cwd;
return elnaclip;
}
const Clip *ClipManager::GetOddLiveNotActiveClip(int *clipwd) {
if (olnaclip && clipwd) *clipwd = olnaclip->cwd;
return olnaclip;
}
const Clip *ClipManager::GetHistoryClip(int *clipwd) {
if (hclip && clipwd) *clipwd = hclip->cwd;
return hclip;
}
const Clip *ClipManager::GetHistoryNotActiveClip(int *clipwd) {
if (hnaclip && clipwd) *clipwd = hnaclip->cwd;
return hnaclip;
}
// -----------------------------------------------------------------------------
Table::Table() {
nkeys = 0;
keys = NULL;
values = NULL;
exists = NULL;
}
Table::~Table() {
FreeMemory();
}
bool Table::SetSize(int sz) {
// reallocate memory
FreeMemory();
size = sz;
nkeys = 0;
return AllocateMemory();
}
void Table::Clear() {
// clear the table
if (nkeys > 0) {
ClearKeys();
memset(values, 0, size * sizeof(*values));
}
}
void Table::ClearKeys() {
// zero the number of keys and exists flags
nkeys = 0;
memset(exists, 0, size * sizeof(*exists));
}
const int *Table::GetKeys(int *numkeys) {
// return the number of keys
if (numkeys) *numkeys = nkeys;
// return the list of keys
return keys;
}
const int Table::GetNumKeys() {
// return the number of keys
return nkeys;
}
const unsigned char *Table::GetValues() {
// return the list of values
return values;
}
void Table::SetValue(const int key, const unsigned char value) {
// check if the key exists
if (!exists[key]) {
// create a new key
keys[nkeys++] = key;
// mark the key as exists
exists[key] = true;
}
// set the value at the key
values[key] = value;
}
void Table::SetTo1(const int key) {
// check if the key exists
if (!exists[key]) {
// create a new key
keys[nkeys++] = key;
// mark the key as exists
exists[key] = true;
}
// set the value at the key
values[key] = 1;
}
void Table::AddToValue(const int key, const unsigned char amount) {
// check if the key exists
if (!exists[key]) {
// create a new key
keys[nkeys++] = key;
// set the value to the amount
values[key] = amount;
// mark the key as exists
exists[key] = true;
} else {
// add the amount to the value at the key
values[key] += amount;
}
}
void Table::DecrementTo1(const int key) {
// decrement the value if above 1
if (values[key] > 1) values[key]--;
}
void Table::SortKeys() {
int *key = keys;
char *exist = exists;
int *lastkey = key + nkeys;
// sort keys into ascending order
while (key < lastkey) {
if (*exist) {
*key++ = exist - exists;
}
exist++;
}
}
void Table::Copy(const Table &from) {
if (from.size != size) {
SetSize(from.size);
}
nkeys = from.nkeys;
memcpy(values, from.values, size * sizeof(*values));
memcpy(exists, from.exists, size * sizeof(*exists));
// create keys in ascending order from exists flags
SortKeys();
}
void Table::FreeMemory() {
if (values) {
free(values);
values = NULL;
}
if (keys) {
free(keys);
keys = NULL;
}
if (exists) {
free(exists);
exists = NULL;
}
}
bool Table::AllocateMemory() {
// allocate keys
keys = (int*)malloc(size * sizeof(*keys));
// allocate and clear values and key exists
values = (unsigned char*)calloc(size, sizeof(*values));
exists = (char*)calloc(size, sizeof(*exists));
// check allocation succeeded
if (keys == NULL || values == NULL || exists == NULL) {
FreeMemory();
return false;
}
return true;
}
// -----------------------------------------------------------------------------
// some useful macros:
#if !wxCHECK_VERSION(2,9,0)
#define wxImageResizeQuality int
#endif
#ifdef __WXMSW__
#define round(x) int( (x) < 0 ? (x)-0.5 : (x)+0.5 )
#define remainder(n,d) ( (n) - round((n)/(d)) * (d) )
#endif
#define PixelInOverlay(x,y) \
(((unsigned int)(x)) < (unsigned int)ovwd && ((unsigned int)(y)) < (unsigned int)ovht)
#define PixelInTarget(x,y) \
(((unsigned int)(x)) < (unsigned int)wd && ((unsigned int)(y)) < (unsigned int)ht)
#define RectOutsideTarget(x,y,w,h) \
(x >= wd || x + w <= 0 || \
y >= ht || y + h <= 0)
#define RectInsideTarget(x,y,w,h) \
(x >= 0 && x + w <= wd && \
y >= 0 && y + h <= ht)
// -----------------------------------------------------------------------------
Overlay *curroverlay = NULL; // pointer to current overlay
const char *no_overlay = "overlay has not been created";
const char *no_cellview = "overlay does not have a cell view";
const int cellviewmaxsize = 4096; // maximum dimension for cell view
const int cellviewmultiple = 16; // cellview dimensions must be a multiple of this value
// for camera
const double camminzoom = 0.0625; // minimum zoom
const double cammaxzoom = 32.0; // maximum zoom
// for theme
const int aliveStart = 64; // new cell color index
const int aliveEnd = 127; // cell alive longest color index
const int deadStart = 63; // cell just died color index
const int deadEnd = 1; // cell dead longest color index
// for stars
const int numStars = 10000; // number of stars in starfield
const int starMaxX = 8192;
const int starMaxY = 8192;
const int starMaxZ = 1024;
const double degToRad = M_PI / 180;
const double radToDeg = 180 / M_PI;
// for replace
const int matchany = -1; // match any component value
#ifdef __WXMAC__
// on Mac we'll need to increase the line height of text by 1 or 2 pixels to avoid
// a GetTextExtent bug that clips the bottom pixels of descenders like "gjpqy"
static int extraht;
#endif
#ifdef ENABLE_SOUND
static ISoundEngine *engine = NULL;
#endif
// -----------------------------------------------------------------------------
Overlay::Overlay()
{
pixmap = NULL;
ovpixmap = NULL;
cellview = NULL;
cellview1 = NULL;
zoomview = NULL;
starx = NULL;
stary = NULL;
starz = NULL;
renderclip = NULL;
#ifdef ENABLE_SOUND
// initialize sound engine once (avoids "Could not add IO Proc for CoreAudio" warnings in Mac console)
if (engine == NULL) {
engine = createIrrKlangDevice(ESOD_AUTO_DETECT, ESEO_MULTI_THREADED | ESEO_LOAD_PLUGINS | ESEO_USE_3D_BUFFERS);
if (!engine) Warning(_("Unable to initialize sound!"));
}
#endif
// 3D
stepsize = 1;
depthshading = false;
celltype = cube;
gridsize = 0;
showhistory = 0;
fadehistory = false;
modN = NULL;
modNN = NULL;
xyz = NULL;
xaxis = NULL;
yaxis = NULL;
zaxis = NULL;
}
// -----------------------------------------------------------------------------
Overlay::~Overlay()
{
DeleteOverlay();
}
// -----------------------------------------------------------------------------
void Overlay::DeleteOverlay()
{
if (ovpixmap) {
free(ovpixmap);
ovpixmap = NULL;
}
pixmap = NULL;
// delete clips
std::map<std::string,Clip*>::iterator it;
for (it = clips.begin(); it != clips.end(); ++it) {
delete it->second;
}
clips.clear();
#ifdef ENABLE_SOUND
// stop any sound playback and delete cached sounds
if (engine) {
// delete sounds
std::map<std::string,ISound*>::iterator itsnd;
for (itsnd = sounds.begin(); itsnd != sounds.end(); ++itsnd) {
itsnd->second->drop();
}
sounds.clear();
}
#endif
// delete cellview
DeleteCellView();
// free div table
FreeDivTable();
// clear axis flags
FreeAxisFlags();
}
// -----------------------------------------------------------------------------
void Overlay::DeleteStars()
{
if (starx) {
free(starx);
starx = NULL;
}
if (stary) {
free(stary);
stary = NULL;
}
if (starz) {
free(starz);
starz = NULL;
}
}
// -----------------------------------------------------------------------------
void Overlay::DeleteCellView()
{
if (cellview) {
free(cellview);
cellview = NULL;
}
if (cellview1) {
free(cellview1);
cellview1 = NULL;
}
if (zoomview) {
free(zoomview);
zoomview = NULL;
}
DeleteStars();
}
// -----------------------------------------------------------------------------
void Overlay::SetRGBA(unsigned char red, unsigned char green, unsigned char blue, unsigned char alpha, unsigned int *rgba)
{
unsigned char *rgbaptr = (unsigned char *)rgba;
*rgbaptr++ = red;
*rgbaptr++ = green;
*rgbaptr++ = blue;
*rgbaptr = alpha;
}
// -----------------------------------------------------------------------------
void Overlay::GetRGBA(unsigned char *red, unsigned char *green, unsigned char *blue, unsigned char *alpha, unsigned int rgba)
{
unsigned char *rgbaptr = (unsigned char *)&rgba;
*red = *rgbaptr++;
*green = *rgbaptr++;
*blue = *rgbaptr++;
*alpha = *rgbaptr;
}
// -----------------------------------------------------------------------------
void Overlay::RefreshCellViewWithTheme()
{
// refresh the cellview for a 2 state pattern using LifeViewer theme
unsigned char *cellviewptr = cellview;
unsigned char *cellviewptr1 = cellview1;
const unsigned char *end = cellview + (cellwd * cellht);
// get the cells in the cell view
lifealgo *algo = currlayer->algo;
algo->getcells(cellviewptr1, cellx, celly, cellwd, cellht);
// update based on the theme
while (cellviewptr < end) {
const unsigned char state = *cellviewptr;
if (*cellviewptr1++) {
// new cell is alive
if (state >= aliveStart) {
// cell was already alive
if (state < aliveEnd) *cellviewptr = state + 1;
} else {
// cell just born
*cellviewptr = aliveStart;
}
} else {
// new cell is dead
if (state >= aliveStart) {
// cell just died
*cellviewptr = deadStart;
} else {
// cell is decaying
if (state > deadEnd) *cellviewptr = state - 1;
}
}
cellviewptr++;
}
}
// -----------------------------------------------------------------------------
void Overlay::RefreshCellView()
{
lifealgo *algo = currlayer->algo;
// read cells into the buffer
algo->getcells(cellview, cellx, celly, cellwd, cellht);
}
// -----------------------------------------------------------------------------
void Overlay::GetPatternColors()
{
unsigned long *rgba = (unsigned long *)cellRGBA;
// read pattern colors
const int numicons = currlayer->numicons;
const unsigned char *cellr = currlayer->cellr;
const unsigned char *cellg = currlayer->cellg;
const unsigned char *cellb = currlayer->cellb;
for (int i = 0; i <= numicons; i++) {
*rgba++ = BYTE2RED(cellr[i]) | BYTE2GREEN(cellg[i]) | BYTE2BLUE(cellb[i]) | AMASK;
}
// read border color from View Settings
unsigned char borderr = borderrgb->Red();
unsigned char borderg = borderrgb->Green();
unsigned char borderb = borderrgb->Blue();
unsigned char alpha = 255; // opaque
SetRGBA(borderr, borderg, borderb, alpha, &borderRGBA);
}
// -----------------------------------------------------------------------------
void Overlay::GetThemeColors(double brightness)
{
unsigned char *rgb = (unsigned char *)cellRGBA;
// cell born color
unsigned char aliveStartR, aliveStartG, aliveStartB, aliveStartA;
// cell alive long time color
unsigned char aliveEndR, aliveEndG, aliveEndB;
// cell just died color
unsigned char deadStartR, deadStartG, deadStartB, deadStartA;
// cell dead long time color
unsigned char deadEndR, deadEndG, deadEndB;
// cell never occupied color
unsigned char unoccupiedR, unoccupiedG, unoccupiedB, unoccupiedA;
// get the color rgb components
GetRGBA(&aliveStartR, &aliveStartG, &aliveStartB, &aliveStartA, aliveStartRGBA);
GetRGBA(&aliveEndR, &aliveEndG, &aliveEndB, &aliveStartA, aliveEndRGBA);
GetRGBA(&deadStartR, &deadStartG, &deadStartB, &deadStartA, deadStartRGBA);
GetRGBA(&deadEndR, &deadEndG, &deadEndB, &deadStartA, deadEndRGBA);
GetRGBA(&unoccupiedR, &unoccupiedG, &unoccupiedB, &unoccupiedA, unoccupiedRGBA);
// set never occupied cell color
*rgb++ = unoccupiedR;
*rgb++ = unoccupiedG;
*rgb++ = unoccupiedB;
*rgb++ = unoccupiedA;
// set decaying colors
for (int i = deadEnd; i <= deadStart; i++) {
const double weight = 1 - ((double)(i - deadEnd) / (deadStart - deadEnd));
*rgb++ = deadStartR * (1 - weight) + deadEndR * weight;
*rgb++ = deadStartG * (1 - weight) + deadEndG * weight;
*rgb++ = deadStartB * (1 - weight) + deadEndB * weight;
*rgb++ = deadStartA;
}
// set living colors
for (int i = aliveStart; i <= aliveEnd; i++) {
const double weight = 1 - ((double)(i - aliveStart) / (aliveEnd - aliveStart));
*rgb++ = (aliveStartR * weight + aliveEndR * (1 - weight)) * brightness;
*rgb++ = (aliveStartG * weight + aliveEndG * (1 - weight)) * brightness;
*rgb++ = (aliveStartB * weight + aliveEndB * (1 - weight)) * brightness;
*rgb++ = aliveStartA;
}
// read border color from View Settings
unsigned char borderr = borderrgb->Red();
unsigned char borderg = borderrgb->Green();
unsigned char borderb = borderrgb->Blue();
SetRGBA(borderr, borderg, borderb, bordera, &borderRGBA);
}
// -----------------------------------------------------------------------------
void Overlay::UpdateZoomView(unsigned char *source, unsigned char *dest, const unsigned int step)
{
unsigned char state;
unsigned char max;
const unsigned int halfstep = step >> 1;
const unsigned int ystep = step * cellwd;
unsigned char *row1 = source;
unsigned char *row2 = source + halfstep * cellwd;
for (unsigned int h = 0; h < cellht; h += step) {
for (unsigned int w = 0; w < cellwd; w += step) {
// find the maximum state value in each 2x2 block
max = row1[w];
state = row1[w + halfstep];
if (state > max) max = state;
state = row2[w];
if (state > max) max = state;
state = row2[w + halfstep];
if (state > max) max = state;
dest[w] = max;
}
// update row pointers
row1 += ystep;
row2 += ystep;
dest += ystep;
}
}
// -----------------------------------------------------------------------------
const char *Overlay::DoDrawCells()
{
if (cellview == NULL) return OverlayError(no_cellview);
int mask = 0;
unsigned char *cells = cellview;
unsigned char *source = cellview;
unsigned char *dest = zoomview;
// check for zoom < 1
if (camzoom < 1) {
int negzoom = (1 / camzoom) - 0.001;
int step = 2;
do {
UpdateZoomView(source, dest, step);
// next zoom level
step <<= 1;
negzoom >>= 1;
mask = (mask << 1) | 1;
// update source and destination
source = dest;
dest = zoomview + (step >> 1) - 1;
} while (negzoom >= 1);
// source is the zoom view
cells = source;
}
// check for hex
double angle = camangle;
if (ishex) {
angle = 0;
}
// pick renderer based on whether camera is rotated
if (angle == 0) {
DrawCellsNoRotate(cells, ~mask);
} else {
DrawCellsRotate(cells, ~mask, angle);
}
// draw stars if enabled
if (stars) {
DrawStars(angle);
}
// mark target clip as changed
DisableTargetClipIndex();
return NULL;
}
// -----------------------------------------------------------------------------
void Overlay::DrawCellsRotate(unsigned char *cells, int mask, double angle)
{
// convert depth to actual depth
const double depth = camlayerdepth / 2 + 1;
// check pixel brightness depending on layers
double brightness = 1;
double brightinc = 0;
// check whether to draw layers
int layertarget = 0;
if (theme && camlayers > 1 && depth > 1) {
brightness = 0.6;
brightinc = 0.4 / (camlayers - 1);
layertarget = camlayers;
}
// refresh the cell view
if (theme) {
// using theme colors
GetThemeColors(brightness);
} else {
// using standard pattern colors
GetPatternColors();
}
// compute deltas in horizontal and vertical direction based on rotation
double dxy = sin(angle / 180 * M_PI) / camzoom;
double dyy = cos(angle / 180 * M_PI) / camzoom;
double sy = -((wd / 2) * (-dxy) + (ht / 2) * dyy) + camy;
double sx = -((wd / 2) * dyy + (ht / 2) * dxy) + camx;
unsigned char state;
unsigned int *overlayptr = (unsigned int *)pixmap;
double x, y;
// draw each pixel
y = sy;
const int height = ht;
const int width = wd;
for (int h = 0; h < height; h++) {
x = sx;
// offset if hex rule
if (ishex) {
x += 0.5 * (int)y;
}
// check if entire row in on the grid
unsigned int ix = (((int)x) & mask);
unsigned int iy = (((int)y) & mask);
unsigned int tx = (((int)(x + dyy * wd)) & mask);
unsigned int ty = (((int)(y - dxy * wd)) & mask);
if (ix < cellwd && iy < cellht && tx < cellwd && ty < cellht) {
for (int w = 0; w < width; w++) {
ix = (((int)x) & mask);
iy = (((int)y) & mask);
state = cells[cellwd * iy + ix];
*overlayptr++ = cellRGBA[state];
x += dyy;
y -= dxy;
}
} else {
for (int w = 0; w < width; w++) {
ix = (((int)x) & mask);
iy = (((int)y) & mask);
// check if pixel is in the cell view
if (ix < cellwd && iy < cellht) {
state = cells[cellwd * iy + ix];
*overlayptr++ = cellRGBA[state];
} else {
*overlayptr++ = borderRGBA;
}
// update row position
x += dyy;
y -= dxy;
}
}
// update column position
sx += dxy;
sy += dyy;
y = sy;
}
// draw grid lines if enabled
if (grid && angle == 0 && camzoom >= 4) {
DrawGridLines();
}
// draw any layers
if (theme) {
double layerzoom = camzoom;
int zoomlevel;
for (int i = 1; i < layertarget; i++) {
unsigned char transparenttarget = (i * ((aliveEnd + 1) / camlayers));
// update brightness
brightness += brightinc;
GetThemeColors(brightness);
// adjust zoom for next level
dxy /= depth;
dyy /= depth;
layerzoom *= depth;
cells = cellview;
zoomlevel = 0;
mask = ~0;
// compute which zoomview level to use for this layer
if (layerzoom < 0.125) {
zoomlevel = 8;
} else {
if (layerzoom < 0.25) {
zoomlevel = 4;
} else {
if (layerzoom < 0.5) {
zoomlevel = 2;
} else {
if (layerzoom < 1) {
zoomlevel = 1;
}
}
}
}
// setup the mask for the zoom level
if (zoomlevel > 0) {
mask = ~((zoomlevel << 1) - 1);
cells = zoomview + zoomlevel - 1;
}
sy = -((wd / 2) * (-dxy) + (ht / 2) * dyy) + camy;
sx = -((wd / 2) * dyy + (ht / 2) * dxy) + camx;
overlayptr = (unsigned int *)pixmap;
// draw each pixel
y = sy;
for (int h = 0; h < ht; h++) {
x = sx;
// offset if hex rule
if (ishex) {
x += 0.5 * (int)y;
}
// check if entire row in on the grid
unsigned int ix = (((int)x) & mask);
unsigned int iy = (((int)y) & mask);
unsigned int tx = (((int)(x + dyy * wd)) & mask);
unsigned int ty = (((int)(y - dxy * wd)) & mask);
if (ix < cellwd && iy < cellht && tx < cellwd && ty < cellht) {
for (int w = 0; w < wd; w++) {
ix = (((int)x) & mask);
iy = (((int)y) & mask);
state = cells[cellwd * iy + ix];
if (state >= transparenttarget) {
*overlayptr = cellRGBA[state];
}
overlayptr++;
x += dyy;
y -= dxy;
}
} else {
for (int w = 0; w < wd; w++) {
ix = (((int)x) & mask);
iy = (((int)y) & mask);
// check if pixel is on the grid
if (ix < cellwd && iy < cellht) {
state = cells[cellwd * iy + ix];
// check if it is transparent
if (state >= transparenttarget) {
// draw the pixel
*overlayptr = cellRGBA[state];
}
}
overlayptr++;
// update row position
x += dyy;
y -= dxy;
}
}
// update column position
sx += dxy;
sy += dyy;
y = sy;
}
}
}
}
// -----------------------------------------------------------------------------
void Overlay::DrawCellsNoRotate(unsigned char *cells, int mask)
{
// convert depth to actual depth
const double depth = camlayerdepth / 2 + 1;
// check pixel brightness depending on layers
double brightness = 1;
double brightinc = 0;
// check whether to draw layers
int layertarget = 0;
if (theme && camlayers > 1 && depth > 1) {
brightness = 0.6;
brightinc = 0.4 / (camlayers - 1);
layertarget = camlayers;
}
// refresh the cell view
if (theme) {
// using theme colors
GetThemeColors(brightness);
} else {
// using standard pattern colors
GetPatternColors();
}
// compute deltas in horizontal and vertical direction
double dyy = 1 / camzoom;
double sy = -((ht / 2) * dyy) + camy;
double sx = -((wd / 2) * dyy) + camx;
unsigned char state;
unsigned int *overlayptr = (unsigned int *)pixmap;
unsigned char *rowptr;
double x, y;
// draw each pixel
y = sy;
for (int h = 0; h < ht; h++) {
unsigned int iy = (((int)y) & mask);
// clip to the grid
if (iy < cellht) {
// get the row
rowptr = cells + cellwd * iy;
x = sx;
// offset if hex rule
if (ishex) {
x += 0.5 * (int)y;
}
// check if the whole row is on the grid
unsigned int ix = (((int)x) & mask);
unsigned int tx = (((int)(x + dyy * wd)) & mask);
if (ix < cellwd && tx < cellwd) {
for (int w = 0; w < wd; w++) {
ix = (((int)x) & mask);
state = rowptr[ix];
*overlayptr++ = cellRGBA[state];
x += dyy;
}
} else {
for (int w = 0; w < wd; w++) {
// check if pixel is in the cell view
ix = (((int)x) & mask);
if (ix < cellwd) {
state = rowptr[ix];
*overlayptr++ = cellRGBA[state];
} else {
*overlayptr++ = borderRGBA;
}
// update row position
x += dyy;
}
}
} else {
// draw off grid row
for (int w = 0; w < wd; w++) {
// draw pixel
*overlayptr++ = borderRGBA;
}
}
// update column position
sy += dyy;
y = sy;
}
// draw grid lines if enabled
if (grid && camzoom >= 4) {
DrawGridLines();
}
// draw any layers
if (theme) {
double layerzoom = camzoom;
int zoomlevel;
for (int i = 1; i < layertarget; i++) {
unsigned char transparenttarget = (i * ((aliveEnd + 1) / camlayers));
// update brightness
brightness += brightinc;
GetThemeColors(brightness);
// adjust zoom for next level
dyy /= depth;
layerzoom *= depth;
cells = cellview;
zoomlevel = 0;
mask = ~0;
// compute which zoomview level to use for this layer
if (layerzoom < 0.125) {
zoomlevel = 8;
} else {
if (layerzoom < 0.25) {
zoomlevel = 4;
} else {
if (layerzoom < 0.5) {
zoomlevel = 2;
} else {
if (layerzoom < 1) {
zoomlevel = 1;
}
}
}
}
// setup the mask for the zoom level
if (zoomlevel > 0) {
mask = ~((zoomlevel << 1) - 1);
cells = zoomview + zoomlevel - 1;
}
sy = -((ht / 2) * dyy) + camy;
sx = -((wd / 2) * dyy) + camx;
overlayptr = (unsigned int *)pixmap;
// draw each pixel
y = sy;
for (int h = 0; h < ht; h++) {
unsigned int iy = (((int)y) & mask);
// clip to the grid
if (iy < cellht) {
// get the row
rowptr = cells + cellwd * iy;
x = sx;
// offset if hex rule
if (ishex) {
x += 0.5 * (int)y;
}
// check if the whole row is on the grid
unsigned int ix = (((int)x) & mask);
unsigned int tx = (((int)(x + dyy * wd)) & mask);
if (ix < cellwd && tx < cellwd) {
for (int w = 0; w < wd; w++) {
ix = (((int)x) & mask);
state = rowptr[ix];
if (state >= transparenttarget) {
*overlayptr = cellRGBA[state];
}
overlayptr++;
x += dyy;
}
} else {
for (int w = 0; w < wd; w++) {
// check if pixel is on the grid
ix = (((int)x) & mask);
if (ix < cellwd) {
state = rowptr[ix];
// check if it is transparent
if (state >= transparenttarget) {
// draw the pixel
*overlayptr = cellRGBA[state];
}
}
overlayptr++;
// update row position
x += dyy;
}
}
} else {
// draw off grid row
for (int w = 0; w < wd; w++) {
// draw pixel
*overlayptr++ = borderRGBA;
}
}
// update column position
sy += dyy;
y = sy;
}
}
}
}
// -----------------------------------------------------------------------------
const char *Overlay::DoUpdateCells()
{
if (cellview == NULL) return OverlayError(no_cellview);
// check if themes are used
if (theme) {
RefreshCellViewWithTheme();
} else {
RefreshCellView();
}
return NULL;
}
// -----------------------------------------------------------------------------
void Overlay::DrawVLine(int x, int y1, int y2, unsigned int color)
{
// check the line is on the display
if (x < 0 || x >= wd) {
return;
}
// clip the line to the display
if (y1 < 0) {
y1 = 0;
} else {
if (y1 >= ht) {
y1 = ht - 1;
}
}
if (y2 < 0) {
y2 = 0;
} else {
if (y2 >= ht) {
y2 = ht - 1;
}
}
// ensure the y coordinates are in ascending order
if (y1 > y2) {
int temp = y1;
y1 = y2;
y2 = temp;
}
// get the starting pixel
unsigned int *pix = ((unsigned int*)pixmap) + y1 * wd + x;
// draw down the column
while (y1 <= y2) {
*pix = color;
pix += wd;
y1++;
}
}
// -----------------------------------------------------------------------------
void Overlay::DrawHLine(int x1, int x2, int y, unsigned int color)
{
// check the line is on the display
if (y < 0 || y >= ht) {
return;
}
// clip the line to the display
if (x1 < 0) {
x1 = 0;
} else {
if (x1 >= wd) {
x1 = wd - 1;
}
}
if (x2 < 0) {
x2 = 0;
} else {
if (x2 >= wd) {
x2 = wd - 1;
}
}
// ensure the x coordinates are in ascending order
if (x1 > x2) {
int temp = x1;
x1 = x2;
x2 = temp;
}
// get the starting pixel
unsigned int *pix = ((unsigned int*)pixmap) + y * wd + x1;
// draw along the row
while (x1 <= x2) {
*pix++ = color;
x1++;
}
}
// -----------------------------------------------------------------------------
void Overlay::DrawGridLines()
{
double x, y;
unsigned char shade;
bool light = false;
// check if background is light or dark
unsigned char red, green, blue, alpha;
GetRGBA(&red, &green, &blue, &alpha, cellRGBA[0]);
if ((red + green + blue) / 3 >= 128) {
light = true;
}
// check if custom grid line color is defined
if (!customgridcolor) {
// no custom grid color defined to base it on background color
shade = light ? 229 : 80;
SetRGBA(shade, shade, shade, 255, &gridRGBA);
}
// check if custom major grid line color is defined
if (!customgridmajorcolor) {
// no custom grid color defined to base it on background color
shade = light ? 209 : 112;
SetRGBA(shade, shade, shade, 255, &gridmajorRGBA);
}
// compute single cell offset
double xoff = remainder(((cellwd / 2 - camx + 0.5) * camzoom) + (wd / 2), camzoom);
double yoff = remainder(((cellht / 2 - camy + 0.5) * camzoom) + (ht / 2), camzoom);
// draw twice if major grid lines enabled
int loop = 1;
if (gridmajor > 0) {
loop = 2;
}
// start drawing the grid lines
unsigned int targetRGBA = gridRGBA;
unsigned int drawRGBA = gridRGBA;
int gridlineNum;
int vlineNum;
while (loop) {
// compute grid line vertical offset
gridlineNum = floor(-(wd / 2 / camzoom) - (cellwd / 2 - camx));
// draw vertical lines
for (x = 0; x <= wd * camzoom; x += camzoom) {
if (gridmajor > 0) {
// choose whether to use major or minor color
if (gridlineNum % gridmajor == 0) {
drawRGBA = gridmajorRGBA;
} else {
drawRGBA = gridRGBA;
}
}
gridlineNum++;
// check whether to draw the line
if (drawRGBA == targetRGBA) {
// check for hex display
if (ishex) {
vlineNum = (int)(-(ht / 2 / camzoom) - (cellht / 2 - camy));
// draw staggered vertical line
for (y = yoff - camzoom; y <= ht + camzoom; y += camzoom) {
if ((vlineNum & 1) != 0) {
DrawVLine(round(x + xoff + camzoom / 2), round(y + camzoom / 2), round(y + camzoom / 2 + camzoom - 1), drawRGBA);
} else {
DrawVLine(round(x + xoff + camzoom), round(y + camzoom / 2), round(y + camzoom / 2 + camzoom - 1), drawRGBA);
}
vlineNum++;
}
} else {
DrawVLine(round(x + xoff + camzoom / 2), 0, ht - 1, drawRGBA);
}
}
}
// compute grid line horizontal offset
gridlineNum = (int)(-(ht / 2 / camzoom) - (cellht / 2 - camy));
// draw horizontal lines
for (y = 0; y <= ht + camzoom; y += camzoom) {
if (gridmajor > 0) {
// choose whether to use major or minor color
if (gridlineNum % gridmajor == 0) {
drawRGBA = gridmajorRGBA;
} else {
drawRGBA = gridRGBA;
}
}
gridlineNum++;
// check whether to draw the line
if (drawRGBA == targetRGBA) {
DrawHLine(0, wd - 1, round(y + yoff + camzoom / 2), drawRGBA);
}
}
// next iteration so switch to major color
loop--;
targetRGBA = gridmajorRGBA;
}
}
// -----------------------------------------------------------------------------
void Overlay::CreateStars()
{
int i;
double curx, cury, curz;
// allocate the stars
if (starx == NULL) {
starx = (double *)malloc(numStars * sizeof(*starx));
}
if (stary == NULL) {
stary = (double *)malloc(numStars * sizeof(*stary));
}
if (starz == NULL) {
starz = (double *)malloc(numStars * sizeof(*starz));
}
// compute radius^2 of the starfield
int radius2 = (starMaxX * starMaxX) + (starMaxY * starMaxY);
double id;
// create random stars using fixed seed
srand(52315);
for (i = 0; i < numStars; i++) {
// get the next z coordinate based on the star number
// (more stars nearer the camera)
id = (double)i;
curz = ((id / numStars) * (id / numStars) * (id / numStars) * (id / numStars) * starMaxZ) + 1;
// pick a random 2d position and ensure it is within the radius
do {
curx = 3 * ((((double)rand()) / RAND_MAX * starMaxX) - (starMaxX / 2));
cury = 3 * ((((double)rand()) / RAND_MAX * starMaxY) - (starMaxY / 2));
} while (((curx * curx) + (cury * cury)) > radius2);
// save the star position
starx[i] = curx;
stary[i] = cury;
starz[i] = curz;
}
// create random seed
srand(time(0));
}
// -----------------------------------------------------------------------------
void Overlay::DrawStars(double angle)
{
int offset;
unsigned int *pixmapRGBA = (unsigned int*)pixmap;
// get the unoccupied cell pixel color
unsigned int blankRGBA = cellRGBA[0];
unsigned char *blankCol = (unsigned char*)&blankRGBA;
unsigned char blankR = *blankCol++;
unsigned char blankG = *blankCol++;
unsigned char blankB = *blankCol++;
// get the star color components
unsigned char *starCol = (unsigned char*)&starRGBA;
unsigned char starR = *starCol++;
unsigned char starG = *starCol++;
unsigned char starB = *starCol++;
unsigned int pixelRGBA;
unsigned char *pixelCol = (unsigned char*)&pixelRGBA;
pixelCol[3] = 255;
unsigned char red, green, blue;
// check if stars have been allocated
if (starx == NULL) {
CreateStars();
}
// update each star
for (int i = 0; i < numStars; i++) {
// get the 2d part of 3d position
double x = starx[i] - camx;
double y = stary[i] - camy;
// check if angle is non zero
if (angle != 0) {
// compute radius
double radius = sqrt((x * x) + (y * y));
// get angle
double theta = atan2(y, x) * radToDeg;
// add current rotation
theta += angle;
if (theta < 0) {
theta += 360;
} else {
if (theta >= 360) {
theta -= 360;
}
}
// compute rotated position
x = radius * cos(theta * degToRad);
y = radius * sin(theta * degToRad);
}
// create the 2d position
double z = (starz[i] / camzoom) * 2;
int ix = (int)(x / z) + wd / 2;
int iy = (int)(y / z) + ht / 2;
// check the star and halo are on the display
if (ix > 0 && ix < (wd - 1) && iy > 0 && iy < (ht - 1)) {
// compute the star brightness
z = 1536 / z;
if (z > 255) {
z = 255;
}
z = z / 255;
// check if pixel is blank
offset = ix + iy * wd;
if (pixmapRGBA[offset] == blankRGBA) {
// compute the color components
red = blankR + (starR - blankR) * z;
green = blankG + (starG - blankG) * z;
blue = blankB + (starB - blankB) * z;
pixelCol[0] = red;
pixelCol[1] = green;
pixelCol[2] = blue;
pixmapRGBA[offset] = pixelRGBA;
}
// use a dimmer color for the halo
red = blankR + (starR - blankR) * z;
green = blankG + (starG - blankG) * z;
blue = blankB + (starB - blankB) * z;
pixelCol[0] = red;
pixelCol[1] = green;
pixelCol[2] = blue;
// left halo
offset -= 1;
if (pixmapRGBA[offset] == blankRGBA) {
pixmapRGBA[offset] = pixelRGBA;
}
// right halo
offset += 2;
if (pixmapRGBA[offset] == blankRGBA) {
pixmapRGBA[offset] = pixelRGBA;
}
// top halo
offset -= (1 + wd);
if (pixmapRGBA[offset] == blankRGBA) {
pixmapRGBA[offset] = pixelRGBA;
}
// bottom halo
offset += (wd + wd);
if (pixmapRGBA[offset] == blankRGBA) {
pixmapRGBA[offset] = pixelRGBA;
}
}
}
}
// -----------------------------------------------------------------------------
const char *Overlay::DoCellView(const char *args)
{
// check the arguments are valid
int x, y, w, h;
if (sscanf(args, " %d %d %d %d", &x, &y, &w, &h) != 4) {
return OverlayError("cellview command requires 4 arguments");
}
if (w < cellviewmultiple) return OverlayError("width of cellview must be >= 16");
if (h < cellviewmultiple) return OverlayError("height of cellview must be >= 16");
if (w > cellviewmaxsize) return OverlayError("width of cellview too big");
if (h > cellviewmaxsize) return OverlayError("height of cellview too big");
if ((w & (cellviewmultiple - 1)) != 0) return OverlayError("width of cellview must be a multiple of 16");
if ((h & (cellviewmultiple - 1)) != 0) return OverlayError("height of cellview must be a multiple of 16");
// delete any existing cellview
DeleteCellView();
// use calloc so all cells will be in state 0
cellview = (unsigned char*) calloc(w * h, sizeof(*cellview));
if (cellview == NULL) return OverlayError("not enough memory to create cellview");
cellview1 = (unsigned char*) calloc(w * h, sizeof(*cellview1));
if (cellview1 == NULL) return OverlayError("not enough memory to create cellview");
// allocate the zoom view
zoomview = (unsigned char*) calloc(w * h, sizeof(*zoomview));
if (zoomview == NULL) return OverlayError("not enough memory to create cellview");
// save the arguments
cellwd = w;
cellht = h;
cellx = x;
celly = y;
// set the default camera position to the center
camx = w / 2;
camy = h / 2;
// set default angle
camangle = 0;
// set default zoom
camzoom = 1;
// set default layers
camlayers = 1;
camlayerdepth = 0.05;
// initialize ishex to false and let scripts use the hexrule() function
// from the oplus package to determine if the current rule uses a
// hexagonal neighborhood
ishex = false;
// use standard pattern colors
theme = false;
// disable grid and set default grid major interval
grid = false;
gridmajor = 10;
customgridcolor = false;
customgridmajorcolor = false;
// disable stars and set star color to opaque whie
stars = false;
SetRGBA(255, 255, 255, 255, &starRGBA);
// populate cellview
DoUpdateCells();
return NULL;
}
// -----------------------------------------------------------------------------
const char *Overlay::CamZoom(const char *args)
{
// check the argument is valid
double zoom;
if (sscanf(args, " %lf", &zoom) != 1) {
return OverlayError("camera zoom command requires 1 argument");
}
if (zoom < camminzoom) return OverlayError("camera zoom too small");
if (zoom > cammaxzoom) return OverlayError("camera zoom too big");
// save the new value
camzoom = zoom;
return NULL;
}
// -----------------------------------------------------------------------------
const char *Overlay::CamAngle(const char *args)
{
// check the argument is valid
double angle;
if (sscanf(args, " %lf", &angle) != 1) {
return OverlayError("camera angle command requires 1 argument");
}
if (angle < 0) return OverlayError("camera angle too small");
if (angle > 360) return OverlayError("camera angle too big");
// save the new value
camangle = angle;
return NULL;
}
// -----------------------------------------------------------------------------
const char *Overlay::CamXY(const char *args)
{
// check the arguments are valid
double x;
double y;
if (sscanf(args, " %lf %lf", &x, &y) != 2) {
return OverlayError("camera xy command requires 2 arguments");
}
// save the new values
camx = x;
camy = y;
return NULL;
}
// -----------------------------------------------------------------------------
const char *Overlay::DoCamera(const char *args)
{
if (cellview == NULL) return OverlayError(no_cellview);
if (strncmp(args, "xy ", 3) == 0) return CamXY(args+3);
if (strncmp(args, "angle ", 6) == 0) return CamAngle(args+6);
if (strncmp(args, "zoom ", 5) == 0) return CamZoom(args+5);
return OverlayError("unknown camera command");
}
// -----------------------------------------------------------------------------
const char *Overlay::CellOptionLayers(const char *args)
{
// check the argument is valid
int howmany;
if (sscanf(args, " %d", &howmany) != 1) {
return OverlayError("celloption layers command requires 1 argument");
}
if (howmany < 1) return OverlayError("celloption layers must be at least 1");
if (howmany > 10) return OverlayError("celloption layers is too big");
// save the new values
camlayers = howmany;
return NULL;
}
// -----------------------------------------------------------------------------
const char *Overlay::CellOptionDepth(const char *args)
{
// check the argument is valid
double depth;
if (sscanf(args, " %lf", &depth) != 1) {
return OverlayError("celloption depth command requires 1 argument");
}
if (depth < 0 || depth > 1) return OverlayError("celloption depth is out of range");
// save the new values
camlayerdepth = depth;
return NULL;
}
// -----------------------------------------------------------------------------
const char *Overlay::CellOptionHex(const char *args)
{
int mode;
if (sscanf(args, "%d", &mode) != 1) {
return OverlayError("celloption hex command requires 1 argument");
}
ishex = mode == 1;
return NULL;
}
// -----------------------------------------------------------------------------
const char *Overlay::CellOptionGrid(const char *args)
{
int mode;
if (sscanf(args, "%d", &mode) != 1) {
return OverlayError("celloption grid command requires 1 argument");
}
grid = mode == 1;
return NULL;
}
// -----------------------------------------------------------------------------
const char *Overlay::CellOptionGridMajor(const char *args)
{
int major;
if (sscanf(args, "%d", &major) != 1) {
return OverlayError("celloption grid command requires 1 argument");
}
if (major < 0 || major > 16) return OverlayError("celloption major is out of range");
gridmajor = major;
return NULL;
}
// -----------------------------------------------------------------------------
const char *Overlay::CellOptionStars(const char *args)
{
int mode;
if (sscanf(args, "%d", &mode) != 1) {
return OverlayError("celloption stars command requires 1 argument");
}
stars = mode == 1;
return NULL;
}
// -----------------------------------------------------------------------------
const char *Overlay::DoCellOption(const char *args)
{
if (cellview == NULL) return OverlayError(no_cellview);
if (strncmp(args, "hex ", 3) == 0) return CellOptionHex(args+3);
if (strncmp(args, "depth ", 6) == 0) return CellOptionDepth(args+6);
if (strncmp(args, "layers ", 7) == 0) return CellOptionLayers(args+7);
if (strncmp(args, "grid ", 5) == 0) return CellOptionGrid(args+5);
if (strncmp(args, "gridmajor ", 10) == 0) return CellOptionGridMajor(args+10);
if (strncmp(args, "stars ", 6) == 0) return CellOptionStars(args+6);
return OverlayError("unknown celloption command");
}
// -----------------------------------------------------------------------------
const char *Overlay::DoTheme(const char *args)
{
if (cellview == NULL) return OverlayError(no_cellview);
// check the arguments are valid
int asr, asg, asb, aer, aeg, aeb, dsr, dsg, dsb, der, deg, deb, ur, ug, ub;
// default alpha values to opaque
int aa = 255;
int da = 255;
int ua = 255;
int ba = 255;
// whether theme is disabled
int disable = 0;
// argument count
int count = 0;
// check for 19 argument version
count = sscanf(args, " %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d",
&asr, &asg, &asb, &aer, &aeg, &aeb, &dsr, &dsg, &dsb, &der, °, &deb, &ur, &ug, &ub, &aa, &da, &ua, &ba);
if (count != 19) {
// check for 15 argument version
if (count != 15) {
// check for single argument version
if (count == 1) {
disable = asr;
if (disable != -1) {
return OverlayError("theme command single argument must be -1");
}
} else {
return OverlayError("theme command requires single argument -1, or 15 or 19 rgb components");
}
}
}
if (disable != -1) {
if (asr < 0 || asr > 255 ||
asg < 0 || asg > 255 ||
asb < 0 || asb > 255 ) {
return OverlayError("theme alivestart values must be from 0 to 255");
}
if (aer < 0 || aer > 255 ||
aeg < 0 || aeg > 255 ||
aeb < 0 || aeb > 255 ) {
return OverlayError("theme aliveend values must be from 0 to 255");
}
if (dsr < 0 || dsr > 255 ||
dsg < 0 || dsg > 255 ||
dsb < 0 || dsb > 255 ) {
return OverlayError("theme deadstart values must be from 0 to 255");
}
if (der < 0 || der > 255 ||
deg < 0 || deg > 255 ||
deb < 0 || deb > 255 ) {
return OverlayError("theme deadend values must be from 0 to 255");
}
if (ur < 0 || ur > 255 ||
ug < 0 || ug > 255 ||
ub < 0 || ub > 255 ) {
return OverlayError("theme unnocupied values must be from 0 to 255");
}
if (aa < 0 || aa > 255) {
return OverlayError("theme alive alpha must be from 0 to 255");
}
if (da < 0 || da > 255) {
return OverlayError("theme dead alpha must be from 0 to 255");
}
if (ua < 0 || ua > 255) {
return OverlayError("theme unoccupied alpha must be from 0 to 255");
}
if (ba < 0 || ba > 255) {
return OverlayError("theme border alpha must be from 0 to 255");
}
}
// save the new values
if (disable == -1) {
theme = false;
} else {
theme = true;
SetRGBA(asr, asg, asb, aa, &aliveStartRGBA);
SetRGBA(aer, aeg, aeb, aa, &aliveEndRGBA);
SetRGBA(dsr, dsg, dsb, da, &deadStartRGBA);
SetRGBA(der, deg, deb, da, &deadEndRGBA);
SetRGBA(ur, ug, ub, ua, &unoccupiedRGBA);
bordera = ba;
}
return NULL;
}
// -----------------------------------------------------------------------------
void Overlay::SetRenderTarget(unsigned char *pix, int pwd, int pht, Clip *clip)
{
pixmap = pix;
wd = pwd;
ht = pht;
renderclip = clip;
}
// -----------------------------------------------------------------------------
const char *Overlay::DoResize(const char *args)
{
if (pixmap == NULL) return OverlayError(no_overlay);
// don't set wd and ht until we've checked the args are valid
int w, h, oldw, oldh;
bool isclip = false;
int namepos;
char dummy;
if (sscanf(args, " %d %d %n%c", &w, &h, &namepos, &dummy) != 3) {
if (sscanf(args, " %d %d", &w, &h) != 2) {
return OverlayError("create command requires 2 or 3 arguments");
}
} else {
isclip = true;
}
// check whether resizing clip or overlay
if (isclip) {
// resize clip
if (w <= 0) return OverlayError("width of clip must be > 0");
if (h <= 0) return OverlayError("height of clip must be > 0");
// get clip name
std::string name = args + namepos;
// check if the clip exists
std::map<std::string,Clip*>::iterator it;
it = clips.find(name);
if (it == clips.end()) {
static std::string msg;
msg = "unknown resize clip (";
msg += name;
msg += ")";
return OverlayError(msg.c_str());
}
// get the clip dimensions
oldw = it->second->cwd;
oldh = it->second->cht;
// delete the clip
delete it->second;
clips.erase(it);
// allocate the resized clip with calloc
Clip *newclip = new Clip(w, h, true);
if (newclip == NULL || newclip->cdata == NULL) {
delete newclip;
return OverlayError("not enough memory to resize clip");
}
// save named clip
clips[name] = newclip;
// check if the clip is the render target
if (targetname == name) {
SetRenderTarget(newclip->cdata, newclip->cwd, newclip->cht, newclip);
}
} else {
// resize overlay
if (w <= 0) return OverlayError("width of overlay must be > 0");
if (h <= 0) return OverlayError("height of overlay must be > 0");
// given width and height are ok
oldw = ovwd;
oldh = ovht;
ovwd = w;
ovht = h;
// free the previous pixmap
free(ovpixmap);
// create the new pixmap
ovpixmap = (unsigned char*) calloc(ovwd * ovht * 4, sizeof(*ovpixmap));
if (ovpixmap == NULL) return OverlayError("not enough memory to resize overlay");
// check if overlay is the render target
if (targetname == "") {
SetRenderTarget(ovpixmap, ovwd, ovht, NULL);
}
}
// return old dimensions
static char result[32];
sprintf(result, "%d %d", oldw, oldh);
return result;
}
// -----------------------------------------------------------------------------
const char *Overlay::DoCreate(const char *args)
{
// don't set wd and ht until we've checked the args are valid
int w, h;
bool isclip = false;
int namepos;
char dummy;
if (sscanf(args, " %d %d %n%c", &w, &h, &namepos, &dummy) != 3) {
if (sscanf(args, " %d %d", &w, &h) != 2) {
return OverlayError("create command requires 2 or 3 arguments");
}
} else {
isclip = true;
}
// check whether creating clip or overlay
if (isclip) {
// create clip
if (w <= 0) return OverlayError("width of clip must be > 0");
if (h <= 0) return OverlayError("height of clip must be > 0");
std::string name = args + namepos;
// delete any existing clip data with the given name
std::map<std::string,Clip*>::iterator it;
it = clips.find(name);
if (it != clips.end()) {
delete it->second;
clips.erase(it);
}
// allocate the clip with calloc
Clip *newclip = new Clip(w, h, true);
if (newclip == NULL || newclip->cdata == NULL) {
delete newclip;
return OverlayError("not enough memory to create clip");
}
// create named clip
clips[name] = newclip;
} else {
// creating overlay
if (w <= 0) return OverlayError("width of overlay must be > 0");
if (h <= 0) return OverlayError("height of overlay must be > 0");
// given width and height are ok
ovwd = w;
ovht = h;
// delete any existing pixmap
DeleteOverlay();
// use calloc so all pixels will be 100% transparent (alpha = 0)
ovpixmap = (unsigned char*) calloc(ovwd * ovht * 4, sizeof(*ovpixmap));
if (ovpixmap == NULL) return OverlayError("not enough memory to create overlay");
// initialize RGBA values to opaque white
r = g = b = a = 255;
SetRGBA(r, g, b, a, &rgbadraw);
// don't do alpha blending initially
alphablend = 0;
only_draw_overlay = false;
// initial position of overlay is in top left corner of current layer
pos = topleft;
ovcursor = wxSTANDARD_CURSOR;
cursname = "arrow";
// identity transform
axx = 1;
axy = 0;
ayx = 0;
ayy = 1;
identity = true;
// initialize current font used by text command
currfont = wxSystemSettings::GetFont(wxSYS_DEFAULT_GUI_FONT);
fontname = "default";
fontsize = 10;
#ifdef __WXMAC__
// need to increase Mac font size by 25% to match text size on Win/Linux
currfont.SetPointSize(int(fontsize * 1.25 + 0.5));
extraht = 1;
#else
currfont.SetPointSize(fontsize);
#endif
// default text alignment
align = left;
// default text background
textbgRGBA = 0;
// default width for lines and ellipses
linewidth = 1;
// make sure the Show Overlay option is ticked
if (!showoverlay) {
mainptr->ToggleOverlay();
} else {
// enable Save Overlay
mainptr->UpdateMenuItems();
}
// set overlay as render target
SetRenderTarget(ovpixmap, ovwd, ovht, NULL);
targetname = "";
}
return NULL;
}
// -----------------------------------------------------------------------------
bool Overlay::PointInOverlay(int vx, int vy, int *ox, int *oy)
{
if (ovpixmap == NULL) return false;
int viewwd, viewht;
viewptr->GetClientSize(&viewwd, &viewht);
if (viewwd <= 0 || viewht <= 0) return false;
int x = 0;
int y = 0;
switch (pos) {
case topleft:
break;
case topright:
x = viewwd - ovwd;
break;
case bottomright:
x = viewwd - ovwd;
y = viewht - ovht;
break;
case bottomleft:
y = viewht - ovht;
break;
case middle:
x = (viewwd - ovwd) / 2;
y = (viewht - ovht) / 2;
break;
}
if (vx < x) return false;
if (vy < y) return false;
if (vx >= x + ovwd) return false;
if (vy >= y + ovht) return false;
*ox = vx - x;
*oy = vy - y;
return true;
}
// -----------------------------------------------------------------------------
const char *Overlay::DoPosition(const char *args)
{
if (pixmap == NULL) return OverlayError(no_overlay);
if (strncmp(args+1, "topleft", 7) == 0) {
pos = topleft;
} else if (strncmp(args+1, "topright", 8) == 0) {
pos = topright;
} else if (strncmp(args+1, "bottomright", 11) == 0) {
pos = bottomright;
} else if (strncmp(args+1, "bottomleft", 10) == 0) {
pos = bottomleft;
} else if (strncmp(args+1, "middle", 6) == 0) {
pos = middle;
} else {
return OverlayError("unknown position");
}
return NULL;
}
// -----------------------------------------------------------------------------
const char *Overlay::DecodeReplaceArg(const char *arg, int *find, bool *negfind, int *replace, int *invreplace, int *delta, int component) {
// argument is a string defining the find component value, optional replacement specification and
// optional postfix value adjustment
// find part is one of:
// * (match any value)
// 0..255 (match specific value)
// !0..255 (match values other than this value)
// optional replacement part is one of:
// r (replace with red component)
// g (replace with green component)
// b (replace with blue component)
// a (replace with alpha component)
// # (leave this component unchanged)
// optional postfix is one of:
// - (value should be inverted: v -> 255-v)
// -- (value should be decremented)
// ++ (value should be incremented)
// -0..255 (value should have constant subtracted from it)
// +0..255 (value should have constant added to it)
char *p = (char*)arg;
*find = 0;
*negfind = false;
*replace = 0;
*invreplace = 0;
// decode find
if (*p == '*') {
// match any
*find = matchany;
p++;
} else {
if (*p == '!') {
// invert match
*negfind = true;
p++;
}
// read value
while (*p >= '0' && *p <= '9') {
*find = 10 * (*find) + *p - '0';
p++;
}
if (*find < 0 || *find > 255) {
return "replace argument is out of range";
}
}
// decode optional replacement
if (*p != '\0') {
const char *valid = "rgba#";
char *match = strchr((char*)valid, *p);
if (match) {
*replace = match - valid + 1;
if (*replace == 5) *replace = component;
p++;
} else {
if (*p != '-') return "replace argument postfix is invalid";
}
// check for invert, increment or decrement
if (*p == '-') {
p++;
if (*p == '-') {
*delta = -1;
p++;
} else {
if (*p >= '0' && *p <= '9') {
while (*p >= '0' && *p <= '9') {
*delta = 10 * (*delta) + *p - '0';
p++;
}
if (*delta < 0 || *delta > 255) {
return "replace delta is out of range";
}
*delta = -*delta;
} else {
*invreplace = 255;
}
}
} else {
if (*p == '+') {
p++;
if (*p == '+') {
*delta = 1;
p++;
} else {
if (*p >= '0' && *p <= '9') {
while (*p >= '0' && *p <= '9') {
*delta = 10 * (*delta) + *p - '0';
p++;
}
if (*delta < 0 || *delta > 255) {
return "replace delta is out of range";
}
} else {
p--;
}
}
}
}
}
// any trailing characters are invalid
if (*p != '\0') {
return "replace argument postix is invalid";
}
return NULL;
}
// -----------------------------------------------------------------------------
const char *Overlay::DoReplace(const char *args)
{
if (pixmap == NULL) return OverlayError(no_overlay);
// allocate memory for the arguments
char *buffer = (char*)malloc(strlen(args) + 1);
strcpy(buffer, args);
// check the arguments exist
const char *delim = " ";
const char *arg1 = strtok(buffer, delim);
const char *arg2 = strtok(NULL, delim);
const char *arg3 = strtok(NULL, delim);
const char *arg4 = strtok(NULL, delim);
if (arg1 == NULL || arg2 == NULL || arg3 == NULL || arg4 == NULL) {
free(buffer);
return OverlayError("replace command requires 4 arguments");
}
// decode the r g b a arguments
int findr = 0;
int findg = 0;
int findb = 0;
int finda = 0;
int replacer = 0;
int replaceg = 0;
int replaceb = 0;
int replacea = 0;
bool negr = false;
bool negg = false;
bool negb = false;
bool nega = false;
int invr = 0;
int invg = 0;
int invb = 0;
int inva = 0;
int deltar = 0;
int deltag = 0;
int deltab = 0;
int deltaa = 0;
const char *error = DecodeReplaceArg(arg1, &findr, &negr, &replacer, &invr, &deltar, 1);
if (error) { free(buffer); return OverlayError(error); }
error = DecodeReplaceArg(arg2, &findg, &negg, &replaceg, &invg, &deltag, 2);
if (error) { free(buffer); return OverlayError(error); }
error = DecodeReplaceArg(arg3, &findb, &negb, &replaceb, &invb, &deltab, 3);
if (error) { free(buffer); return OverlayError(error); }
error = DecodeReplaceArg(arg4, &finda, &nega, &replacea, &inva, &deltaa, 4);
if (error) { free(buffer); return OverlayError(error); }
free(buffer);
// get the current render target
unsigned char *clipdata = pixmap;
const int w = wd;
const int h = ht;
const int allpixels = w * h;
// check that negation is correctly used
if (negg || negb || (nega && negr)) {
return OverlayError("replace ! may only be at start or before alpha");
}
// mark target clip as changed
DisableTargetClipIndex();
unsigned char clipr, clipg, clipb, clipa;
const int bytebits = 8;
const int remainbits = 32 - bytebits;
// count how many pixels are replaced
int numchanged = 0;
static char result[16];
const bool allwild = (findr == matchany && findg == matchany && findb == matchany && finda == matchany);
const bool zerodelta = (deltar == 0 && deltag == 0 && deltab == 0 && deltaa == 0);
const bool zeroinv = (invr == 0 && invg == 0 && invb == 0 && inva == 0);
const bool fixedreplace = (replacer == 0 && replaceg == 0 && replaceb == 0 && replacea == 0);
const bool destreplace = (replacer == 1 && replaceg == 2 && replaceb == 3 && replacea == 4);
// some specific common use cases are optimized for performance followed by the general purpose routine
// the optimized versions are typically an order of magnitude faster
// optimization case 1: fixed find and replace
if ((findr != matchany && findg != matchany && findb != matchany && finda != matchany) &&
fixedreplace && !nega && zeroinv && zerodelta) {
// use 32 bit colors
unsigned int *cdata = (unsigned int*)clipdata;
unsigned int findcol = 0;
const unsigned int replacecol = rgbadraw;
SetRGBA(findr, findg, findb, finda, &findcol);
// check for not equals case
if (negr) {
for (int i = 0; i < allpixels; i++) {
if (*cdata != findcol) {
*cdata = replacecol;
numchanged++;
}
cdata++;
}
} else {
for (int i = 0; i < allpixels; i++) {
if (*cdata == findcol) {
*cdata = replacecol;
numchanged++;
}
cdata++;
}
}
// return number of pixels replaced
sprintf(result, "%d", numchanged);
return result;
}
// optimization case 2: match pixels with different alpha and fixed replace
if (zerodelta && fixedreplace && zeroinv && nega &&
((findr != matchany && findg != matchany && findb != matchany) || (findr == matchany && findg == matchany && findb == matchany))) {
unsigned int *cdata = (unsigned int*)clipdata;
const unsigned int replacecol = rgbadraw;
if (findr != matchany) {
// fixed match
for (int i = 0; i < allpixels; i++) {
if (clipdata[0] == findr && clipdata[1] == findg && clipdata[2] == findb && clipdata[3] != finda) {
*cdata = replacecol;
numchanged++;
}
cdata++;
clipdata += 4;
}
} else {
// r g b wildcard match
clipdata += 3;
for (int i = 0; i < allpixels; i++) {
if (*clipdata != finda) {
*cdata = replacecol;
numchanged++;
}
cdata++;
clipdata += 4;
}
}
// return number of pixels replaced
sprintf(result, "%d", numchanged);
return result;
}
// optimization case 3: fill
if (allwild && zerodelta && zeroinv && fixedreplace) {
// fill clip with current RGBA
unsigned int *cdata = (unsigned int*)clipdata;
const unsigned int replacecol = rgbadraw;
for (int i = 0; i < allpixels; i++) {
if (*cdata != replacecol) {
*cdata = replacecol;
numchanged++;
}
cdata++;
}
// return number of pixels replaced
sprintf(result, "%d", numchanged);
return result;
}
// optimization case 4: no-op
if (allwild && zerodelta && zeroinv && destreplace) {
// return number of pixels replaced
sprintf(result, "%d", numchanged);
return result;
}
// optimization case 5: set constant alpha value on every pixel
if (allwild && zerodelta && zeroinv &&
(replacer == 1 && replaceg == 2 && replaceb == 3 && replacea == 0)) {
// set alpha
clipdata += 3;
for (int i = 0; i < allpixels; i++) {
if (*clipdata != a) {
*clipdata = a;
numchanged++;
}
clipdata += 4;
}
// return number of pixels replaced
sprintf(result, "%d", numchanged);
return result;
}
// optimization case 6: invert one or more rgba components
if (allwild && zerodelta && !zeroinv && destreplace) {
// invert specified components of every pixel
unsigned int *cdata = (unsigned int*)clipdata;
unsigned int invmask = 0;
SetRGBA(invr, invg, invb, inva, &invmask);
for (int i = 0; i < allpixels; i++) {
*cdata = *cdata ^ invmask;
cdata++;
}
// return number of pixels replaced
numchanged = allpixels;
sprintf(result, "%d", numchanged);
return result;
}
// optimization case 7: offset only alpha value
if (allwild && zeroinv && destreplace && deltar == 0 && deltag == 0 && deltab == 0 && deltaa != 0) {
// offset alpha value of every pixel
bool changed;
int value, orig;
unsigned int clamp;
clipdata += 3;
for (int i = 0; i < allpixels; i++) {
changed = false;
orig = *clipdata;
value = orig + deltaa;
clamp = value >> bytebits;
if (clamp) { value = ~clamp >> remainbits; }
changed = value != orig;
if (changed) {
*clipdata = value;
numchanged++;
}
clipdata += 4;
}
// return number of pixels replaced
sprintf(result, "%d", numchanged);
return result;
}
// optimization case 8: offset one or more rgba components
if (allwild && zeroinv && destreplace && !zerodelta) {
// offset rgba values of every pixel
bool changed;
int value, orig;
unsigned int clamp;
for (int i = 0; i < allpixels; i++) {
changed = false;
// change r if required
if (deltar) {
orig = clipdata[0];
value = orig + deltar;
clamp = value >> bytebits;
if (clamp) { value = ~clamp >> remainbits; }
changed = value != orig;
if (changed) {
clipdata[0] = value;
}
}
// change g if required
if (deltag) {
orig = clipdata[1];
value = orig + deltag;
clamp = value >> bytebits;
if (clamp) { value = ~clamp >> remainbits; }
changed = value != orig;
if (changed) {
clipdata[1] = value;
}
}
// change b if required
if (deltab) {
orig = clipdata[2];
value = orig + deltab;
clamp = value >> bytebits;
if (clamp) { value = ~clamp >> remainbits; }
changed = value != orig;
if (changed) {
clipdata[2] = value;
}
}
// change a if required
if (deltaa) {
orig = clipdata[3];
value = orig + deltaa;
clamp = value >> bytebits;
if (clamp) { value = ~clamp >> remainbits; }
changed = value != orig;
if (changed) {
clipdata[3] = value;
}
}
// count number changed
if (changed) {
numchanged++;
}
clipdata += 4;
}
// return number of pixels replaced
sprintf(result, "%d", numchanged);
return result;
}
// optimization case 9: convert RGBA to ABGR
if (allwild && zeroinv && zerodelta && replacer == 4 && replaceg == 3 && replaceb == 2 && replacea == 1) {
unsigned int *cdata = (unsigned int*)clipdata;
unsigned int c;
for (int i = 0; i < allpixels; i++) {
c = *cdata;
*cdata++ = BYTE2RED(ALPHA2BYTE(c)) | BYTE2GREEN(BLUE2BYTE(c)) | BYTE2BLUE(GREEN2BYTE(c)) | BYTE2ALPHA(RED2BYTE(c));
}
// return number changed
numchanged = allpixels;
sprintf(result, "%d", numchanged);
return result;
}
// general case
bool matchr, matchg, matchb, matcha, matchpixel;
int value = 0;
bool changed = false;
unsigned int clamp;
for (int i = 0; i < allpixels; i++) {
// read the clip pixel
clipr = clipdata[0];
clipg = clipdata[1];
clipb = clipdata[2];
clipa = clipdata[3];
// check if the pixel components match
matchr = (findr == matchany) || (findr == clipr);
matchg = (findg == matchany) || (findg == clipg);
matchb = (findb == matchany) || (findb == clipb);
matcha = (finda == matchany) || (finda == clipa);
// check for negative components
if (negr) {
matchpixel = !(matchr && matchg && matchb && matcha);
} else {
if (nega) {
matchpixel = (matchr && matchg && matchb && !matcha);
} else {
matchpixel = (matchr && matchg && matchb && matcha);
}
}
// did pixel match
changed = false;
if (matchpixel) {
// match made so process r component
switch (replacer) {
case 0:
// use current RGBA r component
value = r ^ invr;
break;
case 1:
// use clip r component
value = clipr ^ invr;
break;
case 2:
// use clip g component
value = clipg ^ invr;
break;
case 3:
// use clip b component
value = clipb ^ invr;
break;
case 4:
// use clip a component
value = clipa ^ invr;
break;
}
if (deltar) {
value += deltar;
clamp = value >> bytebits;
if (clamp) { value = ~clamp >> remainbits; }
}
if (value != clipr) {
*clipdata = value;
changed = true;
}
clipdata++;
// g component
switch (replaceg) {
case 0:
// use current RGBA g component
value = g ^ invg;
break;
case 1:
// use clip r component
value = clipr ^ invg;
break;
case 2:
// use clip g component
value = clipg ^ invg;
break;
case 3:
// use clip b component
value = clipb ^ invg;
break;
case 4:
// use clip a component
value = clipa ^ invg;
break;
}
if (deltag) {
value += deltag;
clamp = value >> bytebits;
if (clamp) { value = ~clamp >> remainbits; }
}
if (value != clipg) {
*clipdata = value;
changed = true;
}
clipdata++;
// b component
switch (replaceb) {
case 0:
// use current RGBA b component
value = b ^ invb;
break;
case 1:
// use clip r component
value = clipr ^ invb;
break;
case 2:
// use clip g component
value = clipr ^ invb;
break;
case 3:
// use clip b component
value = clipb ^ invb;
break;
case 4:
// use clip a component
value = clipa ^ invb;
break;
}
if (deltab) {
value += deltab;
clamp = value >> bytebits;
if (clamp) { value = ~clamp >> remainbits; }
}
if (value != clipb) {
*clipdata = value;
changed = true;
}
clipdata++;
// a component
switch (replacea) {
case 0:
// use current RGBA a component
value = a ^ inva;
break;
case 1:
// use clip r component
value = clipr ^ inva;
break;
case 2:
// use clip g component
value = clipg ^ inva;
break;
case 3:
// use clip b component
value = clipb ^ inva;
break;
case 4:
// use clip a component
value = clipa ^ inva;
break;
}
if (deltaa) {
value += deltaa;
clamp = value >> bytebits;
if (clamp) { value = ~clamp >> remainbits; }
}
if (value != clipa) {
*clipdata = value;
changed = true;
}
clipdata++;
// check if pixel changed
if (changed) {
numchanged++;
}
} else {
// no match so skip pixel
clipdata += 4;
}
}
// return number of pixels replaced
sprintf(result, "%d", numchanged);
return result;
}
// -----------------------------------------------------------------------------
const char *Overlay::DoSetRGBA(const char *cmd, lua_State *L, int n, int *nresults)
{
if (pixmap == NULL) return OverlayError(no_overlay);
// check if there are arguments
int valid = false;
int i = 2;
if (n > 1) {
// attempt to read the arguments
lua_rawgeti(L, 1, i++);
int a1 = (int)lua_tonumberx(L, -1, &valid);
lua_pop(L, 1);
if (!valid) return OverlayError("rgba command has illegal red argument");
lua_rawgeti(L, 1, i++);
int a2 = (int)lua_tonumberx(L, -1, &valid);
lua_pop(L, 1);
if (!valid) return OverlayError("rgba command has illegal green argument");
lua_rawgeti(L, 1, i++);
int a3 = (int)lua_tonumberx(L, -1, &valid);
lua_pop(L, 1);
if (!valid) return OverlayError("rgba command has illegal blue argument");
lua_rawgeti(L, 1, i++);
int a4 = (int)lua_tonumberx(L, -1, &valid);
lua_pop(L, 1);
if (!valid) return OverlayError("rgba command has illegal alpha argument");
// validate argument range
if (a1 < 0 || a1 > 255 ||
a2 < 0 || a2 > 255 ||
a3 < 0 || a3 > 255 ||
a4 < 0 || a4 > 255) {
return OverlayError("rgba values must be from 0 to 255");
}
// return the current rgba values as a table on the Lua stack
// {"rgba", r, g, b, a}
lua_newtable(L);
i = 1;
lua_pushstring(L, cmd);
lua_rawseti(L, -2, i++);
lua_pushinteger(L, r);
lua_rawseti(L, -2, i++);
lua_pushinteger(L, g);
lua_rawseti(L, -2, i++);
lua_pushinteger(L, b);
lua_rawseti(L, -2, i++);
lua_pushinteger(L, a);
lua_rawseti(L, -2, i++);
*nresults = 1; // 1 result: the table
// set the new values
r = (unsigned char)a1;
g = (unsigned char)a2;
b = (unsigned char)a3;
a = (unsigned char)a4;
SetRGBA(r, g, b, a, &rgbadraw);
} else {
return OverlayError("rgba command requires 4 arguments");
}
return NULL;
}
// -----------------------------------------------------------------------------
const char *Overlay::DoSetRGBA(const char *args)
{
if (pixmap == NULL) return OverlayError(no_overlay);
int a1, a2, a3, a4;
if (sscanf(args, " %d %d %d %d", &a1, &a2, &a3, &a4) != 4) {
return OverlayError("rgba command requires 4 arguments");
}
if (a1 < 0 || a1 > 255 ||
a2 < 0 || a2 > 255 ||
a3 < 0 || a3 > 255 ||
a4 < 0 || a4 > 255) {
return OverlayError("rgba values must be from 0 to 255");
}
unsigned char oldr = r;
unsigned char oldg = g;
unsigned char oldb = b;
unsigned char olda = a;
r = (unsigned char) a1;
g = (unsigned char) a2;
b = (unsigned char) a3;
a = (unsigned char) a4;
SetRGBA(r, g, b, a, &rgbadraw);
// return old values
static char result[16];
sprintf(result, "%hhu %hhu %hhu %hhu", oldr, oldg, oldb, olda);
return result;
}
// -----------------------------------------------------------------------------
void Overlay::DrawPixel(int x, int y)
{
// caller must guarantee that pixel is within pixmap
if (alphablend && a < 255) {
// do nothing if source pixel is transparent
if (a) {
unsigned int *lp = ((unsigned int*)pixmap) + y * wd + x;
const unsigned int alpha = a + 1;
const unsigned int invalpha = 256 - a;
const unsigned int dest = *lp;
ALPHABLEND(rgbadraw, dest, lp, alpha, invalpha);
}
} else {
unsigned int *lp = ((unsigned int*)pixmap) + y * wd + x;
*lp = rgbadraw;
}
}
// -----------------------------------------------------------------------------
const char *Overlay::GetCoordinatePair(char *args, int *x, int *y)
{
// attempt to decode integers
char c = *args++;
bool sign = false;
int newx = 0;
int newy = 0;
// skip whitespace
while (c == ' ') {
c = *args++;
}
if (!c) return NULL;
// check for sign
if (c == '-') {
sign = true;
c = *args++;
}
if (!c) return NULL;
// read digits
while (c >= '0' && c <= '9') {
newx = 10 * newx + (c - '0');
c = *args++;
}
if (sign) newx = -newx;
// check for end of word
if (c && c != ' ') return NULL;
// skip whitespace
while (c == ' ') {
c = *args++;
}
if (!c) return NULL;
// check for sign
sign = false;
if (c == '-') {
sign = true;
c = *args++;
}
// read digits
while (c >= '0' && c <= '9') {
newy = 10 * newy + (c - '0');
c = *args++;
}
if (sign) newy = -newy;
// check for end of word
if (c && c != ' ') return NULL;
while (c == ' ') {
c = *args++;
}
args--;
// return coordinates
*x = newx;
*y = newy;
return args;
}
// -----------------------------------------------------------------------------
const char *Overlay::DoSetPixel(lua_State *L, int n, int *nresults)
{
if (pixmap == NULL) return OverlayError(no_overlay);
// check if there are arguments
// note: it is possible that n > 1 and arguments have nil values
int valid = false;
int i = 2;
int type = -1;
// mark target clip as changed
DisableTargetClipIndex();
// check for alpha blending
if (alphablend && a < 255) {
// use alpha blending
// do nothing if source pixel is transparent
if (a) {
// compute pixel alpha
const unsigned int alpha = a + 1;
const unsigned int invalpha = 256 - a;
const unsigned int sourcearb = alpha * RBRIGHT(rgbadraw & RBMASK);
const unsigned int sourceag = alpha * (rgbadraw & GMASK);
if (alphablend == 1) {
// full alpha blend
do {
// get next pixel coordinate
lua_rawgeti(L, 1, i++);
int x = (int)lua_tonumberx(L, -1, &valid);
if (!valid) break;
lua_pop(L, 1);
lua_rawgeti(L, 1, i++);
int y = (int)lua_tonumberx(L, -1, &valid);
if (!valid) break;
lua_pop(L, 1);
// ignore pixel if outside pixmap edges
if (PixelInTarget(x, y)) {
unsigned int *lp = ((unsigned int*)pixmap) + y * wd + x;
const unsigned int dest = *lp;
ALPHABLENDPRE(rgbadraw, sourcearb, sourceag, dest, lp, alpha, invalpha);
}
} while (i <= n);
} else {
// fast alpha blend (opaque destination)
do {
// get next pixel coordinate
lua_rawgeti(L, 1, i++);
int x = (int)lua_tonumberx(L, -1, &valid);
if (!valid) break;
lua_pop(L, 1);
lua_rawgeti(L, 1, i++);
int y = (int)lua_tonumberx(L, -1, &valid);
if (!valid) break;
lua_pop(L, 1);
// ignore pixel if outside pixmap edges
if (PixelInTarget(x, y)) {
unsigned int *lp = ((unsigned int*)pixmap) + y * wd + x;
const unsigned int dest = *lp;
ALPHABLENDPREOPAQUEDEST(sourcearb, sourceag, dest, lp, invalpha);
}
} while (i <= n);
}
// check if loop terminated because of failed number conversion
if (!valid) {
// get the type of the argument
type = lua_type(L, -1);
lua_pop(L, 1);
}
}
} else {
// use fast copy
unsigned int rgba = rgbadraw;
unsigned int *lpixmap = (unsigned int*)pixmap;
do {
// get next pixel coordinate
lua_rawgeti(L, 1, i++);
int x = (int)lua_tonumberx(L, -1, &valid);
if (!valid) break;
lua_pop(L, 1);
lua_rawgeti(L, 1, i++);
int y = (int)lua_tonumberx(L, -1, &valid);
if (!valid) break;
lua_pop(L, 1);
// ignore pixel if outside pixmap edges
if (PixelInTarget(x, y)) {
*(lpixmap + y*wd + x) = rgba;
}
} while (i <= n);
// check if loop terminated because of failed number conversion
if (!valid) {
// get the type of the argument
type = lua_type(L, -1);
lua_pop(L, 1);
}
}
// check if there were errors
if (!valid) {
// check if the argument number is a multiple of 2 and the argument is nil
if ((((i - 3) & 1) == 0) && (type == LUA_TNIL)) {
// command was valid
valid = true;
}
}
if (!valid) {
// return appropriate error message
switch ((i - 3) & 1) {
case 0:
return OverlayError("set command has illegal x");
break;
case 1:
return OverlayError("set command has illegal y");
break;
}
}
return NULL;
}
// -----------------------------------------------------------------------------
const char *Overlay::DoSetPixel(const char *args)
{
if (pixmap == NULL) return OverlayError(no_overlay);
int x = 0;
int y = 0;
// get the first pixel coordinates (mandatory)
args = GetCoordinatePair((char*)args, &x, &y);
if (!args) return OverlayError("set command requires coordinate pairs");
// mark target clip as changed
DisableTargetClipIndex();
// ignore pixel if outside pixmap edges
if (PixelInTarget(x, y)) DrawPixel(x, y);
// read any further coordinates
while (*args) {
args = GetCoordinatePair((char*)args, &x, &y);
if (!args) return OverlayError("set command has illegal coordinates");
if (PixelInTarget(x, y)) DrawPixel(x, y);
}
return NULL;
}
// -----------------------------------------------------------------------------
const char *Overlay::DoGet(lua_State *L, int n, int *nresults)
{
if (pixmap == NULL) return "";
// check if there are arguments
int valid = false;
int i = 2;
if (n > 1) {
// attempt to read the arguments
lua_rawgeti(L, 1, i++);
int x = (int)lua_tonumberx(L, -1, &valid);
lua_pop(L,1);
if (!valid) return OverlayError("get command has illegal x argument");
lua_rawgeti(L, 1, i++);
int y = (int)lua_tonumberx(L, -1, &valid);
lua_pop(L,1);
if (!valid) return OverlayError("get command has illegal y argument");
// check if x,y is outside pixmap
if (!PixelInTarget(x, y)) {
// return -1 for all components to indicate outside pixmap
lua_pushinteger(L, -1);
lua_pushinteger(L, -1);
lua_pushinteger(L, -1);
lua_pushinteger(L, -1);
} else {
// get and return the pixel rgba values
unsigned char *p = pixmap + y*wd*4 + x*4;
lua_pushinteger(L, p[0]);
lua_pushinteger(L, p[1]);
lua_pushinteger(L, p[2]);
lua_pushinteger(L, p[3]);
}
*nresults = 4;
} else {
return OverlayError("get command requires 2 arguments");
}
return NULL;
}
// -----------------------------------------------------------------------------
const char *Overlay::DoGetPixel(const char *args)
{
if (pixmap == NULL) return "";
int x, y;
if (sscanf(args, "%d %d", &x, &y) != 2) {
return OverlayError("get command requires 2 arguments");
}
// check if x,y is outside pixmap
if (!PixelInTarget(x, y)) return "";
unsigned char *p = pixmap + y*wd*4 + x*4;
static char result[16];
sprintf(result, "%hhu %hhu %hhu %hhu", p[0], p[1], p[2], p[3]);
return result;
}
// -----------------------------------------------------------------------------
bool Overlay::TransparentPixel(int x, int y)
{
if (ovpixmap == NULL) return false;
// check if x,y is outside pixmap
if (!PixelInOverlay(x, y)) return false;
unsigned char *p = ovpixmap + y*ovwd*4 + x*4;
// return true if alpha value is 0
return p[3] == 0;
}
// -----------------------------------------------------------------------------
void Overlay::SetOverlayCursor()
{
if (cursname == "current") {
// currlayer->curs might have changed
ovcursor = currlayer->curs;
}
viewptr->SetCursor(*ovcursor);
}
// -----------------------------------------------------------------------------
const char *Overlay::DoCursor(const char *args)
{
if (pixmap == NULL) return OverlayError(no_overlay);
if (strncmp(args+1, "arrow", 5) == 0) {
ovcursor = wxSTANDARD_CURSOR;
} else if (strncmp(args+1, "current", 7) == 0) {
ovcursor = currlayer->curs;
} else if (strncmp(args+1, "pencil", 6) == 0) {
ovcursor = curs_pencil;
} else if (strncmp(args+1, "pick", 4) == 0) {
ovcursor = curs_pick;
} else if (strncmp(args+1, "cross", 5) == 0) {
ovcursor = curs_cross;
} else if (strncmp(args+1, "hand", 4) == 0) {
ovcursor = curs_hand;
} else if (strncmp(args+1, "zoomin", 6) == 0) {
ovcursor = curs_zoomin;
} else if (strncmp(args+1, "zoomout", 7) == 0) {
ovcursor = curs_zoomout;
} else if (strncmp(args+1, "wait", 4) == 0) {
ovcursor = curs_wait;
} else if (strncmp(args+1, "hidden", 6) == 0) {
ovcursor = curs_hidden;
} else {
return OverlayError("unknown cursor");
}
std::string oldcursor = cursname;
cursname = args+1;
viewptr->CheckCursor(mainptr->infront);
// return old cursor name
static std::string result;
result = oldcursor;
return result.c_str();
}
// -----------------------------------------------------------------------------
void Overlay::CheckCursor()
{
// the cursor needs to be checked if the pixmap data has changed, but that's
// highly likely if we call this routine at the end of DrawOverlay
viewptr->CheckCursor(mainptr->infront);
}
// -----------------------------------------------------------------------------
const char *Overlay::DoGetXY()
{
if (pixmap == NULL) return "";
if (!mainptr->infront) return "";
wxPoint pt = viewptr->ScreenToClient( wxGetMousePosition() );
int ox, oy;
if (PointInOverlay(pt.x, pt.y, &ox, &oy)) {
static char result[32];
sprintf(result, "%d %d", ox, oy);
return result;
} else {
return "";
}
}
// -----------------------------------------------------------------------------
const char *Overlay::LineOptionWidth(const char *args)
{
int w, oldwidth;
if (sscanf(args, " %d", &w) != 1) {
return OverlayError("lineoption width command requires 1 argument");
}
if (w < 1) return OverlayError("line width must be > 0");
if (w > 10000) return OverlayError("line width must be <= 10000");
oldwidth = linewidth;
linewidth = w;
static char result[32];
sprintf(result, "%d", oldwidth);
return result;
}
// -----------------------------------------------------------------------------
const char *Overlay::DoLineOption(const char *args)
{
if (pixmap == NULL) return OverlayError(no_overlay);
if (strncmp(args, "width ", 6) == 0) return LineOptionWidth(args+6);
return OverlayError("unknown lineoption command");
}
// -----------------------------------------------------------------------------
void Overlay::DrawAAPixel(int x, int y, double opac)
{
if (PixelInTarget(x, y)) {
unsigned char newalpha = 255-int(opac);
if (newalpha == 0) return;
if (!alphablend) {
// only true in DrawThickEllipse
if (newalpha > 127) {
// don't adjust current alpha value
DrawPixel(x, y);
}
return;
}
// temporarily adjust current alpha value
unsigned char olda = a;
if (a < 255) newalpha = int(newalpha * a / 255);
a = newalpha;
DrawPixel(x, y);
// restore alpha
a = olda;
}
}
// -----------------------------------------------------------------------------
// need an adjustment for thick lines when linewidth is an even number
static double even_w;
void Overlay::PerpendicularX(int x0, int y0, int dx, int dy, int xstep, int ystep,
int einit, int winit, double w, double D2)
{
// dx > dy
int threshold = dx - 2*dy;
int E_diag = -2*dx;
int E_square = 2*dy;
int x = x0;
int y = y0;
int err = einit;
int tk = dx+dy-winit;
// draw top/bottom half of line
int q = 0;
while (tk <= even_w) {
if (alphablend) {
double alfa = 255 * (w - tk) / D2;
if (alfa < 255) {
if (even_w != w) alfa = 128;
DrawAAPixel(x, y, 255-alfa);
} else {
if (PixelInTarget(x, y)) DrawPixel(x, y);
}
} else {
if (PixelInTarget(x, y)) DrawPixel(x, y);
}
if (err >= threshold) {
x += xstep;
err += E_diag;
tk += 2*dy;
}
err += E_square;
y += ystep;
tk += 2*dx;
q++;
}
y = y0;
x = x0;
err = -einit;
tk = dx+dy+winit;
// draw other half of line
int p = 0;
while (tk <= w) {
if (p > 0) {
if (alphablend) {
double alfa = 255 * (w - tk) / D2;
if (alfa < 255) {
if (even_w != w) alfa = 128;
DrawAAPixel(x, y, 255-alfa);
} else {
if (PixelInTarget(x, y)) DrawPixel(x, y);
}
} else {
if (PixelInTarget(x, y)) DrawPixel(x, y);
}
}
if (err > threshold) {
x -= xstep;
err += E_diag;
tk += 2*dy;
}
err += E_square;
y -= ystep;
tk += 2*dx;
p++;
}
if (q == 0 && p < 2) {
// needed for very thin lines
if (PixelInTarget(x0, y0)) DrawPixel(x0, y0);
}
}
// -----------------------------------------------------------------------------
void Overlay::PerpendicularY(int x0, int y0, int dx, int dy, int xstep, int ystep,
int einit, int winit, double w, double D2)
{
// dx <= dy
int threshold = dy - 2*dx;
int E_diag = -2*dy;
int E_square = 2*dx;
int x = x0;
int y = y0;
int err = -einit;
int tk = dx+dy+winit;
// draw left/right half of line
int q = 0;
while (tk <= w) {
if (alphablend) {
double alfa = 255 * (w - tk) / D2;
if (alfa < 255) {
if (even_w != w) alfa = 128;
DrawAAPixel(x, y, 255-alfa);
} else {
if (PixelInTarget(x, y)) DrawPixel(x, y);
}
} else {
if (PixelInTarget(x, y)) DrawPixel(x, y);
}
if (err > threshold) {
y += ystep;
err += E_diag;
tk += 2*dx;
}
err += E_square;
x += xstep;
tk += 2*dy;
q++;
}
y = y0;
x = x0;
err = einit;
tk = dx+dy-winit;
// draw other half of line
int p = 0;
while (tk <= even_w) {
if (p > 0) {
if (alphablend) {
double alfa = 255 * (w - tk) / D2;
if (alfa < 255) {
if (even_w != w) alfa = 128;
DrawAAPixel(x, y, 255-alfa);
} else {
if (PixelInTarget(x, y)) DrawPixel(x, y);
}
} else {
if (PixelInTarget(x, y)) DrawPixel(x, y);
}
}
if (err >= threshold) {
y -= ystep;
err += E_diag;
tk += 2*dx;
}
err += E_square;
x -= xstep;
tk += 2*dy;
p++;
}
if (q == 0 && p < 2) {
// needed for very thin lines
if (PixelInTarget(x0, y0)) DrawPixel(x0, y0);
}
}
// -----------------------------------------------------------------------------
void Overlay::DrawThickLine(int x0, int y0, int x1, int y1)
{
// based on code from http://kt8216.unixcab.org/murphy/index.html
// following code fixes alignment problems when linewidth is an even number
if (x0 > x1) {
// swap starting and end points so we always draw lines from left to right
int tempx = x0; x0 = x1; x1 = tempx;
int tempy = y0; y0 = y1; y1 = tempy;
} else if (x0 == x1 && y0 > y1) {
// swap y coords so vertical lines are always drawn from top to bottom
int tempy = y0; y0 = y1; y1 = tempy;
}
int dx = x1 - x0;
int dy = y1 - y0;
int xstep = 1;
int ystep = 1;
int pxstep = 0;
int pystep = 0;
if (dx < 0) { dx = -dx; xstep = -1; }
if (dy < 0) { dy = -dy; ystep = -1; }
if (dx == 0 && dy == 0) {
if (PixelInTarget(x0, y0)) DrawPixel(x0, y0);
return;
}
if (dx == 0) xstep = 0;
if (dy == 0) ystep = 0;
switch (xstep + ystep*4) {
case -1 + -1*4 : pystep = -1; pxstep = 1; break; // -5
case -1 + 0*4 : pystep = -1; pxstep = 0; break; // -1
case -1 + 1*4 : pystep = 1; pxstep = 1; break; // 3
case 0 + -1*4 : pystep = 0; pxstep = -1; break; // -4
case 0 + 0*4 : pystep = 0; pxstep = 0; break; // 0
case 0 + 1*4 : pystep = 0; pxstep = 1; break; // 4
case 1 + -1*4 : pystep = -1; pxstep = -1; break; // -3
case 1 + 0*4 : pystep = -1; pxstep = 0; break; // 1
case 1 + 1*4 : pystep = 1; pxstep = -1; break; // 5
}
double D = sqrt(double(dx*dx + dy*dy));
double D2 = 2*D;
double w = (linewidth + 1) * D;
// need to reduce thickness of line if linewidth is an even number
// and line is vertical or horizontal
if (linewidth % 2 == 0 && (dx == 0 || dy == 0)) {
even_w = linewidth * D;
} else {
even_w = w;
}
// this hack is needed to improve antialiased sloped lines of width 2
if (alphablend && linewidth == 2 && dx != 0 && dy != 0) {
even_w = (linewidth + 1.75) * D;
w = even_w;
}
int p_error = 0;
int err = 0;
int x = x0;
int y = y0;
if (dx > dy) {
int threshold = dx - 2*dy;
int E_diag = -2*dx;
int E_square = 2*dy;
int length = dx + 1;
for (int p = 0; p < length; p++) {
PerpendicularX(x, y, dx, dy, pxstep, pystep, p_error, err, w, D2);
if (err >= threshold) {
y += ystep;
err += E_diag;
if (p_error >= threshold) {
p_error += E_diag;
PerpendicularX(x, y, dx, dy, pxstep, pystep, p_error+E_square, err, w, D2);
}
p_error += E_square;
}
err += E_square;
x += xstep;
}
} else {
int threshold = dy - 2*dx;
int E_diag = -2*dy;
int E_square = 2*dx;
int length = dy + 1;
for (int p = 0; p < length; p++) {
PerpendicularY(x, y, dx, dy, pxstep, pystep, p_error, err, w, D2);
if (err >= threshold) {
x += xstep;
err += E_diag;
if (p_error >= threshold) {
p_error += E_diag;
PerpendicularY(x, y, dx, dy, pxstep, pystep, p_error+E_square, err, w, D2);
}
p_error += E_square;
}
err += E_square;
y += ystep;
}
}
}
// -----------------------------------------------------------------------------
void Overlay::DrawAntialiasedLine(int x0, int y0, int x1, int y1)
{
// based on code from http://members.chello.at/~easyfilter/bresenham.html
long dx = abs(x1-x0);
long dy = abs(y1-y0);
long err = dx-dy;
long e2, x2;
double ed = dx+dy == 0 ? 1 : sqrt(double(dx*dx+dy*dy));
int sx = x0 < x1 ? 1 : -1;
int sy = y0 < y1 ? 1 : -1;
while (true) {
DrawAAPixel(x0, y0, 255*abs(err-dx+dy)/ed);
e2 = err;
x2 = x0;
if (2*e2 >= -dx) {
if (x0 == x1) break;
if (e2+dy < ed) DrawAAPixel(x0, y0+sy, 255*(e2+dy)/ed);
err -= dy;
x0 += sx;
}
if (2*e2 <= dy) {
if (y0 == y1) break;
if (dx-e2 < ed) DrawAAPixel(x2+sx, y0, 255*(dx-e2)/ed);
err += dx;
y0 += sy;
}
}
}
// -----------------------------------------------------------------------------
const char *Overlay::DoLine(lua_State *L, int n, bool connected, int *nresults)
{
if (pixmap == NULL) return OverlayError(no_overlay);
// check if there are arguments
// note: it is possible that n > 1 and arguments have nil values
int valid = false;
int i = 2;
int type = -1;
if (n > 1) {
// get line start coordinate pair
lua_rawgeti(L, 1, i++);
int x1 = (int)lua_tonumberx(L, -1, &valid);
lua_pop(L, 1);
if (!valid) {
if (connected) {
return OverlayError("line command has illegal start x");
} else {
return OverlayError("lines command has illegal start x");
}
}
lua_rawgeti(L, 1, i++);
int y1 = (int)lua_tonumberx(L, -1, &valid);
lua_pop(L, 1);
if (!valid) {
if (connected) {
return OverlayError("line command has illegal start y");
} else {
return OverlayError("lines command has illegal start y");
}
}
// get line end coordinate pair
lua_rawgeti(L, 1, i++);
int x2 = (int)lua_tonumberx(L, -1, &valid);
lua_pop(L, 1);
if (!valid) {
if (connected) {
return OverlayError("line command has illegal end x");
} else {
return OverlayError("lines command has illegal end x");
}
}
lua_rawgeti(L, 1, i++);
int y2 = (int)lua_tonumberx(L, -1, &valid);
lua_pop(L, 1);
if (!valid) {
if (connected) {
return OverlayError("line command has illegal end y");
} else {
return OverlayError("lines command has illegal end y");
}
}
// mark target clip as changed
DisableTargetClipIndex();
// draw the first line
RenderLine(x1, y1, x2, y2);
// draw any follow on lines
while (i <= n) {
if (connected) {
// start point is previous line's end point
x1 = x2;
y1 = y2;
} else {
// read the next start point
lua_rawgeti(L, 1, i++);
x1 = (int)lua_tonumberx(L, -1, &valid);
if (!valid) break;
lua_pop(L, 1);
lua_rawgeti(L, 1, i++);
y1 = (int)lua_tonumberx(L, -1, &valid);
if (!valid) break;
lua_pop(L, 1);
}
// read the next end point
lua_rawgeti(L, 1, i++);
x2 = (int)lua_tonumberx(L, -1, &valid);
if (!valid) break;
lua_pop(L, 1);
lua_rawgeti(L, 1, i++);
y2 = (int)lua_tonumberx(L, -1, &valid);
if (!valid) break;
lua_pop(L, 1);
// draw the line
RenderLine(x1, y1, x2, y2);
}
// check if loop terminated because of failed number conversion
if (!valid) {
// get the type of the argument
type = lua_type(L, -1);
lua_pop(L, 1);
}
} else {
// no arguments supplied
if (connected) {
return OverlayError("line command requires at least two coordinate pairs");
} else {
return OverlayError("lines command requires at least two coordinate pairs");
}
}
// check if there were errors
if (!valid) {
if (connected) {
// check if the argument number is a multiple of 2 and the argument is nil
if (!((((i - 3) & 1) == 0) && (type == LUA_TNIL))) {
switch ((i - 3) & 1) {
case 0:
return OverlayError("line command has illegal end x");
break;
case 1:
return OverlayError("line command has illegal end y");
break;
}
}
} else {
// check if the argument number is a multiple of 4 and the argument is nil
if (!((((i - 3) & 3) == 0) && (type == LUA_TNIL))) {
switch ((i - 3) & 1) {
case 0:
return OverlayError("lines command has illegal start x");
break;
case 1:
return OverlayError("lines command has illegal start y");
break;
case 2:
return OverlayError("lines command has illegal end x");
break;
case 3:
return OverlayError("lines command has illegal end y");
break;
}
}
}
}
return NULL;
}
// -----------------------------------------------------------------------------
const char *Overlay::DoLine(const char *args, bool connected)
{
if (pixmap == NULL) return OverlayError(no_overlay);
int x1 = 0, y1 = 0, x2 = 0, y2 = 0;
args = GetCoordinatePair((char*)args, &x1, &y1);
if (!args) {
if (connected) {
return OverlayError("line command requires at least two coordinate pairs");
} else {
return OverlayError("lines command requires at least two coordinate pairs");
}
}
args = GetCoordinatePair((char*)args, &x2, &y2);
if (!args) {
if (connected) {
return OverlayError("line command requires at least two coordinate pairs");
} else {
return OverlayError("lines command requires at least two coordinate pairs");
}
}
// mark target clip as changed
DisableTargetClipIndex();
// draw the line
RenderLine(x1, y1, x2, y2);
// read any further coordinates
while (*args) {
if (connected) {
x1 = x2;
y1 = y2;
args = GetCoordinatePair((char*)args, &x2, &y2);
if (!args) return OverlayError("line command has illegal coordinates");
} else {
args = GetCoordinatePair((char*)args, &x1, &y1);
if (!args) return OverlayError("lines command has illegal coordinates");
args = GetCoordinatePair((char*)args, &x2, &y2);
if (!args) return OverlayError("lines command has illegal coordinates");
}
RenderLine(x1, y1, x2, y2);
}
return NULL;
}
// -----------------------------------------------------------------------------
void Overlay::RenderLine(int x0, int y0, int x1, int y1) {
if (linewidth > 1) {
DrawThickLine(x0, y0, x1, y1);
return;
}
if (x0 == x1 && y0 == y1) {
if (PixelInTarget(x0, y0)) DrawPixel(x0, y0);
return;
}
if (alphablend) {
DrawAntialiasedLine(x0, y0, x1, y1);
return;
}
// no alpha blending so use fast copy
unsigned int rgba = rgbadraw;
unsigned int *lpixmap = (unsigned int*)pixmap;
// draw a line of pixels from x0,y0 to x1,y1 using Bresenham's algorithm
int dx = x1 - x0;
int ax = abs(dx) * 2;
int sx = dx < 0 ? -1 : 1;
int dy = y1 - y0;
int ay = abs(dy) * 2;
int sy = dy < 0 ? -1 : 1;
if (ax > ay) {
int d = ay - (ax / 2);
while (x0 != x1) {
if (PixelInTarget(x0, y0)) *(lpixmap + y0*wd + x0) = rgba;
if (d >= 0) {
y0 = y0 + sy;
d = d - ax;
}
x0 = x0 + sx;
d = d + ay;
}
} else {
int d = ax - (ay / 2);
while (y0 != y1) {
if (PixelInTarget(x0, y0)) *(lpixmap + y0*wd + x0) = rgba;
if (d >= 0) {
x0 = x0 + sx;
d = d - ay;
}
y0 = y0 + sy;
d = d + ax;
}
}
if (PixelInTarget(x1, y1)) *(lpixmap + y1*wd + x1) = rgba;
}
// -----------------------------------------------------------------------------
void Overlay::DrawThickEllipse(int x0, int y0, int x1, int y1)
{
// based on code from http://members.chello.at/~easyfilter/bresenham.html
if (linewidth == 1) {
if (alphablend) {
DrawAntialiasedEllipse(x0, y0, x1, y1);
} else {
DrawEllipse(x0, y0, x1, y1);
}
return;
}
if (x1 == x0 || y1 == y0) {
DrawThickLine(x0, y0, x1, y1);
return;
}
double th = linewidth;
long a0 = abs(x1-x0);
long b0 = abs(y1-y0);
long b1 = b0&1;
double a2 = a0-2*th;
double b2 = b0-2*th;
double dx = 4*(a0-1)*b0*b0;
double dy = 4*(b1-1)*a0*a0;
double i = a0+b2;
double err = b1*a0*a0;
double dx2, dy2, e2, ed;
if ((th-1)*(2*b0-th) > a0*a0) {
b2 = sqrt(a0*(b0-a0)*i*a2)/(a0-th);
}
if ((th-1)*(2*a0-th) > b0*b0) {
a2 = sqrt(b0*(a0-b0)*i*b2)/(b0-th);
th = (a0-a2)/2;
}
if (b2 <= 0) th = a0; // filled ellipse
e2 = th-floor(th);
th = x0+th-e2;
dx2 = 4*(a2+2*e2-1)*b2*b2;
dy2 = 4*(b1-1)*a2*a2;
e2 = dx2*e2;
y0 += (b0+1)>>1;
y1 = y0-b1;
a0 = 8*a0*a0;
b1 = 8*b0*b0;
a2 = 8*a2*a2;
b2 = 8*b2*b2;
do {
while (true) {
if (err < 0 || x0 > x1) { i = x0; break; }
// do outside antialiasing
i = dx < dy ? dx : dy;
ed = dx > dy ? dx : dy;
if (y0 == y1+1 && 2*err > dx && a0 > b1) {
ed = a0/4;
} else {
ed += 2*ed*i*i/(4*ed*ed+i*i+1)+1;
}
i = 255*err/ed;
// i can be > 255
if (i <= 255) {
// extra tests avoid some pixels being drawn twice
if (x0 == x1) {
DrawAAPixel(x0, y0, i);
DrawAAPixel(x0, y1, i);
} else if (y0 == y1) {
DrawAAPixel(x0, y0, i);
DrawAAPixel(x1, y0, i);
} else {
// x0 != x1 and y0 != y1
DrawAAPixel(x0, y0, i);
DrawAAPixel(x0, y1, i);
DrawAAPixel(x1, y0, i);
DrawAAPixel(x1, y1, i);
}
}
if (err+dy+a0 < dx) { i = x0+1; break; }
x0++;
x1--;
err -= dx;
dx -= b1;
}
while (i < th && 2*i <= x0+x1) {
// set pixel within line
int x = x0+x1-i;
// extra tests avoid some pixels being drawn twice
if (x == i && y0 == y1) {
if (PixelInTarget(i, y0)) DrawPixel(i, y0);
} else if (x == i) {
if (PixelInTarget(i, y0)) DrawPixel(i, y0);
if (PixelInTarget(i, y1)) DrawPixel(i, y1);
} else if (y0 == y1) {
if (PixelInTarget(i, y0)) DrawPixel(i, y0);
if (PixelInTarget(x, y0)) DrawPixel(x, y0);
} else {
// x != i and y0 != y1
if (PixelInTarget(i, y0)) DrawPixel(i, y0);
if (PixelInTarget(x, y0)) DrawPixel(x, y0);
if (PixelInTarget(i, y1)) DrawPixel(i, y1);
if (PixelInTarget(x, y1)) DrawPixel(x, y1);
}
i++;
}
while (e2 > 0 && x0+x1 >= 2*th) {
// do inside antialiasing
i = dx2 < dy2 ? dx2 : dy2;
ed = dx2 > dy2 ? dx2 : dy2;
if (y0 == y1+1 && 2*e2 > dx2 && a2 > b2) {
ed = a2/4;
} else {
ed += 2*ed*i*i/(4*ed*ed+i*i);
}
i = 255-255*e2/ed;
// i can be -ve
if (i < 0) i = 0;
int x = x0+x1-th;
// extra test avoids some pixels being drawn twice
if (x == th) {
DrawAAPixel(x, y0, i);
DrawAAPixel(x, y1, i);
} else {
DrawAAPixel(th, y0, i);
DrawAAPixel(x, y0, i);
DrawAAPixel(th, y1, i);
DrawAAPixel(x, y1, i);
}
if (e2+dy2+a2 < dx2) break;
th++;
e2 -= dx2;
dx2 -= b2;
}
e2 += dy2 += a2;
y0++;
y1--;
err += dy += a0;
} while (x0 < x1);
if (y0-y1 <= b0) {
if (err > dy+a0) {
y0--;
y1++;
err -= dy -= a0;
}
while (y0-y1 <= b0) {
i = 255*4*err/b1;
DrawAAPixel(x0, y0, i);
DrawAAPixel(x1, y0++, i);
DrawAAPixel(x0, y1, i);
DrawAAPixel(x1, y1--, i);
err += dy += a0;
}
}
}
// -----------------------------------------------------------------------------
void Overlay::DrawAntialiasedEllipse(int x0, int y0, int x1, int y1)
{
// based on code from http://members.chello.at/~easyfilter/bresenham.html
long a0 = abs(x1-x0);
long b0 = abs(y1-y0);
long b1 = b0&1;
double dx = 4*(a0-1.0)*b0*b0;
double dy = 4*(b1+1.0)*a0*a0;
double err = b1*a0*a0-dx+dy;
double ed, i;
bool f;
if (a0 == 0 || b0 == 0) {
DrawAntialiasedLine(x0, y0, x1, y1);
return;
}
y0 += (b0+1)/2;
y1 = y0-b1;
a0 = 8*a0*a0;
b1 = 8*b0*b0;
while (true) {
i = dx < dy ? dx : dy;
ed = dx > dy ? dx : dy;
if (y0 == y1+1 && err > dy && a0 > b1) {
ed = 255*4.0/a0;
} else {
ed = 255/(ed+2*ed*i*i/(4*ed*ed+i*i));
}
i = ed*fabs(err+dx-dy); // intensity depends on pixel error
// extra tests avoid pixels at extremities being drawn twice
if (x0 == x1) {
DrawAAPixel(x0, y0, i);
DrawAAPixel(x0, y1, i);
} else if (y0 == y1) {
DrawAAPixel(x0, y0, i);
DrawAAPixel(x1, y0, i);
} else {
// x0 != x1 and y0 != y1
DrawAAPixel(x0, y0, i);
DrawAAPixel(x0, y1, i);
DrawAAPixel(x1, y0, i);
DrawAAPixel(x1, y1, i);
}
f = 2*err+dy >= 0;
if (f) {
if (x0 >= x1) break;
i = ed*(err+dx);
if (i < 255) {
DrawAAPixel(x0, y0+1, i);
DrawAAPixel(x0, y1-1, i);
DrawAAPixel(x1, y0+1, i);
DrawAAPixel(x1, y1-1, i);
}
}
if (2*err <= dx) {
i = ed*(dy-err);
if (i < 255) {
DrawAAPixel(x0+1, y0, i);
DrawAAPixel(x1-1, y0, i);
DrawAAPixel(x0+1, y1, i);
DrawAAPixel(x1-1, y1, i);
}
y0++;
y1--;
err += dy += a0;
}
if (f) {
x0++;
x1--;
err -= dx -= b1;
}
}
if (--x0 == x1++) {
while (y0-y1 < b0) {
i = 255*4*fabs(err+dx)/b1;
DrawAAPixel(x0, ++y0, i);
DrawAAPixel(x1, y0, i);
DrawAAPixel(x0, --y1, i);
DrawAAPixel(x1, y1, i);
err += dy += a0;
}
}
}
// -----------------------------------------------------------------------------
void Overlay::DrawEllipse(int x0, int y0, int x1, int y1)
{
// based on code from http://members.chello.at/~easyfilter/bresenham.html
long a0 = abs(x1-x0);
long b0 = abs(y1-y0);
long b1 = b0&1;
double dx = 4*(1.0-a0)*b0*b0;
double dy = 4*(b1+1.0)*a0*a0;
double err = dx+dy+b1*a0*a0;
double e2;
y0 += (b0+1)/2;
y1 = y0-b1;
a0 *= 8*a0;
b1 = 8*b0*b0;
do {
if (PixelInTarget(x1, y0)) DrawPixel(x1, y0);
if (PixelInTarget(x0, y0)) DrawPixel(x0, y0);
if (PixelInTarget(x0, y1)) DrawPixel(x0, y1);
if (PixelInTarget(x1, y1)) DrawPixel(x1, y1);
e2 = 2*err;
if (e2 <= dy) {
y0++;
y1--;
err += dy += a0;
}
if (e2 >= dx || 2*err > dy) {
x0++;
x1--;
err += dx += b1;
}
} while (x0 <= x1);
// note that next test must be <= b0
while (y0-y1 <= b0) {
// finish tip of ellipse
if (PixelInTarget(x0-1, y0)) DrawPixel(x0-1, y0);
if (PixelInTarget(x1+1, y0)) DrawPixel(x1+1, y0);
if (PixelInTarget(x0-1, y1)) DrawPixel(x0-1, y1);
if (PixelInTarget(x1+1, y1)) DrawPixel(x1+1, y1);
y0++;
y1--;
}
}
// -----------------------------------------------------------------------------
const char *Overlay::DoEllipse(const char *args)
{
if (pixmap == NULL) return OverlayError(no_overlay);
int x, y, w, h;
if (sscanf(args, " %d %d %d %d", &x, &y, &w, &h) != 4) {
return OverlayError("ellipse command requires 4 arguments");
}
// treat non-positive w/h as inset from overlay's width/height
if (w <= 0) w = wd + w;
if (h <= 0) h = ht + h;
if (w <= 0) return OverlayError("ellipse width must be > 0");
if (h <= 0) return OverlayError("ellipse height must be > 0");
// mark target clip as changed
DisableTargetClipIndex();
if (linewidth > 1) {
DrawThickEllipse(x, y, x+w-1, y+h-1);
return NULL;
}
if (alphablend) {
DrawAntialiasedEllipse(x, y, x+w-1, y+h-1);
return NULL;
}
// draw a non-antialiased ellipse where linewidth is 1
DrawEllipse(x, y, x+w-1, y+h-1);
return NULL;
}
// -----------------------------------------------------------------------------
void Overlay::FillRect(int x, int y, int w, int h)
{
// get rgba drawing color
const unsigned int source = rgbadraw;
// get destination location
unsigned int *lp = ((unsigned int*)pixmap) + y * wd + x;
// check for alphablending
if (alphablend && a < 255) {
// only draw if source not transparent
if (a) {
const unsigned int alpha = a + 1;
const unsigned int invalpha = 256 - a;
const unsigned int sourcearb = alpha * RBRIGHT(source & RBMASK);
const unsigned int sourceag = alpha * (source & GMASK);
unsigned int dest;
if (alphablend == 1) {
// full alpha blend
for (int j = 0; j < h; j++) {
for (int i = 0; i < w; i++) {
dest = *lp;
ALPHABLENDPRE(source, sourcearb, sourceag, dest, lp, alpha, invalpha);
lp++;
}
lp += wd - w;
}
} else {
// fast alpha blend (opaque destination)
for (int j = 0 ; j < h; j++) {
for (int i = 0; i < w; i++) {
dest = *lp;
ALPHABLENDPREOPAQUEDEST(sourcearb, sourceag, dest, lp, invalpha);
lp++;
}
lp += wd - w;
}
}
}
} else {
// create first row
unsigned int *dest = lp;
for (int i = 0; i < w; i++) {
*dest++ = source;
}
// copy first row to remaining rows
dest = lp;
int wbytes = w * 4;
for (int i = 1; i < h; i++) {
dest += wd;
memcpy(dest, lp, wbytes);
}
}
}
// -----------------------------------------------------------------------------
const char *Overlay::DoFill(lua_State *L, int n, int *nresults)
{
if (pixmap == NULL) return OverlayError(no_overlay);
// check if there are arguments
// note: it is possible that n > 1 and arguments have nil values
int valid = false;
int i = 2;
int type = -1;
if (n > 1) {
// mark target clip as changed
DisableTargetClipIndex();
// draw each rectangle
do {
// get the coordinates
lua_rawgeti(L, 1, i++);
int x = (int)lua_tonumberx(L, -1, &valid);
if (!valid) break;
lua_pop(L, 1);
lua_rawgeti(L, 1, i++);
int y = (int)lua_tonumberx(L, -1, &valid);
if (!valid) break;
lua_pop(L, 1);
lua_rawgeti(L, 1, i++);
int w = (int)lua_tonumberx(L, -1, &valid);
if (!valid) break;
lua_pop(L, 1);
lua_rawgeti(L, 1, i++);
int h = (int)lua_tonumberx(L, -1, &valid);
if (!valid) break;
lua_pop(L, 1);
// treat non-positive w/h as inset from overlay's width/height
if (w <= 0) w = wd + w;
if (h <= 0) h = ht + h;
if (w <= 0) return OverlayError("fill width must be > 0");
if (h <= 0) return OverlayError("fill height must be > 0");
// ignore rect if completely outside target edges
if (!RectOutsideTarget(x, y, w, h)) {
// clip any part of rect outside target edges
int xmax = x + w - 1;
int ymax = y + h - 1;
if (x < 0) x = 0;
if (y < 0) y = 0;
if (xmax >= wd) xmax = wd - 1;
if (ymax >= ht) ymax = ht - 1;
w = xmax - x + 1;
h = ymax - y + 1;
// fill visible rect with current RGBA values
FillRect(x, y, w, h);
}
} while (i <= n);
// check if loop terminated because of failed number conversion
if (!valid) {
// get the type of the argument
type = lua_type(L, -1);
lua_pop(L, 1);
}
}
// check if there were no arguments
// either none supplied, or the first argument value was nil
if (n == 1 || (i == 3 && type == LUA_TNIL)) {
// fill entire target with current RGBA values
FillRect(0, 0, wd, ht);
valid = true;
}
// check if there were errors
if (!valid) {
// check if the argument number is a multiple of 4 and the argument is nil
if ((((i - 3) & 3) == 0) && (type == LUA_TNIL)) {
// command was valid
valid = true;
}
}
if (!valid) {
// return appropriate error message
switch ((i - 3) & 3) {
case 0:
return OverlayError("fill command has illegal x");
break;
case 1:
return OverlayError("fill command has illegal y");
break;
case 2:
return OverlayError("fill command has illegal width");
break;
case 3:
return OverlayError("fill command has illegal height");
break;
}
}
return NULL;
}
// -----------------------------------------------------------------------------
const char *Overlay::DoFill(const char *args)
{
if (pixmap == NULL) return OverlayError(no_overlay);
if (*args == ' ') {
int x = 0, y = 0, w = 0, h = 0;
args = GetCoordinatePair((char*)args, &x, &y);
if (!args) return OverlayError("fill command requires 0 or at least 4 arguments");
args = GetCoordinatePair((char*)args, &w, &h);
if (!args) return OverlayError("fill command requires 0 or at least 4 arguments");
// treat non-positive w/h as inset from overlay's width/height
if (w <= 0) w = wd + w;
if (h <= 0) h = ht + h;
if (w <= 0) return OverlayError("fill width must be > 0");
if (h <= 0) return OverlayError("fill height must be > 0");
// mark target clip as changed
DisableTargetClipIndex();
// ignore rect if completely outside target edges
if (!RectOutsideTarget(x, y, w, h)) {
// clip any part of rect outside target edges
int xmax = x + w - 1;
int ymax = y + h - 1;
if (x < 0) x = 0;
if (y < 0) y = 0;
if (xmax >= wd) xmax = wd - 1;
if (ymax >= ht) ymax = ht - 1;
w = xmax - x + 1;
h = ymax - y + 1;
// fill visible rect with current RGBA values
FillRect(x, y, w, h);
}
while (*args) {
args = GetCoordinatePair((char*)args, &x, &y);
if (!args) return OverlayError("fill command invalid arguments");
args = GetCoordinatePair((char*)args, &w, &h);
if (!args) return OverlayError("fill command invalid arguments");
// treat non-positive w/h as inset from overlay's width/height
if (w <= 0) w = wd + w;
if (h <= 0) h = ht + h;
if (w <= 0) return OverlayError("fill width must be > 0");
if (h <= 0) return OverlayError("fill height must be > 0");
// ignore rect if completely outside target edges
if (!RectOutsideTarget(x, y, w, h)) {
// clip any part of rect outside target edges
int xmax = x + w - 1;
int ymax = y + h - 1;
if (x < 0) x = 0;
if (y < 0) y = 0;
if (xmax >= wd) xmax = wd - 1;
if (ymax >= ht) ymax = ht - 1;
w = xmax - x + 1;
h = ymax - y + 1;
// fill visible rect with current RGBA values
FillRect(x, y, w, h);
}
}
} else {
// mark target clip as changed
DisableTargetClipIndex();
// fill entire target with current RGBA values
FillRect(0, 0, wd, ht);
}
return NULL;
}
// -----------------------------------------------------------------------------
const char *Overlay::DoCopy(const char *args)
{
if (pixmap == NULL) return OverlayError(no_overlay);
int x, y, w, h;
int namepos;
char dummy;
if (sscanf(args, " %d %d %d %d %n%c", &x, &y, &w, &h, &namepos, &dummy) != 5) {
// note that %n is not included in the count
return OverlayError("copy command requires 5 arguments");
}
// treat non-positive w/h as inset from overlay's width/height
// (makes it easy to copy entire overlay via "copy 0 0 0 0 all")
if (w <= 0) w = wd + w;
if (h <= 0) h = ht + h;
if (w <= 0) return OverlayError("copy width must be > 0");
if (h <= 0) return OverlayError("copy height must be > 0");
std::string name = args + namepos;
// delete any existing clip data with the given name
std::map<std::string,Clip*>::iterator it;
it = clips.find(name);
if (it != clips.end()) {
delete it->second;
clips.erase(it);
}
bool use_calloc;
if (RectInsideTarget(x, y, w, h)) {
// use malloc to allocate clip memory
use_calloc = false;
} else {
// use calloc so parts outside target will be transparent
use_calloc = true;
}
Clip *newclip = new Clip(w, h, use_calloc);
if (newclip == NULL || newclip->cdata == NULL) {
delete newclip;
return OverlayError("not enough memory to copy pixels");
}
if (use_calloc) {
if (RectOutsideTarget(x, y, w, h)) {
// clip rect is completely outside target so no need to copy
// target pixels (clip pixels are all transparent)
} else {
// calculate offsets in clip data and bytes per row
int clipx = x >= 0 ? 0 : -x;
int clipy = y >= 0 ? 0 : -y;
int cliprowbytes = w * 4;
// set x,y,w,h to intersection with target
int xmax = x + w - 1;
int ymax = y + h - 1;
if (x < 0) x = 0;
if (y < 0) y = 0;
if (xmax >= wd) xmax = wd - 1;
if (ymax >= ht) ymax = ht - 1;
w = xmax - x + 1;
h = ymax - y + 1;
// copy intersection rect from target into corresponding area of clip data
unsigned char *dest = newclip->cdata + clipy*cliprowbytes + clipx*4;
int rowbytes = wd * 4;
int wbytes = w * 4;
unsigned char *src = pixmap + y*rowbytes + x*4;
for (int i = 0; i < h; i++) {
memcpy(dest, src, wbytes);
src += rowbytes;
dest += cliprowbytes;
}
}
} else {
// given rectangle is within target so fill newclip->cdata with
// pixel data from that rectangle in pixmap
unsigned char *dest = newclip->cdata;
if (x == 0 && y == 0 && w == wd && h == ht) {
// clip and overlay are the same size so do a fast copy
memcpy(dest, pixmap, w * h * 4);
} else {
// use memcpy to copy each row
int rowbytes = wd * 4;
int wbytes = w * 4;
unsigned char *src = pixmap + y*rowbytes + x*4;
for (int i = 0; i < h; i++) {
memcpy(dest, src, wbytes);
src += rowbytes;
dest += wbytes;
}
}
}
clips[name] = newclip; // create named clip for later use by paste, scale, etc
return NULL;
}
// -----------------------------------------------------------------------------
void Overlay::DisableTargetClipIndex()
{
// if the current target is a clip then it may have been modified so disable index
if (renderclip) {
renderclip->RemoveIndex();
}
}
// -----------------------------------------------------------------------------
const char *Overlay::DoOptimize(const char *args)
{
if (pixmap == NULL) return OverlayError(no_overlay);
int namepos;
char dummy;
if (sscanf(args, " %n%c", &namepos, &dummy) != 1) {
// note that %n is not included in the count
return OverlayError("optimize command requires an argument");
}
std::string name = args + namepos;
std::map<std::string,Clip*>::iterator it;
it = clips.find(name);
if (it == clips.end()) {
static std::string msg;
msg = "unknown optimize clip (";
msg += name;
msg += ")";
return OverlayError(msg.c_str());
}
Clip *clipptr = it->second;
// add index to the clip
clipptr->AddIndex();
// return the bounding box x, y, w, h of non-transparent pixels in the clip
static char result[64];
sprintf(result, "%d %d %d %d", clipptr->xbb, clipptr->ybb, clipptr->wbb, clipptr->hbb);
return result;
}
// -----------------------------------------------------------------------------
const char *Overlay::DoPaste(lua_State *L, int n, int *nresults)
{
const char *result = NULL;
// clip name
const char *clipname = NULL;
int clipi = 0;
// allocate space for coordinate values
if (n > 1) {
int *coords = (int*)malloc((n - 1) * sizeof(int));
int j = 0;
// get the array of coordinates
int valid = true;
int i = 2;
while (i <= n && valid) {
// read the element at the next index
lua_rawgeti(L, 1, i);
// attempt to decode as a number
lua_Number value = lua_tonumberx(L, -1, &valid);
if (valid) {
// store the number
coords[j++] = (int)value;
} else {
// was not a number so check the type
int type = lua_type(L, -1);
if (type == LUA_TSTRING) {
// first time decode as a string after that it's an error
if (clipname == NULL) {
clipname = lua_tostring(L, -1);
clipi = i;
valid = true;
}
} else {
if (type == LUA_TNIL) {
// if it's nil then stop
n = i - 1;
valid = true;
}
}
}
lua_pop(L, 1);
i++;
}
// clip name must be last argument
if (clipname && (clipi != n)) {
valid = false;
}
// check if the coordinates were all numbers
static std::string msg;
if (valid) {
// lookup the named clip
std::string name = clipname;
std::map<std::string,Clip*>::iterator it;
it = clips.find(name);
if (it == clips.end()) {
msg = "unknown paste clip (";
msg += name;
msg += ")";
result = OverlayError(msg.c_str());
} else {
// mark target clip as changed
DisableTargetClipIndex();
// call the required function
Clip *clipptr = it->second;
result = DoPaste(coords, j, clipptr);
}
}
// free argument list
free(coords);
if (!valid) {
result = OverlayError("paste command has invalid arguments");
}
}
return result;
}
// -----------------------------------------------------------------------------
const char *Overlay::DoPaste(const int *coords, int n, const Clip *clipptr)
{
if (pixmap == NULL) return OverlayError(no_overlay);
// check that coordinates are supplied and that there are an even number
if (clipptr == NULL) return OverlayError("paste command requires a clip");
if (n < 2) return OverlayError("paste command requires coordinate pairs");
if ((n & 1) != 0) return OverlayError("paste command has illegal coordinates");
// clip dimensions and data
int w, h, xoff, yoff;
unsigned int *clipdata;
if (alphablend) {
// use non-zero alpha bounding box if alphablending
w = clipptr->wbb;
h = clipptr->hbb;
xoff = clipptr->xbb;
yoff = clipptr->ybb;
clipdata = (unsigned int*)clipptr->cdatabb;
} else {
// use entire clip if not
w = clipptr->cwd;
h = clipptr->cht;
xoff = 0;
yoff = 0;
clipdata = (unsigned int*)clipptr->cdata;
}
// paste at each coordinate pair
const int ow = w;
const int oh = h;
int ci = 0;
do {
// add the bounding box offset to the coordinates
int x = coords[ci++] + xoff;
int y = coords[ci++] + yoff;
// set original width and height since these can be changed below if clipping required
w = ow;
h = oh;
// discard if location is completely outside target
if (!RectOutsideTarget(x, y, w, h)) {
// check for transformation
if (identity) {
// no transformation, check for clip and target the same size without alpha blending
if (!alphablend && x == 0 && y == 0 && w == wd && h == ht) {
// fast paste with single memcpy call
memcpy(pixmap, clipptr->cdata, w * h * 4);
} else {
// get the clip data
unsigned int *ldata = clipdata;
int cliprowpixels = clipptr->cwd;
int rowoffset = yoff;
// check for clipping
int xmax = x + w - 1;
int ymax = y + h - 1;
if (x < 0) {
// skip pixels off left edge
ldata += -x;
x = 0;
}
if (y < 0) {
// skip pixels off top edge
ldata += -y * cliprowpixels;
rowoffset += -y;
y = 0;
}
if (xmax >= wd) xmax = wd - 1;
if (ymax >= ht) ymax = ht - 1;
w = xmax - x + 1;
h = ymax - y + 1;
// get the paste target data
int targetrowpixels = wd;
unsigned int *lp = (unsigned int*)pixmap;
lp += y * targetrowpixels + x;
unsigned int source, dest, pa, alpha, invalpha;
// check for alpha blending
if (alphablend) {
// alpha blending
const rowtype *rowindex = clipptr->rowindex;
if (!rowindex) {
// clip only has mixed alpha rows
for (int j = 0; j < h; j++) {
// row contains pixels with different alpha values
if (alphablend == 1) {
// full alpha blend
for (int i = 0; i < w ; i++) {
source = *ldata;
pa = ALPHA2BYTE(source);
if (pa < 255) {
// source pixel is not opaque
if (pa) {
// source pixel is translucent so blend with destination pixel
alpha = pa + 1;
invalpha = 256 - pa;
dest = *lp;
ALPHABLEND(source, dest, lp, alpha, invalpha);
}
} else {
// pixel is opaque so copy it
*lp = source;
}
lp++;
ldata++;
}
} else {
// fast alpha blend (opaque destination)
for (int i = 0; i < w; i++) {
source = *ldata++;
pa = ALPHA2BYTE(source);
alpha = pa + 1;
invalpha = 256 - pa;
dest = *lp;
ALPHABLENDOPAQUEDEST(source, dest, lp, alpha, invalpha);
lp++;
}
}
// next clip and target row
lp += targetrowpixels - w;
ldata += cliprowpixels - w;
}
} else {
for (int j = rowoffset; j < h + rowoffset; j++) {
rowtype rowflag = rowindex[j];
switch (rowflag) {
case alpha0:
// if all pixels are transparent then skip the row
ldata += w;
lp += w;
break;
case opaque:
// if all pixels are opaque then use memcpy
memcpy(lp, ldata, w << 2);
ldata += w;
lp += w;
break;
case both:
// row contains mix of opaque and transparent pixels
for (int i = 0; i < w; i++) {
source = *ldata++;
// copy pixel if not transparent
if (source & AMASK) {
*lp = source;
}
lp++;
}
break;
case mixed:
// row contains pixels with different alpha values
if (alphablend == 1) {
// full alpha blend
for (int i = 0; i < w; i++) {
source = *ldata;
pa = ALPHA2BYTE(source);
if (pa < 255) {
// source pixel is not opaque
if (pa) {
// source pixel is translucent so blend with destination pixel
alpha = pa + 1;
invalpha = 256 - pa;
dest = *lp;
ALPHABLEND(source, dest, lp, alpha, invalpha);
}
} else {
// pixel is opaque so copy it
*lp = source;
}
lp++;
ldata++;
}
} else {
// fast alpha blend (destination is opaque)
for (int i = 0; i < w; i++) {
source = *ldata++;
pa = ALPHA2BYTE(source);
alpha = pa + 1;
invalpha = 256 - pa;
dest = *lp;
ALPHABLENDOPAQUEDEST(source, dest, lp, alpha, invalpha);
lp++;
}
}
break;
}
// next clip and target row
lp += targetrowpixels - w;
ldata += cliprowpixels - w;
}
}
} else {
// no alpha blending
for (int j = 0; j < h; j++) {
// copy each row with memcpy
memcpy(lp, ldata, w << 2);
lp += targetrowpixels;
ldata += cliprowpixels;
}
}
}
} else {
// do an affine transformation
unsigned int *data = (unsigned int*)clipptr->cdata;
w = clipptr->cwd;
h = clipptr->cht;
x -= xoff;
y -= yoff;
const int x0 = x - (x * axx + y * axy);
const int y0 = y - (x * ayx + y * ayy);
// check for alpha blend
if (alphablend) {
// save RGBA values
unsigned int savergba = rgbadraw;
unsigned char savea = a;
for (int j = 0; j < h; j++) {
for (int i = 0; i < w; i++) {
rgbadraw = *data++;
a = ALPHA2BYTE(rgbadraw);
int newx = x0 + x * axx + y * axy;
int newy = y0 + x * ayx + y * ayy;
if (PixelInTarget(newx, newy)) DrawPixel(newx, newy);
x++;
}
y++;
x -= w;
}
// restore saved RGBA values
rgbadraw = savergba;
a = savea;
} else {
// no alpha blend
unsigned int *ldata = (unsigned int*)data;
unsigned int *lp = (unsigned int*)pixmap;
for (int j = 0; j < h; j++) {
for (int i = 0; i < w; i++) {
int newx = x0 + x * axx + y * axy;
int newy = y0 + x * ayx + y * ayy;
if (PixelInTarget(newx, newy)) *(lp + newy * wd + newx) = *ldata;
ldata++;
x++;
}
y++;
x -= w;
}
}
}
}
}
while (ci < n - 1);
return NULL;
}
// -----------------------------------------------------------------------------
const char *Overlay::DoPaste(const char *args)
{
if (pixmap == NULL) return OverlayError(no_overlay);
int x, y;
// find out the length of the argument string
int arglen = strlen(args);
if (arglen == 0) {
return OverlayError("paste command requires at least 3 arguments");
}
// make a copy of the arguments so we can change them
char *buffer = (char*)malloc(arglen + 1); // add 1 for the terminating nul
if (buffer == NULL) return OverlayError("not enough memory for paste");
char *copy = buffer;
strcpy(copy, args);
// find the last argument which should be the clip name
char *lastarg = copy + arglen - 1;
// skip trailing whitespace
while (lastarg >= copy && *lastarg == ' ') {
lastarg--;
}
// skip until whitespace
while (lastarg >= copy && *lastarg != ' ') {
lastarg--;
}
// check if clip name was found
if (lastarg < copy) {
free(buffer);
return OverlayError("paste command requires at least 3 arguments");
}
// null terminate the arguments before the clip name
*lastarg++ = 0;
// lookup the named clip
std::string name = lastarg;
std::map<std::string,Clip*>::iterator it;
it = clips.find(name);
if (it == clips.end()) {
static std::string msg;
msg = "unknown paste clip (";
msg += name;
msg += ")";
free(buffer);
return OverlayError(msg.c_str());
}
Clip *clipptr = it->second;
// read the first coordinate pair
copy = (char*)GetCoordinatePair(copy, &x, &y);
if (!copy) {
free(buffer);
return OverlayError("paste command requires a least one coordinate pair");
}
// mark target clip as changed
DisableTargetClipIndex();
// clip dimensions and data
int w, h, xoff, yoff;
unsigned int *clipdata;
if (alphablend) {
// use non-zero alpha bounding box if alphablending
w = clipptr->wbb;
h = clipptr->hbb;
xoff = clipptr->xbb;
yoff = clipptr->ybb;
clipdata = (unsigned int*)clipptr->cdatabb;
} else {
// use entire clip if not
w = clipptr->cwd;
h = clipptr->cht;
xoff = 0;
yoff = 0;
clipdata = (unsigned int*)clipptr->cdata;
}
// paste at each coordinate pair
const int ow = w;
const int oh = h;
do {
// add the bounding box offset to the coordinates
x += xoff;
y += yoff;
// set original width and height since these can be changed below if clipping required
w = ow;
h = oh;
if (!RectOutsideTarget(x, y, w, h)) {
// check for transformation
if (identity) {
// no transformation, check for clip and target the same size without alpha blending
if (!alphablend && x == 0 && y == 0 && w == wd && h == ht) {
// fast paste with single memcpy call
memcpy(pixmap, clipptr->cdata, w * h * 4);
} else {
// get the clip data
unsigned int *ldata = clipdata;
int cliprowpixels = clipptr->cwd;
int rowoffset = yoff;
// check for clipping
int xmax = x + w - 1;
int ymax = y + h - 1;
if (x < 0) {
// skip pixels off left edge
ldata += -x;
x = 0;
}
if (y < 0) {
// skip pixels off top edge
ldata += -y * cliprowpixels;
rowoffset += -y;
y = 0;
}
if (xmax >= wd) xmax = wd - 1;
if (ymax >= ht) ymax = ht - 1;
w = xmax - x + 1;
h = ymax - y + 1;
// get the paste target data
int targetrowpixels = wd;
unsigned int *lp = (unsigned int*)pixmap;
lp += y * targetrowpixels + x;
unsigned int source, dest, pa, alpha, invalpha;
// check for alpha blending
if (alphablend) {
// alpha blending
const rowtype *rowindex = clipptr->rowindex;
if (!rowindex) {
// clip only has mixed alpha rows
for (int j = 0; j < h; j++) {
// row contains pixels with different alpha values
if (alphablend == 1) {
// full alpha blend
for (int i = 0; i < w; i++) {
// get the source pixel
source = *ldata;
pa = ALPHA2BYTE(source);
if (pa < 255) {
// source pixel is not opaque
if (pa) {
// source pixel is translucent so blend with destination pixel
alpha = pa + 1;
invalpha = 256 - pa;
dest = *lp;
ALPHABLEND(source, dest, lp, alpha, invalpha);
}
} else {
// pixel is opaque so copy it
*lp = source;
}
lp++;
ldata++;
}
} else {
// fast alpha blend (opaque destination)
for (int i = 0; i < w; i++) {
source = *ldata++;
pa = ALPHA2BYTE(source);
alpha = pa + 1;
invalpha = 256 - pa;
dest = *lp;
ALPHABLENDOPAQUEDEST(source, dest, lp, alpha, invalpha);
lp++;
}
}
// next clip and target row
lp += targetrowpixels - w;
ldata += cliprowpixels - w;
}
} else {
for (int j = rowoffset; j < h + rowoffset; j++) {
rowtype rowflag = rowindex[j];
switch (rowflag) {
case alpha0:
// if all pixels are transparent then skip the row
ldata += w;
lp += w;
break;
case opaque:
// if all pixels are opaque then use memcpy
memcpy(lp, ldata, w << 2);
ldata += w;
lp += w;
break;
case both:
// row contains mix of opaque and transparent pixels
for (int i = 0; i < w; i++) {
source = *ldata++;
// copy pixel if not transparent
if (source & AMASK) {
*lp = source;
}
lp++;
}
break;
case mixed:
// row contains pixels with different alpha values
if (alphablend == 1) {
// full alpha blend
for (int i = 0; i < w; i++) {
// get the source pixel
source = *ldata;
pa = ALPHA2BYTE(source);
if (pa < 255) {
// source pixel is not opaque
if (pa) {
// source pixel is translucent so blend with destination pixel
alpha = pa + 1;
invalpha = 256 - pa;
dest = *lp;
ALPHABLEND(source, dest, lp, alpha, invalpha);
}
} else {
// pixel is opaque so copy it
*lp = source;
}
lp++;
ldata++;
}
} else {
// fast alpha blend (destination is opaque)
for (int i = 0; i < w; i++) {
source = *ldata++;
pa = ALPHA2BYTE(source);
alpha = pa + 1;
invalpha = 256 - pa;
dest = *lp;
ALPHABLENDOPAQUEDEST(source, dest, lp, alpha, invalpha);
lp++;
}
}
break;
}
// next clip and target row
lp += targetrowpixels - w;
ldata += cliprowpixels - w;
}
}
} else {
// no alpha blending
for (int j = 0; j < h; j++) {
// copy each row with memcpy
memcpy(lp, ldata, w << 2);
lp += targetrowpixels;
ldata += cliprowpixels;
}
}
}
} else {
// do an affine transformation
unsigned int *data = (unsigned int*)clipptr->cdata;
w = clipptr->cwd;
h = clipptr->cht;
x -= xoff;
y -= yoff;
const int x0 = x - (x * axx + y * axy);
const int y0 = y - (x * ayx + y * ayy);
// check for alpha blend
if (alphablend) {
// save RGBA values
unsigned int savergba = rgbadraw;
unsigned char savea = a;
for (int j = 0; j < h; j++) {
for (int i = 0; i < w; i++) {
rgbadraw = *data++;
a = ALPHA2BYTE(rgbadraw);
int newx = x0 + x * axx + y * axy;
int newy = y0 + x * ayx + y * ayy;
if (PixelInTarget(newx, newy)) DrawPixel(newx, newy);
x++;
}
y++;
x -= w;
}
// restore saved RGBA values
rgbadraw = savergba;
a = savea;
} else {
// no alpha blend
unsigned int *ldata = (unsigned int*)data;
unsigned int *lp = (unsigned int*)pixmap;
for (int j = 0; j < h; j++) {
for (int i = 0; i < w; i++) {
int newx = x0 + x * axx + y * axy;
int newy = y0 + x * ayx + y * ayy;
if (PixelInTarget(newx, newy)) *(lp + newy * wd + newx) = *ldata;
ldata++;
x++;
}
y++;
x -= w;
}
}
}
}
}
while ((copy = (char*)GetCoordinatePair(copy, &x, &y)) != 0);
// free the buffer
free(buffer);
return NULL;
}
// assumes alpha blend, identity transformation and opaque destination pixels
void Overlay::Draw3DCell(int x, int y, const Clip *clipptr)
{
// check that a clip is supplied
if (clipptr == NULL) return;
// add bounding box to drawing location
y += clipptr->ybb;
x += clipptr->xbb;
// get bounding box width and height
int h = clipptr->hbb;
int w = clipptr->wbb;
// discard if location is completely outside target
if (RectOutsideTarget(x, y, w, h)) return;
// get the clip data
unsigned int *ldata = (unsigned int*)clipptr->cdatabb;
const int cliprowpixels = clipptr->cwd;
int rowoffset = clipptr->ybb;
// check for clipping
int xmax = x + w - 1;
int ymax = y + h - 1;
if (x < 0) {
// skip pixels off left edge
ldata += -x;
x = 0;
}
if (y < 0) {
// skip pixels off top edge
ldata += -y * cliprowpixels;
rowoffset -= y;
y = 0;
}
if (xmax >= wd) xmax = wd - 1;
if (ymax >= ht) ymax = ht - 1;
w = xmax - x + 1;
h = ymax - y + 1;
// get the paste target data
const int targetrowpixels = wd;
unsigned int *lp = ((unsigned int*)pixmap) + y * targetrowpixels + x;
unsigned int source, dest, pa, alpha, invalpha;
// check if the clip has a row index
const rowtype *rowindex = clipptr->rowindex;
if (!rowindex) {
// clip only has mixed alpha rows
for (int j = 0; j < h; j++) {
// row contains pixels with different alpha values
for (int i = 0; i < w; i++) {
source = *ldata++;
pa = ALPHA2BYTE(source);
alpha = pa + 1;
invalpha = 256 - pa;
dest = *lp;
ALPHABLENDOPAQUEDEST(source, dest, lp, alpha, invalpha);
lp++;
}
// next clip and target row
lp += targetrowpixels - w;
ldata += cliprowpixels - w;
}
} else {
for (int j = rowoffset; j < h + rowoffset; j++) {
rowtype rowflag = rowindex[j];
switch (rowflag) {
case alpha0:
// if all pixels are transparent then skip the row
ldata += w;
lp += w;
break;
case opaque:
// if all pixels are opaque then use memcpy
memcpy(lp, ldata, w << 2);
ldata += w;
lp += w;
break;
case both:
// row contains mix of opaque and transparent pixels
for (int i = 0; i < w; i++) {
source = *ldata++;
// copy pixel if not transparent
if (source & AMASK) {
*lp = source;
}
lp++;
}
break;
case mixed:
// row contains pixels with different alpha values
for (int i = 0; i < w; i++) {
source = *ldata++;
pa = ALPHA2BYTE(source);
alpha = pa + 1;
invalpha = 256 - pa;
dest = *lp;
ALPHABLENDOPAQUEDEST(source, dest, lp, alpha, invalpha);
lp++;
}
break;
}
// next clip and target row
lp += targetrowpixels - w;
ldata += cliprowpixels - w;
}
}
}
// -----------------------------------------------------------------------------
const char *Overlay::DoScale(const char *args)
{
if (pixmap == NULL) return OverlayError(no_overlay);
wxImageResizeQuality quality;
if (strncmp(args, " best ", 6) == 0) {
quality = wxIMAGE_QUALITY_HIGH;
args += 6;
} else if (strncmp(args, " fast ", 6) == 0) {
quality = wxIMAGE_QUALITY_NORMAL;
args += 6;
} else {
return OverlayError("scale quality must be best or fast");
}
int x, y, w, h;
int namepos;
char dummy;
if (sscanf(args, "%d %d %d %d %n%c", &x, &y, &w, &h, &namepos, &dummy) != 5) {
// note that %n is not included in the count
return OverlayError("scale command requires 5 arguments");
}
// treat non-positive w/h as inset from target's width/height
if (w <= 0) w = wd + w;
if (h <= 0) h = ht + h;
if (w <= 0) return OverlayError("scale width must be > 0");
if (h <= 0) return OverlayError("scale height must be > 0");
std::string name = args + namepos;
std::map<std::string,Clip*>::iterator it;
it = clips.find(name);
if (it == clips.end()) {
static std::string msg;
msg = "unknown scale clip (";
msg += name;
msg += ")";
return OverlayError(msg.c_str());
}
// do nothing if scaled rect is completely outside target
if (RectOutsideTarget(x, y, w, h)) return NULL;
Clip *clipptr = it->second;
int clipw = clipptr->cwd;
int cliph = clipptr->cht;
if (w > clipw && w % clipw == 0 &&
h > cliph && h % cliph == 0 && quality == wxIMAGE_QUALITY_NORMAL) {
// no need to create a wxImage to expand pixels by integer multiples
DisableTargetClipIndex();
int xscale = w / clipw;
int yscale = h / cliph;
unsigned int *data = (unsigned int*)clipptr->cdata;
// save current RGBA values
unsigned int savergba = rgbadraw;
unsigned char savea = a;
if (RectInsideTarget(x, y, w, h)) {
for (int j = 0; j < cliph; j++) {
for (int i = 0; i < clipw; i++) {
rgbadraw = *data++;
a = ALPHA2BYTE(rgbadraw);
FillRect(x, y, xscale, yscale);
x += xscale;
}
y += yscale;
x -= clipw * xscale;
}
} else {
for (int j = 0; j < cliph; j++) {
for (int i = 0; i < clipw; i++) {
rgbadraw = *data++;
a = ALPHA2BYTE(rgbadraw);
if (RectOutsideTarget(x, y, xscale, yscale)) {
// expanded pixel is outside target
} else {
for (int row = 0; row < yscale; row++) {
for (int col = 0; col < xscale; col++) {
if (PixelInTarget(x+col, y+row)) DrawPixel(x+col, y+row);
}
}
}
x += xscale;
}
y += yscale;
x -= clipw * xscale;
}
}
// restore saved RGBA values
rgbadraw = savergba;
a = savea;
return NULL;
}
// get the clip's RGB and alpha data so we can create a wxImage
unsigned char *rgbdata = (unsigned char*) malloc(clipw * cliph * 3);
if (rgbdata== NULL) {
return OverlayError("not enough memory to scale rgb data");
}
unsigned char *alphadata = (unsigned char*) malloc(clipw * cliph);
if (alphadata == NULL) {
free(rgbdata);
return OverlayError("not enough memory to scale alpha data");
}
unsigned char *p = clipptr->cdata;
int rgbpos = 0;
int alphapos = 0;
for (int j = 0; j < cliph; j++) {
for (int i = 0; i < clipw; i++) {
rgbdata[rgbpos++] = *p++;
rgbdata[rgbpos++] = *p++;
rgbdata[rgbpos++] = *p++;
alphadata[alphapos++] = *p++;
}
}
// create wxImage with the given clip's size and using its RGB and alpha data;
// static_data flag is false so wxImage dtor will free rgbdata and alphadata
wxImage image(clipw, cliph, rgbdata, alphadata, false);
// scale the wxImage to the requested width and height
image.Rescale(w, h, quality);
// mark target clip as changed
DisableTargetClipIndex();
// save current RGBA values
unsigned int savergba = rgbadraw;
unsigned char savea = a;
// copy the pixels from the scaled wxImage into the current target
unsigned char *rdata = image.GetData();
unsigned char *adata = image.GetAlpha();
rgbpos = 0;
alphapos = 0;
for (int j = 0; j < h; j++) {
for (int i = 0; i < w; i++) {
if (PixelInTarget(x, y)) {
rgbadraw = BYTE2RED(rdata[rgbpos++]);
rgbadraw |= BYTE2GREEN(rdata[rgbpos++]);
rgbadraw |= BYTE2BLUE(rdata[rgbpos++]);
rgbadraw |= BYTE2ALPHA(adata[alphapos++]);
a = ALPHA2BYTE(rgbadraw);
DrawPixel(x, y);
} else {
rgbpos += 3;
alphapos++;
}
x++;
}
y++;
x -= w;
}
// restore saved RGBA values
rgbadraw = savergba;
a = savea;
return NULL;
}
// -----------------------------------------------------------------------------
const char *Overlay::DoTarget(const char *args)
{
if (pixmap == NULL) return OverlayError(no_overlay);
int namepos;
char dummy;
int numargs = sscanf(args, " %n%c", &namepos, &dummy);
if (numargs != 1) {
if (*args == 0 || *args == ' ') {
numargs = 0;
} else {
return OverlayError("target command requires 0 or 1 arguments");
}
}
// previous target name
static std::string result;
result = targetname;
// no arguments means overlay is the target
if (numargs == 0) {
SetRenderTarget(ovpixmap, ovwd, ovht, NULL);
targetname = "";
} else {
// one argument means clip is the target
std::string name = args + namepos;
std::map<std::string,Clip*>::iterator it;
it = clips.find(name);
if (it == clips.end()) {
static std::string msg;
msg = "unknown target name (";
msg += name;
msg += ")";
return OverlayError(msg.c_str());
} else {
// set clip as the target
Clip *clipptr = it->second;
SetRenderTarget(clipptr->cdata, clipptr->cwd, clipptr->cht, clipptr);
targetname = name;
}
}
// return previous target
return result.c_str();
}
// -----------------------------------------------------------------------------
const char *Overlay::DoDelete(const char *args)
{
if (pixmap == NULL) return OverlayError(no_overlay);
// check for optional clip name
int namepos;
char dummy;
int numargs = sscanf(args, " %n%c", &namepos, &dummy);
if (numargs != 1) {
if (*args == 0 || *args == ' ') {
numargs = 0;
} else {
return OverlayError("delete command requires 0 or 1 arguments");
}
}
// was optional clip name specified
if (numargs == 0) {
// no so delete overlay
DeleteOverlay();
} else {
// yes so look up clip by name
std::string name = args + namepos;
std::map<std::string,Clip*>::iterator it;
it = clips.find(name);
if (it == clips.end()) {
static std::string msg;
msg = "unknown delete clip (";
msg += name;
msg += ")";
return OverlayError(msg.c_str());
}
// check if the clip is the current render target
if (name == targetname) {
return OverlayError("delete clip is current render target");
} else {
// delete the clip
delete it->second;
clips.erase(it);
}
}
return NULL;
}
// -----------------------------------------------------------------------------
const char *Overlay::DoLoad(const char *args)
{
if (pixmap == NULL) return OverlayError(no_overlay);
int x, y;
int filepos;
char dummy;
if (sscanf(args, " %d %d %n%c", &x, &y, &filepos, &dummy) != 3) {
// note that %n is not included in the count
return OverlayError("load command requires 3 arguments");
}
wxString filepath = wxString(args + filepos, wxConvLocal);
if (!wxFileExists(filepath)) {
return OverlayError("given file does not exist");
}
wxImage image;
if (!image.LoadFile(filepath)) {
return OverlayError("failed to load image from given file");
}
int imgwd = image.GetWidth();
int imght = image.GetHeight();
if (RectOutsideTarget(x, y, imgwd, imght)) {
// do nothing if image rect is completely outside target,
// but we still return the image dimensions so users can do things
// like center the image within the target
} else {
// mark target clip as changed
DisableTargetClipIndex();
// use alpha data if it exists otherwise try looking for mask
unsigned char *alphadata = NULL;
if (image.HasAlpha()) {
alphadata = image.GetAlpha();
}
unsigned char maskr = 0;
unsigned char maskg = 0;
unsigned char maskb = 0;
bool hasmask = false;
if (alphadata == NULL) {
hasmask = image.GetOrFindMaskColour(&maskr, &maskg, &maskb);
}
// save current RGBA values
unsigned int savergba = rgbadraw;
unsigned char saver = r;
unsigned char saveg = g;
unsigned char saveb = b;
unsigned char savea = a;
unsigned char *rgbdata = image.GetData();
int rgbpos = 0;
int alphapos = 0;
for (int j = 0; j < imght; j++) {
for (int i = 0; i < imgwd; i++) {
r = rgbdata[rgbpos++];
g = rgbdata[rgbpos++];
b = rgbdata[rgbpos++];
if (alphadata) {
a = alphadata[alphapos++];
} else if (hasmask && r == maskr && g == maskg && b == maskb) {
// transparent pixel
a = 0;
} else {
a = 255;
}
rgbadraw = BYTE2RED(r) | BYTE2GREEN(g) | BYTE2BLUE(b) | BYTE2ALPHA(a);
if (PixelInTarget(x, y)) DrawPixel(x, y);
x++;
}
y++;
x -= imgwd;
}
// restore saved RGBA values
rgbadraw = savergba;
r = saver;
g = saveg;
b = saveb;
a = savea;
}
// return image dimensions
static char result[32];
sprintf(result, "%d %d", imgwd, imght);
return result;
}
// -----------------------------------------------------------------------------
const char *Overlay::DoSave(const char *args)
{
if (pixmap == NULL) return OverlayError(no_overlay);
int x, y, w, h;
int filepos;
char dummy;
if (sscanf(args, " %d %d %d %d %n%c", &x, &y, &w, &h, &filepos, &dummy) != 5) {
// note that %n is not included in the count
return OverlayError("save command requires 5 arguments");
}
// treat non-positive w/h as inset from overlay's width/height
// (makes it easy to save entire overlay via "save 0 0 0 0 foo.png")
if (w <= 0) w = wd + w;
if (h <= 0) h = ht + h;
if (w <= 0) return OverlayError("save width must be > 0");
if (h <= 0) return OverlayError("save height must be > 0");
if (x < 0 || x+w > wd || y < 0 || y+h > ht) {
return OverlayError("save rectangle must be within overlay");
}
wxString filepath = wxString(args + filepos, wxConvLocal);
wxString ext = filepath.AfterLast('.');
if (!ext.IsSameAs(wxT("png"),false)) {
return OverlayError("save file must have a .png extension");
}
unsigned char *rgbdata = (unsigned char*) malloc(w * h * 3);
if (rgbdata== NULL) {
return OverlayError("not enough memory to save RGB data");
}
unsigned char *alphadata = (unsigned char*) malloc(w * h);
if (alphadata == NULL) {
free(rgbdata);
return OverlayError("not enough memory to save alpha data");
}
int rgbpos = 0;
int alphapos = 0;
int rowbytes = wd * 4;
for (int j=y; j<y+h; j++) {
for (int i=x; i<x+w; i++) {
// get pixel at i,j
unsigned char *p = pixmap + j*rowbytes + i*4;
rgbdata[rgbpos++] = p[0];
rgbdata[rgbpos++] = p[1];
rgbdata[rgbpos++] = p[2];
alphadata[alphapos++] = p[3];
}
}
// create image of requested size using the given RGB and alpha data;
// static_data flag is false so wxImage dtor will free rgbdata and alphadata
wxImage image(w, h, rgbdata, alphadata, false);
if (!image.SaveFile(filepath)) {
return OverlayError("failed to save image in given file");
}
return NULL;
}
// -----------------------------------------------------------------------------
void Overlay::SaveOverlay(const wxString &pngpath)
{
if (ovpixmap == NULL) {
Warning(_("There is no overlay data to save!"));
return;
}
unsigned char *rgbdata = (unsigned char*) malloc(ovwd * ovht * 3);
if (rgbdata== NULL) {
Warning(_("Not enough memory to copy RGB data."));
return;
}
unsigned char *alphadata = (unsigned char*) malloc(ovwd * ovht);
if (alphadata == NULL) {
free(rgbdata);
Warning(_("Not enough memory to copy alpha data."));
return;
}
unsigned char *p = ovpixmap;
int rgbpos = 0;
int alphapos = 0;
for (int j=0; j<ht; j++) {
for (int i=0; i<wd; i++) {
rgbdata[rgbpos++] = p[0];
rgbdata[rgbpos++] = p[1];
rgbdata[rgbpos++] = p[2];
alphadata[alphapos++] = p[3];
p += 4;
}
}
// create image using the given RGB and alpha data;
// static_data flag is false so wxImage dtor will free rgbdata and alphadata
wxImage image(wd, ht, rgbdata, alphadata, false);
if (!image.SaveFile(pngpath)) {
Warning(_("Failed to save overlay in given file."));
}
}
// -----------------------------------------------------------------------------
const char *Overlay::DoFlood(const char *args)
{
if (pixmap == NULL) return OverlayError(no_overlay);
int x, y;
if (sscanf(args, " %d %d", &x, &y) != 2) {
return OverlayError("flood command requires 2 arguments");
}
// // check if x,y is outside pixmap
if (!PixelInTarget(x, y)) return NULL;
unsigned int *lp = (unsigned int*)pixmap;
unsigned int oldpxl = *(lp + y * wd + x);
// do nothing if color of given pixel matches current RGBA values
if (oldpxl == rgbadraw) return NULL;
// mark target clip as changed
DisableTargetClipIndex();
// do flood fill using fast scanline algorithm
// (based on code at http://lodev.org/cgtutor/floodfill.html)
bool slowdraw = alphablend && a < 255;
int maxyv = ht - 1;
std::vector<int> xcoord;
std::vector<int> ycoord;
xcoord.push_back(x);
ycoord.push_back(y);
while (!xcoord.empty()) {
// get pixel coords from end of vectors
x = xcoord.back();
y = ycoord.back();
xcoord.pop_back();
ycoord.pop_back();
bool above = false;
bool below = false;
unsigned int *newpxl = lp + y * wd + x;
while (x >= 0 && *newpxl == oldpxl) {
x--;
newpxl--;
}
x++;
newpxl++;
while (x < wd && *newpxl == oldpxl) {
if (slowdraw) {
// pixel is within pixmap
DrawPixel(x,y);
} else {
*newpxl = rgbadraw;
}
if (y > 0) {
unsigned int *apxl = newpxl - wd; // pixel at x, y-1
if (!above && *apxl == oldpxl) {
xcoord.push_back(x);
ycoord.push_back(y-1);
above = true;
} else if (above && !(*apxl == oldpxl)) {
above = false;
}
}
if (y < maxyv) {
unsigned int *bpxl = newpxl + wd; // pixel at x, y+1
if (!below && *bpxl == oldpxl) {
xcoord.push_back(x);
ycoord.push_back(y+1);
below = true;
} else if (below && !(*bpxl == oldpxl)) {
below = false;
}
}
x++;
newpxl++;
}
}
return NULL;
}
// -----------------------------------------------------------------------------
const char *Overlay::DoBlend(const char *args)
{
if (pixmap == NULL) return OverlayError(no_overlay);
int i;
if (sscanf(args, " %d", &i) != 1) {
return OverlayError("blend command requires 1 argument");
}
if (i < 0 || i > 2) {
return OverlayError("blend value must be 0, 1 or 2");
}
int oldblend = alphablend;
alphablend = i;
// return old value
static char result[2];
sprintf(result, "%d", oldblend);
return result;
}
// -----------------------------------------------------------------------------
const char *Overlay::DoFont(const char *args)
{
if (pixmap == NULL) return OverlayError(no_overlay);
bool samename = false; // only change font size?
const char *newname = NULL;
int newsize;
int namepos;
char dummy;
int numargs = sscanf(args, " %d %n%c", &newsize, &namepos, &dummy);
if (numargs == 1) {
samename = true;
} else if (numargs != 2) {
// note that %n is not included in the count
return OverlayError("font command requires 1 or 2 arguments");
}
if (newsize <= 0 || newsize >= 1000) {
return OverlayError("font size must be > 0 and < 1000");
}
#ifdef __WXMAC__
// need to increase Mac font size by 25% to match text size on Win/Linux
int ptsize = int(newsize * 1.25 + 0.5);
// set extraht to avoid GetTextExtent bug that clips descenders
extraht = 1;
if (strncmp(args+namepos, "default", 7) == 0 &&
(newsize == 20 || newsize == 24 || newsize == 47)) {
// strange but true
extraht = 2;
}
#else
int ptsize = newsize;
#endif
if (samename) {
// just change the current font's size
currfont.SetPointSize(ptsize);
} else {
newname = args + namepos;
// check if given font name is valid
if (strcmp(newname, "default") == 0) {
currfont = wxSystemSettings::GetFont(wxSYS_DEFAULT_GUI_FONT);
} else if (strcmp(newname, "default-bold") == 0) {
currfont = wxSystemSettings::GetFont(wxSYS_DEFAULT_GUI_FONT);
currfont.SetWeight(wxFONTWEIGHT_BOLD);
} else if (strcmp(newname, "default-italic") == 0) {
currfont = wxSystemSettings::GetFont(wxSYS_DEFAULT_GUI_FONT);
currfont.SetStyle(wxFONTSTYLE_ITALIC);
} else if (strcmp(newname, "mono") == 0) {
currfont = wxFont(ptsize, wxFONTFAMILY_MODERN, wxFONTSTYLE_NORMAL, wxFONTWEIGHT_NORMAL);
} else if (strcmp(newname, "mono-bold") == 0) {
currfont = wxFont(ptsize, wxFONTFAMILY_MODERN, wxFONTSTYLE_NORMAL, wxFONTWEIGHT_BOLD);
} else if (strcmp(newname, "mono-italic") == 0) {
currfont = wxFont(ptsize, wxFONTFAMILY_MODERN, wxFONTSTYLE_ITALIC, wxFONTWEIGHT_NORMAL);
} else if (strcmp(newname, "roman") == 0) {
currfont = wxFont(ptsize, wxFONTFAMILY_ROMAN, wxFONTSTYLE_NORMAL, wxFONTWEIGHT_NORMAL);
} else if (strcmp(newname, "roman-bold") == 0) {
currfont = wxFont(ptsize, wxFONTFAMILY_ROMAN, wxFONTSTYLE_NORMAL, wxFONTWEIGHT_BOLD);
} else if (strcmp(newname, "roman-italic") == 0) {
currfont = wxFont(ptsize, wxFONTFAMILY_ROMAN, wxFONTSTYLE_ITALIC, wxFONTWEIGHT_NORMAL);
} else {
return OverlayError("unknown font name");
}
// note that calling SetPointSize here avoids a bug in wxFont
// that causes a 70pt font to end up as 8pt
currfont.SetPointSize(ptsize);
}
int oldfontsize = fontsize;
std::string oldfontname = fontname;
fontsize = newsize;
if (!samename) fontname = newname;
// return old fontsize and fontname
char ibuff[16];
sprintf(ibuff, "%d", oldfontsize);
static std::string result;
result = ibuff;
result += " ";
result += oldfontname;
return result.c_str();
}
// -----------------------------------------------------------------------------
const char *Overlay::TextOptionAlign(const char *args)
{
text_alignment newalign;
// check the specified alignment
if (strcmp(args, "left") == 0) {
newalign = left;
} else if (strcmp(args, "right") == 0) {
newalign = right;
} else if (strcmp(args, "center") == 0) {
newalign = center;
} else {
return OverlayError("unknown text alignment");
}
// get old value as string
static char result[8];
if (align == left) {
sprintf(result, "left");
} else if (align == right) {
sprintf(result, "right");
} else {
sprintf(result, "center");
}
// save alignment settings
align = newalign;
return result;
}
// -----------------------------------------------------------------------------
const char *Overlay::TextOptionBackground(const char *args)
{
int a1, a2, a3, a4;
if (sscanf(args, " %d %d %d %d", &a1, &a2, &a3, &a4) != 4) {
return OverlayError("textoption background command requires 4 arguments");
}
if (a1 < 0 || a1 > 255 ||
a2 < 0 || a2 > 255 ||
a3 < 0 || a3 > 255 ||
a4 < 0 || a4 > 255) {
return OverlayError("background rgba values must be from 0 to 255");
}
unsigned char oldr;
unsigned char oldg;
unsigned char oldb;
unsigned char olda;
GetRGBA(&oldr, &oldg, &oldb, &olda, textbgRGBA);
SetRGBA(a1, a2, a3, a4, &textbgRGBA);
// return old values
static char result[16];
sprintf(result, "%hhu %hhu %hhu %hhu", oldr, oldg, oldb, olda);
return result;
}
// -----------------------------------------------------------------------------
const char *Overlay::DoTextOption(const char *args)
{
if (pixmap == NULL) return OverlayError(no_overlay);
if (strncmp(args, "align ", 6) == 0) return TextOptionAlign(args+6);
if (strncmp(args, "background ", 11) == 0) return TextOptionBackground(args+11);
return OverlayError("unknown textoption command");
}
// -----------------------------------------------------------------------------
const char *Overlay::DoText(const char *args)
{
if (pixmap == NULL) return OverlayError(no_overlay);
// we don't use sscanf to parse the args because we want to allow the
// text to start with a space
int namepos = 0;
int textpos = 0;
const char *p = args;
while (*p && *p == ' ') {
namepos++;
p++;
}
if (namepos > 0 && *p) {
textpos = namepos;
while (*p && *p != ' ') {
textpos++;
p++;
}
if (*p) p++; // skip past space after clip name
if (*p) {
textpos++;
} else {
textpos = 0; // no text supplied
}
}
if (namepos == 0 || textpos == 0) {
return OverlayError("text command requires 2 arguments");
}
std::string name = args + namepos;
name = name.substr(0, name.find(" "));
// check if the clip is the current render target
if (name == targetname) {
return OverlayError("text clip is current render target");
}
// create memory drawing context
wxMemoryDC dc;
dc.SetFont(currfont);
// get the line height and descent (leading is ignored)
wxString textstr = _("M");
int textwd, descent, ignored;
int lineht = 0;
dc.GetTextExtent(textstr, &textwd, &lineht, &descent, &ignored);
#ifdef __WXMAC__
// increase lineht and descent on Mac to avoid clipping descenders
lineht += extraht;
descent += extraht;
#endif
// count lines
char *textarg = (char*)args + textpos;
char *index = textarg;
int lines = 1;
while (*index) {
if (*index == '\n') lines++;
index++;
}
// allocate buffers for line width and start position
int *width = (int*) malloc(lines * sizeof(int));
char **line = (char**) malloc(lines * sizeof(char*));
// find first line
char *textlines = textarg;
index = strchr(textlines, '\n');
// process each line of text to size the bitmap
int bitmapwd = 0;
int bitmapht = 0;
int i = 0;
do {
// save pointer to the line start
line[i] = textlines;
if (index) {
// null terminate line
*index = 0;
}
// get the drawn string width
textstr = wxString(textlines, wxConvUTF8);
dc.GetTextExtent(textstr, &textwd, &ignored, &ignored, &ignored);
// save the line width
width[i] = textwd;
// update bitmap width
if (bitmapwd < textwd) bitmapwd = textwd;
// update the bitmap height
bitmapht += lineht;
// next line
if (index) {
textlines = index + 1;
index = strchr(textlines, '\n');
}
i++;
} while (i < lines);
// delete any existing clip data with the given name
std::map<std::string,Clip*>::iterator it;
it = clips.find(name);
if (it != clips.end()) {
delete it->second;
clips.erase(it);
}
// create clip data with given name and big enough to enclose text
Clip *textclip = new Clip(bitmapwd, bitmapht);
if (textclip == NULL || textclip->cdata == NULL) {
delete textclip;
free(width);
free(line);
return OverlayError("not enough memory for text clip");
}
// get background color
unsigned char bgr, bgg, bgb, bga;
GetRGBA(&bgr, &bgg, &bgb, &bga, textbgRGBA);
wxColour textbgcol(bgr, bgg, bgb, bga);
wxColour transbgcol(255, 255, 255, 255);
// get text foreground color
wxColour textfgcol(r, g, b, a);
wxColour transfgcol(255 - a, 255 - a, 255 - a, 255);
// create the bitmap
wxBitmap bitmap(bitmapwd, bitmapht, 32);
// select the bitmap
dc.SelectObject(bitmap);
// create a rectangle to fill the bitmap
wxRect rect(0, 0, bitmapwd, bitmapht);
dc.SetPen(*wxTRANSPARENT_PEN);
wxBrush brush(textbgcol);
// if blending use transparent and replace later
if (bga < 255) brush.SetColour(transbgcol);
// fill the bitmap
dc.SetBrush(brush);
dc.DrawRectangle(rect);
dc.SetBrush(wxNullBrush);
dc.SetPen(wxNullPen);
// set text background color to transparent
dc.SetBackgroundMode(wxTRANSPARENT);
// set text foreground color
if (bga < 255) {
dc.SetTextForeground(transfgcol);
} else {
dc.SetTextForeground(textfgcol);
}
// draw each text line
int xpos = 0;
int textrow = 0;
for (i = 0; i < lines; i++) {
// check if the line is empty
if (*line[i]) {
textstr = wxString(line[i], wxConvUTF8);
// check text alignment
xpos = 0;
if (align != left) {
if (align == right) {
xpos = bitmapwd - width[i];
} else {
xpos = (bitmapwd - width[i]) / 2;
}
}
// draw text
dc.DrawText(textstr, xpos, textrow);
}
// next line
textrow += lineht;
}
// deallocate buffers
free(width);
free(line);
// deselect the bitmap
dc.SelectObject(wxNullBitmap);
// copy text from top left corner of offscreen image into clip data
unsigned int *m = (unsigned int*)textclip->cdata;
unsigned char bitmapr;
const unsigned int rgbdraw = rgbadraw & RGBMASK;
// get iterator over bitmap data
wxAlphaPixelData data(bitmap);
wxAlphaPixelData::Iterator iter(data);
// check for transparent background
if (bga < 255) {
// transparent so look for background pixels to swap
for (int y = 0; y < bitmapht; y++) {
wxAlphaPixelData::Iterator rowstart = iter;
for (int x = 0; x < bitmapwd; x++) {
// get pixel RGB components
bitmapr = iter.Red();
if ((BYTE2RED(bitmapr) | BYTE2GREEN(iter.Green()) | BYTE2BLUE(iter.Blue())) == RGBMASK) {
// background found so replace with transparent pixel
*m++ = 0;
} else {
// foreground found so replace with foreground color and set alpha based on grayness
*m++ = rgbdraw | BYTE2ALPHA(255 - bitmapr);
}
// pre-increment is faster
++iter;
}
iter = rowstart;
iter.OffsetY(data, 1);
}
} else {
// opaque background so just copy pixels
for (int y = 0; y < bitmapht; y++) {
wxAlphaPixelData::Iterator rowstart = iter;
for (int x = 0; x < bitmapwd; x++) {
*m++ = BYTE2RED(iter.Red()) | BYTE2GREEN(iter.Green()) | BYTE2BLUE(iter.Blue()) | AMASK;
// pre-increment is faster
++iter;
}
iter = rowstart;
iter.OffsetY(data, 1);
}
}
// create named clip for later use by paste, scale, etc
clips[name] = textclip;
// return text info
static char result[48];
sprintf(result, "%d %d %d", bitmapwd, bitmapht, descent);
return result;
}
// -----------------------------------------------------------------------------
#ifdef ENABLE_SOUND
const char *Overlay::SoundPlay(const char *args, bool loop)
{
// check for engine
if (engine) {
if (*args == 0) {
if (loop) {
return OverlayError("sound loop requires an argument");
} else {
return OverlayError("sound play requires an argument");
}
}
// check for the optional volume argument
float v = 1;
const char *name = args;
// skip name
char *scan = (char*)args;
while (*scan && *scan != ' ') {
scan++;
}
// check if there is a volume argument
if (*scan) {
if (sscanf(scan, " %f", &v) == 1) {
if (v < 0.0 || v > 1.0) {
if (loop) {
return OverlayError("sound loop volume must be in the range 0 to 1");
} else {
return OverlayError("sound play volume must be in the range 0 to 1");
}
}
}
// null terminate name
*scan = 0;
}
// lookup the sound source
ISoundSource *source = engine->getSoundSource(name, false);
if (!source) {
// create and preload the sound source
source = engine->addSoundSourceFromFile(name, ESM_AUTO_DETECT, true);
if (!source) {
// don't throw error just return error message
return "could not find sound";
}
}
// check if the sound exists
ISound *sound = NULL;
std::map<std::string,ISound*>::iterator it;
it = sounds.find(name);
if (it != sounds.end()) {
// sound exists so drop it
sound = it->second;
if (!sound->isFinished()) {
sound->stop();
}
sound->drop();
sounds.erase(it);
}
// prepare to play the sound (but pause it so we can adjust volume first)
sound = engine->play2D(source, loop, true);
if (!sound) {
// don't throw error just return error message
return "could not play sound";
}
// set the volume and then play
sound->setVolume(v);
sound->setIsPaused(false);
// cache the sound
sounds[name] = sound;
}
return NULL;
}
#endif
// -----------------------------------------------------------------------------
#ifdef ENABLE_SOUND
const char *Overlay::SoundStop(const char *args)
{
// check for engine
if (engine) {
// check for argument
if (*args == 0) {
// stop all sounds
engine->stopAllSounds();
} else {
// skip whitespace
while (*args == ' ') {
args++;
}
// stop named sound
ISoundSource *source = engine->getSoundSource(args, false);
if (source) {
// find the sound
std::map<std::string,ISound*>::iterator it;
it = sounds.find(args);
if (it != sounds.end()) {
// stop the sound
ISound *sound = it->second;
if (!sound->isFinished()) {
sound->stop();
}
}
}
}
}
return NULL;
}
#endif
// -----------------------------------------------------------------------------
#ifdef ENABLE_SOUND
const char *Overlay::SoundState(const char *args)
{
bool playing = false;
bool paused = false;
// check for engine
if (engine) {
// check for argument
if (*args == 0) {
// see if any sounds are playing
for (int i = 0; i < engine->getSoundSourceCount(); i++) {
if (engine->isCurrentlyPlaying(engine->getSoundSource(i))) {
playing = true;
}
}
} else {
// skip whitespace
while (*args == ' ') {
args++;
}
// see if named sound is playing
ISoundSource *source = engine->getSoundSource(args, false);
if (!source) {
return "unknown";
} else {
// find the sound
std::map<std::string,ISound*>::iterator it;
it = sounds.find(args);
if (it != sounds.end()) {
ISound *sound = it->second;
if (sound->getIsPaused()) {
paused = true;
}
if (engine->isCurrentlyPlaying(source)) {
playing = true;
}
}
}
}
}
// return status as string
if (paused && playing) {
return "paused";
} else {
if (playing) {
return "playing";
} else {
return "stopped";
}
}
}
#endif
// -----------------------------------------------------------------------------
#ifdef ENABLE_SOUND
const char *Overlay::SoundVolume(const char *args)
{
// check for engine
if (engine) {
float v = 1;
const char *name = args;
// skip name
char *scan = (char*)args;
while (*scan && *scan != ' ') {
scan++;
}
// check if there is a volume argument
if (*scan) {
if (sscanf(scan, " %f", &v) == 1) {
if (v < 0.0 || v > 1.0) {
return OverlayError("sound volume must be in the range 0 to 1");
}
} else {
return OverlayError("sound volume command requires two arguments");
}
// null terminate name
*scan = 0;
}
// lookup the sound
ISoundSource *source = engine->getSoundSource(name, false);
if (source) {
// set the default volume for the source
source->setDefaultVolume(v);
// check if the sound is playing
std::map<std::string,ISound*>::iterator it;
it = sounds.find(name);
if (it != sounds.end()) {
// set the sound volume
ISound *sound = it->second;
if (!sound->isFinished()) {
sound->setVolume(v);
}
}
}
}
return NULL;
}
#endif
// -----------------------------------------------------------------------------
#ifdef ENABLE_SOUND
const char *Overlay::SoundPause(const char *args)
{
// check for engine
if (engine) {
// check for argument
if (*args == 0) {
// pause all sounds
engine->setAllSoundsPaused();
} else {
// skip whitespace
while (*args == ' ') {
args++;
}
// pause named sound
ISoundSource *source = engine->getSoundSource(args, false);
if (source) {
// find the sound
std::map<std::string,ISound*>::iterator it;
it = sounds.find(args);
if (it != sounds.end()) {
// pause the sound
ISound *sound = it->second;
if (!sound->isFinished()) {
sound->setIsPaused();
}
}
}
}
}
return NULL;
}
#endif
// -----------------------------------------------------------------------------
#ifdef ENABLE_SOUND
const char *Overlay::SoundResume(const char *args)
{
// check for engine
if (engine) {
// check for argument
if (*args == 0) {
// resume all paused sounds
engine->setAllSoundsPaused(false);
} else {
// skip whitespace
while (*args == ' ') {
args++;
}
// resume named sound
ISoundSource *source = engine->getSoundSource(args, false);
if (source) {
// find the sound
std::map<std::string,ISound*>::iterator it;
it = sounds.find(args);
if (it != sounds.end()) {
// resume the sound
ISound *sound = it->second;
if (!sound->isFinished()) {
sound->setIsPaused(false);
}
}
}
}
}
return NULL;
}
#endif
// -----------------------------------------------------------------------------
const char *Overlay::DoSound(const char *args)
{
if (pixmap == NULL) return OverlayError(no_overlay);
#ifdef ENABLE_SOUND
// check for sound engine query
if (!*args) {
if (engine) {
// sound engine enabled
return "2";
} else {
// sound engine failed to start
return "1";
}
}
// skip whitespace
while (*args == ' ') {
args++;
}
// check which sound command is specified
if (strncmp(args, "play ", 5) == 0) return SoundPlay(args+5, false);
if (strncmp(args, "loop ", 5) == 0) return SoundPlay(args+5, true);
if (strncmp(args, "stop", 4) == 0) return SoundStop(args+4);
if (strncmp(args, "state", 5) == 0) return SoundState(args+5);
if (strncmp(args, "volume ", 7) == 0) return SoundVolume(args+7);
if (strncmp(args, "pause", 5) == 0) return SoundPause(args+5);
if (strncmp(args, "resume", 6) == 0) return SoundResume(args+6);
return OverlayError("unknown sound command");
#else
// if sound support not enabled then just return
return "0";
#endif
}
// -----------------------------------------------------------------------------
const char *Overlay::DoTransform(const char *args)
{
if (pixmap == NULL) return OverlayError(no_overlay);
int a1, a2, a3, a4;
if (sscanf(args, " %d %d %d %d", &a1, &a2, &a3, &a4) != 4) {
return OverlayError("transform command requires 4 arguments");
}
if (a1 < -1 || a1 > 1 ||
a2 < -1 || a2 > 1 ||
a3 < -1 || a3 > 1 ||
a4 < -1 || a4 > 1) {
return OverlayError("transform values must be 0, 1 or -1");
}
int oldaxx = axx;
int oldaxy = axy;
int oldayx = ayx;
int oldayy = ayy;
axx = a1;
axy = a2;
ayx = a3;
ayy = a4;
identity = (axx == 1) && (axy == 0) && (ayx == 0) && (ayy == 1);
// return old values
static char result[16];
sprintf(result, "%d %d %d %d", oldaxx, oldaxy, oldayx, oldayy);
return result;
}
// -----------------------------------------------------------------------------
bool Overlay::OnlyDrawOverlay()
{
// only use the overlay
if (ovpixmap == NULL) return false;
if (only_draw_overlay) {
// this flag must only be used for one refresh so reset it immediately
only_draw_overlay = false;
return showoverlay && !(numlayers > 1 && tilelayers);
} else {
return false;
}
}
// -----------------------------------------------------------------------------
const char *Overlay::DoUpdate()
{
if (pixmap == NULL) return OverlayError(no_overlay);
#ifdef ENABLE_SOUND
// update sound engine (in case threading not supported)
if (engine) {
engine->update();
}
#endif
if (mainptr->IsIconized()) return NULL;
only_draw_overlay = true;
viewptr->Refresh(false);
viewptr->Update();
// DrawView in wxrender.cpp will call OnlyDrawOverlay (see above)
#ifdef __WXGTK__
// needed on Linux to see update immediately
insideYield = true;
wxGetApp().Yield(true);
insideYield = false;
#endif
return NULL;
}
// -----------------------------------------------------------------------------
const char *Overlay::OverlayError(const char *msg)
{
static std::string err;
err = "ERR:";
err += msg;
return err.c_str();
}
// -----------------------------------------------------------------------------
const char *Overlay::ReadLuaBoolean(lua_State *L, const int n, int i, bool *value, const char *name) {
static std::string err;
if (i > n) {
err = "missing argument: ";
err += name;
return OverlayError(err.c_str());
}
lua_rawgeti(L, 1, i);
int type = lua_type(L, -1);
if (type != LUA_TBOOLEAN) {
lua_pop(L, 1);
err = "argument is not a boolean: ";
err += name;
return OverlayError(err.c_str());
}
*value = (bool)lua_toboolean(L, -1);
lua_pop(L, 1);
return NULL;
}
// -----------------------------------------------------------------------------
const char *Overlay::ReadLuaNumber(lua_State *L, const int n, int i, double *value, const char *name) {
static std::string err;
if (i > n) {
err = "missing argument: ";
err += name;
return OverlayError(err.c_str());
}
lua_rawgeti(L, 1, i);
int type = lua_type(L, -1);
if (type != LUA_TNUMBER) {
lua_pop(L, 1);
err = "argument is not a number: ";
err += name;
return OverlayError(err.c_str());
}
*value = (double)lua_tonumber(L, -1);
lua_pop(L, 1);
return NULL;
}
// -----------------------------------------------------------------------------
const char *Overlay::ReadLuaInteger(lua_State *L, const int n, int i, int *value, const char *name) {
static std::string err;
if (i > n) {
err = "missing argument: ";
err += name;
return OverlayError(err.c_str());
}
lua_rawgeti(L, 1, i);
int type = lua_type(L, -1);
if (type != LUA_TNUMBER) {
lua_pop(L, 1);
err = "argument is not a number: ";
err += name;
return OverlayError(err.c_str());
}
*value = (int)lua_tonumber(L, -1);
lua_pop(L, 1);
return NULL;
}
// -----------------------------------------------------------------------------
const char *Overlay::ReadLuaString(lua_State *L, const int n, int i, const char **value, const char *name) {
static std::string err;
if (i > n) {
err = "missing argument: ";
err += name;
return OverlayError(err.c_str());
}
lua_rawgeti(L, 1, i);
int type = lua_type(L, -1);
if (type != LUA_TSTRING) {
lua_pop(L, 1);
err = "argument is not a string: ";
err += name;
return OverlayError(err.c_str());
}
*value = lua_tostring(L, -1);
lua_pop(L, 1);
return NULL;
}
// -----------------------------------------------------------------------------
// Arguments:
// type string "cube", "sphere", "point"
const char *Overlay::Do3DSetCellType(lua_State *L, const int n, int *nresults) {
const char *error = NULL;
// get cell type
const char *type = NULL;
int idx = 2;
if ((error = ReadLuaString(L, n, idx++, &type, "type")) != NULL) return error;
if (strcmp(type, "cube") == 0) {
celltype = cube;
} else if (strcmp(type, "sphere") == 0) {
celltype = sphere;
} else if (strcmp(type, "point") == 0) {
celltype = point;
} else {
return OverlayError("illegal cell type");
}
return error;
}
// -----------------------------------------------------------------------------
// Arguments:
// depthshading boolean
// depthlayers integer
// mindepth integer
// maxdepth integer
const char *Overlay::Do3DSetDepthShading(lua_State *L, const int n, int *nresults) {
const char *error = NULL;
// get depth shading flag
int idx = 2;
if ((error = ReadLuaBoolean(L, n, idx++, &depthshading, "depthshading")) != NULL) return error;
if ((error = ReadLuaInteger(L, n, idx++, &depthlayers, "depthlayers")) != NULL) return error;
if ((error = ReadLuaInteger(L, n, idx++, &mindepth, "mindepth")) != NULL) return error;
if ((error = ReadLuaInteger(L, n, idx++, &maxdepth, "maxdepth")) != NULL) return error;
return error;
}
// -----------------------------------------------------------------------------
// Arguments:
// xixo number
// xiyo number
// xizo number
// yixo number
// yiyo number
// yizo number
// zixo number
// ziyo number
// zizo number
const char *Overlay::Do3DSetTransform(lua_State *L, const int n, int *nresults) {
const char *error = NULL;
const double digits = 100000000.0; // for rounding values from Lua
// get transformation matrix
int idx = 2;
if ((error = ReadLuaNumber(L, n, idx++, &xixo, "xixo")) != NULL) return error;
if ((error = ReadLuaNumber(L, n, idx++, &xiyo, "xiyo")) != NULL) return error;
if ((error = ReadLuaNumber(L, n, idx++, &xizo, "xizo")) != NULL) return error;
if ((error = ReadLuaNumber(L, n, idx++, &yixo, "yixo")) != NULL) return error;
if ((error = ReadLuaNumber(L, n, idx++, &yiyo, "yiyo")) != NULL) return error;
if ((error = ReadLuaNumber(L, n, idx++, &yizo, "yizo")) != NULL) return error;
if ((error = ReadLuaNumber(L, n, idx++, &zixo, "zixo")) != NULL) return error;
if ((error = ReadLuaNumber(L, n, idx++, &ziyo, "ziyo")) != NULL) return error;
if ((error = ReadLuaNumber(L, n, idx++, &zizo, "zizo")) != NULL) return error;
// round values to prevent rendering glitches
xixo = round(digits * xixo) / digits;
xiyo = round(digits * xiyo) / digits;
xizo = round(digits * xizo) / digits;
yixo = round(digits * yixo) / digits;
yiyo = round(digits * yiyo) / digits;
yizo = round(digits * yizo) / digits;
zixo = round(digits * zixo) / digits;
ziyo = round(digits * ziyo) / digits;
zizo = round(digits * zizo) / digits;
return error;
}
// -----------------------------------------------------------------------------
const Clip *Overlay::GetClip(const char *clipname) {
Clip *result = NULL;
// lookup the named clip
std::string name = clipname;
std::map<std::string,Clip*>::iterator it;
it = clips.find(name);
if (it != clips.end()) {
result = it->second;
}
return result;
}
// -----------------------------------------------------------------------------
const char *Overlay::Update3DClips(const bool editing) {
char clipname[20];
const Clip *current;
int numclips = maxdepth - mindepth + 1;
// clear current clips
clipmanager.Clear();
// get history clips
if (showhistory > 0) {
if (fadehistory) {
// history fading clips
for (int i = 1; i <= showhistory; i++) {
sprintf(clipname, "h%d", i);
if ((current = GetClip(clipname)) == NULL) return OverlayError("missing history fade clip");
clipmanager.AddHistoryClip(current);
}
} else {
// history clip
if ((current = GetClip("h")) == NULL) return OverlayError("missing history clip");
clipmanager.SetHistoryClip(current);
}
}
// check algo
if (ruletype == bb || ruletype == bbw) {
// busyboxes
if (depthshading && celltype != point) {
// get depth shading clips
for (int i = 0; i < numclips; i++) {
sprintf(clipname, "E%d", i + mindepth);
if ((current = GetClip(clipname)) == NULL) return OverlayError("missing even depth clip");
clipmanager.AddEvenClip(current);
sprintf(clipname, "O%d", i + mindepth);
if ((current = GetClip(clipname)) == NULL) return OverlayError("missing odd depth clip");
clipmanager.AddOddClip(current);
}
} else {
// get standard clips
if ((current = GetClip("E")) == NULL) return OverlayError("missing even clip");
clipmanager.SetEvenClip(current);
if ((current = GetClip("O")) == NULL) return OverlayError("missing odd clip");
clipmanager.SetOddClip(current);
}
} else {
// standard algos
if (depthshading && celltype != point) {
// get depth shading clips
for (int i = 0; i < numclips; i++) {
sprintf(clipname, "L%d", i + mindepth);
if ((current = GetClip(clipname)) == NULL) return OverlayError("missing live depth clip");
clipmanager.AddLiveClip(current);
}
} else {
// get standard clips
if ((current = GetClip("L")) == NULL) return OverlayError("missing live clip");
clipmanager.SetLiveClip(current);
}
}
// check for select
if (select3d.GetNumKeys() > 0) {
if ((current = GetClip("s")) == NULL) return OverlayError("missing select clip");
clipmanager.SetSelectClip(current);
}
// check for paste
if (paste3d.GetNumKeys() > 0) {
if ((current = GetClip("p")) == NULL) return OverlayError("missing paste clip");
clipmanager.SetPasteClip(current);
}
// check for editing
if (editing) {
// check for active
if (active3d.GetNumKeys() > 0) {
if ((current = GetClip("a")) == NULL) return OverlayError("missing active clip");
clipmanager.SetActiveClip(current);
}
// check for live not active clips
if (ruletype == bb || ruletype == bbw) {
if ((current = GetClip("EN")) == NULL) return OverlayError("missing even live not active clip");
clipmanager.SetEvenLiveNotActiveClip(current);
if ((current = GetClip("ON")) == NULL) return OverlayError("missing odd live not active clip");
clipmanager.SetOddLiveNotActiveClip(current);
} else {
if ((current = GetClip("LN")) == NULL) return OverlayError("missing live not active clip");
clipmanager.SetLiveNotActiveClip(current);
}
// select not active clip
if ((current = GetClip("sN")) == NULL) return OverlayError("missing select not active clip");
clipmanager.SetSelectNotActiveClip(current);
// history not active clip
if (showhistory > 0) {
if ((current = GetClip("hN")) == NULL) return OverlayError("missing history not active clip");
clipmanager.SetHistoryNotActiveClip(current);
}
}
return NULL;
}
// -----------------------------------------------------------------------------
// Arguments:
// fromx integer
// tox integer
// stepx integer
// fromy integer
// toy integer
// stepy integer
// fromx integer
// tox integer
// stepx integer
// cellsize integer
// editing boolean
// toolbarht integer
const char *Overlay::Do3DDisplayCells(lua_State *L, const int n, int *nresults) {
const char *error = NULL;
const int N = gridsize;
if (N == 0) return OverlayError("grid size not set");
// check div table exists
if (modN == NULL) if (!CreateDivTable()) return OverlayError("could not allocate div table");
// whether editing flag
bool editing = false;
int idx = 2;
if ((error = ReadLuaInteger(L, n, idx++, &fromx, "fromx")) != NULL) return error;
if ((error = ReadLuaInteger(L, n, idx++, &tox, "tox")) != NULL) return error;
if ((error = ReadLuaInteger(L, n, idx++, &stepx, "stepx")) != NULL) return error;
if ((error = ReadLuaInteger(L, n, idx++, &fromy, "fromy")) != NULL) return error;
if ((error = ReadLuaInteger(L, n, idx++, &toy, "toy")) != NULL) return error;
if ((error = ReadLuaInteger(L, n, idx++, &stepy, "stepy")) != NULL) return error;
if ((error = ReadLuaInteger(L, n, idx++, &fromz, "fromz")) != NULL) return error;
if ((error = ReadLuaInteger(L, n, idx++, &toz, "toz")) != NULL) return error;
if ((error = ReadLuaInteger(L, n, idx++, &stepz, "stepz")) != NULL) return error;
if ((error = ReadLuaInteger(L, n, idx++, &cellsize, "cellsize")) != NULL) return error;
if ((error = ReadLuaBoolean(L, n, idx++, &editing, "editing")) != NULL) return error;
if ((error = ReadLuaInteger(L, n, idx++, &toolbarht, "toolbarht")) != NULL) return error;
// ensure required clips are present
if ((error = Update3DClips(editing)) != NULL) return error;
// compute midcell
midcell = (cellsize / 2) - ((gridsize + 1 - (gridsize % 2)) * cellsize / 2);
// set flag if overlays (select, paste, active or history) need to be drawn
const int numselectkeys = select3d.GetNumKeys();
const int numpastekeys = paste3d.GetNumKeys();
const int numactivekeys = active3d.GetNumKeys();
const bool drawover = editing || numselectkeys > 0 || numpastekeys > 0 || numactivekeys > 0 || showhistory > 0;
// compute midpoint of overlay
const int midx = ovwd / 2;
const int midy = ovht / 2 + toolbarht / 2;
// compute loop increments
const int stepi = gridsize * stepy;
const int stepj = gridsize * stepz;
// check for history display
if (showhistory > 0) UpdateBoundingBoxFromHistory();
// adjust for loop
tox += stepx;
toy += stepy;
toz += stepz;
// enable blending
alphablend = true;
// mark target clip as changed
DisableTargetClipIndex();
// check rule family
if (ruletype == bb || ruletype == bbw) {
if (drawover) {
Display3DBusyBoxesEditing(midx, midy, stepi, stepj, editing);
} else {
Display3DBusyBoxes(midx, midy, stepi, stepj);
}
} else {
if (drawover) {
Display3DNormalEditing(midx, midy, stepi, stepj, editing);
} else {
Display3DNormal(midx, midy, stepi, stepj);
}
}
// disable blending
alphablend = false;
return error;
}
// -----------------------------------------------------------------------------
void Overlay::Display3DNormal(const int midx, const int midy, const int stepi, const int stepj) {
// iterate over the grid in the order specified
const unsigned char *grid3values = grid3d.GetValues();
// get midpoint
int mx = 0;
int my = 0;
int x, y, z;
int drawx, drawy;
// check for depth shading
int j = gridsize * fromz;
if (depthshading && celltype != point) {
const double zdepth = gridsize * cellsize * 0.5;
const double zdepth2 = zdepth + zdepth;
// get depth shading clips
int numclips;
const Clip **liveclips = clipmanager.GetLiveClips(&numclips);
const Clip *liveclip = *liveclips;
// get midpoint of clip
int livew = liveclip->cwd >> 1;
mx = midx - livew;
my = midy - livew;
// iterate over cells back to front
for (z = fromz; z != toz; z += stepz) {
if (zaxis[z]) {
int i = gridsize * (fromy + j);
for (y = fromy; y != toy; y += stepy) {
if (yaxis[y]) {
for (x = fromx; x != tox; x += stepx) {
if (grid3values[i + x]) {
// use orthographic projection
int xc = x * cellsize + midcell;
int yc = y * cellsize + midcell;
int zc = z * cellsize + midcell;
double zval = xc * zixo + yc * ziyo + zc * zizo;
int layer = depthlayers * (zval + zdepth) / zdepth2 - mindepth;
drawx = mx + xc * xixo + yc * xiyo + zc * xizo;
drawy = my + xc * yixo + yc * yiyo + zc * yizo;
Draw3DCell(drawx, drawy, liveclips[layer]);
}
}
}
i += stepi;
}
}
j += stepj;
}
} else {
// flat shading
int livew = 0;
const Clip *liveclip = clipmanager.GetLiveClip(&livew);
// get midpoint of clip
livew >>= 1;
mx = midx - livew;
my = midy - livew;
// check if drawing points and point is opaque
if (celltype == point && liveclip->cdata[3] == 255) {
// set the drawing color to the pixel in the clip
unsigned int rgba = *(unsigned int*)liveclip->cdata;
// iterate over cells back to front
unsigned int *lpixmap = (unsigned int*)pixmap;
for (z = fromz; z != toz; z += stepz) {
if (zaxis[z]) {
int i = gridsize * (fromy + j);
for (y = fromy; y != toy; y += stepy) {
if (yaxis[y]) {
for (x = fromx; x != tox; x += stepx) {
if (grid3values[i + x]) {
// use orthographic projection
int xc = x * cellsize + midcell;
int yc = y * cellsize + midcell;
int zc = z * cellsize + midcell;
drawx = mx + xc * xixo + yc * xiyo + zc * xizo;
drawy = my + xc * yixo + yc * yiyo + zc * yizo;
if (PixelInTarget(drawx, drawy)) *(lpixmap + drawy*wd + drawx) = rgba;
}
}
}
i += stepi;
}
}
j += stepj;
}
} else {
for (z = fromz; z != toz; z += stepz) {
if (zaxis[z]) {
int i = gridsize * (fromy + j);
for (y = fromy; y != toy; y += stepy) {
if (yaxis[y]) {
for (x = fromx; x != tox; x += stepx) {
if (grid3values[i + x]) {
// use orthographic projection
int xc = x * cellsize + midcell;
int yc = y * cellsize + midcell;
int zc = z * cellsize + midcell;
drawx = mx + xc * xixo + yc * xiyo + zc * xizo;
drawy = my + xc * yixo + yc * yiyo + zc * yizo;
Draw3DCell(drawx, drawy, liveclip);
}
}
}
i += stepi;
}
}
j += stepj;
}
}
}
}
// -----------------------------------------------------------------------------
void Overlay::Display3DNormalEditing(const int midx, const int midy, const int stepi, const int stepj, const bool editing) {
// iterate over the grid in the order specified
const unsigned char *grid3values = grid3d.GetValues();
int j = gridsize * fromz;
int x, y, z;
const Clip **liveclips = NULL;
const Clip *liveclip = NULL;
int livew = 0;
const Clip **historyclips = NULL;
const Clip *historyclip = NULL;
int historyw = 0;
double zd = 0;
double zd2 = 0;
const bool usedepth = (depthshading && celltype != point);
// get required clips and compute midpoints
// history cells
if (showhistory > 0) {
int numclips;
if (fadehistory) {
historyclips = clipmanager.GetHistoryClips(&numclips);
historyclip = *historyclips;
historyw = historyclip->cwd;
} else {
historyclip = clipmanager.GetHistoryClip(&historyw);
}
}
// live cells
if (usedepth) {
int numclips;
liveclips = clipmanager.GetLiveClips(&numclips);
liveclip = *liveclips;
livew = liveclip->cwd;
zd = gridsize * cellsize * 0.5;
zd2 = zd + zd;
} else {
liveclip = clipmanager.GetLiveClip(&livew);
}
// select paste, active, etc.
int selectw = 0;
const Clip *selectclip = clipmanager.GetSelectClip(&selectw);
int pastew = 0;
const Clip *pasteclip = clipmanager.GetPasteClip(&pastew);
int activew = 0;
const Clip *activeclip = clipmanager.GetActiveClip(&activew);
int livenotw = 0;
const Clip *livenotclip = clipmanager.GetLiveNotActiveClip(&livenotw);
int selectnotw = 0;
const Clip *selectnotclip = clipmanager.GetSelectNotActiveClip(&selectnotw);
int historynotw = 0;
const Clip *historynotclip = clipmanager.GetHistoryNotActiveClip(&historynotw);
historyw >>= 1;
livew >>= 1;
selectw >>= 1;
pastew >>= 1;
activew >>= 1;
livenotw >>= 1;
selectnotw >>= 1;
historynotw >>= 1;
const double zdepth = zd;
const double zdepth2 = zd2;
// lookup the select, paste, active and history grids
const unsigned char *select3values = select3d.GetValues();
const unsigned char *paste3values = paste3d.GetValues();
const unsigned char *active3values = active3d.GetValues();
const unsigned char *history3values = history3d.GetValues();
unsigned char gv = 0;
unsigned char sv = 0;
unsigned char pv = 0;
unsigned char av = 0;
unsigned char hv = 0;
int ix;
int drawx, drawy;
// draw cells with select/paste/active/history
for (z = fromz; z != toz; z += stepz) {
int i = gridsize * (fromy + j);
for (y = fromy; y != toy; y += stepy) {
for (x = fromx; x != tox; x += stepx) {
ix = i + x;
gv = grid3values[ix];
sv = select3values[ix];
pv = paste3values[ix];
av = active3values[ix];
hv = history3values[ix];
if (gv || sv || pv || av || hv) {
// use orthographic projection
int xc = x * cellsize + midcell;
int yc = y * cellsize + midcell;
int zc = z * cellsize + midcell;
if (usedepth) {
double zval = xc * zixo + yc * ziyo + zc * zizo;
int layer = depthlayers * (zval + zdepth) / zdepth2 - mindepth;
liveclip = liveclips[layer];
}
drawx = midx + xc * xixo + yc * xiyo + zc * xizo;
drawy = midy + xc * yixo + yc * yiyo + zc * yizo;
// check for editing
if (editing) {
// draw the cell
if (av) {
// cell is within active plane
if (gv) {
// draw live cell
Draw3DCell(drawx - livew, drawy - livew, liveclip);
}
// draw active plane cell
Draw3DCell(drawx - activew, drawy - activew, activeclip);
if (sv) {
// draw selected cell
Draw3DCell(drawx - selectw, drawy - selectw, selectclip);
}
// check for history
if (hv) {
// draw history cell
if (fadehistory) {
Draw3DCell(drawx - historyw, drawy - historyw, historyclips[showhistory - hv]);
} else {
Draw3DCell(drawx - historyw, drawy - historyw, historyclip);
}
}
} else {
// cell is outside of active plan
if (gv) {
// draw live cell as a point
Draw3DCell(drawx - livenotw, drawy - livenotw, livenotclip);
}
if (sv) {
// draw selected cell as a point
Draw3DCell(drawx - selectnotw, drawy - selectnotw, selectnotclip);
}
if (hv) {
// draw history cell as a point
Draw3DCell(drawx - historynotw, drawy - historynotw, historynotclip);
}
}
} else {
// active plane is not displayed
if (gv) {
// draw live cell
Draw3DCell(drawx - livew, drawy - livew, liveclip);
}
if (sv) {
// draw selected cell
Draw3DCell(drawx - selectw, drawy - selectw, selectclip);
}
// check for history
if (hv) {
// draw history cell
if (fadehistory) {
Draw3DCell(drawx - historyw, drawy - historyw, historyclips[showhistory - hv]);
} else {
Draw3DCell(drawx - historyw, drawy - historyw, historyclip);
}
}
}
// check for paste
if (pv) {
// draw live cell
Draw3DCell(drawx - livew, drawy - livew, liveclip);
// draw paste cell
Draw3DCell(drawx - pastew, drawy - pastew, pasteclip);
}
}
}
i += stepi;
}
j += stepj;
}
}
// -----------------------------------------------------------------------------
void Overlay::Display3DBusyBoxes(const int midx, const int midy, const int stepi, const int stepj) {
// iterate over the grid in the order specified
const unsigned char *grid3values = grid3d.GetValues();
int x, y, z;
// lookup busyboxes clips
const Clip **eclips = NULL;
const Clip **oclips = NULL;
const Clip *eclip = NULL;
const Clip *oclip = NULL;
int evenw = 0;
int oddw = 0;
double zd = 0;
double zd2 = 0;
const bool usedepth = (depthshading && celltype != point);
// check for depth shading
if (usedepth) {
// get the depth shading clip lists
int numevenclips, numoddclips;
eclips = clipmanager.GetEvenClips(&numevenclips);
oclips = clipmanager.GetOddClips(&numoddclips);
// get width of first clip in each list
eclip = *eclips;
evenw = eclip->cwd;
oclip = *oclips;
oddw = oclip->cwd;
zd = gridsize * cellsize * 0.5;
zd2 = zd + zd;
} else {
// get the odd and even clips
eclip = clipmanager.GetEvenClip(&evenw);
oclip = clipmanager.GetOddClip(&oddw);
}
// get midpoint of clips
evenw >>= 1;
oddw >>= 1;
const double zdepth = zd;
const double zdepth2 = zd2;
int drawx, drawy;
int j = gridsize * fromz;
// check if drawing points and points are opaque
if (celltype == point && eclip->cdata[3] == 255 && oclip->cdata[3] == 255) {
// set the even drawing color to the pixel in the clip
unsigned int evenrgba = *(unsigned int*)eclip->cdata;
// set the odd drawing color to the pixel in the clip
unsigned int oddrgba = *(unsigned int*)oclip->cdata;
unsigned int *lpixmap = (unsigned int*)pixmap;
// iterate over cells back to front
for (z = fromz; z != toz; z += stepz) {
if (zaxis[z]) {
int i = gridsize * (fromy + j);
for (y = fromy; y != toy; y += stepy) {
if (yaxis[y]) {
int evencell = ((fromx + y + z) & 1) == 0;
for (x = fromx; x != tox; x += stepx) {
if (grid3values[i + x]) {
// use orthographic projection
int xc = x * cellsize + midcell;
int yc = y * cellsize + midcell;
int zc = z * cellsize + midcell;
drawx = midx + xc * xixo + yc * xiyo + zc * xizo;
drawy = midy + xc * yixo + yc * yiyo + zc * yizo;
if (evencell) {
if (PixelInTarget(drawx, drawy)) *(lpixmap + drawy*wd + drawx) = evenrgba;
} else {
if (PixelInTarget(drawx, drawy)) *(lpixmap + drawy*wd + drawx) = oddrgba;
}
}
evencell = !evencell;
}
}
i += stepi;
}
}
j += stepj;
}
} else {
// iterate over cells back to front
for (z = fromz; z != toz; z += stepz) {
if (zaxis[z]) {
int i = gridsize * (fromy + j);
for (y = fromy; y != toy; y += stepy) {
if (yaxis[y]) {
int evencell = ((fromx + y + z) & 1) == 0;
for (x = fromx; x != tox; x += stepx) {
if (grid3values[i + x]) {
// use orthographic projection
int xc = x * cellsize + midcell;
int yc = y * cellsize + midcell;
int zc = z * cellsize + midcell;
drawx = midx + xc * xixo + yc * xiyo + zc * xizo;
drawy = midy + xc * yixo + yc * yiyo + zc * yizo;
if (usedepth) {
double zval = xc * zixo + yc * ziyo + zc * zizo;
int layer = depthlayers * (zval + zdepth) / zdepth2;
if (evencell) {
Draw3DCell(drawx - evenw, drawy - evenw, eclips[layer - mindepth]);
} else {
Draw3DCell(drawx - oddw, drawy - oddw, oclips[layer - mindepth]);
}
} else {
if (evencell) {
Draw3DCell(drawx - evenw, drawy - evenw, eclip);
} else {
Draw3DCell(drawx - oddw, drawy - oddw, oclip);
}
}
}
evencell = !evencell;
}
}
i += stepi;
}
}
j += stepj;
}
}
}
// -----------------------------------------------------------------------------
void Overlay::Display3DBusyBoxesEditing(const int midx, const int midy, const int stepi, const int stepj, const bool editing) {
// iterate over the grid in the order specified
const unsigned char *grid3values = grid3d.GetValues();
int x, y, z;
// lookup busyboxes clips
const Clip **evenclips = NULL;
const Clip **oddclips = NULL;
const Clip **historyclips = NULL;
const Clip *evenclip = NULL;
const Clip *oddclip = NULL;
const Clip *historyclip = NULL;
int evenw = 0;
int oddw = 0;
int historyw = 0;
double zd = 0;
double zd2 = 0;
const bool usedepth = (depthshading && celltype != point);
// get history clip
if (showhistory > 0) {
int numclips;
if (fadehistory) {
historyclips = clipmanager.GetHistoryClips(&numclips);
historyclip = *historyclips;
historyw = historyclip->cwd;
} else {
historyclip = clipmanager.GetHistoryClip(&historyw);
}
}
// check for depth shading
if (usedepth) {
// get the depth shading clip lists
int numevenclips, numoddclips;
evenclips = clipmanager.GetEvenClips(&numevenclips);
oddclips = clipmanager.GetOddClips(&numoddclips);
// get width of first clip in each list
evenclip = *evenclips;
evenw = evenclip->cwd;
oddclip = *oddclips;
oddw = oddclip->cwd;
zd = gridsize * cellsize * 0.5;
zd2 = zd + zd;
} else {
// get the odd and even clips
evenclip = clipmanager.GetEvenClip(&evenw);
oddclip = clipmanager.GetOddClip(&oddw);
}
int selectw = 0;
const Clip *selectclip = clipmanager.GetSelectClip(&selectw);
int pastew = 0;
const Clip *pasteclip = clipmanager.GetPasteClip(&pastew);
int activew = 0;
const Clip *activeclip = clipmanager.GetActiveClip(&activew);
int evenlivenotw = 0;
const Clip *evenlivenotclip = clipmanager.GetEvenLiveNotActiveClip(&evenlivenotw);
int oddlivenotw = 0;
const Clip *oddlivenotclip = clipmanager.GetOddLiveNotActiveClip(&oddlivenotw);
int selectnotw = 0;
const Clip *selectnotclip = clipmanager.GetSelectNotActiveClip(&selectnotw);
int historynotw = 0;
const Clip *historynotclip = clipmanager.GetHistoryNotActiveClip(&historynotw);
evenw >>= 1;
oddw >>= 1;
selectw >>= 1;
pastew >>= 1;
activew >>= 1;
evenlivenotw >>= 1;
oddlivenotw >>= 1;
selectnotw >>= 1;
historyw >>= 1;
historynotw >>= 1;
const double zdepth = zd;
const double zdepth2 = zd2;
// lookup the select, paste, active and history grids
const unsigned char *select3values = select3d.GetValues();
const unsigned char *paste3values = paste3d.GetValues();
const unsigned char *active3values = active3d.GetValues();
const unsigned char *history3values = history3d.GetValues();
unsigned char gv = 0;
unsigned char sv = 0;
unsigned char pv = 0;
unsigned char av = 0;
unsigned char hv = 0;
int ix;
int drawx, drawy;
const Clip *liveclip = NULL;
int livew = evenw; // assume odd and even clips are the same size
// iterate over cells back to front
int j = gridsize * fromz;
for (z = fromz; z != toz; z += stepz) {
int i = gridsize * (fromy + j);
for (y = fromy; y != toy; y += stepy) {
int evencell = ((fromx + y + z) & 1) == 0;
for (x = fromx; x != tox; x += stepx) {
ix = i + x;
gv = grid3values[ix];
sv = select3values[ix];
pv = paste3values[ix];
av = active3values[ix];
hv = history3values[ix];
if (gv || sv || pv || av || hv) {
// use orthographic projection
int xc = x * cellsize + midcell;
int yc = y * cellsize + midcell;
int zc = z * cellsize + midcell;
if (usedepth) {
double zval = xc * zixo + yc * ziyo + zc * zizo;
int layer = depthlayers * (zval + zdepth) / zdepth2 - mindepth;
if (evencell) {
liveclip = evenclips[layer];
} else {
liveclip = oddclips[layer];
}
} else {
if (evencell) {
liveclip = evenclip;
} else {
liveclip = oddclip;
}
}
drawx = midx + xc * xixo + yc * xiyo + zc * xizo;
drawy = midy + xc * yixo + yc * yiyo + zc * yizo;
// check for editing
if (editing) {
// draw the cell
if (av) {
// cell is within active plane
if (gv) {
// draw live cell
Draw3DCell(drawx - livew, drawy - livew, liveclip);
}
// draw active plane cell
Draw3DCell(drawx - activew, drawy - activew, activeclip);
if (sv) {
// draw selected cell
Draw3DCell(drawx - selectw, drawy - selectw, selectclip);
}
// check for history
if (hv) {
// draw history cell
if (fadehistory) {
Draw3DCell(drawx - historyw, drawy - historyw, historyclips[showhistory - hv]);
} else {
Draw3DCell(drawx - historyw, drawy - historyw, historyclip);
}
}
} else {
// cell is outside of active plan
if (gv) {
// draw live cell as a point
if (evencell) {
Draw3DCell(drawx - evenlivenotw, drawy - evenlivenotw, evenlivenotclip);
} else {
Draw3DCell(drawx - oddlivenotw, drawy - oddlivenotw, oddlivenotclip);
}
}
if (sv) {
// draw selected cell as a point
Draw3DCell(drawx - selectnotw, drawy - selectnotw, selectnotclip);
}
if (hv) {
// draw history cell as a point
Draw3DCell(drawx - historynotw, drawy - historynotw, historynotclip);
}
}
} else {
// active plane is not displayed
if (gv) {
// draw live cell
Draw3DCell(drawx - livew, drawy - livew, liveclip);
}
if (sv) {
// draw selected cell
Draw3DCell(drawx - selectw, drawy - selectw, selectclip);
}
// check for history
if (hv) {
// draw history cell
if (fadehistory) {
Draw3DCell(drawx - historyw, drawy - historyw, historyclips[showhistory - hv]);
} else {
Draw3DCell(drawx - historyw, drawy - historyw, historyclip);
}
}
}
// check for paste
if (pv) {
// draw live cell
Draw3DCell(drawx - livew, drawy - livew, liveclip);
// draw paste cell
Draw3DCell(drawx - pastew, drawy - pastew, pasteclip);
}
}
evencell = !evencell;
}
i += stepi;
}
j += stepj;
}
}
// -----------------------------------------------------------------------------
// Arguments:
// step integer >= 1
const char *Overlay::Do3DSetStepSize(lua_State *L, const int n, int *nresults) {
const char *error = NULL;
// get step size
int idx = 2;
int N;
if ((error = ReadLuaInteger(L, n, idx++, &N, "step")) != NULL) return error;
if (N < 1) return OverlayError("step must be at least 1");
// set the step size
stepsize = N;
return error;
}
// -----------------------------------------------------------------------------
// Arguments:
// size integer >= 1
const char *Overlay::Do3DSetGridSize(lua_State *L, const int n, int *nresults) {
const char *error = NULL;
// get grid size
int idx = 2;
int N;
if ((error = ReadLuaInteger(L, n, idx++, &N, "size")) != NULL) return error;
if (N < 1 || N > 256) return OverlayError("size must be from 1 to 256");
// set the grid size
gridsize = N;
const int NNN = N * N * N;
// create the div table
if (!CreateDivTable()) return OverlayError("could not allocate div table");
// create the axis flags
if (!CreateAxisFlags()) return OverlayError("could not allocate axis flags");
// resize tables
if (!grid3d.SetSize(NNN)) return OverlayError("could not allocate grid3d");
if (!count1.SetSize(NNN)) return OverlayError("could not allocate count1");
if (!count2.SetSize(NNN)) return OverlayError("could not allocate count2");
if (!next3d.SetSize(NNN)) return OverlayError("could not allocate next3d");
if (!paste3d.SetSize(NNN)) return OverlayError("could not allocate paste3d");
if (!select3d.SetSize(NNN)) return OverlayError("could not allocate select3d");
if (!active3d.SetSize(NNN)) return OverlayError("could not allocate active3d");
if (!history3d.SetSize(NNN)) return OverlayError("could not allocate history3d");
return error;
}
// -----------------------------------------------------------------------------
// Arguments:
// type string "", "F", "C", "E", "H", "BB" or "BBW"
// survivals table boolean
// births table boolean
const char *Overlay::Do3DSetRule(lua_State *L, const int n, int *nresults) {
const char *error = NULL;
// read rule type
int idx = 2;
const char *rulestring;
if ((error = ReadLuaString(L, n, idx++, &rulestring, "type")) != NULL) return error;
if (strcmp(rulestring, "") == 0) {
ruletype = moore;
} else if (strcmp(rulestring, "F") == 0) {
ruletype = face;
} else if (strcmp(rulestring, "C") == 0) {
ruletype = corner;
} else if (strcmp(rulestring, "E") == 0) {
ruletype = edge;
} else if (strcmp(rulestring, "H") == 0) {
ruletype = hexahedral;
} else if (strcmp(rulestring, "BB") == 0) {
ruletype = bb;
} else if (strcmp(rulestring, "BBW") == 0) {
ruletype = bbw;
} else {
return OverlayError("type argument is invalid");
}
// don't need survivals and births for BusyBoxes rules
if (ruletype != bb && ruletype != bbw) {
// initialize survivals and births
for (int i = 0; i < 27; i++) {
survivals[i] = false;
births[i] = false;
}
bool valid = true;
// read survivals list
if (idx > n) return OverlayError("missing survivals argument");
lua_rawgeti(L, 1, idx);
int type = lua_type(L, -1);
if (type != LUA_TTABLE) {
lua_pop(L, 1);
return OverlayError("survivals argument is not a table");
}
lua_pushvalue(L, -1);
lua_pushnil(L);
while (lua_next(L, -2)) {
lua_pushvalue(L, -2);
int k = lua_tointeger(L, -1);
if (k < 0 || k >= 27) {
valid = false;
break;
}
lua_pop(L, 2);
survivals[k] = true;
}
lua_pop(L, 1);
if (!valid) return OverlayError("survivals element is out of range");
// read births list
idx++;
if (idx > n) return OverlayError("missing births argument");
lua_rawgeti(L, 1, idx);
type = lua_type(L, -1);
if (type != LUA_TTABLE) {
lua_pop(L, 1);
return OverlayError("births argument is not a table");
}
lua_pushvalue(L, -1);
lua_pushnil(L);
while (lua_next(L, -2)) {
lua_pushvalue(L, -2);
int k = lua_tointeger(L, -1);
if (k < 0 || k >= 27) {
valid = false;
break;
}
lua_pop(L, 2);
births[k] = true;
}
lua_pop(L, 1);
if (!valid) return OverlayError("births element is out of range");
}
return error;
}
// -----------------------------------------------------------------------------
void Overlay::FreeDivTable() {
if (modN) {
free(modN);
modN = NULL;
}
if (modNN) {
free(modNN);
modNN = NULL;
}
if (xyz) {
free(xyz);
xyz = NULL;
}
}
// -----------------------------------------------------------------------------
bool Overlay::CreateDivTable() {
if (gridsize == 0) return false;
const int N = gridsize;
const int NN = N * N;
const int NNN = NN * N;
// free existing table
FreeDivTable();
// allocate new table
modN = (int*)malloc(NNN * sizeof(*modN));
modNN = (int*)malloc(NNN * sizeof(*modNN));
xyz = (unsigned int*)malloc(NNN * sizeof(*xyz));
// check allocation succeeded
if (modN == NULL || modNN == NULL || xyz == NULL) {
FreeDivTable();
return false;
}
// populate table
for (int i = 0; i < NNN; i++) {
modN[i] = i % N;
modNN[i] = i % NN;
}
for (int i = 0; i < NNN; i++) {
xyz[i] = (modN[i] << 16) | (modN[i / N] << 8) | i / NN;
}
return true;
}
// -----------------------------------------------------------------------------
void Overlay::FreeAxisFlags() {
if (xaxis) {
free(xaxis);
xaxis = NULL;
}
if (yaxis) {
free(yaxis);
yaxis = NULL;
}
if (zaxis) {
free(zaxis);
zaxis = NULL;
}
}
// -----------------------------------------------------------------------------
bool Overlay::CreateAxisFlags() {
if (gridsize == 0) return false;
const int N = gridsize;
// free existing flags
FreeAxisFlags();
// allocate flags
xaxis = (char*)malloc(N * sizeof(*xaxis));
yaxis = (char*)malloc(N * sizeof(*yaxis));
zaxis = (char*)malloc(N * sizeof(*zaxis));
// check allocation succeeded
if (xaxis == NULL || yaxis == NULL || zaxis == NULL) {
FreeAxisFlags();
return false;
}
return true;
}
// -----------------------------------------------------------------------------
void Overlay::ClearAxisFlags() {
if (gridsize == 0) return;
const int N = gridsize;
// clear the axis flags
memset(xaxis, 0, N * sizeof(*xaxis));
memset(yaxis, 0, N * sizeof(*yaxis));
memset(zaxis, 0, N * sizeof(*zaxis));
}
// -----------------------------------------------------------------------------
void Overlay::UpdateBoundingBox() {
if (gridsize == 0) return;
const int Nm1 = gridsize - 1;
// guaranteed at least one live cell
minx = 0;
while (!xaxis[minx]) minx++;
miny = 0;
while (!yaxis[miny]) miny++;
minz = 0;
while (!zaxis[minz]) minz++;
maxx = Nm1;
while (!xaxis[maxx]) maxx--;
maxy = Nm1;
while (!yaxis[maxy]) maxy--;
maxz = Nm1;
while (!zaxis[maxz]) maxz--;
if (minx == 0 || miny == 0 || minz == 0 || maxx == Nm1 || maxy == Nm1 || maxz == Nm1) {
liveedge = true;
}
}
// -----------------------------------------------------------------------------
int Overlay::CreateResultsFromC1(lua_State *L, const bool laststep) {
// create results for BusyBoxes
if (laststep) {
lua_newtable(L);
}
next3d.Clear();
// clear axes
ClearAxisFlags();
int numkeys;
const int *count1keys = count1.GetKeys(&numkeys);
const unsigned char *count1values = count1.GetValues();
if (laststep) {
// on the last step update the return grid
for (int i = 0; i < numkeys; i++) {
const int k = count1keys[i];
if (count1values[k]) {
// create a live cell in next grid
lua_pushnumber(L, 1);
lua_rawseti(L, -2, k);
next3d.SetTo1(k);
const unsigned int loc = xyz[k];
xaxis[loc >> 16] = 1;
yaxis[(loc >> 8) & 0xff] = 1;
zaxis[loc & 0xff] = 1;
}
}
} else {
for (int i = 0; i < numkeys; i++) {
const int k = count1keys[i];
if (count1values[k]) {
// create a live cell in next grid
next3d.SetTo1(k);
const unsigned int loc = xyz[k];
xaxis[loc >> 16] = 1;
yaxis[(loc >> 8) & 0xff] = 1;
zaxis[loc & 0xff] = 1;
}
}
}
grid3d.Copy(next3d);
UpdateBoundingBox();
// return the population
return next3d.GetNumKeys();
}
// -----------------------------------------------------------------------------
int Overlay::CreateResultsFromC1G3(lua_State *L, const bool laststep) {
// create results for Moore
if (laststep) {
lua_newtable(L);
}
next3d.Clear();
int numkeys;
const int *count1keys = count1.GetKeys(&numkeys);
const unsigned char *count1values = count1.GetValues();
const unsigned char *grid3dvalues = grid3d.GetValues();
// clear axes
ClearAxisFlags();
if (laststep) {
// on the last step update the return grid
for (int i = 0; i < numkeys; i++) {
const int k = count1keys[i];
const unsigned char v = count1values[k];
const unsigned char src = grid3dvalues[k];
if ((src && survivals[v - 1]) || (births[v] && !src)) {
// create a live cell in next grid
lua_pushnumber(L, 1);
lua_rawseti(L, -2, k);
next3d.SetTo1(k);
const unsigned int loc = xyz[k];
xaxis[loc >> 16] = 1;
yaxis[(loc >> 8) & 0xff] = 1;
zaxis[loc & 0xff] = 1;
}
}
} else {
for (int i = 0; i < numkeys; i++) {
const int k = count1keys[i];
const unsigned char v = count1values[k];
const unsigned char src = grid3dvalues[k];
if ((src && survivals[v - 1]) || (births[v] && !src)) {
// create a live cell in next grid
next3d.SetTo1(k);
const unsigned int loc = xyz[k];
xaxis[loc >> 16] = 1;
yaxis[(loc >> 8) & 0xff] = 1;
zaxis[loc & 0xff] = 1;
}
}
}
grid3d.Copy(next3d);
UpdateBoundingBox();
// return the population
return next3d.GetNumKeys();
}
// -----------------------------------------------------------------------------
int Overlay::CreateResultsFromC1C2(lua_State *L, const bool laststep) {
// create results for Face, Corner, Edge or Hexahedral
if (laststep) {
lua_newtable(L);
}
next3d.Clear();
// clear axes
ClearAxisFlags();
// use count1 and survivals to put live cells in grid
int numkeys;
const int *count1keys = count1.GetKeys(&numkeys);
const unsigned char *count1values = count1.GetValues();
if (laststep) {
// on the last step update the return grid
for (int i = 0; i < numkeys; i++) {
const int k = count1keys[i];
const unsigned char v = count1values[k];
if (survivals[v]) {
// create a live cell in next grid
lua_pushnumber(L, 1);
lua_rawseti(L, -2, k);
next3d.SetValue(k, 1);
const unsigned int loc = xyz[k];
xaxis[loc >> 16] = 1;
yaxis[(loc >> 8) & 0xff] = 1;
zaxis[loc & 0xff] = 1;
}
}
} else {
for (int i = 0; i < numkeys; i++) {
const int k = count1keys[i];
const unsigned char v = count1values[k];
if (survivals[v]) {
// create a live cell in next grid
next3d.SetValue(k, 1);
const unsigned int loc = xyz[k];
xaxis[loc >> 16] = 1;
yaxis[(loc >> 8) & 0xff] = 1;
zaxis[loc & 0xff] = 1;
}
}
}
// use count2 and births to put live cells in grid
const int *count2keys = count2.GetKeys(&numkeys);
const unsigned char *count2values = count2.GetValues();
if (laststep) {
for (int i = 0; i < numkeys; i++) {
const int k = count2keys[i];
const unsigned char v = count2values[k];
if (births[v]) {
// create a live cell in next grid
lua_pushnumber(L, 1);
lua_rawseti(L, -2, k);
next3d.SetValue(k, 1);
const unsigned int loc = xyz[k];
xaxis[loc >> 16] = 1;
yaxis[(loc >> 8) & 0xff] = 1;
zaxis[loc & 0xff] = 1;
}
}
} else {
for (int i = 0; i < numkeys; i++) {
const int k = count2keys[i];
const unsigned char v = count2values[k];
if (births[v]) {
// create a live cell in next grid
next3d.SetValue(k, 1);
const unsigned int loc = xyz[k];
xaxis[loc >> 16] = 1;
yaxis[(loc >> 8) & 0xff] = 1;
zaxis[loc & 0xff] = 1;
}
}
}
grid3d.Copy(next3d);
UpdateBoundingBox();
// return the population
return next3d.GetNumKeys();
}
// -----------------------------------------------------------------------------
void Overlay::PopulateAxis() {
if (gridsize == 0) return;
int numkeys;
const int *grid3dkeys = grid3d.GetKeys(&numkeys);
for (int i = 0; i < numkeys; i++) {
int k = grid3dkeys[i];
const unsigned int loc = xyz[k];
xaxis[loc >> 16] = 1;
yaxis[(loc >> 8) & 0xff] = 1;
zaxis[loc & 0xff] = 1;
}
UpdateBoundingBox();
}
// -----------------------------------------------------------------------------
const char *Overlay::PopulateGrid(lua_State *L, const int n, int idx, Table &destgrid) {
const int N = gridsize;
const unsigned int NNN = N * N * N;
// fill grid
destgrid.Clear();
if (idx > n) return OverlayError("missing grid argument");
lua_rawgeti(L, 1, idx);
int type = lua_type(L, -1);
if (type != LUA_TTABLE) {
lua_pop(L, 1);
return OverlayError("grid argument is not a table");
}
lua_pushvalue(L, -1);
lua_pushnil(L);
bool valid = true;
while (lua_next(L, -2)) {
lua_pushvalue(L, -2);
int k = lua_tointeger(L, -1);
lua_pop(L, 2);
// check that the cell coordinates are within the grid
if ((unsigned int)k >= NNN) {
valid = false;
break;
}
destgrid.SetTo1(k);
}
lua_pop(L, 1);
if (!valid) return OverlayError("pattern is larger than the grid");
return NULL;
}
// -----------------------------------------------------------------------------
// Arguments:
// grid table integer
// clearhistory boolean
const char *Overlay::Do3DSetPattern(lua_State *L, const int n, int *nresults) {
const char *error = NULL;
if (gridsize == 0) return OverlayError("grid size not set");
// populate the grid from the supplied pattern
int idx = 2;
if ((error = PopulateGrid(L, n, idx++, grid3d)) != NULL) return error;
PopulateAxis();
// read the clear history flag
bool clearhistory = false;
if ((error = ReadLuaBoolean(L, n, idx++, &clearhistory, "clearhistory")) != NULL) return error;
// clear history if requested
if (clearhistory) {
history3d.Clear();
}
return NULL;
}
// -----------------------------------------------------------------------------
// Arguments:
// selected table integer
// pastepatt table integer
// active table integer
const char *Overlay::Do3DSetSelectPasteActive(lua_State *L, const int n, int *nresults) {
const char *error = NULL;
if (gridsize == 0) return OverlayError("grid size not set");
int idx = 2;
if ((error = PopulateGrid(L, n, idx++, select3d)) != NULL) return error;
if ((error = PopulateGrid(L, n, idx++, paste3d)) != NULL) return error;
if ((error = PopulateGrid(L, n, idx++, active3d)) != NULL) return error;
return error;
}
// -----------------------------------------------------------------------------
void Overlay::UpdateHistoryFromLive() {
int numkeys = 0;
int numhistkeys = 0;
const int *grid3dkeys = grid3d.GetKeys(&numkeys);
const int *history3keys = history3d.GetKeys(&numhistkeys);
if (fadehistory) {
// reduce history on all cells by 1
for (int i = 0; i < numhistkeys; i++) {
int k = history3keys[i];
history3d.DecrementTo1(k);
}
}
// set history to maximum longevity for any live cells
for (int i = 0; i < numkeys; i++) {
int k = grid3dkeys[i];
history3d.SetValue(k, showhistory);
}
}
// -----------------------------------------------------------------------------
void Overlay::UpdateBoundingBoxFromHistory() {
const int N = gridsize;
int numhistkeys = 0;
const int *history3keys = history3d.GetKeys(&numhistkeys);
// do nothing if no history cells
if (numhistkeys == 0) return;
// set history min, max defaults
int hminx = N;
int hmaxx = -1;
int hminy = N;
int hmaxy = -1;
int hminz = N;
int hmaxz = -1;
// compute bounding box for history cells
for (int i = 0; i < numhistkeys; i++) {
const int k = history3keys[i];
const unsigned int loc = xyz[k];
const int x = loc >> 16;
const int y = (loc >> 8) & 0xff;
const int z = loc & 0xff;
if (x < hminx) hminx = x;
if (x > hmaxx) hmaxx = x;
if (y < hminy) hminy = y;
if (y > hmaxy) hmaxy = y;
if (z < hminz) hminz = z;
if (z > hmaxz) hmaxz = z;
}
// adjust drawing range to include history bounding box
if (stepx < 0) {
if (hminx < tox) tox = hminx;
if (hmaxx > fromx) fromx = hmaxx;
} else {
if (hminx < fromx) fromx = hminx;
if (hmaxx > tox) tox = hmaxx;
}
if (stepy < 0) {
if (hminy < toy) toy = hminy;
if (hmaxy > fromy) fromy = hmaxy;
} else {
if (hminy < fromy) fromy = hminy;
if (hmaxy > toy) toy = hmaxy;
}
if (stepz < 0) {
if (hminz < toz) toz = hminz;
if (hmaxz > fromz) fromz = hmaxz;
} else {
if (hminz < fromz) fromz = hminz;
if (hmaxz > toz) toz = hmaxz;
}
}
// -----------------------------------------------------------------------------
// Arguments:
// showhistory integer 0..255
// fadehistory boolean
const char *Overlay::Do3DSetCellHistory(lua_State *L, const int n, int *nresults) {
const char *error = NULL;
// read the show history longevity
int idx = 2;
int oldshow = showhistory;
int value = 0;
if ((error = ReadLuaInteger(L, n, idx++, &value, "showhistory")) != NULL) return error;
if (value < 0 || value > 255) return OverlayError("showhistory must be from 0 to 255");
showhistory = value;
// read the fade history flag
if ((error = ReadLuaBoolean(L, n, idx++, &fadehistory, "fadehistory")) != NULL) return error;
// clear history if mode changed (but not if only fading changed)
if (oldshow != showhistory) {
history3d.Clear();
}
return NULL;
}
// -----------------------------------------------------------------------------
// Arguments:
// gencount integer
// liveedge boolean (if algo is not BusyBoxes)
const char *Overlay::Do3DNextGen(lua_State *L, const int n, int *nresults) {
const char *error = NULL;
// get the grid size
if (gridsize == 0) return OverlayError("grid size not set");
// read gencount
int idx = 2;
int gencount = 0;
if ((error = ReadLuaInteger(L, n, idx++, &gencount, "gencount")) != NULL) return error;
// for non-BusyBoxes algos get liveedge flag
liveedge = false;
if (!(ruletype == bb || ruletype == bbw)) {
if ((error = ReadLuaBoolean(L, n, idx++, &liveedge, "liveedge")) != NULL) return error;
}
// check div table exists
if (modN == NULL) if (!CreateDivTable()) return OverlayError("could not allocate div table");
// process each step
int lastgen = gencount - (gencount % stepsize) + stepsize;
int newpop = 0;
bool laststep = false;
while (gencount < lastgen) {
// set the laststep flag
if (gencount == lastgen - 1) laststep = true;
// clear the intermediate counts
count1.ClearKeys();
if (!(ruletype == bb || ruletype == bbw)) {
count2.ClearKeys();
}
// call the appropriate algorithm
switch (ruletype) {
case moore:
Do3DNextGenMoore();
newpop = CreateResultsFromC1G3(L, laststep);
break;
case face:
Do3DNextGenFace();
newpop = CreateResultsFromC1C2(L, laststep);
break;
case corner:
Do3DNextGenCorner();
newpop = CreateResultsFromC1C2(L, laststep);
break;
case edge:
Do3DNextGenEdge();
newpop = CreateResultsFromC1C2(L, laststep);
break;
case hexahedral:
Do3DNextGenHexahedral();
newpop = CreateResultsFromC1C2(L, laststep);
break;
case bb:
if ((gridsize & 1) == 1) return OverlayError("grid size must be even for BusyBoxes");
Do3DNextGenBB(true, gencount);
newpop = CreateResultsFromC1(L, laststep);
break;
case bbw:
if ((gridsize & 1) == 1) return OverlayError("grid size must be even for BusyBoxes");
Do3DNextGenBB(false, gencount);
newpop = CreateResultsFromC1(L, laststep);
break;
default:
return OverlayError("illegal rule specified");
}
// update history if required
if (showhistory > 0) UpdateHistoryFromLive();
// next step
gencount++;
// exit if population is zero
if (newpop == 0) break;
}
// return the population
lua_pushinteger(L, newpop);
// return the gencount
lua_pushinteger(L, gencount);
// return the grid bounding box
lua_pushinteger(L, minx);
lua_pushinteger(L, maxx);
lua_pushinteger(L, miny);
lua_pushinteger(L, maxy);
lua_pushinteger(L, minz);
lua_pushinteger(L, maxz);
*nresults = 9; // table, popcount, gencount, minx, maxx, miny, maxy, minz, maxz
return NULL;
}
// -----------------------------------------------------------------------------
void Overlay::Do3DNextGenBB(const bool mirror, const int gencount) {
// the algorithm used below is a slightly modified (and corrected!)
// version of the kernel code in Ready's Salt 3D example
// (see Patterns/CellularAutomata/Salt/salt3D_circular330.vti);
// it uses a rule based on 28 cells in a 7x7 neighborhood for each live cell
// swap site locations
static const int swap1[] = { 1, 1};
static const int swap2[] = {-1, 1};
static const int swap3[] = {-1, -1};
static const int swap4[] = { 1, -1};
// activator locations
static const int act5[] = { 2, -1};
static const int act6[] = { 2, 1};
static const int act7[] = { 1, 2};
static const int act8[] = {-1, 2};
static const int act9[] = {-2, 1};
static const int act10[] = {-2, -1};
static const int act11[] = {-1, -2};
static const int act12[] = { 1, -2};
// inhibitor locations
static const int inhib13[] = {-2, -3};
static const int inhib14[] = { 0, -3};
static const int inhib15[] = { 2, -3};
static const int inhib16[] = {-3, -2};
static const int inhib17[] = { 3, -2};
static const int inhib18[] = { 0, -1};
static const int inhib19[] = {-3, 0};
static const int inhib20[] = {-1, 0};
static const int inhib21[] = { 1, 0};
static const int inhib22[] = { 3, 0};
static const int inhib23[] = { 0, 1};
static const int inhib24[] = {-3, 2};
static const int inhib25[] = { 3, 2};
static const int inhib26[] = {-2, 3};
static const int inhib27[] = { 0, 3};
static const int inhib28[] = { 2, 3};
static const int *coords[] = {
// 1 to 4 are the coordinates for the 4 potential swap sites:
swap1, swap2, swap3, swap4,
// 5 to 12 are activators:
act5, act6, act7, act8, act9, act10, act11, act12,
// 13 to 28 are inhibitors:
inhib13, inhib14, inhib15, inhib16, inhib17, inhib18,
inhib19, inhib20, inhib21, inhib22, inhib23, inhib24,
inhib25, inhib26, inhib27, inhib28
};
// numbers are indices into the coords array
static const int actidx1[] = {4, 7};
static const int actidx2[] = {6, 9};
static const int actidx3[] = {8, 11};
static const int actidx4[] = {5, 10};
static const int *activators[] = {actidx1, actidx2, actidx3, actidx4};
static const int inhibidx1[] = {17, 24, 21, 26, 19, 27, 6, 9, 8, 11, 5, 10};
static const int inhibidx2[] = {17, 23, 18, 26, 20, 25, 4, 7, 8, 11, 5, 10};
static const int inhibidx3[] = {15, 22, 13, 18, 12, 20, 4, 7, 6, 9, 5, 10};
static const int inhibidx4[] = {19, 14, 13, 21, 16, 22, 4, 7, 6, 9, 8, 11};
static const int *inhibitors[] = {inhibidx1, inhibidx2, inhibidx3, inhibidx4};
int numkeys;
const int phase = gencount % 6;
const int N = gridsize;
const int NN = N * N;
const int *grid3dkeys = grid3d.GetKeys(&numkeys);
const unsigned char *grid3dvalues = grid3d.GetValues();
// apply rule
unsigned char val[28];
for (int i = 0; i < numkeys; i++) {
const int k = grid3dkeys[i];
const unsigned int loc = xyz[k];
int x = loc >> 16;
int y = (loc >> 8) & 0xff;
int z = loc & 0xff;
if (((x + y + z) & 1) == (phase & 1)) {
// this live cell has the right parity so get values for its 28 neighbors
int sx, sy, sz;
int j = 0;
const int *coordsj;
if (phase == 0 || phase == 3) {
const int Nz = N * z;
// use XY plane
x += N;
y += N;
while (j < 28) {
// compute the next two values
coordsj = coords[j];
sx = modN[x + coordsj[0]];
sy = modN[y + coordsj[1]];
val[j++] = grid3dvalues[sx + N * (sy + Nz)];
coordsj = coords[j];
sx = modN[x + coordsj[0]];
sy = modN[y + coordsj[1]];
val[j++] = grid3dvalues[sx + N * (sy + Nz)];
}
} else {
if (phase == 1 || phase == 4) {
// use YZ plane
y += N;
z += N;
while (j < 28) {
// compute the next two values
coordsj = coords[j];
sy = modN[y + coordsj[0]];
sz = modN[z + coordsj[1]];
val[j++] = grid3dvalues[x + N * (sy + N * sz)];
coordsj = coords[j];
sy = modN[y + coordsj[0]];
sz = modN[z + coordsj[1]];
val[j++] = grid3dvalues[x + N * (sy + N * sz)];
}
} else {
// phase == 2 or 5 so use XZ plane
x += N;
z += N;
const int Ny = N * y;
while (j < 28) {
// compute the next two values
coordsj = coords[j];
sx = modN[x + coordsj[0]];
sz = modN[z + coordsj[1]];
val[j++] = grid3dvalues[sx + Ny + NN * sz];
coordsj = coords[j];
sx = modN[x + coordsj[0]];
sz = modN[z + coordsj[1]];
val[j++] = grid3dvalues[sx + Ny + NN * sz];
}
}
}
// find the potential swaps
int numswaps = 0;
int swapi = 0;
for (j = 0; j <= 3; j++) {
const int *activatorsj = activators[j];
const int *inhibitorsj = inhibitors[j];
// if either activator is a live cell then the swap is possible,
// but if any inhibitor is a live cell then the swap is forbidden
if ((val[activatorsj[0]] || val[activatorsj[1]])
&& ! (val[inhibitorsj[0]] || val[inhibitorsj[1]] ||
val[inhibitorsj[2]] || val[inhibitorsj[3]] ||
val[inhibitorsj[4]] || val[inhibitorsj[5]] ||
val[inhibitorsj[6]] || val[inhibitorsj[7]] ||
val[inhibitorsj[8]] || val[inhibitorsj[9]] ||
val[inhibitorsj[10]] || val[inhibitorsj[11]])) {
numswaps++;
if (numswaps > 1) break;
swapi = j; // index of swap location in coords array (0..3)
}
}
// if only one swap, and only to an empty cell, then do it
if (numswaps == 1 && ! val[swapi]) {
// calculate the swap position
int newx, newy, newz;
if (phase == 0 || phase == 3) {
// use XY plane
newx = x - N + coords[swapi][0];
newy = y - N + coords[swapi][1];
newz = z;
} else {
if (phase == 1 || phase == 4) {
// use YZ plane
newx = x;
newy = y - N + coords[swapi][0];
newz = z - N + coords[swapi][1];
} else {
// phase == 2 or 5 so use XZ plane
newx = x - N + coords[swapi][0];
newy = y;
newz = z - N + coords[swapi][1];
}
}
// if using mirror mode then don't wrap
if (mirror &&
(newx < 0 || newx >= N ||
newy < 0 || newy >= N ||
newz < 0 || newz >= N)) {
// swap position is outside grid so don't do it
count1.SetTo1(k);
} else {
// do the swap, wrapping if necessary
newx = modN[newx + N];
newy = modN[newy + N];
newz = modN[newz + N];
count1.SetTo1(newx + N * (newy + N * newz));
}
} else {
// don't swap this live cell
count1.SetTo1(k);
}
} else {
// live cell with wrong parity
count1.SetTo1(k);
}
}
}
// -----------------------------------------------------------------------------
void Overlay::Do3DNextGenFace() {
int numkeys;
const int N = gridsize;
const int NN = N * N;
// check whether to use wrap
if (liveedge) {
// use wrap version
const int *grid3dkeys = grid3d.GetKeys(&numkeys);
const unsigned char *grid3dvalues = grid3d.GetValues();
for (int i = 0; i < numkeys; i++) {
const int k = grid3dkeys[i];
const unsigned int loc = xyz[k];
const int x = loc >> 16;
const int y = (loc >> 8) & 0xff;
const int z = loc & 0xff;
count1.SetValue(k, 0);
const int Ny = N * y;
const int NNz = NN * z;
const int NypNNz = Ny + NNz;
const int xpNNz = x + NNz;
const int xpNy = x + Ny;
// calculate the positions of the 6 cells next to each face of this cell
const int xp1 = modN[x + 1] + NypNNz;
const int xm1 = modN[x - 1 + N] + NypNNz;
const int yp1 = N * modN[y + 1] + xpNNz;
const int ym1 = N * modN[y - 1 + N] + xpNNz;
const int zp1 = NN * modN[z + 1] + xpNy;
const int zm1 = NN * modN[z - 1 + N] + xpNy;
if (grid3dvalues[xp1]) { count1.AddToValue(k, 1); } else { count2.AddToValue(xp1, 1); }
if (grid3dvalues[xm1]) { count1.AddToValue(k, 1); } else { count2.AddToValue(xm1, 1); }
if (grid3dvalues[yp1]) { count1.AddToValue(k, 1); } else { count2.AddToValue(yp1, 1); }
if (grid3dvalues[ym1]) { count1.AddToValue(k, 1); } else { count2.AddToValue(ym1, 1); }
if (grid3dvalues[zp1]) { count1.AddToValue(k, 1); } else { count2.AddToValue(zp1, 1); }
if (grid3dvalues[zm1]) { count1.AddToValue(k, 1); } else { count2.AddToValue(zm1, 1); }
}
} else {
// use no wrap version
const int *grid3dkeys = grid3d.GetKeys(&numkeys);
const unsigned char *grid3dvalues = grid3d.GetValues();
for (int i = 0; i < numkeys; i++) {
const int k = grid3dkeys[i];
count1.SetValue(k, 0);
// calculate the positions of the 6 cells next to each face of this cell
const int xp1 = k + 1;
const int xm1 = k - 1;
const int yp1 = k + N;
const int ym1 = k - N;
const int zp1 = k + NN;
const int zm1 = k - NN;
if (grid3dvalues[xp1]) { count1.AddToValue(k, 1); } else { count2.AddToValue(xp1, 1); }
if (grid3dvalues[xm1]) { count1.AddToValue(k, 1); } else { count2.AddToValue(xm1, 1); }
if (grid3dvalues[yp1]) { count1.AddToValue(k, 1); } else { count2.AddToValue(yp1, 1); }
if (grid3dvalues[ym1]) { count1.AddToValue(k, 1); } else { count2.AddToValue(ym1, 1); }
if (grid3dvalues[zp1]) { count1.AddToValue(k, 1); } else { count2.AddToValue(zp1, 1); }
if (grid3dvalues[zm1]) { count1.AddToValue(k, 1); } else { count2.AddToValue(zm1, 1); }
}
}
}
// -----------------------------------------------------------------------------
void Overlay::Do3DNextGenCorner() {
int numkeys;
const int N = gridsize;
const int NN = N * N;
// check whether to use wrap
if (liveedge) {
// use wrap version
const int *grid3dkeys = grid3d.GetKeys(&numkeys);
const unsigned char *grid3dvalues = grid3d.GetValues();
for (int i = 0; i < numkeys; i++) {
const int k = grid3dkeys[i];
const unsigned int loc = xyz[k];
const int x = loc >> 16;
const int y = (loc >> 8) & 0xff;
const int z = loc & 0xff;
count1.SetValue(k, 0);
const int xp1 = modN[x + 1];
const int xm1 = modN[x - 1 + N];
const int yp1 = N * modN[y + 1];
const int ym1 = N * modN[y - 1 + N];
const int zp1 = NN * modN[z + 1];
const int zm1 = NN * modN[z - 1 + N];
// calculate the positions of the 8 cells cells touching each corner of this cell
const int ppp = xp1 + yp1 + zp1;
const int mmm = xm1 + ym1 + zm1;
const int ppm = xp1 + yp1 + zm1;
const int mmp = xm1 + ym1 + zp1;
const int mpp = xm1 + yp1 + zp1;
const int pmm = xp1 + ym1 + zm1;
const int pmp = xp1 + ym1 + zp1;
const int mpm = xm1 + yp1 + zm1;
if (grid3dvalues[ppp]) { count1.AddToValue(k, 1); } else { count2.AddToValue(ppp, 1); }
if (grid3dvalues[mmm]) { count1.AddToValue(k, 1); } else { count2.AddToValue(mmm, 1); }
if (grid3dvalues[ppm]) { count1.AddToValue(k, 1); } else { count2.AddToValue(ppm, 1); }
if (grid3dvalues[mmp]) { count1.AddToValue(k, 1); } else { count2.AddToValue(mmp, 1); }
if (grid3dvalues[mpp]) { count1.AddToValue(k, 1); } else { count2.AddToValue(mpp, 1); }
if (grid3dvalues[pmm]) { count1.AddToValue(k, 1); } else { count2.AddToValue(pmm, 1); }
if (grid3dvalues[pmp]) { count1.AddToValue(k, 1); } else { count2.AddToValue(pmp, 1); }
if (grid3dvalues[mpm]) { count1.AddToValue(k, 1); } else { count2.AddToValue(mpm, 1); }
}
} else {
// use no wrap version
const int *grid3dkeys = grid3d.GetKeys(&numkeys);
const unsigned char *grid3dvalues = grid3d.GetValues();
for (int i = 0; i < numkeys; i++) {
const int k = grid3dkeys[i];
count1.SetValue(k, 0);
// calculate the positions of the 8 cells cells touching each corner of this cell
const int ppp = k + 1 + N + NN;
const int mmm = k - 1 - N - NN;
const int ppm = k + 1 + N - NN;
const int mmp = k - 1 - N + NN;
const int mpp = k - 1 + N + NN;
const int pmm = k + 1 - N - NN;
const int pmp = k + 1 - N + NN;
const int mpm = k - 1 + N - NN;
if (grid3dvalues[ppp]) { count1.AddToValue(k, 1); } else { count2.AddToValue(ppp, 1); }
if (grid3dvalues[mmm]) { count1.AddToValue(k, 1); } else { count2.AddToValue(mmm, 1); }
if (grid3dvalues[ppm]) { count1.AddToValue(k, 1); } else { count2.AddToValue(ppm, 1); }
if (grid3dvalues[mmp]) { count1.AddToValue(k, 1); } else { count2.AddToValue(mmp, 1); }
if (grid3dvalues[mpp]) { count1.AddToValue(k, 1); } else { count2.AddToValue(mpp, 1); }
if (grid3dvalues[pmm]) { count1.AddToValue(k, 1); } else { count2.AddToValue(pmm, 1); }
if (grid3dvalues[pmp]) { count1.AddToValue(k, 1); } else { count2.AddToValue(pmp, 1); }
if (grid3dvalues[mpm]) { count1.AddToValue(k, 1); } else { count2.AddToValue(mpm, 1); }
}
}
}
// -----------------------------------------------------------------------------
void Overlay::Do3DNextGenEdge() {
int numkeys;
const int N = gridsize;
const int NN = N * N;
// check whether to use wrap
if (liveedge) {
// use wrap version
const int *grid3dkeys = grid3d.GetKeys(&numkeys);
const unsigned char *grid3dvalues = grid3d.GetValues();
for (int i = 0; i < numkeys; i++) {
const int k = grid3dkeys[i];
const unsigned int loc = xyz[k];
const int x = loc >> 16;
const int y = (loc >> 8) & 0xff;
const int z = loc & 0xff;
count1.SetValue(k, 0);
const int xp1 = modN[x + 1];
const int xm1 = modN[x - 1 + N];
const int yp1 = N * modN[y + 1];
const int ym1 = N * modN[y - 1 + N];
const int zp1 = NN * modN[z + 1];
const int zm1 = NN * modN[z - 1 + N];
const int Ny = N * y;
const int NNz = NN * z;
// calculate the positions of the 12 cells next to each edge of this cell
const int xpp = x + yp1 + zp1;
const int xmm = x + ym1 + zm1;
const int xpm = x + yp1 + zm1;
const int xmp = x + ym1 + zp1;
const int pyp = xp1 + Ny + zp1;
const int mym = xm1 + Ny + zm1;
const int pym = xp1 + Ny + zm1;
const int myp = xm1 + Ny + zp1;
const int ppz = xp1 + yp1 + NNz;
const int mmz = xm1 + ym1 + NNz;
const int pmz = xp1 + ym1 + NNz;
const int mpz = xm1 + yp1 + NNz;
if (grid3dvalues[xpp]) { count1.AddToValue(k, 1); } else { count2.AddToValue(xpp, 1); }
if (grid3dvalues[xmm]) { count1.AddToValue(k, 1); } else { count2.AddToValue(xmm, 1); }
if (grid3dvalues[xpm]) { count1.AddToValue(k, 1); } else { count2.AddToValue(xpm, 1); }
if (grid3dvalues[xmp]) { count1.AddToValue(k, 1); } else { count2.AddToValue(xmp, 1); }
if (grid3dvalues[pyp]) { count1.AddToValue(k, 1); } else { count2.AddToValue(pyp, 1); }
if (grid3dvalues[mym]) { count1.AddToValue(k, 1); } else { count2.AddToValue(mym, 1); }
if (grid3dvalues[pym]) { count1.AddToValue(k, 1); } else { count2.AddToValue(pym, 1); }
if (grid3dvalues[myp]) { count1.AddToValue(k, 1); } else { count2.AddToValue(myp, 1); }
if (grid3dvalues[ppz]) { count1.AddToValue(k, 1); } else { count2.AddToValue(ppz, 1); }
if (grid3dvalues[mmz]) { count1.AddToValue(k, 1); } else { count2.AddToValue(mmz, 1); }
if (grid3dvalues[pmz]) { count1.AddToValue(k, 1); } else { count2.AddToValue(pmz, 1); }
if (grid3dvalues[mpz]) { count1.AddToValue(k, 1); } else { count2.AddToValue(mpz, 1); }
}
} else {
// use no wrap version
const int *grid3dkeys = grid3d.GetKeys(&numkeys);
const unsigned char *grid3dvalues = grid3d.GetValues();
for (int i = 0; i < numkeys; i++) {
const int k = grid3dkeys[i];
count1.SetValue(k, 0);
// calculate the positions of the 12 cells next to each edge of this cell
const int xpp = k + N + NN;
const int xmm = k - N - NN;
const int xpm = k + N - NN;
const int xmp = k - N + NN;
const int pyp = k + 1 + NN;
const int mym = k - 1 - NN;
const int pym = k + 1 - NN;
const int myp = k - 1 + NN;
const int ppz = k + 1 + N;
const int mmz = k - 1 - N;
const int pmz = k + 1 - N;
const int mpz = k - 1 + N;
if (grid3dvalues[xpp]) { count1.AddToValue(k, 1); } else { count2.AddToValue(xpp, 1); }
if (grid3dvalues[xmm]) { count1.AddToValue(k, 1); } else { count2.AddToValue(xmm, 1); }
if (grid3dvalues[xpm]) { count1.AddToValue(k, 1); } else { count2.AddToValue(xpm, 1); }
if (grid3dvalues[xmp]) { count1.AddToValue(k, 1); } else { count2.AddToValue(xmp, 1); }
if (grid3dvalues[pyp]) { count1.AddToValue(k, 1); } else { count2.AddToValue(pyp, 1); }
if (grid3dvalues[mym]) { count1.AddToValue(k, 1); } else { count2.AddToValue(mym, 1); }
if (grid3dvalues[pym]) { count1.AddToValue(k, 1); } else { count2.AddToValue(pym, 1); }
if (grid3dvalues[myp]) { count1.AddToValue(k, 1); } else { count2.AddToValue(myp, 1); }
if (grid3dvalues[ppz]) { count1.AddToValue(k, 1); } else { count2.AddToValue(ppz, 1); }
if (grid3dvalues[mmz]) { count1.AddToValue(k, 1); } else { count2.AddToValue(mmz, 1); }
if (grid3dvalues[pmz]) { count1.AddToValue(k, 1); } else { count2.AddToValue(pmz, 1); }
if (grid3dvalues[mpz]) { count1.AddToValue(k, 1); } else { count2.AddToValue(mpz, 1); }
}
}
}
// -----------------------------------------------------------------------------
void Overlay::Do3DNextGenHexahedral() {
int numkeys;
const int N = gridsize;
const int NN = N * N;
// check whether to use wrap
if (liveedge) {
// use wrap version
const int *grid3dkeys = grid3d.GetKeys(&numkeys);
const unsigned char *grid3dvalues = grid3d.GetValues();
for (int i = 0; i < numkeys; i++) {
const int k = grid3dkeys[i];
const unsigned int loc = xyz[k];
const int x = loc >> 16;
const int y = (loc >> 8) & 0xff;
const int z = loc & 0xff;
count1.SetValue(k, 0);
const int xp1 = modN[x + 1];
const int xm1 = modN[x - 1 + N];
const int yp1 = N * modN[y + 1];
const int ym1 = N * modN[y - 1 + N];
const int zp1 = NN * modN[z + 1];
const int zm1 = NN * modN[z - 1 + N];
const int Ny = N * y;
const int NNz = NN * z;
// calculate the positions of the 12 neighboring cells (using the top offsets given
// on page 872 in http://www.complex-systems.com/pdf/01-5-1.pdf)
const int xym = x + Ny + zm1;
const int xyp = x + Ny + zp1;
const int xpm = x + yp1 + zm1;
const int xpz = x + yp1 + NNz;
const int xmp = x + ym1 + zp1;
const int xmz = x + ym1 + NNz;
const int pym = xp1 + Ny + zm1;
const int pyz = xp1 + Ny + NNz;
const int myp = xm1 + Ny + zp1;
const int myz = xm1 + Ny + NNz;
const int pmz = xp1 + ym1 + NNz;
const int mpz = xm1 + yp1 + NNz;
if (grid3dvalues[xym]) { count1.AddToValue(k, 1); } else { count2.AddToValue(xym, 1); }
if (grid3dvalues[xyp]) { count1.AddToValue(k, 1); } else { count2.AddToValue(xyp, 1); }
if (grid3dvalues[xpm]) { count1.AddToValue(k, 1); } else { count2.AddToValue(xpm, 1); }
if (grid3dvalues[xpz]) { count1.AddToValue(k, 1); } else { count2.AddToValue(xpz, 1); }
if (grid3dvalues[xmp]) { count1.AddToValue(k, 1); } else { count2.AddToValue(xmp, 1); }
if (grid3dvalues[xmz]) { count1.AddToValue(k, 1); } else { count2.AddToValue(xmz, 1); }
if (grid3dvalues[pym]) { count1.AddToValue(k, 1); } else { count2.AddToValue(pym, 1); }
if (grid3dvalues[pyz]) { count1.AddToValue(k, 1); } else { count2.AddToValue(pyz, 1); }
if (grid3dvalues[myp]) { count1.AddToValue(k, 1); } else { count2.AddToValue(myp, 1); }
if (grid3dvalues[myz]) { count1.AddToValue(k, 1); } else { count2.AddToValue(myz, 1); }
if (grid3dvalues[pmz]) { count1.AddToValue(k, 1); } else { count2.AddToValue(pmz, 1); }
if (grid3dvalues[mpz]) { count1.AddToValue(k, 1); } else { count2.AddToValue(mpz, 1); }
}
} else {
// use no wrap version
const int *grid3dkeys = grid3d.GetKeys(&numkeys);
const unsigned char *grid3dvalues = grid3d.GetValues();
for (int i = 0; i < numkeys; i++) {
const int k = grid3dkeys[i];
count1.SetValue(k, 0);
// calculate the positions of the 12 neighboring cells (using the top offsets given
// on page 872 in http://www.complex-systems.com/pdf/01-5-1.pdf)
const int xym = k - NN;
const int xyp = k + NN;
const int xpm = k + N - NN;
const int xpz = k + N;
const int xmp = k - N + NN;
const int xmz = k - N;
const int pym = k + 1 - NN;
const int pyz = k + 1;
const int myp = k - 1 + NN;
const int myz = k - 1;
const int pmz = k + 1 - N;
const int mpz = k - 1 + N;
if (grid3dvalues[xym]) { count1.AddToValue(k, 1); } else { count2.AddToValue(xym, 1); }
if (grid3dvalues[xyp]) { count1.AddToValue(k, 1); } else { count2.AddToValue(xyp, 1); }
if (grid3dvalues[xpm]) { count1.AddToValue(k, 1); } else { count2.AddToValue(xpm, 1); }
if (grid3dvalues[xpz]) { count1.AddToValue(k, 1); } else { count2.AddToValue(xpz, 1); }
if (grid3dvalues[xmp]) { count1.AddToValue(k, 1); } else { count2.AddToValue(xmp, 1); }
if (grid3dvalues[xmz]) { count1.AddToValue(k, 1); } else { count2.AddToValue(xmz, 1); }
if (grid3dvalues[pym]) { count1.AddToValue(k, 1); } else { count2.AddToValue(pym, 1); }
if (grid3dvalues[pyz]) { count1.AddToValue(k, 1); } else { count2.AddToValue(pyz, 1); }
if (grid3dvalues[myp]) { count1.AddToValue(k, 1); } else { count2.AddToValue(myp, 1); }
if (grid3dvalues[myz]) { count1.AddToValue(k, 1); } else { count2.AddToValue(myz, 1); }
if (grid3dvalues[pmz]) { count1.AddToValue(k, 1); } else { count2.AddToValue(pmz, 1); }
if (grid3dvalues[mpz]) { count1.AddToValue(k, 1); } else { count2.AddToValue(mpz, 1); }
}
}
}
// -----------------------------------------------------------------------------
void Overlay::Do3DNextGenMoore() {
int numkeys;
const int *count1keys = NULL;
const unsigned char *count1values = NULL;
const int N = gridsize;
const int NN = N * N;
const int NNN = NN * N;
// check whether to use wrap
if (liveedge) {
// use wrap version
const int *grid3dkeys = grid3d.GetKeys(&numkeys);
const int NNmN = NN - N;
for (int i = 0; i < numkeys; i++) {
const int k = grid3dkeys[i];
const int y = modNN[k];
count1.AddToValue(k, 1);
count1.AddToValue(k + (y >= NNmN ? -NNmN: N), 1);
count1.AddToValue(k + (y < N ? NNmN : -N), 1);
}
// get keys and values in count1
count1keys = count1.GetKeys(&numkeys);
count1values = count1.GetValues();
const int Nm1 = N - 1;
for (int i = 0; i < numkeys; i++) {
const int k = count1keys[i];
const unsigned char v = count1values[k];
const int x = modN[k];
count2.AddToValue(k, v);
count2.AddToValue(k + (x == Nm1 ? -Nm1 : 1), v);
count2.AddToValue(k + (x == 0 ? Nm1 : -1), v);
}
// get keys and values in count2
const int *count2keys = count2.GetKeys(&numkeys);
const unsigned char *count2values = count2.GetValues();
const int NNNmNN = NNN - NN;
count1.ClearKeys();
for (int i = 0; i < numkeys; i++) {
const int k = count2keys[i];
const unsigned char v = count2values[k];
count1.AddToValue(k, v);
count1.AddToValue(k >= NNNmNN ? k - NNNmNN : k + NN, v);
count1.AddToValue(k < NN ? k + NNNmNN : k - NN, v);
}
} else {
// use nowrap version
const int *grid3dkeys = grid3d.GetKeys(&numkeys);
for (int i = 0; i < numkeys; i++) {
const int k = grid3dkeys[i];
count1.AddToValue(k, 1);
count1.AddToValue(k + N, 1);
count1.AddToValue(k - N, 1);
}
// get keys and values in count1
count1keys = count1.GetKeys(&numkeys);
count1values = count1.GetValues();
for (int i = 0; i < numkeys; i++) {
const int k = count1keys[i];
const unsigned char v = count1values[k];
count2.AddToValue(k, v);
count2.AddToValue(k + 1, v);
count2.AddToValue(k - 1, v);
}
// get keys and values in count2
const int *count2keys = count2.GetKeys(&numkeys);
const unsigned char *count2values = count2.GetValues();
count1.ClearKeys();
for (int i = 0; i < numkeys; i++) {
const int k = count2keys[i];
const unsigned char v = count2values[k];
count1.AddToValue(k, v);
count1.AddToValue(k + NN, v);
count1.AddToValue(k - NN, v);
}
}
}
// -----------------------------------------------------------------------------
const char *Overlay::DoOverlayCommand(const char *cmd)
{
// determine which command to run
if (strncmp(cmd, "set ", 4) == 0) return DoSetPixel(cmd+4);
if (strncmp(cmd, "get ", 4) == 0) return DoGetPixel(cmd+4);
if (strcmp(cmd, "xy") == 0) return DoGetXY();
if (strncmp(cmd, "paste", 5) == 0) return DoPaste(cmd+5);
if (strncmp(cmd, "rgba", 4) == 0) return DoSetRGBA(cmd+4);
if (strncmp(cmd, "blend", 5) == 0) return DoBlend(cmd+5);
if (strncmp(cmd, "fill", 4) == 0) return DoFill(cmd+4);
if (strncmp(cmd, "copy", 4) == 0) return DoCopy(cmd+4);
if (strncmp(cmd, "optimize", 8) == 0) return DoOptimize(cmd+8);
if (strncmp(cmd, "lineoption ", 11) == 0) return DoLineOption(cmd+11);
if (strncmp(cmd, "lines", 5) == 0) return DoLine(cmd+5, false);
if (strncmp(cmd, "line", 4) == 0) return DoLine(cmd+4, true);
if (strncmp(cmd, "ellipse", 7) == 0) return DoEllipse(cmd+7);
if (strncmp(cmd, "flood", 5) == 0) return DoFlood(cmd+5);
if (strncmp(cmd, "textoption ", 11) == 0) return DoTextOption(cmd+11);
if (strncmp(cmd, "text", 4) == 0) return DoText(cmd+4);
if (strncmp(cmd, "font", 4) == 0) return DoFont(cmd+4);
if (strncmp(cmd, "transform", 9) == 0) return DoTransform(cmd+9);
if (strncmp(cmd, "position", 8) == 0) return DoPosition(cmd+8);
if (strncmp(cmd, "load", 4) == 0) return DoLoad(cmd+4);
if (strncmp(cmd, "save", 4) == 0) return DoSave(cmd+4);
if (strncmp(cmd, "scale", 5) == 0) return DoScale(cmd+5);
if (strncmp(cmd, "cursor", 6) == 0) return DoCursor(cmd+6);
if (strcmp(cmd, "update") == 0) return DoUpdate();
if (strncmp(cmd, "create", 6) == 0) return DoCreate(cmd+6);
if (strncmp(cmd, "resize", 6) == 0) return DoResize(cmd+6);
if (strncmp(cmd, "cellview ", 9) == 0) return DoCellView(cmd+9);
if (strncmp(cmd, "celloption ", 11) == 0) return DoCellOption(cmd+11);
if (strncmp(cmd, "camera ", 7) == 0) return DoCamera(cmd+7);
if (strncmp(cmd, "theme ", 6) == 0) return DoTheme(cmd+6);
if (strncmp(cmd, "target", 6) == 0) return DoTarget(cmd+6);
if (strncmp(cmd, "replace ", 8) == 0) return DoReplace(cmd+8);
if (strncmp(cmd, "sound", 5) == 0) return DoSound(cmd+5);
if (strcmp(cmd, "updatecells") == 0) return DoUpdateCells();
if (strcmp(cmd, "drawcells") == 0) return DoDrawCells();
if (strncmp(cmd, "delete", 6) == 0) return DoDelete(cmd+6);
return OverlayError("unknown command");
}
// -----------------------------------------------------------------------------
const char *Overlay::DoOverlayTable(const char *cmd, lua_State *L, int n, int *nresults)
{
// determine which command to run
if ((strcmp(cmd, "set")) == 0) return DoSetPixel(L, n, nresults);
if ((strcmp(cmd, "get")) == 0) return DoGet(L, n, nresults);
if ((strcmp(cmd, "paste")) == 0) return DoPaste(L, n, nresults);
if ((strcmp(cmd, "rgba")) == 0) return DoSetRGBA(cmd, L, n, nresults);
if ((strcmp(cmd, "line")) == 0) return DoLine(L, n, true, nresults);
if ((strcmp(cmd, "lines")) == 0) return DoLine(L, n, false, nresults);
if ((strcmp(cmd, "fill")) == 0) return DoFill(L, n, nresults);
// customized commands to speed up 3D.lua
if ((strcmp(cmd, "nextgen3d")) == 0) return Do3DNextGen(L, n, nresults);
if ((strcmp(cmd, "setrule3d")) == 0) return Do3DSetRule(L, n, nresults);
if ((strcmp(cmd, "setsize3d")) == 0) return Do3DSetGridSize(L, n, nresults);
if ((strcmp(cmd, "setstep3d")) == 0) return Do3DSetStepSize(L, n, nresults);
if ((strcmp(cmd, "settrans3d")) == 0) return Do3DSetTransform(L, n, nresults);
if ((strcmp(cmd, "displaycells3d")) == 0) return Do3DDisplayCells(L, n, nresults);
if ((strcmp(cmd, "setcelltype3d")) == 0) return Do3DSetCellType(L, n, nresults);
if ((strcmp(cmd, "setdepthshading3d")) == 0) return Do3DSetDepthShading(L, n, nresults);
if ((strcmp(cmd, "setpattern3d")) == 0) return Do3DSetPattern(L, n, nresults);
if ((strcmp(cmd, "setselpasact3d")) == 0) return Do3DSetSelectPasteActive(L, n, nresults);
if ((strcmp(cmd, "sethistory3d")) == 0) return Do3DSetCellHistory(L, n, nresults);
return OverlayError("unknown command");
}
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