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<?xml version="1.0"?>
<!DOCTYPE refentry PUBLIC "-//OASIS//DTD DocBook XML V4.1.2//EN"
"http://www.oasis-open.org/docbook/xml/4.1.2/docbookx.dtd">
<refentry id="goocanvas-creating-items">
<refmeta>
<refentrytitle>Creating New Items</refentrytitle>
<manvolnum>3</manvolnum>
<refmiscinfo>GOOCANVAS Library</refmiscinfo>
</refmeta>
<refnamediv>
<refname>Creating New Items</refname>
<refpurpose>how to create new canvas items.</refpurpose>
</refnamediv>
<refsect1>
<title>How to Create New Canvas Items</title>
<para>
There are 3 ways to create new canvas items, listed here in increasing
order of complexity:
<itemizedlist>
<listitem><para>
<link linkend="creating-simple-subclass">
Creating a simple subclass of GooCanvasItemSimple.</link>
</para></listitem><listitem><para>
<link linkend="creating-regular-subclass">
Creating a regular subclass of GooCanvasItemSimple.</link>
</para></listitem><listitem><para>
<link linkend="implementing-interface">
Implementing the GooCanvasItem interface.</link>
</para></listitem>
</itemizedlist>
These will be discussed in turn below. (It is also possible to create
new container items by subclassing <link linkend="GooCanvasGroup"><type>GooCanvasGroup</type></link>, but that is not
covered here.)
</para>
<para>
The final part of this section covers
<link linkend="creating-models">creating item models</link>.
</para>
<refsect2 id="creating-simple-subclass">
<title>Creating a Simple Subclass of GooCanvasItemSimple</title>
<para>
For items that consist of a simple graphic element such
as a line, rectangle or circle, it is possible to create a subclass
of <link linkend="GooCanvasItemSimple"><type>GooCanvasItemSimple</type></link> and override just one method,
<link linkend="simple-create-path"><function>simple_create_path()</function></link>. (This method is used for the <link linkend="GooCanvasEllipse"><type>GooCanvasEllipse</type></link>
and <link linkend="GooCanvasPath"><type>GooCanvasPath</type></link> items.)
</para>
<para>
The <link linkend="simple-create-path"><function>simple_create_path()</function></link> method should create a path using the given
cairo context. The path will be drawn using the stroke, fill and
other painting properties from <link linkend="GooCanvasItemSimple"><type>GooCanvasItemSimple</type></link>.
</para>
<para>
This example shows the <link linkend="simple-create-path"><function>simple_create_path()</function></link> method for a simple
rectangular item, MyItem:
<informalexample><programlisting>
static void
my_item_simple_create_path (GooCanvasItemSimple *simple,
cairo_t *cr)
{
MyItem *item = (MyItem*) simple;
cairo_rectangle (cr, item->x, item->y, item->width, item->height);
}
</programlisting></informalexample>
</para>
<para>
Whenever the item is changed in some way it should call
<link linkend="goo-canvas-item-simple-changed"><function>goo_canvas_item_simple_changed()</function></link>, passing a boolean value indicating
whether the item's bounds need to be recalculated or if it only needs
to be repainted. The <link linkend="GooCanvasItemSimple"><type>GooCanvasItemSimple</type></link> code will take care of
updating the item and repainting the appropriate parts of the canvas.
</para>
</refsect2>
<refsect2 id="creating-regular-subclass">
<title>Creating a Regular Subclass of GooCanvasItemSimple</title>
<para>
Most items will need more than a simple line or rectangle, so they
will need to create a subclass of <link linkend="GooCanvasItemSimple"><type>GooCanvasItemSimple</type></link> and override
three methods, <link linkend="simple-update"><function>simple_update()</function></link>, <link linkend="simple-paint"><function>simple_paint()</function></link> and <link linkend="simple-is-item-at"><function>simple_is_item_at()</function></link>.
</para>
<para>
The <link linkend="simple-update"><function>simple_update()</function></link> method should compute the bounds of the item, in the
item's coordinate space, and place them in the bounds member of
<link linkend="GooCanvasItemSimple-struct"><type>GooCanvasItemSimple</type></link>. Note that the cairo context passed to
this function may have transformations applied to it, so
<link linkend="cairo-identity-matrix"><function>cairo_identity_matrix()</function></link> should be called before using it.
</para>
<para>
The <link linkend="simple-paint"><function>simple_paint()</function></link> method should paint the item using the given cairo
context. To use the stroke and fill properties from <link linkend="GooCanvasItemSimple"><type>GooCanvasItemSimple</type></link>
to paint parts of the item call <link linkend="goo-canvas-style-set-stroke-options"><function>goo_canvas_style_set_stroke_options()</function></link>
and <link linkend="goo-canvas-style-set-fill-options"><function>goo_canvas_style_set_fill_options()</function></link> before calling <link linkend="cairo-stroke"><function>cairo_stroke()</function></link>
and <link linkend="cairo-fill"><function>cairo_fill()</function></link>. (The item's style can be found in
GOO_CANVAS_ITEM_SIMPLE (item)->simple_data->style).
</para>
<para>
The <link linkend="simple-is-item-at"><function>simple_is_item_at()</function></link> method should return <link linkend="TRUE:CAPS"><literal>TRUE</literal></link> if the
given coordinate (in the item's coordinate space) is inside the item.
(The is_pointer_event argument can be ignored for most purposes since
the <link linkend="GooCanvasItemSimple"><type>GooCanvasItemSimple</type></link> code will take care of it.)
</para>
<para>
This example code shows the <link linkend="simple-update"><function>simple_update()</function></link>, <link linkend="simple-paint"><function>simple_paint()</function></link> and
<link linkend="simple-is-item-at"><function>simple_is_item_at()</function></link> methods for a rectangular item (the complete
item's source code can be found in the GooCanvas demo directory, in
demo-item.h and demo-item.c):
<informalexample><programlisting>
static void
goo_demo_item_update (GooCanvasItemSimple *simple,
cairo_t *cr)
{
GooDemoItem *demo_item = (GooDemoItem*) simple;
/* Compute the new bounds. */
simple->bounds.x1 = demo_item->x;
simple->bounds.y1 = demo_item->y;
simple->bounds.x2 = demo_item->x + demo_item->width;
simple->bounds.y2 = demo_item->y + demo_item->height;
}
static void
goo_demo_item_paint (GooCanvasItemSimple *simple,
cairo_t *cr,
const GooCanvasBounds *bounds)
{
GooDemoItem *demo_item = (GooDemoItem*) simple;
cairo_move_to (cr, demo_item->x, demo_item->y);
cairo_line_to (cr, demo_item->x, demo_item->y + demo_item->height);
cairo_line_to (cr, demo_item->x + demo_item->width,
demo_item->y + demo_item->height);
cairo_line_to (cr, demo_item->x + demo_item->width, demo_item->y);
cairo_close_path (cr);
goo_canvas_style_set_fill_options (simple->simple_data->style, cr);
cairo_fill (cr);
}
static gboolean
goo_demo_item_is_item_at (GooCanvasItemSimple *simple,
gdouble x,
gdouble y,
cairo_t *cr,
gboolean is_pointer_event)
{
GooDemoItem *demo_item = (GooDemoItem*) simple;
if (x < demo_item->x || (x > demo_item->x + demo_item->width)
|| y < demo_item->y || (y > demo_item->y + demo_item->height))
return FALSE;
return TRUE;
}
</programlisting></informalexample>
</para>
<para>
As with the simple <link linkend="GooCanvasItemSimple"><type>GooCanvasItemSimple</type></link> subclass, the item should
call <link linkend="goo-canvas-item-simple-changed"><function>goo_canvas_item_simple_changed()</function></link> whenever it is changed, to
ensure that the item's bounds are recomputed and it is repainted
if necessary.
</para>
</refsect2>
<refsect2 id="implementing-interface">
<title>Implementing the GooCanvasItem Interface</title>
<para>
The most complicated way to create new canvas items is to implement
the <link linkend="GooCanvasItem"><type>GooCanvasItem</type></link> interface directly. This should not be needed in
most cases, but may be desired if the developer wants to avoid the
memory and processor overheads associated with the <link linkend="GooCanvasItemSimple"><type>GooCanvasItemSimple</type></link>
class, or if the developer wants to turn an existing application object
into a canvas item.
</para>
<para>
At a minimum the canvas item must implement these 6 methods:
<itemizedlist>
<listitem><para>
<link linkend="get-parent"><function>get_parent()</function></link> - the item's parent should be returned.
</para></listitem><listitem><para>
<link linkend="set-parent"><function>set_parent()</function></link> - the item's parent should be stored (though it
should not add a reference to the parent).
</para></listitem><listitem><para>
<link linkend="get-bounds"><function>get_bounds()</function></link> - returns the bounds of the item, in device space.
The item should ensure that the bounds are up-to-date before
returning them, calling <link linkend="goo-canvas-item-ensure-updated"><function>goo_canvas_item_ensure_updated()</function></link> if
necessary.
</para></listitem><listitem><para>
<link linkend="update"><function>update()</function></link> - if the item has been changed since the last update,
or if the entire_tree flag is <link linkend="TRUE:CAPS"><literal>TRUE</literal></link>, the item's bounds should
be recomputed (in device space). It should also request a redraw
of the old bounds and the new bounds, so the display is updated
appropriately. The new bounds should be returned in the bounds
argument.
</para></listitem><listitem><para>
<link linkend="paint"><function>paint()</function></link> - if the item's bounds intersect the given bounds then
the item should be painted on the given cairo context.
The scale parameter is only used to check if the item should be
visible, according to the item's <link linkend="GooCanvasItem--visibility"><type>"visibility"</type></link> and
<link linkend="GooCanvasItem--visibility-threshold"><type>"visibility-threshold"</type></link> property settings.
</para></listitem><listitem><para>
<link linkend="get-items-at"><function>get_items_at()</function></link> - if the given point is inside the item then
a pointer to the item should be added to the start of the list
of found items. The list is then returned.
</para></listitem>
</itemizedlist>
</para>
<para>
The canvas item must also implement the
<link linkend="GooCanvasItem--parent"><type>"parent"</type></link>, <link linkend="GooCanvasItem--title"><type>"title"</type></link>,
<link linkend="GooCanvasItem--description"><type>"description"</type></link>,
<link linkend="GooCanvasItem--visibility"><type>"visibility"</type></link>, <link linkend="GooCanvasItem--visibility-threshold"><type>"visibility-threshold"</type></link>,
<link linkend="GooCanvasItem--transform"><type>"transform"</type></link> and <link linkend="GooCanvasItem--pointer-events"><type>"pointer-events"</type></link> properties.
(The last 4 properties can simply be ignored if the application
doesn't intend to use them.)
</para>
<para>
If the canvas item will be used within a container that does item
layout, such as <link linkend="GooCanvasTable"><type>GooCanvasTable</type></link>, it must implement the first two
methods here at least:
<itemizedlist>
<listitem><para>
<link linkend="get-requested-area"><function>get_requested_area()</function></link> - returns the requested area of the item,
in the parent's coordinate space.
</para></listitem><listitem><para>
<link linkend="allocate-area"><function>allocate_area()</function></link> - allocates the item's area, in the parent's
coordinate space.
</para></listitem><listitem><para>
<link linkend="get-requested-height"><function>get_requested_height()</function></link> - returns the requested height of the
item, given a particular allocated width, in the parent's
coordinate space. (This only needed for items that change height
as their width is changed, such as text items.)
</para></listitem>
</itemizedlist>
</para>
<para>
If the canvas item supports a transformation matrix it must implement:
<itemizedlist>
<listitem><para>
<link linkend="get-transform"><function>get_transform()</function></link> - returns the item's transformation matrix.
</para></listitem><listitem><para>
<link linkend="set-transform"><function>set_transform()</function></link> - sets the item's transformation matrix.
</para></listitem>
</itemizedlist>
</para>
<para>
If the canvas item supports a <link linkend="GooCanvasStyle"><type>GooCanvasStyle</type></link> setting, it must
implement:
<itemizedlist>
<listitem><para>
<link linkend="get-style"><function>get_style()</function></link> - returns the item's style.
</para></listitem><listitem><para>
<link linkend="set-style"><function>set_style()</function></link> - sets the item's style.
</para></listitem>
</itemizedlist>
</para>
<para>
Since <link linkend="GooCanvasItemSimple"><type>GooCanvasItemSimple</type></link> implements most of the above methods and
properties its source code is a good place to look for help.
</para>
</refsect2>
<refsect2 id="creating-item-models">
<title>Creating Item Models</title>
<para>
As with creating canvas items, to create item models it
is possible to subclass <link linkend="GooCanvasItemModelSimple"><type>GooCanvasItemModelSimple</type></link> or to
implement the <link linkend="GooCanvasItemModel"><type>GooCanvasItemModel</type></link> interface directly.
</para>
<para>
Subclassing <link linkend="GooCanvasItemModelSimple"><type>GooCanvasItemModelSimple</type></link> is very easy, since only one
method from the <link linkend="GooCanvasItemModel"><type>GooCanvasItemModel</type></link> interface must be implemented -
<link linkend="create-item"><function>create_item()</function></link>. This should return a new canvas item for viewing the
item model in a canvas. (It may be called multiple times if multiple
canvases are viewing the same canvas model.)
</para>
<para>
The <link linkend="GooCanvasItemModelSimple"><type>GooCanvasItemModelSimple</type></link> subclass should emit the "changed"
signal whenever it has changed, with a boolean flag indicating if
the bounds need to be recomputed. The canvas items will connect to
this signal and request an update or a redraw as appropriate.
</para>
<para>
To implement the <link linkend="GooCanvasItemModel"><type>GooCanvasItemModel</type></link> interface directly, the class
must implement the <link linkend="get-parent"><function>get_parent()</function></link>, <link linkend="set-parent"><function>set_parent()</function></link> and <link linkend="create-item"><function>create_item()</function></link>
methods. It may also implement <link linkend="get-transform"><function>get_transform()</function></link>, <link linkend="set-transform"><function>set_transform()</function></link>,
<link linkend="get-style"><function>get_style()</function></link> and <link linkend="set-style"><function>set_style()</function></link> methods if desired.
</para>
<para>
The class must also implement the
<link linkend="GooCanvasItemModel--parent"><type>"parent"</type></link>, <link linkend="GooCanvasItemModel--title"><type>"title"</type></link>,
<link linkend="GooCanvasItemModel--description"><type>"description"</type></link>, <link linkend="GooCanvasItemModel--can-focus"><type>"can-focus"</type></link>,
<link linkend="GooCanvasItemModel--visibility"><type>"visibility"</type></link>,
<link linkend="GooCanvasItemModel--visibility-threshold"><type>"visibility-threshold"</type></link>,
<link linkend="GooCanvasItemModel--transform"><type>"transform"</type></link> and <link linkend="GooCanvasItemModel--pointer-events"><type>"pointer-events"</type></link>
properties.
(The last 4 properties can simply be ignored if the application
doesn't intend to use them.)
</para>
</refsect2>
</refsect1>
</refentry>
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