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//
// # Yocto/SceneIO: Tiny library for Yocto/Scene input and output
//
// Yocto/SceneIO provides loading and saving functionality for scenes
// in Yocto/GL. We support a simple to use YAML format, PLY, OBJ and glTF.
// The YAML serialization is a straight copy of the in-memory scene data.
// To speed up testing, we also support a binary format that is a dump of
// the current scene. This format should not be use for archival though.
//
// Error reporting is done through exceptions using the `io_error` exception.
//
// ## Scene Loading and Saving
//
// 1. load a scene with `load_scene()` and save it with `save_scene()`
//
//
//
// LICENSE:
//
// Copyright (c) 2016 -- 2019 Fabio Pellacini
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
//
#ifndef _YOCTO_SCENEIO_H_
#define _YOCTO_SCENEIO_H_
// -----------------------------------------------------------------------------
// INCLUDES
// -----------------------------------------------------------------------------
#include <atomic>
#include "yocto_scene.h"
// -----------------------------------------------------------------------------
// SCENE IO FUNCTIONS
// -----------------------------------------------------------------------------
namespace yocto {
// Scene load params
struct load_params {
bool notextures = false;
bool facevarying = false;
std::atomic<bool>* cancel = nullptr;
bool noparallel = false;
};
// Scene save params
struct save_params {
bool notextures = false;
bool objinstances = false;
std::atomic<bool>* cancel = nullptr;
bool noparallel = false;
};
// Load/save a scene in the supported formats.
void load_scene(
const string& filename, yocto_scene& scene, const load_params& params = {});
void save_scene(const string& filename, const yocto_scene& scene,
const save_params& params = {});
// Load/save scene textures
void load_texture(yocto_texture& texture, const string& dirname);
void save_texture(const yocto_texture& texture, const string& dirname);
void load_voltexture(yocto_voltexture& texture, const string& dirname);
void save_voltexture(const yocto_voltexture& texture, const string& dirname);
void load_textures(
yocto_scene& scene, const string& dirname, const load_params& params);
void save_textures(
const yocto_scene& scene, const string& dirname, const save_params& params);
// Load/save scene shapes
void load_shape(yocto_shape& shape, const string& dirname);
void save_shape(const yocto_shape& shape, const string& dirname);
void load_subdiv(yocto_subdiv& subdiv, const string& dirname);
void save_subdiv(const yocto_subdiv& subdiv, const string& dirname);
void load_shapes(
yocto_scene& scene, const string& dirname, const load_params& params);
void save_shapes(
const yocto_scene& scene, const string& dirname, const save_params& params);
} // namespace yocto
#endif
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