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#include <stdio.h>
#include <time.h>
#include <sys/types.h>
#include <sys/time.h>
#include "../gpu.h"
#include "../gpu-complex.h"
#ifndef GPU_USE_COMPLEX
# define BLOCK_SIZEX 32
# define BLOCK_SIZEY 16
# define BLOCK_MAX 32
# define GRID_MAX 65535
# define BLOCK_TOTALMAX 512
# define XDIV 4
# define Tfunc launch_func
typedef void (*launch_func)(const double *, const int *,
double *, const int *, const int *, int,
gpuStream_t);
typedef void (*launch_funcz)(const gpuDoubleComplex *, const int *,
gpuDoubleComplex *, const int *, const int *, int,
gpuStream_t);
#else
# undef Tfunc
# define Tfunc launch_funcz
#endif
/*
* GPU kernel to copy a smaller array into a given position in a
* larger one.
*/
__global__ void Zgpu(bmgs_paste_kernel)(
const double* a, const int3 c_sizea, double* b, const int3 c_sizeb,
int blocks, int xdiv)
{
int xx = gridDim.x / xdiv;
int yy = gridDim.y / blocks;
int blocksi = blockIdx.y / yy;
int i1 = (blockIdx.y - blocksi * yy) * blockDim.y + threadIdx.y;
int xind = blockIdx.x / xx;
int i2 = (blockIdx.x - xind * xx) * blockDim.x + threadIdx.x;
b += i2 + (i1 + (xind + blocksi * c_sizeb.x) * c_sizeb.y) * c_sizeb.z;
a += i2 + (i1 + (xind + blocksi * c_sizea.x) * c_sizea.y) * c_sizea.z;
while (xind < c_sizea.x) {
if ((i2 < c_sizea.z) && (i1 < c_sizea.y)) {
b[0] = a[0];
}
b += xdiv * c_sizeb.y * c_sizeb.z;
a += xdiv * c_sizea.y * c_sizea.z;
xind += xdiv;
}
}
/*
* GPU kernel to copy a smaller array into a given position in a
* larger one and set all other elements to 0.
*/
__global__ void Zgpu(bmgs_paste_zero_kernel)(
const Tgpu* a, const int3 c_sizea, Tgpu* b, const int3 c_sizeb,
const int3 c_startb, const int3 c_blocks_bc, int blocks)
{
int xx = gridDim.x / XDIV;
int yy = gridDim.y / blocks;
int blocksi = blockIdx.y / yy;
int i1bl = blockIdx.y - blocksi * yy;
int i1tid = threadIdx.y;
int i1 = i1bl * BLOCK_SIZEY + i1tid;
int xind = blockIdx.x / xx;
int i2bl = blockIdx.x - xind * xx;
int i2tid = threadIdx.x;
int i2 = i2bl * BLOCK_SIZEX + i2tid;
int xlen = (c_sizea.x + XDIV - 1) / XDIV;
int xstart = xind * xlen;
int xend = MIN(xstart + xlen, c_sizea.x);
b += c_sizeb.x * c_sizeb.y * c_sizeb.z * blocksi;
a += c_sizea.x * c_sizea.y * c_sizea.z * blocksi;
// zero x = 0 .. startb.x
if (xind==0) {
Tgpu *bb = b + i2 + i1 * c_sizeb.z;
#pragma unroll 3
for (int i0=0; i0 < c_startb.x; i0++) {
if ((i2 < c_sizeb.z) && (i1 < c_sizeb.y)) {
bb[0] = MAKED(0);
}
bb += c_sizeb.y * c_sizeb.z;
}
}
// zero x = startb.x+sizea.x .. <end>
if (xind == XDIV - 1) {
Tgpu *bb = b + (c_startb.x + c_sizea.x) * c_sizeb.y * c_sizeb.z
+ i2 + i1 * c_sizeb.z;
#pragma unroll 3
for (int i0 = c_startb.x + c_sizea.x; i0 < c_sizeb.x; i0++) {
if ((i2 < c_sizeb.z) && (i1 < c_sizeb.y)) {
bb[0] = MAKED(0);
}
bb += c_sizeb.y * c_sizeb.z;
}
}
int i1blbc = gridDim.y / blocks - i1bl - 1;
int i2blbc = gridDim.x / XDIV - i2bl - 1;
if (i1blbc<c_blocks_bc.y || i2blbc<c_blocks_bc.z) {
int i1bc = i1blbc * BLOCK_SIZEY + i1tid;
int i2bc = i2blbc * BLOCK_SIZEX + i2tid;
b += (c_startb.x + xstart) * c_sizeb.y * c_sizeb.z;
for (int i0=xstart; i0 < xend; i0++) {
// zero y = 0 .. startb.y
if ((i1bc < c_startb.y) && (i2 < c_sizeb.z)) {
b[i2 + i1bc * c_sizeb.z] = MAKED(0);
}
// zero y = startb.y+sizea.y .. <end>
if ((i1bc + c_sizea.y + c_startb.y < c_sizeb.y)
&& (i2 < c_sizeb.z)) {
b[i2 + i1bc * c_sizeb.z
+ (c_sizea.y + c_startb.y) * c_sizeb.z] = MAKED(0);
}
// zero z = 0 .. startb.z
if ((i2bc < c_startb.z) && (i1 < c_sizeb.y)) {
b[i2bc + i1 * c_sizeb.z] = MAKED(0);
}
// zero z = startb.z+sizea.z .. <end>
if ((i2bc + c_sizea.z + c_startb.z < c_sizeb.z)
&& (i1 < c_sizeb.y)) {
b[i2bc + i1 * c_sizeb.z + c_sizea.z + c_startb.z] = MAKED(0);
}
b += c_sizeb.y * c_sizeb.z;
}
} else {
b += c_startb.z + (c_startb.y + c_startb.x * c_sizeb.y) * c_sizeb.z;
b += i2 + i1 * c_sizeb.z + xstart * c_sizeb.y * c_sizeb.z;
a += i2 + i1 * c_sizea.z + xstart * c_sizea.y * c_sizea.z;
for (int i0=xstart; i0 < xend; i0++) {
if ((i2 < c_sizea.z) && (i1 < c_sizea.y)) {
b[0] = a[0];
}
b += c_sizeb.y * c_sizeb.z;
a += c_sizea.y * c_sizea.z;
}
}
}
/*
* Copy a smaller array into a given position in a larger one.
*
* For example:
* . . . .
* a = 1 2 -> b = . 1 2 .
* 3 4 . 3 4 .
* . . . .
*/
extern "C"
void Zgpu(bmgs_paste_gpu)(const Tgpu* a, const int sizea[3],
Tgpu* b, const int sizeb[3],
const int startb[3], int blocks,
gpuStream_t stream)
{
if (!(sizea[0] && sizea[1] && sizea[2]))
return;
int3 hc_sizea, hc_sizeb;
hc_sizea.x = sizea[0];
hc_sizea.y = sizea[1];
hc_sizea.z = sizea[2] * sizeof(Tgpu) / sizeof(double);
hc_sizeb.x = sizeb[0];
hc_sizeb.y = sizeb[1];
hc_sizeb.z = sizeb[2] * sizeof(Tgpu) / sizeof(double);
BLOCK_GRID(hc_sizea);
b += startb[2] + (startb[1] + startb[0] * sizeb[1]) * sizeb[2];
gpuLaunchKernel(
Zgpu(bmgs_paste_kernel), dimGrid, dimBlock, 0, stream,
(double*) a, hc_sizea, (double*) b, hc_sizeb, blocks, xdiv);
gpuCheckLastError();
}
/*
* Copy a smaller array into a given position in a larger one and
* set all other elements to 0.
*/
extern "C"
void Zgpu(bmgs_paste_zero_gpu)(const Tgpu* a, const int sizea[3],
Tgpu* b, const int sizeb[3],
const int startb[3], int blocks,
gpuStream_t stream)
{
if (!(sizea[0] && sizea[1] && sizea[2]))
return;
int3 bc_blocks;
int3 hc_sizea, hc_sizeb, hc_startb;
hc_sizea.x = sizea[0];
hc_sizea.y = sizea[1];
hc_sizea.z = sizea[2];
hc_sizeb.x = sizeb[0];
hc_sizeb.y = sizeb[1];
hc_sizeb.z = sizeb[2];
hc_startb.x = startb[0];
hc_startb.y = startb[1];
hc_startb.z = startb[2];
bc_blocks.y = hc_sizeb.y - hc_sizea.y > 0
? MAX((hc_sizeb.y - hc_sizea.y + BLOCK_SIZEY - 1)
/ BLOCK_SIZEY, 1)
: 0;
bc_blocks.z = hc_sizeb.z - hc_sizea.z > 0
? MAX((hc_sizeb.z - hc_sizea.z + BLOCK_SIZEX - 1)
/ BLOCK_SIZEX, 1)
: 0;
int gridy = blocks * ((sizeb[1] + BLOCK_SIZEY - 1) / BLOCK_SIZEY
+ bc_blocks.y);
int gridx = XDIV * ((sizeb[2] + BLOCK_SIZEX - 1) / BLOCK_SIZEX
+ bc_blocks.z);
dim3 dimBlock(BLOCK_SIZEX, BLOCK_SIZEY);
dim3 dimGrid(gridx, gridy);
gpuLaunchKernel(
Zgpu(bmgs_paste_zero_kernel), dimGrid, dimBlock, 0, stream,
(Tgpu*) a, hc_sizea, (Tgpu*) b, hc_sizeb, hc_startb,
bc_blocks, blocks);
gpuCheckLastError();
}
#ifndef GPU_USE_COMPLEX
#define GPU_USE_COMPLEX
#include "paste.cpp"
#endif
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