File: Vector2.h

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/*
 * Copyright (c) 2009-2016, Albertas Vyšniauskas
 * All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met:
 *
 *     * Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer.
 *     * Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution.
 *     * Neither the name of the software author nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
 * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS
 * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
 * IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED
 * OF THE POSSIBILITY OF SUCH DAMAGE.
 */

#ifndef GPICK_VECTOR2_H_
#define GPICK_VECTOR2_H_

#include <math.h>
namespace math{
/** \class Vec2
 * \brief Two dimensional vector
 */
template<typename T>
class Vec2
{
	public:
		Vec2()
		{
			x = y = 0;
		};
		Vec2(const T &x_, const T &y_)
		{
			x = x_;
			y = y_;
		};
		Vec2(T &x_, T &y_)
		{
			x = x_;
			y = y_;
		};
		Vec2 &operator=(const Vec2 &v)
		{
			x = v.x;
			y = v.y;
			return *this;
		};
		Vec2 operator*(const Vec2 &v)
		{
			Vec2 r;
			r.x = x * v.x;
			r.y = y * v.y;
			return r;
		};
		Vec2 operator*(const double &v)
		{
			Vec2 r;
			r.x = x * v;
			r.y = y * v;
			return r;
		};
		Vec2 operator+(const Vec2 &v)
		{
			Vec2 r;
			r.x = x + v.x;
			r.y = y + v.y;
			return r;
		};
		friend bool operator!=(const Vec2 &lhs, const Vec2 &rhs)
		{
			if (lhs.x != rhs.x) return false;
			if (lhs.y != rhs.y) return false;
			return true;
		};
		static T distance(const Vec2&a, const Vec2 &b)
		{
			return sqrt((a.x - b.x) * (a.x - b.x) + (a.y - b.y) * (a.y - b.y));
		};
		T x;
		T y;
};
}

#endif /* GPICK_VECTOR2_H_ */