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/*
* Copyright (c) 2009-2017, Albertas Vyšniauskas
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met:
*
* * Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution.
* * Neither the name of the software author nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
* IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED
* OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef GPICK_CONVERTER_H_
#define GPICK_CONVERTER_H_
#include <string>
#include "lua/Ref.h"
struct ColorObject;
struct Color;
struct ConverterSerializePosition
{
ConverterSerializePosition();
ConverterSerializePosition(size_t count);
bool first() const;
bool last() const;
size_t index() const;
size_t count() const;
void incrementIndex();
void first(bool value);
void last(bool value);
private:
bool m_first, m_last;
size_t m_index, m_count;
};
struct Converter
{
Converter(const char *name, const char *label, lua::Ref &&serialize, lua::Ref &&deserialize);
const std::string &name() const;
const std::string &label() const;
bool hasSerialize() const;
bool hasDeserialize() const;
bool copy() const;
bool paste() const;
void copy(bool value);
void paste(bool value);
std::string serialize(const ColorObject *color_object, const ConverterSerializePosition &position);
std::string serialize(const ColorObject *color_object);
std::string serialize(const ColorObject &colorObject, const ConverterSerializePosition &position);
std::string serialize(const ColorObject &colorObject);
std::string serialize(const Color &color);
bool deserialize(const char *value, ColorObject *color_object, float &quality);
private:
std::string m_name;
std::string m_label;
lua::Ref m_serialize, m_deserialize;
bool m_copy, m_paste;
};
#endif /* GPICK_CONVERTER_H_ */
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