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/*
* Copyright (c) 2009-2016, Albertas Vyšniauskas
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met:
*
* * Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution.
* * Neither the name of the software author nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
* IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED
* OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef GPICK_RECT2_H_
#define GPICK_RECT2_H_
#include "Vector2.h"
namespace math
{
template<typename T>
struct Rect2
{
Rect2()
{
empty = true;
};
Rect2(const T &x1_, const T &y1_, const T &x2_, const T &y2_):
x1(x1_),
y1(y1_),
x2(x2_),
y2(y2_)
{
empty = false;
};
const Rect2 operator=(const Rect2 &rect)
{
x1 = rect.x1;
y1 = rect.y1;
x2 = rect.x2;
y2 = rect.y2;
empty = rect.empty;
return *this;
};
const Rect2 operator+(const Rect2 &rect) const
{
if (rect.empty) return *this;
if (empty) return rect;
Rect2 r;
if (x1 < rect.x1) r.x1 = x1;
else r.x1 = rect.x1;
if (y1 < rect.y1) r.y1 = y1;
else r.y1 = rect.y1;
if (x2 > rect.x2) r.x2 = x2;
else r.x2 = rect.x2;
if (y2 > rect.y2) r.y2 = y2;
else r.y2 = rect.y2;
return r;
};
const Rect2 operator+=(const Rect2 &rect)
{
*this = *this+rect;
return *this;
};
Rect2 impose(const Rect2 &rect) const
{
Rect2 r;
r.x1 = rect.x1 + x1 * rect.getWidth();
r.y1 = rect.y1 + y1 * rect.getHeight();
r.x2 = rect.x1 + x2 * rect.getWidth();
r.y2 = rect.y1 + y2 * rect.getHeight();
r.empty = false;
return r;
}
bool isInside(const T &x, const T &y) const
{
if (x < x1 || x > x2 || y < y1 || y > y2)
return false;
else
return true;
}
bool isInside(const Rect2 &r) const
{
if (empty || r.empty) return false;
if (x1 < r.x1 || x2 > r.x2) return false;
if (y1 < r.y1 || y2 > r.y2) return false;
return true;
}
Rect2 positionInside(const Rect2& rect) const
{
Rect2 r;
r.empty = false;
if (rect.x1 < x1){
r.x1 = x1;
r.x2 = x1 + rect.getWidth();
}else if (rect.x2 > x2){
r.x1 = x2 - rect.getWidth();
r.x2 = x2;
}else{
r.x1 = rect.x1;
r.x2 = rect.x2;
}
if (rect.y1 < y1){
r.y1 = y1;
r.y2 = y1 + rect.getHeight();
}else if (rect.y2 > y2){
r.y1 = y2 - rect.getHeight();
r.y2 = y2;
}else{
r.y1 = rect.y1;
r.y2 = rect.y2;
}
return r;
}
bool isEmpty() const
{
return empty;
};
const T& getX() const
{
return x1;
};
const T& getY() const
{
return y1;
};
T getWidth() const
{
return x2 - x1;
};
T getHeight() const
{
return y2 - y1;
};
T getCenterX() const
{
return (x1 + x2) / 2;
};
T getCenterY() const
{
return (y1 + y2) / 2;
};
const T& getLeft() const
{
return x1;
};
const T& getTop() const
{
return y1;
};
const T& getRight() const
{
return x2;
};
const T& getBottom() const
{
return y2;
};
Vec2<T> position() const
{
return Vec2<T>(x1, y1);
}
Vec2<T> center() const
{
return Vec2<T>((x1 + x2) / 2, (y1 + y2) / 2);
}
Vec2<T> size() const
{
return Vec2<T>(x2 - x1, y2 - y1);
}
private:
bool empty;
T x1, y1, x2, y2;
};
}
#endif /* GPICK_RECT2_H_ */
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