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/*
* Copyright (c) 2009-2017, Albertas Vyšniauskas
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met:
*
* * Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution.
* * Neither the name of the software author nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
* IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED
* OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "DynvSystem.h"
extern "C"{
#include <lualib.h>
#include <lauxlib.h>
}
namespace lua {
dynv::Ref checkDynvSystem(lua_State *L, int index) {
void *ud = luaL_checkudata(L, index, "dynvSystem");
luaL_argcheck(L, ud != nullptr, index, "`dynvSystem' expected");
return *reinterpret_cast<dynv::Ref*>(ud);
}
int pushDynvSystem(lua_State *L, const dynv::Ref &system) {
new (lua_newuserdata(L, sizeof(dynv::Ref))) dynv::Ref(system);
luaL_getmetatable(L, "dynvSystem");
lua_setmetatable(L, -2);
return 1;
}
int getString(lua_State *L) {
auto system = checkDynvSystem(L, 1);
if (!system) {
lua_pushnil(L);
return 1;
}
const char *name = luaL_checkstring(L, 2);
const char *defaultValue = luaL_checkstring(L, 3);
lua_pushstring(L, system->getString(name, defaultValue).c_str());
return 1;
}
static const struct luaL_Reg dynvSystemMembers[] = {
{"getString", getString},
{nullptr, nullptr}
};
int registerDynvSystem(lua_State *L) {
luaL_newmetatable(L, "dynvSystem");
lua_pushvalue(L, -1);
lua_setfield(L, -2, "__index");
luaL_setfuncs(L, dynvSystemMembers, 0);
lua_pop(L, 1);
return 0;
}
}
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