File: push_button.cc

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/*
   Copyright (C) 2002 Carlos Ghirardelli

This file is part of the libgpsim_modules library of gpsim

This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.

This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public
License along with this library; if not, see
<http://www.gnu.org/licenses/lgpl-2.1.html>.
*/

/*

  push_button.cc


*/

/* IN_MODULE should be defined for modules */
#define IN_MODULE

#include "../config.h"    // get the definition for HAVE_GUI
#ifdef HAVE_GUI

#include <gtk/gtk.h>
#include <glib.h>

#include <string>

#include "../src/stimuli.h"
#include "../src/packages.h"
#include "push_button.h"


//--------------------------------------------------------------
// create_iopin_map
//
//  This is where the information for the Module's package is defined.
// Specifically, the I/O pins of the module are created.

void PushButton::_create_iopin_map()
{
  // Create an I/O port to which the I/O pins can interface
  //   The module I/O pins are treated in a similar manner to
  //   the pic I/O pins. Each pin has a unique pin number that
  //   describes it's position on the physical package. This
  //   pin can then be logically grouped with other pins to define
  //   an I/O port.
  //pshb_port = new IOPORT(1);
  //pshb_port->value.put(0);
  // Here, we name the port `pin'. So in gpsim, we will reference
  //   the bit positions as U1.pin0, U1.pin1, ..., where U1 is the
  //   name of the logic gate (which is assigned by the user and
  //   obtained with the name() member function call).
  //char *pin_name = (char*)name().c_str();   // Get the name of this switch
  //if(pin_name) {
  //  pshb_port->new_name(pin_name);
  //}
  // Define the physical package.
  //   The Package class, which is a parent of all of the modules,
  //   is responsible for allocating memory for the I/O pins.
  //
  create_pkg(1);
  // Define the I/O pins and assign them to the package.
  //   There are two things happening here. First, there is
  //   a new I/O pin that is being created. For the binary
  //   indicator, both pins are inputs. The second thing is
  //   that the pins are "assigned" to the package. If we
  //   need to reference these newly created I/O pins (like
  //   below) then we can call the member function 'get_pin'.
  pshb_pin = new IO_bi_directional("out");
  addSymbol(pshb_pin);
  assign_pin(1, pshb_pin);
  package->set_pin_position(1, 2.5); // Position pin on middle right side of package

  if (pshb_pin) {
    pshb_pin->update_direction(1, true);
  }
}


//--------------------------------------------------------------
// GUI
static void press_cb(GtkButton * , PushButton *pb)
{
  if (pb && pb->pshb_pin) {
    pb->pshb_pin->toggle();
  }
}


void PushButton::create_widget(PushButton *pb)
{
  GtkWidget	*box1;
  GtkWidget	*button;
  box1 = gtk_vbox_new(FALSE, 0);
  button = gtk_button_new_with_label((char*)pb->name().c_str());
  gtk_container_set_border_width(GTK_CONTAINER(button), 5);
  g_signal_connect(button, "pressed",
                   G_CALLBACK(press_cb), (gpointer)pb);

  gtk_widget_show(button);
  gtk_box_pack_start(GTK_BOX(box1), button, FALSE, FALSE, 0);
  // Tell gpsim which widget to use in breadboard.
  pb->set_widget(box1);
}


//--------------------------------------------------------------
// construct
Module *PushButton::construct(const char *_new_name = nullptr)
{
  PushButton *pshbP = new PushButton(_new_name);
  pshbP->create_widget(pshbP);
  return pshbP;
}


PushButton::PushButton(const char * _name)
  : Module(_name, "PushButton")
{
  _create_iopin_map();
}


PushButton::~PushButton()
{
  removeSymbol(pshb_pin);
}

#endif // HAVE_GUI