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package tim.prune.save;
import tim.prune.config.Config;
import tim.prune.data.DoubleRange;
import tim.prune.data.Track;
import tim.prune.data.TrackExtents;
import tim.prune.gui.map.MapSource;
import tim.prune.gui.map.MapTileManager;
import tim.prune.gui.map.TileConsumer;
import java.awt.Color;
import java.awt.Graphics;
import java.awt.Image;
import java.awt.image.BufferedImage;
import java.util.ArrayList;
/**
* Class to handle the sticking together (grouting) of map tiles
* to create a single map image for the current track
*/
public class MapGrouter implements TileConsumer, Grouter
{
/** The most recently produced image */
private GroutedImage _lastGroutedImage = null;
/** The most recently selected zoom level */
private int _currentZoom = -1;
/** The image currently being assembled */
private BufferedImage _tempImage = null;
/** Lock to control access to image from different threads */
private Object _imageLock = new Object();
/**
* Clear the last image, it's not needed any more
*/
public synchronized void clearMapImage()
{
if (_lastGroutedImage != null) {
_lastGroutedImage.flush();
}
_lastGroutedImage = null;
}
/** Set the current zoom level */
private synchronized void setCurrentZoom(int inZoom) {
_currentZoom = inZoom;
}
/**
* Grout the required map tiles together according to the track's extent
* @param inTrack track object
* @param inMapSource map source to use (may have one or two layers)
* @param inZoom selected zoom level
* @param inConfig config object
* @return grouted image, or null if no image could be created
*/
public GroutedImage createMapImage(Track inTrack, MapSource inMapSource,
int inZoom, Config inConfig)
{
return createMapImage(inTrack, inMapSource, inZoom, false, inConfig);
}
/**
* Grout the required map tiles together according to the track's extent
* @param inTrack track object
* @param inMapSource map source to use (may have one or two layers)
* @param inZoom selected zoom level
* @param inDownload true to download tiles, false (by default) to just pull from disk
* @param inConfig config object
* @return grouted image, or null if no image could be created
*/
public GroutedImage createMapImage(Track inTrack, MapSource inMapSource, int inZoom,
boolean inDownload, Config inConfig)
{
setCurrentZoom(inZoom);
// Get the extents of the track including a standard (10%) border around the data
TrackExtents extents = new TrackExtents(inTrack);
extents.applySquareBorder();
DoubleRange xRange = extents.getXRange();
DoubleRange yRange = extents.getYRange();
// Work out which tiles are required
final int zoomFactor = 1 << inZoom;
final int minTileX = (int) (xRange.getMinimum() * zoomFactor);
final int maxTileX = (int) (xRange.getMaximum() * zoomFactor);
final int minTileY = (int) (yRange.getMinimum() * zoomFactor);
final int maxTileY = (int) (yRange.getMaximum() * zoomFactor);
// Work out how big the final image will be, create a BufferedImage
final int pixCount = (int) (extents.getXRange().getRange() * zoomFactor * 256);
if (pixCount < 2 || inZoom == 0) {
return null;
}
createImage(pixCount);
// Make a map tile manager to load (or download) the tiles
MapTileManager tileManager = new MapTileManager(this);
tileManager.setMapSource(inMapSource);
tileManager.enableTileDownloading(inDownload);
tileManager.setZoom(inZoom);
int numTilesUsed = 0;
int numTilesMissing = 0;
// Loop over the layers
for (int layer=0; layer < inMapSource.getNumLayers(); layer++)
{
// Work out where to start drawing the tiles on the image
int xOffset = (int) ((minTileX - xRange.getMinimum() * zoomFactor) * 256);
ArrayList<TileFetcher> fetchers = new ArrayList<>();
// Loop over the tiles
for (int x = minTileX; x <= maxTileX; x++)
{
int yOffset = (int) ((minTileY - yRange.getMinimum() * zoomFactor) * 256);
for (int y = minTileY; y <= maxTileY; y++)
{
// If zoom is no longer what it was at the beginning, then we can skip the rest
if (inZoom != _currentZoom) {
break;
}
Image tile = tileManager.getTile(layer, x, y, true, inConfig);
// If we're downloading tiles, wait until the tile isn't null
int waitCount = 0;
while (tile == null && inDownload && waitCount < 3)
{
try {Thread.sleep(300);} catch (InterruptedException e) {}
tile = tileManager.getTile(layer, x, y, false, inConfig); // don't request another download
waitCount++;
}
// See if there's a tile or not
if (tile != null)
{
TileFetcher fetcher = new TileFetcher(this, tile, xOffset, yOffset);
fetchers.add(fetcher);
fetcher.go();
numTilesUsed++;
}
else
{
// null tile, that means it's either not available or really slow to start downloading
numTilesMissing++;
}
yOffset += 256;
}
xOffset += 256;
}
// Wait until this layer is finished before starting the next
boolean finishedLayer = areAllFetchersDone(fetchers);
for (int i=0; i<10 && !finishedLayer; i++)
{
try {Thread.sleep(100);} catch (InterruptedException e) {}
finishedLayer = areAllFetchersDone(fetchers);
}
}
// Get rid of the image if it's empty
if (numTilesUsed == 0) {
_tempImage = null;
}
// Store the xy limits in the GroutedImage to make it easier to draw on top
GroutedImage result = new GroutedImage(_tempImage, numTilesUsed, numTilesMissing);
result.setXRange(xRange);
result.setYRange(yRange);
_lastGroutedImage = result;
return result;
}
/** Check if all the given fetchers are complete */
private boolean areAllFetchersDone(ArrayList<TileFetcher> inFetchers)
{
for (TileFetcher fetcher : inFetchers)
{
if (!fetcher.isDone()) {
return false;
}
}
return true;
}
/**
* Get the grouted map image, using the previously-created one if available
* @param inTrack track object
* @param inMapSource map source to use (may have one or two layers)
* @param inZoom selected zoom level
* @param inConfig config object
* @return grouted image, or null if no image could be created
*/
public synchronized GroutedImage getMapImage(Track inTrack, MapSource inMapSource,
int inZoom, Config inConfig)
{
if (_lastGroutedImage == null) {
_lastGroutedImage = createMapImage(inTrack, inMapSource, inZoom, inConfig);
}
return _lastGroutedImage;
}
/** React to tiles being updated by the tile manager */
public void tilesUpdated(boolean inIsOk)
{
// Doesn't need any action
}
/** React to cache problem */
public void reportCacheFailure()
{
// Doesn't need any action
}
private void createImage(int inPixelCount)
{
synchronized (_imageLock)
{
_tempImage = new BufferedImage(inPixelCount, inPixelCount, BufferedImage.TYPE_INT_RGB);
Graphics g = _tempImage.getGraphics();
g.setColor(Color.WHITE);
g.fillRect(0, 0, inPixelCount, inPixelCount);
}
}
/** A tile fetcher has loaded a tile for us to paint at the given offset */
public void tileReady(Image inImage, int inXoffset, int inYoffset)
{
synchronized(_imageLock)
{
if (_tempImage != null) {
_tempImage.getGraphics().drawImage(inImage, inXoffset, inYoffset, null);
}
}
}
}
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