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					Grafix, Vers. 1.2, 1995, Oct. 30
0. General Remarks
==================
The Grafix package is far from beeing complete and surely not bug free.
Several features are of rudimentary functionality but I hope
to improve them step by step. (It depends upon how much time I can afford
for this task). Nevertheless, the basic structure of the system can be
considered as unchanging.

Beta testers and bug reports are wellcome, also improvement suggestions.
However, I cannot make ports to other platforms. If a user intends to do
this I will offer my support.
Feel free to ask me if you have problems, questions about any part of the
system.
This text "HOWTO" is also not yet complete. As with the whole package it
will be completed step by step.

My Email address is :
                          wolf@first.gmd.de
			  wolfk@gfz-potsdam.de
  
1. Demonstration Programs
=========================

The look at the demos in most cases enables a much faster understanding of the
imbedded connections and functionality of a programming interface than reading
a manual.
So the first step should be the installation of the demos and the second trying
to understand how they work.

For this purpose I have added several demos :

1.1 simple demos
---------------
hello.c : the simplest program
 
win-demo.c : shows the working of all basic window functionality; like
    	main_window, buttons, popups, help-popups, pulldowns, displays, 
	scrollbars, etc.

calc.c : an implementation of a simple calculator
        with hex/dec/bin conversion, arithmetic and logic operations

clock.c : implementation of a simple analogue clock

cursors.c : show all predifined X-Cursors

edit-demo.c : usage of "edit_window" for entering strings

file-browser.c: a complete browser which shows the usage of the 
	"file selection box" class, vertical scrollbars, text view

pal-demo.c : X-window colors palette display and manipulation

dir-tree.c : display directory tree (demo for tree-graphs)

mandel.c : computes and shows the familiar Mandelbrot set, with the option to 
	select a sub-rectangle for a new window via mouse pointer

font-browser : interctively shows all X-fonts of this server 
	(selectable with the usual mask) 

1.2. numerical demos
--------------------
one-dim.c : a quite realistic example developed for practical use;
        it shows the use of real coord-systems for displaying real-valued
    	functions, the use of pulldown menus for selecting values,
	the animation technique for integrating a differential eq.

lat2demo.c : demonstrates the use of lattice_manager class
        generates pictures of two functions inside one main window, each having
   	its own lattice-manager functionality buttons and popups 
        for manipulating its appearance; only some 40 lines code

lat-demo.c : another demo of the lattice_manager class for displaying
	two dimensional functions. 
	It combines the lattice_manager functionality with 2 additional 
	pulldowns for interactively selecting a function and setting a new
	grid size. The code needed for this is only some 50 lines.

two-dim.c : a realistic example; shows the use of the lattice_manager class
	for displaying and animating two dimensional functions (or arrays)
 	based on solvers for the two dimensional advection equation.
	It allows the user to change interactively the grid size, time step
	value, some parameters of the initial values, the flow direction,
	the integration method, the number of time steps to integrate, etc.

three-dim.c : a prototype program for linking to any two- or three-dimensional
	finited difference equation integration program. It enables interactive
	integration with graphic display of the computed arrays.
	It makes use of the new animator class, ie. saving of computed fields 
	in a so-called video file for later reviewing with the "replay" program

replay : replay a saved file of a three-dim run

1.3 useful demos
----------------
class-browser : a very nice graphical class browser that reads some C-files
	extracts the class inheritance graph by parsing the definitions
	and displays it in a graphical window
earth : an interactive rotating earth 

2. Making and running the demos
===============================
  After unpacking the shell archives you should at first type :
        "gmake demos"
  which compiles and links all demo programs together with the archive in
  the current directory.
  To get a first glance of the whole thing then type :
   	"gmake demorun"
  which invokes all demos consecutively.

  If make fails there are probably some path related problems, eg. the Xlib
  is not found under the standard path. If this is the case you have to replace
  the corresponding macros in the file "Makefile" with the proper values for 
  your system.
  If the compiler g++ is not to be found on your system, you are in trouble.
  (see README).

  Note that an X Window server must run on your computer, of 
  course, and the DISPLAY environment variable must be set. 
  For users not so famliar with this topic; you have to use
     	export DISPLAY=`hostname`:0.0 
  for bash, or 
     	setenv DISPLAY `hostname`:0.0 
  for csh or similiar shells.
  
  The order of using the demos should be like listed above, since it works up
  from simple to complex. 

  If the demos do work try all buttons and play with the parameters.
  The left mouse button activates a button or pulldown, the right button
  gives a specific help popup for this window (if installed).
  The optical behaviour of active buttons is Motif-like, ie. they show  their
  state "up" or "down" with a three-dimensional frame. However, there is 
  additionally the feature that the "state of activity" of an button is 
  indicated by "flattening" the frame if the pointer enters it.

  I also recommend using a color display; on black-and-white displays the
  appearence will be poor.

3. More detailed information about the demos
============================================
4. Some basic concepts of Grafix
================================  
  * window tree
  The user should know the basics of the tree structure of windows under X.
There is one root window that represents the screen. An application can
create "main windows" (in Grafix of type "main_window") that are children
of root. Their appearence on the screen is usually managed by the window
manager. 
Then it can recursively create subwindows of certain size and at positions
relative to the parent window .(0,0) is the left upper corner.
In Grafix the user should not need to interact with X directly but through
creation of window instances of some class. Each class represents a
X-window with some specific behaviour. However, the tree structure is the
same as under X. The behaviour of the class is mainly determined from the
callbacks attached with it (see below).

  * window classes
The basic classes defined in window.h are
window  	as funadamental class for all others
main_window  	that are defined as having no parent (always root),
buttons  	to initiate actions if the mouse button is pressed
		usually not directly used, but to inherit subclasses
		from which dozens are defined 
pulldown_window a main_window that is attached to a button. It pops up
 		directly under the button. Mainly for making a selection. 
plate		window with 3 dim appearance (mainly for buttons)
menu_bar 	to place other windows (mostly buttons) automatically
scrollbar	to interactively enter a number with a slider
text_popup	to show text in an popup (eg. a help text)
pixmap_window 	has a backing store mechanism so it is used for complicated
		drawings (functions, lattices..)
coord_window	defines real valued co-ordinates and drawing functions that
		operate directly on them (world co-ordinates)

  * mapping between X-events to window instances

The main problem in writing an object-oriented X-interface is the 
interaction between windows and events. Since every window should be 
represented as an instance of a peculiar class any X-event that is assigned
to this window should be able to trigger class specific action.
While the second part of this problem is easily solved with virtual
functions of C++ the first requires a little trick. 
In Grafix I use a table which maps the window-IDs that are generated from
the X-server calls to XCreateWindow() to the this-pointer of the attached  
window instance.

Since version 1.3 the mechanism has internally changed a lot (but the
interfacing functions are not affected). Now I use a hash table (implemented
as vector of lists). The vector index is computed as (WID % tabsize) and
for each index the list is parsed until the requested WID is found.
By setting the tabsize to about 100 it is guarateed that each list is kept
quite short and list parsing doesn't take too long time. (In this case
you would see a delayed response of mouse actions). However, the tabsize
can be set to any value. The number of windows is now unlimited.

Upon deleting a window, the list entry is removed to keep the lists short.
However, it sometimes occures that deleted windows receive X-events.
(Eg. if the deleting was done from a button press of a button that is part 
of the deleted window, and the next button release will occur).
These events are simply ignored, since the search function returns NULL. 

  * basic callbacks mechanism : the main_loop

Any X-application must implement a loop for handling events. In Grafix this
"main_loop" is a method of "main_window". This means in a typical
application one creates a main_window instance (surely with some children
windows) and then before the closing "}" of main it calls "mw->main_loop();".

All the rest (the interactive run) has to be managed inside this call.

Here I will give a short glance how this internally works. 
(The reading of this paragraph should not be obligate for a normal user) 
The first statement in this loop is a call to XNextEvent() which queries
the X-server for the next event in the queue. From the window-ID of the
event-structure the corresponding instance is computed (this-pointer) and
the general "CallBack" function is invoked which calls the virtual function
that is attached to the event type. There a specific event handling takes
place.   
Some important event types should be mentioned here :
Expose
ButtonPress, 
KeyPress
Enter/Leave
Configure
All event types have a default virtual handler in the window class which
can (and will) be modified in inherited classes. 

An application can have more than one main_windows and therefore invoke a
main_loop for each of them. This is not useful in normal applications
since they all basically do the same. However, this can be used to temporarily
define main_windows (on the execution stack, ie. as local object inside a
function) and then call it's main_loop to prevent the execution to leave
this function before a certain action is performed. This is used eg. in
the "confirm_box" and "file_selection_box" class.

  * colors 

The Xlib uses several different modes of color display. Depending on your 
hardware you can use a subset of these. The usual color modes are :

- TrueColor : with at least 16 bpp (bits per pixel) color depth.
	it means that you can use all colors (without a palette mechanism)
	at the same time. Usually with 16bpp you have a color resolution
	of 565 rgb, ie. 5 bit for red and blue, 6 bit for green 
	(giving total 65536 enries). The colors
	that you define with XAllocColor are then rounded to the nearest
	entry of this table. 

- PseudoColor : usually for 8bpp displays. Here you have only 256 colors
	that can be displayed at the same time. Therefore a paletting
	mechanism is used to select the colors you want to see on the screen.
	But be aware that the palette size is only low 256, which can
	be easily overflow. Eg. a palette from the lattice-applications
	uses 100 entries, the window manager needs some 10 for decorations,
	the button colors need 3 at least, and so do other programs you have
	running in X.
	The main advantage of the PseudoColor is, you may recolor a picture
	immediatly by simply changing the palette (used in the lattice progs) 

5. How to write own applications with Grafix (overview)
=======================================================
5.0 "Hello World" example 

Here is the whole code of the well known "Hello World" program with Grafix :

	#include "window.h"
	main(int argc, char *argv[]) {
  	  main_window *mw = new main_window(argv[0],200,200);
  	  text_win *tw = new text_win(*mw,"Hello World !",180,20,10,50);
  	  button *qb = new quit_button(*mw,100,20,50,150);
  	  mw->main_loop();
	}

5.1 general hints, the class "window" 

  * the window class

window is the superclass of all others. Each window keeps a list of its
children. This list is needed for mapping, resizing, and deleting.
It is quite easy to reconstruct from this the complete window tree of a
running application starting with the root window, or for any main_window.

  * some basic methods for the window class

constructor : takes as arguments parent window, width and height (in pixel)
the relative position on the parent (with resp. to left upper corner = 0,0)
and the border width. The constructor mainly calls "XCreateSimpleWindow"
with default parameters, sets the this pointer in the global pointer table
and  appends itself to the window tree.

  * the window mapping, expose events and the related callbacks

the exposing of a window is the most important event. It is usually the
first trap a newcomer to X falls in. "Why doesn't the window appear when I
draw it ?". The reason is that the mapping and drawing has to be done
(nearly) asynchronuously with other things. Exposing events are triggered
whenever a part of a window becomes visible. That is the case when it is
mapped for the first time but also when an obscuring window is removed (from
the window manager eg.). 
The normal course in creating a window is as follows:
At the start of the main loop a "RealizeChildren" is invoked which recursively
parses the window tree and invoking for each subwindow the function chain

 -> Realize
    -> XSelectInput
    -> Map
        -> draw_interior
	-> XMapWindow

Here "draw_interior" is a virtual function that serves only as hook for more
complicated classes (pixmap_window, see below).

Up to this stage nothing is shown on the screen. The actual exposing is
performed indirectly through the event loop. Upon Map request the X server
generates an expose event that invokes the Expose_CB callback. This virtual
function simply calls the "redraw" function.

So the actual drawing has to be done by defining of a new "redraw" function
for any derived class. This function is invoked every time the window (or
parts of it) becomes visible.

The redraw function can (and will) be also called directly from other
functions or callback handlers.

  * pointer and button events

Each X event correspods to a virtual function that is usually a dummy.
The only exception is the Button Press 3 that serves per default as a help
button which can popup a help menu for this window.
For instance the button class uses the events Enter and Leave to show a
changing appearance and the ButtonPress or ButtonRelease to perform some
action (ie. a callback)

  * configure and resize events

If the user interactively resizes a main window (with the help of the window
manager) by drawing the border or edges the X server issues a configure
event. This event type is managed by the virtual function "resize".
By default this method enlarges or shrinks all children recursively by the
same factor. If another behaviour is intended (eg. for buttons and menubars
this is of course not appropriate) it should be overwritten.

  * drawing methods

These methods can be used to change the interior of a window
clear
DrawString
PlaceText
line
DrawPoint
Usually they draw directly into the X window and thus are to be seen
immediately. However, they are overwritten in the pixmap_window class (see
below) 

  * pixmaps 

Pixmaps are used in X-graphics, where a complete redraw for each mapping event 
is too time consuming. Remember, mappings occur every time, a part of a window
becomes visible. In these cases, it is better to store the content of the window
in an X buffer structure called "Pixmap" and copy from it only the rectangle
which is actually seen freshly (or again) onto the screen. In grafix Pixmaps
are represented as "pixmap_window" (see below).

  * destructors

The proper handling of deleting windows requires some thoroughness. 
Firstly, one has to consider that a deletion of any window automatically
deletes all of its children recursively. This also requires that each window
instance has to remove its own entry in the parents children list. 
In this new version this task is solved. 
This means that destruction of windows is now completely arbitrary. 
Automatically, the destruction of all created windows is guaranteed since
they all are descedants of the root_window, which is deleted upon program
termination. However, if you delete a window beforehands, it will work too.
Nevertheless, sometimes problems do arise, when windows are to be managed in 
a second hierarchy (besides their window hierarchy).

Consider the case of the lattice_manager, which is a normal descendant
of the window class. It has some popup menus for parameter setting.
Upon deletion of the lattice_manager they also should be deleted from
within it's destructor, since the whole lattice_manager may be constructed
dynamically.
This will lead to seg faults in the case when the root_window destructor
invokes the deletion process : it also deletes the popups since they are 
it's children and this may take place *before* the destructor of the 
lattice_manager is invoked -> crash.
In such cases the programmer has to insure the proper deletion order.
(Or, for simplicity, omit the deletion)

The function 'safe_delete' may also be used for main_windows, when the 
deletion order cannot be controlled easily : it deletes only if the window
is still a child of the root_window, ie. it still exists.

 * general remarks about callback functions

Let us consider the example of a push button instance which shall invoke
some action - eg. computing some values and then show the results in some
windows. The constuctor for a simple callback_button eg. takes as argument a
void function with no arguments. It is, of course, easy to define for each
action a function which invokes the intended actions. However, if the
action refers to a window then this window has to be defined globally (or
the this pointer) to make it accessible to the callback function.
 
This approach is neither elegant nor does it allow more complex actions.
(It is used in some examples, nevertheless).
On the other hand it is not possible to define parameter types that fit to a
class that will be defined in the future. 

To evade this problem there are defined some button types which allow for
complicated callback functions (template_button, instance_button,
function_button, radio_button). For special actions the user has to define
his own button classes.

5.2 files 

window.h	basic include file, definition of all fundamental classes 
		also defines some general functions (set color, set GC ..)
window.c 	corresp. code, 
lattice.h	include file for lattice_manager classes
lat_win.c       )
reg_man.c	)  the sources for these classes
lat_man.c	)
libwin.a	an archive which combines all object files
eventnames.h  	from Xlib for debugging
icon.h        	the icon image
palette.h  	include file for palette manipulations
palette.c   
files.h		for file selection box
files.c  
clock-demo.c 	demo for online clock
calc.c 		calculator demo
edit-demo.c     more demos
pal-demo.c        
file-browser.c    
color_table.c          
win-demo.c
cursors.c      	show all X cursors
lat-demo.c     	)
lat2demo.c      ) demos for the lattice class
solver.c	)
one-dim.c	) the one-dim example
two-dim.c 	)
smolark.h	) the two-dim example
smolark.c	)

animator.h	) classes for computing and storing 2/3-dim integrations and 
animator.c	) replay these "video"-files as animations, 
three-dim.c	) prototype for interactive 2/3-dim integration 
three-nxnynz.h
wave.c		) very simple example : the 3-dim wave eq. integrator
replay.c	replayer for "video"-files
*.icon		some icon bitmaps
tree.h/c	classes for displaying tree graphs
gccinc		include files for the gcc-lib which possibly are not installed
		on your platform 
scrolled_demo.c simple demo for use of scrolled_windows

6. Some details about other basic classes : 
===========================================
   main_window	: a direct child of the root window. It is managed by the
		window manager. It can be connected with an icon (method 
		set_icon). Each application must have at least one main_window,
		other main_windows can be used as popup windows.
		defines a method "main_loop", which must be invoked to start
		the user interaction. 
		Specific behaviour can be set by using the "polling_mode"
		and "polling_handler" method. This way it is possible to 
		let applications run without user actions (animations a.o.)

   pixmap_window: a window for complex drawings eg. functions, figures, etc. 
		for which a complete redrawing upon each expose event would
		be too slow. Drawing actions are performed indirectly into a 
		pixmap which is mapped from the expose or redraw methods.
		They have an additional virtual method "draw_interior" that
		MUST be overwritten by an derived class (it is a pure virtual 
		function). This method should perform the actual drawing
		if the window interior (eg. what you want to see).
 		For these windows mapping and expose events do not invoke the 
		redraw method but they copy the pixmap onto the screen.
		However, explicit (re)displaying of the windows should be done 
		with the usual "redraw" method.
		Since pixmap_window is a virtual class, it cannot be 
		instantiated directly.

   coord_window : derived from pixmap_window with additional functions to 
		define real co-ordinates and drawing functions that operate
		in these coordinates. Thus useful for displaying functions as
		graphs, co-ordinate systems aso. Examples can be found in the
		one-dim and two-dim demos and the lattice_window class

   menu_bar 	: enables a simpler definition of buttons (autoplacement)

   buttons	: call an action on button press

   system_button: calls "system" with a passed string as argument

   xwd_button 	: makes a window dump with the "xwd" program
		to get a direct hardcopy with that button define eg. :

                new xwd_button(*mb2,"hardcopy"," | xpr | lpr",this)
		which will pipe the output of the xwd command directly to the
		printer (assumed to be "lpr"). The "this" pointer is the window
		that shall be printed (or any other window).

   pulldown_window  : special main window that is not managed by the WM. It is
		usually attached to a button and pops up beneath it.

   scrollbars	: window with a slider to enter a numerical value interactively

   edit_window  : allows editing of strings

   text_viewer : a window with scrollbar to visit text buffers

   scrolled_window : has a virtual window which can be shifted with attached 
		horizontal and vertical shifters (special scrollbars) if the
		virtual size exceeds its real size. Thus useful for 
		visualization of large areas.
		The attached virtual window must be derived from class 
		virtual_window.
		See "scrolled_demo.c" for simple demo or "class-browser" and 
		dir-tree for other demos

   Tree_window : a scrolled window for displaying general tree graphs
		(directory trees, inheritance graphs, window trees...)

7. the window class tree (simplified)
=====================================
  *** run "class-browser *.h" to get it completely ***

  these classes are defined in window.h and lattice.h
  window
    main_window
      pulldown_window
      text_popup
    pixmap_window
      coord_window
	region_manager (lattice.h)
        lattice_window     "
	  lattice_manager  "
	    time_lat	  (animator.h)
    text_win
    menu_bar
    plate      
      slider
      pure_scrollbar
	scrollbar
      display_window
      edit_window
      button
	delete_button
	quit_button
	help_button
	callback_button
	template_button
	instance_button
	function_button
	toggle_button
	  toggle_redraw_button
	pulldown_button
	radio_button
	popup_button
	unmap_button
	system_button
	xwd_button

  other classes are defined in palette.h lattice.h files.c 
  Also numerous examples are to be found in the demos.

8. The interactive integration prototype three-dim.c
====================================================
Files : animator.*, three-dim.c, three-nxnynz.h, wave.c, replay.c

These classes allow the saving and replaying of time sequences of an finite
difference integration process. During integration an arbitrary number
of arrays that are computed are stored in a "video"-file.

three-dim.c serves as a prototype to hook any 2- or 3-dim finite difference
time integrator (here as example used : "wave.c"). It enables interactive
integration with online graphic display of the computed arrays. 
Its interface is very clearly defined (class "integrator") and consists 
mainly on the definition of three functions (init, step, exit) and the array 
names to display.

The class integrator implements the graphical interface and the video saving
feature. The interface enables : stepwise or continuous integration, online
display modification, stopping, spawning (of new windows to display other 
arrays), resetting.

The program "replay" allows the replaying of saved video files. Since the
array descriptors are part of the video file the program is idependant of
the integration program.
It enables : continuous and stepwise playing (forward, backward), stopping,
spawning, reloading (of other files, but only with the same header !!),
synchronuous spawning (that is starting another program with a different video
file, which is displayed synchron to the spawner).

8.1. The main classes of animator.h
-----------------------------------
  class animator : store time sequences of grid values (nx*ny) in a file 
	and to enable animated playback of them (program "replay.c")
  	the arrays are arranged in separate columns, which are connected
	with menu-buttons for the lattice class
  class time_lat :  public lattice_manager
	a lattice manager for display time sequences of arrays
	with selector menus, clock and spawning feature
  class play_lat : public time_lat
 	a time_lat with animator and action used for replay and integrators
  class play_main : public main_window
	a main window with menubar, a play_lat-window and a spawn-method
	it is bound to an animator, which columns are displayable
  class player : public play_main
 	has a new main_loop for polling, and two handlers to switch
	between play and stop; to be used as primer window
	upon playing the pure virtual method "step" is called
  class integrator : public player
	general purpose interface to invoke any program that solves time step 
	integrations, creates an animator (and video file)
	the members init_solver, step_solver, exit_solver must be defined by 
	the application (see three-dim.c for use)

8.2. The video file format (see animator.*, replay.c)
-------------------------------------------------
it consists of an ASCII-header and an arbitrary number of unformatted data
records, one for each time step.

header format: 
- headline (string) to describe the content
- nx ny ncols : one text-line with grid size (nx,ny) and the number of
	columns in the menu line
- for each column : 
  nitems : number of items in the menu (see below)
  for each item :
     	name string (terminated with NL)
	gamma z0 : two formatted reals, (norm factor, z-shift for display)

record format:
all data are unformatted
- 1 int = integration time (in seconds)
- nx*ny single floats for each item and each column
 
9. portations to other platforms
================================ 
The platform specific handlic should be ideally restricted to the file
"grafix.mk" 
which is included by the Makefile.

Here the paths to the compiler an Xlib can be set depending on HOSTTYPE,
and possibly compiler definitions set.