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#include "grail-fixture.h"
class SingleTouchGestureTest : public GrailTest
{
};
/*
Regression test for bug https://bugs.launchpad.net/grail/+bug/1020315
*/
TEST_F(SingleTouchGestureTest, QuickTapEndsWithConstructionFinished)
{
UGStatus status;
fake_window_id = 321;
uint64_t time = 1234;
status = grail_new(&grail_handle);
ASSERT_EQ(UGStatusSuccess, status);
SendDeviceAddedEvent(time);
UGSubscription subscription =
CreateSubscription(1, UGGestureTypeTouch, fake_window_id);
if (!subscription) return;
time += 10;
BeginTouch(1);
time += 10;
GiveTouchOwnership(1);
// There should now be two grail events, corresponding to the frame
// event that were sent, waiting to be processed.
// Check first event. A gesture begin.
UGEvent grail_event;
status = grail_get_event(grail_handle, &grail_event);
ASSERT_EQ(UGStatusSuccess, status);
ASSERT_EQ(UGEventTypeSlice, grail_event_get_type(grail_event));
UGSlice slice;
status = grail_event_get_property(grail_event, UGEventPropertySlice, &slice);
ASSERT_EQ(UGStatusSuccess, status);
ASSERT_EQ(UGGestureStateBegin, grail_slice_get_state(slice));
ASSERT_FALSE(grail_slice_get_construction_finished(slice));
grail_event_unref(grail_event);
// Check the second event. A gesture update.
status = grail_get_event(grail_handle, &grail_event);
ASSERT_EQ(UGStatusSuccess, status);
ASSERT_EQ(UGEventTypeSlice, grail_event_get_type(grail_event));
status = grail_event_get_property(grail_event, UGEventPropertySlice, &slice);
ASSERT_EQ(UGStatusSuccess, status);
ASSERT_EQ(UGGestureStateUpdate, grail_slice_get_state(slice));
ASSERT_FALSE(grail_slice_get_construction_finished(slice));
grail_event_unref(grail_event);
// now end the touch
time += 10;
EndTouch(1);
// An end event should come and its "construction finished" property should be true
UGStatus get_event_status;
do
{
get_event_status = grail_get_event(grail_handle, &grail_event);
if (get_event_status != UGStatusSuccess)
break;
ASSERT_EQ(UGEventTypeSlice, grail_event_get_type(grail_event));
status = grail_event_get_property(grail_event, UGEventPropertySlice, &slice);
ASSERT_EQ(UGStatusSuccess, status);
// We ignore any intermediate updates
if (grail_slice_get_state(slice) == UGGestureStateUpdate)
continue;
ASSERT_EQ(UGGestureStateEnd, grail_slice_get_state(slice));
ASSERT_TRUE(grail_slice_get_construction_finished(slice));
grail_event_unref(grail_event);
} while (get_event_status == UGStatusSuccess);
ASSERT_EQ(UGStatusErrorNoEvent, get_event_status);
grail_subscription_delete(subscription);
}
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