File: scriptablenode.cpp

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/*
  This file is part of the Grantlee template system.

  Copyright (c) 2009,2010 Stephen Kelly <steveire@gmail.com>

  This library is free software; you can redistribute it and/or
  modify it under the terms of the GNU Lesser General Public
  License as published by the Free Software Foundation; either version
  2.1 of the Licence, or (at your option) any later version.

  This library is distributed in the hope that it will be useful,
  but WITHOUT ANY WARRANTY; without even the implied warranty of
  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
  Lesser General Public License for more details.

  You should have received a copy of the GNU Lesser General Public
  License along with this library.  If not, see <http://www.gnu.org/licenses/>.

*/

#include "scriptablenode.h"

#include <QtQml/QJSEngine>

#include "context.h"
#include "engine.h"
#include "exception.h"
#include "parser.h"
#include "scriptablecontext.h"
#include "scriptableparser.h"

ScriptableNode::ScriptableNode(QObject *parent)
    : Node(parent), m_scriptEngine(nullptr)
{
}

void ScriptableNode::setScriptEngine(QJSEngine *engine)
{
  m_scriptEngine = engine;
}

void ScriptableNode::init(const QJSValue &concreteNode,
                          const QJSValue &renderMethod)
{
  m_concreteNode = concreteNode;
  m_renderMethod = renderMethod;
}

void ScriptableNode::render(OutputStream *stream, Context *c) const
{
  ScriptableContext sc(c);
  auto contextObject = m_scriptEngine->newQObject(&sc);

  QJSValueList args;
  args << contextObject;

  // Call the render method in the context of the concreteNode
  auto value = const_cast<QJSValue &>(m_renderMethod)
                   .callWithInstance(m_concreteNode, args);

  if (!value.isError() && !value.isUndefined())
    (*stream) << value.toString();
}

ScriptableNodeFactory::ScriptableNodeFactory(QObject *parent)
    : AbstractNodeFactory(parent), m_scriptEngine(nullptr)
{
}

void ScriptableNodeFactory::setScriptEngine(QJSEngine *engine)
{
  m_scriptEngine = engine;
}

void ScriptableNodeFactory::setEngine(Engine *engine)
{
  m_scriptEngine->setProperty("templateEngine", QVariant::fromValue(engine));
}

void ScriptableNodeFactory::setFactory(const QJSValue &factoryMethod)
{
  m_factoryMethod = factoryMethod;
}

Node *ScriptableNodeFactory::getNode(const QString &tagContent, Parser *p) const
{
  auto sp = new ScriptableParser(p, m_scriptEngine);
  auto parserObject = m_scriptEngine->newQObject(sp);

  QJSValueList args;
  args << tagContent;
  args << parserObject;

  auto factory = m_factoryMethod;

  auto scriptNode = factory.callWithInstance(factory, args);
  if (scriptNode.isError())
    throw Grantlee::Exception(TagSyntaxError, scriptNode.toString());

  auto node = qjsvalue_cast<Node *>(scriptNode);
  node->setParent(p);
  return node;
}

QJSEngine *ScriptableNode::engine() { return m_scriptEngine; }

void ScriptableNode::setNodeList(const QString &name,
                                 const QList<QObject *> &objectList)
{
  auto objectListArray = m_scriptEngine->newArray(objectList.size());

  for (auto i = 0; i < objectList.size(); ++i) {
    objectListArray.setProperty(i,
                                m_scriptEngine->newQObject(objectList.at(i)));
  }
  m_concreteNode.setProperty(name, objectListArray);
}