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<h1 class="title">Magick::CoderInfo Class</h1>
<!-- -*- mode: rst -*- -->
<!-- This text is in reStucturedText format, so it may look a bit odd. -->
<!-- See http://docutils.sourceforge.net/rst.html for details. -->
<p>The CoderInfo class supports obtaining information about
GraphicsMagick support for an image format (designated by a magick
string). It may be used to provide support for a specific named format
(provided as an argument to the constructor), or as an element of a
container when format support is queried using the coderInfoList()
templated function.</p>
<p>The following code fragment illustrates how CoderInfo may be used:</p>
<pre class="literal-block">CoderInfo info("GIF");
cout << info->name() << ": (" << info->description() << ") : ";
cout << "Readable = ";
if ( info->isReadable() )
cout << "true";
else
cout << "false";
cout << ", ";
cout << "Writable = ";
if ( info->isWritable() )
cout << "true";
else
cout << "false";
cout << ", ";
cout << "Multiframe = ";
if ( info->isMultiframe() )
cout << "true";
else
cout << "false";
cout << endl;</pre>
<p>The definition of class 'Magick::CoderInfo' is:</p>
<pre class="literal-block">namespace Magick
{
class MagickDLLDecl CoderInfo
{
public:
enum MatchType {
AnyMatch, // match any coder
TrueMatch, // match coder if true
FalseMatch // match coder if false
};
// Default constructor
CoderInfo ( void );
// Copy constructor
CoderInfo ( const CoderInfo &coder_ );
// Construct with coder name
CoderInfo ( const std::string &name_ );
// Destructor
~CoderInfo ( void );
// Format name
std::string name( void ) const;
// Format description
std::string description( void ) const;
// Format is readable
bool isReadable( void ) const;
// Format is writeable
bool isWritable( void ) const;
// Format supports multiple frames
bool isMultiFrame( void ) const;
// Assignment operator
CoderInfo& operator= (const CoderInfo &coder_ );
};
}</pre>
<p>Copyright © Bob Friesenhahn 1999 - 2022</p>
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