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/*************************************************************************
* Copyright (c) 2011 AT&T Intellectual Property
* All rights reserved. This program and the accompanying materials
* are made available under the terms of the Eclipse Public License v1.0
* which accompanies this distribution, and is available at
* https://www.eclipse.org/legal/epl-v10.html
*
* Contributors: Details at https://graphviz.org
*************************************************************************/
/*
XDOT DRAWING FUNCTIONS, maybe need to move them somewhere else
for now keep them at the bottom
*/
#include "draw.h"
#include <common/colorprocs.h>
#include "smyrna_utils.h"
#include <glcomp/glutils.h>
#include <math.h>
#include <stdbool.h>
#include <stddef.h>
#include <stdlib.h>
#include <string.h>
#include <util/unreachable.h>
#include <util/list.h>
#include <util/xml.h>
#include <xdot/xdot.h>
#include "viewport.h"
#include "topfisheyeview.h"
#include "gui/appmouse.h"
#include "hotkeymap.h"
#include "polytess.h"
#include <glcomp/glcompimage.h>
//delta values
static float dx = 0.0;
static float dy = 0.0;
#define LAYER_DIFF 0.001
static void DrawBezier(xdot_point* pts, int filled, int param)
{
/*copied from NEHE */
/*Written by: David Nikdel ( ogapo@ithink.net ) */
double Ax = pts[0].x;
double Ay = pts[0].y;
double Az = pts[0].z;
double Bx = pts[1].x;
double By = pts[1].y;
double Bz = pts[1].z;
double Cx = pts[2].x;
double Cy = pts[2].y;
double Cz = pts[2].z;
double Dx = pts[3].x;
double Dy = pts[3].y;
double Dz = pts[3].z;
double X;
double Y;
double Z;
int i = 0; //loop index
// Variable
double a = 1.0;
double b = 1.0 - a;
/* Tell OGL to start drawing a line strip */
glLineWidth(view->LineWidth);
if (!filled) {
if (param == 0)
glColor4d(view->penColor.R, view->penColor.G, view->penColor.B,
view->penColor.A);
else if (param == 1) //selected
glColor4d(view->selectedNodeColor.R, view->selectedNodeColor.G,
view->selectedNodeColor.B,
view->selectedNodeColor.A);
glBegin(GL_LINE_STRIP);
} else {
if (param == 0)
glColor4d(view->fillColor.R, view->fillColor.G,
view->fillColor.B, view->penColor.A);
else if (param == 1) //selected
glColor4d(view->selectedNodeColor.R, view->selectedNodeColor.G,
view->selectedNodeColor.B,
view->selectedNodeColor.A);
glBegin(GL_POLYGON);
}
/* We will not actually draw a curve, but we will divide the curve into small
points and draw a line between each point. If the points are close enough, it
will appear as a curved line. 20 points are plenty, and since the variable goes
from 1.0 to 0.0 we must change it by 1/20 = 0.05 each time */
for (i = 0; i <= 20; i++) {
// Get a point on the curve
X = Ax * a * a * a + Bx * 3 * a * a * b + Cx * 3 * a * b * b +
Dx * b * b * b;
Y = Ay * a * a * a + By * 3 * a * a * b + Cy * 3 * a * b * b +
Dy * b * b * b;
Z = Az * a * a * a + Bz * 3 * a * a * b + Cz * 3 * a * b * b +
Dz * b * b * b;
// Draw the line from point to point (assuming OGL is set up properly)
glVertex3d(X, Y, Z + view->Topview->global_z);
// Change the variable
a -= 0.05;
b = 1.0 - a;
}
// Tell OGL to stop drawing the line strip
glEnd();
}
static void set_options(int param)
{
int a=get_mode(view);
if (param == 1 && a == 10 && view->mouse.down) // selected, if there is move, move it
{
dx = view->mouse.GLinitPos.x-view->mouse.GLfinalPos.x;
dy = view->mouse.GLinitPos.y-view->mouse.GLfinalPos.y;
} else {
dx = 0;
dy = 0;
}
}
static void DrawBeziers(xdot_op *op, int param) {
sdot_op *const o = (sdot_op *)((char *)op - offsetof(sdot_op, op));
xdot_point* ps = op->u.bezier.pts;
view->Topview->global_z += o->layer * LAYER_DIFF;
const int filled = op->kind == xd_filled_bezier;
for (size_t i = 1; i < op->u.bezier.cnt; i += 3) {
DrawBezier(ps, filled, param);
ps += 3;
}
}
//Draws an ellipse made out of points.
static void DrawEllipse(xdot_op *op, int param) {
sdot_op *const o = (sdot_op *)((char *)op - offsetof(sdot_op, op));
int filled;
view->Topview->global_z += o->layer * LAYER_DIFF;
set_options(param);
double x = op->u.ellipse.x - dx;
double y = op->u.ellipse.y - dy;
double xradius = op->u.ellipse.w;
double yradius = op->u.ellipse.h;
if (op->kind == xd_filled_ellipse) {
if (param == 0)
glColor4d(view->fillColor.R, view->fillColor.G,
view->fillColor.B, view->fillColor.A);
if (param == 1) //selected
glColor4d(view->selectedNodeColor.R, view->selectedNodeColor.G,
view->selectedNodeColor.B,
view->selectedNodeColor.A);
filled = 1;
} else {
if (param == 0)
glColor4d(view->penColor.R, view->penColor.G, view->penColor.B,
view->penColor.A);
if (param == 1) //selected
glColor4d(view->selectedNodeColor.R, view->selectedNodeColor.G,
view->selectedNodeColor.B,
view->selectedNodeColor.A);
filled = 0;
}
if (!filled)
glBegin(GL_LINE_LOOP);
else
glBegin(GL_POLYGON);
for (int i = 0; i < 360; ++i) {
//convert degrees into radians
const double degInRad = i * DEG2RAD;
glVertex3d(x + cos(degInRad) * xradius,
y + sin(degInRad) * yradius, view->Topview->global_z);
}
glEnd();
}
static void DrawPolygon(xdot_op *op, int param) {
sdot_op *const o = (sdot_op *)((char *)op - offsetof(sdot_op, op));
view->Topview->global_z += o->layer * LAYER_DIFF;
set_options(param);
if (op->kind == xd_filled_polygon) {
if (param == 0)
glColor4d(view->fillColor.R, view->fillColor.G,
view->fillColor.B, view->fillColor.A);
if (param == 1) //selected
glColor4d(view->selectedNodeColor.R, view->selectedNodeColor.G,
view->selectedNodeColor.B,
view->selectedNodeColor.A);
} else {
if (param == 0)
glColor4d(view->penColor.R, view->penColor.G, view->penColor.B,
view->penColor.A);
if (param == 1) //selected
glColor4d(view->selectedNodeColor.R, view->selectedNodeColor.G,
view->selectedNodeColor.B,
view->selectedNodeColor.A);
}
glLineWidth(view->LineWidth);
drawTessPolygon(o);
}
static void DrawPolyline(xdot_op *op, int param) {
sdot_op *const o = (sdot_op *)((char *)op - offsetof(sdot_op, op));
view->Topview->global_z += o->layer * LAYER_DIFF;
if (param == 0)
glColor4d(view->penColor.R, view->penColor.G, view->penColor.B,
view->penColor.A);
if (param == 1) //selected
glColor4d(view->selectedNodeColor.R, view->selectedNodeColor.G,
view->selectedNodeColor.B, view->selectedNodeColor.A);
set_options(param);
glLineWidth(view->LineWidth);
glBegin(GL_LINE_STRIP);
for (size_t i = 0; i < op->u.polyline.cnt; ++i) {
glVertex3d(op->u.polyline.pts[i].x - dx,
op->u.polyline.pts[i].y - dy,
op->u.polyline.pts[i].z + view->Topview->global_z);
}
glEnd();
}
static glCompColor GetglCompColor(const char *color) {
gvcolor_t cl;
glCompColor c;
if (color != NULL) {
colorxlate(color, &cl, RGBA_DOUBLE);
c.R = cl.u.RGBA[0];
c.G = cl.u.RGBA[1];
c.B = cl.u.RGBA[2];
c.A = cl.u.RGBA[3];
} else {
c = view->penColor;
}
return c;
}
static void SetFillColor(xdot_op *op, int param) {
(void)param;
view->fillColor = GetglCompColor(op->u.color);
}
static void SetPenColor(xdot_op *op, int param) {
(void)param;
view->penColor = GetglCompColor(op->u.color);
}
static sdot_op * font_op;
static void SetFont(xdot_op *op, int param) {
sdot_op *const o = (sdot_op *)((char *)op - offsetof(sdot_op, op));
(void)param;
font_op=o;
}
/*for now we only support png files in 2d space, no image rotation*/
static void InsertImage(xdot_op *op, int param) {
sdot_op *const o = (sdot_op *)((char *)op - offsetof(sdot_op, op));
(void)param;
if(!o->obj)
return;
if(!o->img) {
const float x = o->op.u.image.pos.x;
const float y = o->op.u.image.pos.y;
glCompImage *const i = o->img = glCompImageNewFile(x, y, o->op.u.image.name);
if (!o->img) {
fprintf (stderr, "Could not open file \"%s\" to read image.\n", o->op.u.image.name);
return;
}
i->width = o->op.u.image.pos.w;
i->height = o->op.u.image.pos.h;
i->base.common.functions.draw(i);
}
}
// see usage in EmbedText
static int put(void *buffer, const char *s) {
char **b = buffer;
const size_t len = strlen(s);
memcpy(*b, s, len);
*b += len;
return 0;
}
static void EmbedText(xdot_op *op, int param) {
sdot_op *const o = (sdot_op *)((char *)op - offsetof(sdot_op, op));
(void)param;
float x, y;
glColor4d(view->penColor.R,view->penColor.G,view->penColor.B,view->penColor.A);
view->Topview->global_z += o->layer * LAYER_DIFF + 0.05;
switch (o->op.u.text.align)
{
case xd_left:
x=o->op.u.text.x ;
break;
case xd_center:
x=o->op.u.text.x - o->op.u.text.width / 2.0;
break;
case xd_right:
x=o->op.u.text.x - o->op.u.text.width;
break;
default:
UNREACHABLE();
}
y=o->op.u.text.y;
if (o->font.fontdesc == NULL) {
// allocate a buffer large enough to hold the maximum escaped version of the
// text
char *escaped = calloc(sizeof(char), strlen(o->op.u.text.text) *
sizeof("�") + 1);
if (escaped == NULL)
return;
// XML-escape the text
const xml_flags_t flags = {.dash = 1, .nbsp = 1};
char *ptr = escaped;
(void)gv_xml_escape(o->op.u.text.text, flags, put, &ptr);
o->font = glNewFont(view->widgets, escaped, &view->penColor,
font_op->op.u.font.name, font_op->op.u.font.size,
false);
free(escaped);
}
glCompDrawText3D(o->font, x, y, view->Topview->global_z, o->op.u.text.width,
font_op->op.u.font.size);
}
void drawBorders(ViewInfo * vi)
{
if (vi->bdVisible) {
glColor4d(vi->borderColor.R, vi->borderColor.G,
vi->borderColor.B, vi->borderColor.A);
glLineWidth(2);
glBegin(GL_LINE_STRIP);
glVertex3d(vi->bdxLeft, vi->bdyBottom,-0.001);
glVertex3d(vi->bdxRight, vi->bdyBottom,-0.001);
glVertex3d(vi->bdxRight, vi->bdyTop,-0.001);
glVertex3d(vi->bdxLeft, vi->bdyTop,-0.001);
glVertex3d(vi->bdxLeft, vi->bdyBottom,-0.001);
glEnd();
glLineWidth(1);
}
}
void drawCircle(double x, double y, double radius, double zdepth) {
if (radius < 0.3)
radius = 0.4;
glBegin(GL_POLYGON);
for (int i = 0; i < 360; i += 36) {
const double degInRad = i * DEG2RAD;
glVertex3d(x + cos(degInRad) * radius, y + sin(degInRad) * radius,
zdepth + view->Topview->global_z);
}
glEnd();
}
drawfunc_t OpFns[] = {
[xop_ellipse] = DrawEllipse,
[xop_polygon] = DrawPolygon,
[xop_bezier] = DrawBeziers,
[xop_polyline] = DrawPolyline,
[xop_text] = EmbedText,
[xop_fill_color] = SetFillColor,
[xop_pen_color] = SetPenColor,
[xop_font] = SetFont,
[xop_style] = NULL,
[xop_image] = InsertImage,
[xop_grad_color] = NULL,
[xop_fontchar] = NULL,
};
void draw_selpoly(glCompPoly_t *selPoly) {
glColor4f(1,0,0,1);
glBegin(GL_LINE_STRIP);
for (size_t i = 0; i < LIST_SIZE(selPoly); ++i) {
const glCompPoint pt = LIST_GET(selPoly, i);
glVertex3f(pt.x, pt.y, pt.z);
}
glEnd();
if (!LIST_IS_EMPTY(selPoly)) {
const glCompPoint last = *LIST_BACK(selPoly);
glBegin(GL_LINE_STRIP);
glVertex3f(last.x, last.y, last.z);
glVertex3f(view->mouse.GLpos.x,view->mouse.GLpos.y,0);
glEnd();
}
}
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