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/*************************************************************************
* Copyright (c) 2011 AT&T Intellectual Property
* All rights reserved. This program and the accompanying materials
* are made available under the terms of the Eclipse Public License v1.0
* which accompanies this distribution, and is available at
* https://www.eclipse.org/legal/epl-v10.html
*
* Contributors: Details at https://graphviz.org
*************************************************************************/
#include "glutrender.h"
#include "viewport.h"
#include "arcball.h"
#include "gui/appmouse.h"
#include "glexpose.h"
#include "gui/glcompui.h"
#include <util/exit.h>
/*call backs */
static float begin_x = 0.0;
static float begin_y = 0.0;
static float dx = 0.0;
static float dy = 0.0;
/*mouse mode mapping funvtion from glut to glcomp*/
static glMouseButtonType getGlCompMouseType(int n)
{
switch (n) {
case GLUT_LEFT_BUTTON:
return glMouseLeftButton;
case GLUT_RIGHT_BUTTON:
return glMouseMiddleButton;
case GLUT_MIDDLE_BUTTON:
return glMouseRightButton;
default:
return glMouseLeftButton;
}
}
static void cb_reshape(int width, int height)
{
float aspect;
view->w = width;
view->h = height;
if (view->widgets)
glcompsetUpdateBorder(view->widgets, view->w, view->h);
glViewport(0, 0, view->w, view->h);
/* setup various opengl things that we need */
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
*view->arcball = init_arcBall(view->w, view->h);
if (view->w > view->h) {
aspect = (float) view->w / (float) view->h;
glOrtho(-aspect * GL_VIEWPORT_FACTOR, aspect * GL_VIEWPORT_FACTOR,
GL_VIEWPORT_FACTOR * -1, GL_VIEWPORT_FACTOR, -1500, 1500);
} else {
aspect = (float) view->h / (float) view->w;
glOrtho(GL_VIEWPORT_FACTOR * -1, GL_VIEWPORT_FACTOR,
-aspect * GL_VIEWPORT_FACTOR, aspect * GL_VIEWPORT_FACTOR,
-1500, 1500);
}
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
/*** OpenGL END ***/
}
static void cb_display(void)
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glLoadIdentity();
glexpose_main(view); //draw all stuff
glutSwapBuffers();
if (view->initFile) {
view->initFile = 0;
if (view->activeGraph == 0)
close_graph(view);
add_graph_to_viewport_from_file(view->initFileName);
}
}
static void cb_mouseclick(int button, int state, int x, int y)
{
if (view->g == 0) return;
begin_x = (float) x;
begin_y = (float) y;
if(state==GLUT_DOWN)
{
view->widgets->base.common.functions.mousedown(&view->widgets->base,
(float)x, (float)y,
getGlCompMouseType(button));
if (button == GLUT_LEFT_BUTTON)
appmouse_left_click_down(view,x,y);
if (button == GLUT_RIGHT_BUTTON)
appmouse_right_click_down(view,x,y);
if (button == GLUT_MIDDLE_BUTTON)
appmouse_middle_click_down(view,x,y);
}
else
{
view->arcball->isDragging = 0;
view->widgets->base.common.functions.mouseup(&view->widgets->base,
(float)x, (float)y,
getGlCompMouseType(button));
if (button == GLUT_LEFT_BUTTON || button == GLUT_RIGHT_BUTTON ||
button == GLUT_MIDDLE_BUTTON)
appmouse_up(view, x, y);
dx = 0.0;
dy = 0.0;
}
cb_display();
}
// mouse moving with a button clicked (dragging)
static void cb_drag(int X, int Y)
{
float x = (float) X;
float y = (float) Y;
if (view->widgets)
view->widgets->base.common.functions.mouseover(&view->widgets->base, x, y);
dx = x - begin_x;
dy = y - begin_y;
view->mouse.dragX = dx;
view->mouse.dragY = dy;
appmouse_move(view,x,y);
if (view->mouse.down)
appmouse_drag(view, x, y);
begin_x = x;
begin_y = y;
cb_display();
}
static void cb_keyboard(unsigned char key, int x, int y)
{
(void)x;
(void)y;
if (key==27) /*ESC*/
graphviz_exit(1);
if(key=='3')
switch2D3D(NULL, 0, 0,glMouseLeftButton);
if(key=='c')
menu_click_center(NULL, 0, 0,glMouseLeftButton);
if(key=='+')
menu_click_zoom_plus(NULL, 0, 0,glMouseLeftButton);
if(key=='-')
menu_click_zoom_minus(NULL, 0, 0,glMouseLeftButton);
if(key=='p')
menu_click_pan(NULL, 0, 0,glMouseLeftButton);
appmouse_key_press(view,key);
}
static void cb_keyboard_up(unsigned char key, int x, int y)
{
(void)key;
(void)x;
(void)y;
appmouse_key_release(view);
}
static void cb_special_key(int key, int x, int y)
{
(void)x;
(void)y;
if(key==GLUT_KEY_F1)
{
printf("Currently help is not available\n");
}
appmouse_key_press(view,key);
}
static void cb_special_key_up(int key, int x, int y)
{
(void)x;
(void)y;
if(key==GLUT_KEY_F1)
{
printf("Currently help is not available\n");
}
appmouse_key_release(view);
}
static void cb_game_mode(char* optArg)
{
glutGameModeString(optArg);
if (glutGameModeGet(GLUT_GAME_MODE_POSSIBLE))
{
glutEnterGameMode();
}
else
{
printf("smyrna cannot initialize requested screen resolution and rate!\n");
graphviz_exit(-1);
}
}
int cb_glutinit(int w, int h, int *argcp, char *argv[], char *optArg) {
/*
w,h: width and height of the window in pixels
argcp argv: main function's parameters, required for glutinit
*/
glutInit(argcp,argv); //this is required by some OS.
glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGBA | GLUT_DEPTH);
// The Type Of Depth Testing To Do
glDisable(GL_DEPTH);
glClearDepth(1.0f); // Depth Buffer Setup
glEnable(GL_DEPTH_TEST); // Enables Depth Testing
glDepthFunc(GL_LEQUAL); // The Type Of Depth Testing To
glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST); // Really Nice Perspective Calculations
cb_game_mode(optArg);
/*register callbacks here*/
glutDisplayFunc(cb_display);
glutReshapeFunc(cb_reshape);
glutKeyboardFunc(cb_keyboard);
glutKeyboardUpFunc( cb_keyboard_up);
glutMouseFunc(cb_mouseclick);
glutMotionFunc(cb_drag);
glutPassiveMotionFunc(NULL);
glutVisibilityFunc(NULL);
glutEntryFunc(NULL);
glutSpecialFunc(cb_special_key);
glutSpecialUpFunc(cb_special_key_up);
//Attach extra call backs if needed in the future
/* glutOverlayDisplayFunc
glutSpaceballMotionFunc
glutSpaceballRotateFunc
glutSpaceballButtonFunc
glutButtonBoxFunc
glutDialsFunc
glutTabletMotionFunc
glutTabletButtonFunc
glutMenuStatusFunc
glutIdleFunc
glutTimerFunc
*/
//pass control to glut
cb_reshape(w,h);
glutMainLoop ();
return 0; //we should never reach here
}
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