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/*************************************************************************
* Copyright (c) 2011 AT&T Intellectual Property
* All rights reserved. This program and the accompanying materials
* are made available under the terms of the Eclipse Public License v1.0
* which accompanies this distribution, and is available at
* https://www.eclipse.org/legal/epl-v10.html
*
* Contributors: Details at https://graphviz.org
*************************************************************************/
#include <assert.h>
#include <pathplan/vis.h>
#include <stdbool.h>
#include <stdlib.h>
#include <util/alloc.h>
/* allocArray:
* Allocate a VxV array of COORD values.
* (array2 is a pointer to an array of pointers; the array is
* accessed in row-major order.)
* The values in the array are initialized to 0.
* Add extra rows.
*/
static array2 allocArray(int V, int extra)
{
int i;
assert(V >= 0);
array2 arr = gv_calloc(V + extra, sizeof(COORD*));
COORD *p = gv_calloc((size_t)V * (size_t)V, sizeof(COORD));
for (i = 0; i < V; i++) {
arr[i] = p;
p += V;
}
for (i = V; i < V + extra; i++)
arr[i] = NULL;
return arr;
}
/* area2:
* Returns twice the area of triangle abc.
*/
COORD area2(Ppoint_t a, Ppoint_t b, Ppoint_t c)
{
return (a.y - b.y) * (c.x - b.x) - (c.y - b.y) * (a.x - b.x);
}
/* wind:
* Returns 1, 0, -1 if the points abc are counterclockwise,
* collinear, or clockwise.
*/
int wind(Ppoint_t a, Ppoint_t b, Ppoint_t c)
{
COORD w;
w = (a.y - b.y) * (c.x - b.x) - (c.y - b.y) * (a.x - b.x);
/* need to allow for small math errors. seen with "gcc -O2 -mcpu=i686 -ffast-math" */
return w > .0001 ? 1 : (w < -.0001 ? -1 : 0);
}
/* inBetween:
* Return true if c is in (a,b), assuming a,b,c are collinear.
*/
static bool inBetween(Ppoint_t a, Ppoint_t b, Ppoint_t c)
{
if (a.x != b.x) /* not vertical */
return (a.x < c.x && c.x < b.x) || (b.x < c.x && c.x < a.x);
else
return (a.y < c.y && c.y < b.y) || (b.y < c.y && c.y < a.y);
}
/* intersect:
* Returns true if the segment [c,d] blocks a and b from seeing each other.
* More specifically, returns true iff c or d lies on (a,b) or the two
* segments intersect as open sets.
*/
static bool intersect(Ppoint_t a, Ppoint_t b, Ppoint_t c, Ppoint_t d)
{
int a_abc;
int a_abd;
int a_cda;
int a_cdb;
a_abc = wind(a, b, c);
if (a_abc == 0 && inBetween(a, b, c)) {
return true;
}
a_abd = wind(a, b, d);
if (a_abd == 0 && inBetween(a, b, d)) {
return true;
}
a_cda = wind(c, d, a);
a_cdb = wind(c, d, b);
/* True if c and d are on opposite sides of ab,
* and a and b are on opposite sides of cd.
*/
return a_abc * a_abd < 0 && a_cda * a_cdb < 0;
}
/* in_cone:
* Returns true iff point b is in the cone a0,a1,a2
* NB: the cone is considered a closed set
*/
static bool in_cone(Ppoint_t a0, Ppoint_t a1, Ppoint_t a2, Ppoint_t b)
{
int m = wind(b, a0, a1);
int p = wind(b, a1, a2);
if (wind(a0, a1, a2) > 0)
return m >= 0 && p >= 0; /* convex at a */
else
return m >= 0 || p >= 0; /* reflex at a */
}
/* dist2:
* Returns the square of the distance between points a and b.
*/
COORD dist2(Ppoint_t a, Ppoint_t b)
{
COORD delx = a.x - b.x;
COORD dely = a.y - b.y;
return delx * delx + dely * dely;
}
/* dist:
* Returns the distance between points a and b.
*/
static COORD dist(Ppoint_t a, Ppoint_t b)
{
return sqrt(dist2(a, b));
}
static bool inCone(int i, int j, Ppoint_t pts[], int nextPt[], int prevPt[])
{
return in_cone(pts[prevPt[i]], pts[i], pts[nextPt[i]], pts[j]);
}
/* clear:
* Return true if no polygon line segment non-trivially intersects
* the segment [pti,ptj], ignoring segments in [start,end).
*/
static bool clear(Ppoint_t pti, Ppoint_t ptj,
int start, int end,
int V, Ppoint_t pts[], int nextPt[])
{
int k;
for (k = 0; k < start; k++) {
if (intersect(pti, ptj, pts[k], pts[nextPt[k]]))
return false;
}
for (k = end; k < V; k++) {
if (intersect(pti, ptj, pts[k], pts[nextPt[k]]))
return false;
}
return true;
}
/* compVis:
* Compute visibility graph of vertices of polygons.
* Only do polygons from index startp to end.
* If two nodes cannot see each other, the matrix entry is 0.
* If two nodes can see each other, the matrix entry is the distance
* between them.
*/
static void compVis(vconfig_t * conf) {
int V = conf->N;
Ppoint_t *pts = conf->P;
int *nextPt = conf->next;
int *prevPt = conf->prev;
array2 wadj = conf->vis;
int j, i, previ;
COORD d;
for (i = 0; i < V; i++) {
/* add edge between i and previ.
* Note that this works for the cases of polygons of 1 and 2
* vertices, though needless work is done.
*/
previ = prevPt[i];
d = dist(pts[i], pts[previ]);
wadj[i][previ] = d;
wadj[previ][i] = d;
/* Check remaining, earlier vertices */
if (previ == i - 1)
j = i - 2;
else
j = i - 1;
for (; j >= 0; j--) {
if (inCone(i, j, pts, nextPt, prevPt) &&
inCone(j, i, pts, nextPt, prevPt) &&
clear(pts[i], pts[j], V, V, V, pts, nextPt)) {
/* if i and j see each other, add edge */
d = dist(pts[i], pts[j]);
wadj[i][j] = d;
wadj[j][i] = d;
}
}
}
}
/* visibility:
* Given a vconfig_t conf, representing polygonal barriers,
* compute the visibility graph of the vertices of conf.
* The graph is stored in conf->vis.
*/
void visibility(vconfig_t * conf)
{
conf->vis = allocArray(conf->N, 2);
compVis(conf);
}
/* polyhit:
* Given a vconfig_t conf, as above, and a point,
* return the index of the polygon that contains
* the point, or else POLYID_NONE.
*/
static int polyhit(vconfig_t * conf, Ppoint_t p)
{
int i;
Ppoly_t poly;
for (i = 0; i < conf->Npoly; i++) {
poly.ps = &(conf->P[conf->start[i]]);
poly.pn = (size_t)(conf->start[i + 1] - conf->start[i]);
if (in_poly(poly, p))
return i;
}
return POLYID_NONE;
}
/* ptVis:
* Given a vconfig_t conf, representing polygonal barriers,
* and a point within one of the polygons, compute the point's
* visibility vector relative to the vertices of the remaining
* polygons, i.e., pretend the argument polygon is invisible.
*
* If pp is NIL, ptVis computes the visibility vector for p
* relative to all barrier vertices.
*/
COORD *ptVis(vconfig_t * conf, int pp, Ppoint_t p)
{
const int V = conf->N;
Ppoint_t *pts = conf->P;
int *nextPt = conf->next;
int *prevPt = conf->prev;
int k;
int start, end;
Ppoint_t pk;
COORD d;
COORD *vadj = gv_calloc(V + 2, sizeof(COORD));
if (pp == POLYID_UNKNOWN)
pp = polyhit(conf, p);
if (pp >= 0) {
start = conf->start[pp];
end = conf->start[pp + 1];
} else {
start = V;
end = V;
}
for (k = 0; k < start; k++) {
pk = pts[k];
if (in_cone(pts[prevPt[k]], pk, pts[nextPt[k]], p) &&
clear(p, pk, start, end, V, pts, nextPt)) {
/* if p and pk see each other, add edge */
d = dist(p, pk);
vadj[k] = d;
} else
vadj[k] = 0;
}
for (k = start; k < end; k++)
vadj[k] = 0;
for (k = end; k < V; k++) {
pk = pts[k];
if (in_cone(pts[prevPt[k]], pk, pts[nextPt[k]], p) &&
clear(p, pk, start, end, V, pts, nextPt)) {
/* if p and pk see each other, add edge */
d = dist(p, pk);
vadj[k] = d;
} else
vadj[k] = 0;
}
vadj[V] = 0;
vadj[V + 1] = 0;
return vadj;
}
/* directVis:
* Given two points, return true if the points can directly see each other.
* If a point is associated with a polygon, the edges of the polygon
* are ignored when checking visibility.
*/
bool directVis(Ppoint_t p, int pp, Ppoint_t q, int qp, vconfig_t * conf)
{
int V = conf->N;
Ppoint_t *pts = conf->P;
int *nextPt = conf->next;
int k;
int s1, e1;
int s2, e2;
if (pp < 0) {
s1 = 0;
e1 = 0;
if (qp < 0) {
s2 = 0;
e2 = 0;
} else {
s2 = conf->start[qp];
e2 = conf->start[qp + 1];
}
} else if (qp < 0) {
s1 = 0;
e1 = 0;
s2 = conf->start[pp];
e2 = conf->start[pp + 1];
} else if (pp <= qp) {
s1 = conf->start[pp];
e1 = conf->start[pp + 1];
s2 = conf->start[qp];
e2 = conf->start[qp + 1];
} else {
s1 = conf->start[qp];
e1 = conf->start[qp + 1];
s2 = conf->start[pp];
e2 = conf->start[pp + 1];
}
for (k = 0; k < s1; k++) {
if (intersect(p, q, pts[k], pts[nextPt[k]]))
return false;
}
for (k = e1; k < s2; k++) {
if (intersect(p, q, pts[k], pts[nextPt[k]]))
return false;
}
for (k = e2; k < V; k++) {
if (intersect(p, q, pts[k], pts[nextPt[k]]))
return false;
}
return true;
}
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