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/*************************************************************************
* Copyright (c) 2011 AT&T Intellectual Property
* All rights reserved. This program and the accompanying materials
* are made available under the terms of the Eclipse Public License v1.0
* which accompanies this distribution, and is available at
* https://www.eclipse.org/legal/epl-v10.html
*
* Contributors: Details at https://graphviz.org
*************************************************************************/
#pragma once
#include <sparse/SparseMatrix.h>
#include <stdbool.h>
enum {ERROR_NOT_SQUARE_MATRIX = -100};
/* a flag to indicate that p should be set auto */
#define AUTOP -1.0001234
enum {SMOOTHING_NONE, SMOOTHING_STRESS_MAJORIZATION_GRAPH_DIST, SMOOTHING_STRESS_MAJORIZATION_AVG_DIST, SMOOTHING_STRESS_MAJORIZATION_POWER_DIST, SMOOTHING_SPRING, SMOOTHING_TRIANGLE, SMOOTHING_RNG};
enum {QUAD_TREE_HYBRID_SIZE = 10000};
enum {QUAD_TREE_NONE = 0, QUAD_TREE_NORMAL, QUAD_TREE_FAST, QUAD_TREE_HYBRID};
typedef struct {
double p; ///< a negative real number default to -1. repulsive force = distáµ–
double K;/* the natural distance. If K < 0, K will be set to the average distance of an edge */
int multilevels;/* if <=1, single level */
int max_qtree_level;/* max level of quadtree */
int maxiter;
double step;/* initial step size */
int random_seed;
bool random_start : 1; ///< whether to apply SE from a random layout, or from existing layout
bool adaptive_cooling : 1;
bool beautify_leaves : 1;
int smoothing;
int overlap;
bool do_shrinking;
int tscheme; /* octree scheme. 0 (no octree), 1 (normal), 2 (fast) */
double initial_scaling;/* how to scale the layout of the graph before passing to overlap removal algorithm.
positive values are absolute in points, negative values are relative
to average label size.
*/
double rotation;/* degree of rotation */
int edge_labeling_scheme; /* specifying whether to treat node of the form |edgelabel|* as a special node representing an edge label.
0 (no action, default), 1 (penalty based method to make that kind of node close to the center of its neighbor),
1 (penalty based method to make that kind of node close to the old center of its neighbor),
3 (two step process of overlap removal and straightening) */
} spring_electrical_control;
spring_electrical_control spring_electrical_control_new(void);
void spring_electrical_control_print(spring_electrical_control ctrl);
void spring_electrical_embedding(int dim, SparseMatrix A0,
spring_electrical_control *ctrl, double *x,
int *flag);
void spring_electrical_embedding_fast(int dim, SparseMatrix A0,
spring_electrical_control *ctrl,
double *x, int *flag);
void multilevel_spring_electrical_embedding(int dim, SparseMatrix A0,
spring_electrical_control *ctrl,
double *label_sizes, double *x,
int n_edge_label_nodes,
int *edge_label_nodes, int *flag);
double average_edge_length(SparseMatrix A, int dim, double *coord);
void spring_electrical_spring_embedding(int dim, SparseMatrix A, SparseMatrix D,
spring_electrical_control *ctrl,
double *x, int *flag);
void pcp_rotate(int n, int dim, double *x);
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