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/*************************************************************************
* Copyright (c) 2011 AT&T Intellectual Property
* All rights reserved. This program and the accompanying materials
* are made available under the terms of the Eclipse Public License v1.0
* which accompanies this distribution, and is available at
* https://www.eclipse.org/legal/epl-v10.html
*
* Contributors: Details at https://graphviz.org
*************************************************************************/
#include "config.h"
#include "gdgen_text.h"
#include <assert.h>
#include <float.h>
#include <limits.h>
#include <stdatomic.h>
#include <stdbool.h>
#include <stdlib.h>
#include <stddef.h>
#include <string.h>
#include <fcntl.h>
#include <gvc/gvplugin_render.h>
#include <gvc/gvio.h>
#include <gd.h>
#ifdef HAVE_GD_PNG
/* for gvcolor_t */
#include <common/color.h>
#include <cgraph/cgraph.h>
#include <common/render.h>
#include <util/agxbuf.h>
#include <util/alloc.h>
#include <util/strview.h>
/* for wind() */
#include <pathplan/pathutil.h>
enum { FORMAT_VRML, };
#define BEZIERSUBDIVISION 10
typedef struct {
double Scale;
double MinZ;
bool Saw_skycolor;
gdImagePtr im;
FILE *PNGfile;
int IsSegment; /* set true if edge is line segment */
double CylHt; /* height of cylinder part of edge */
double EdgeLen; /* length between centers of endpoints */
double HeadHt, TailHt; /* height of arrows */
double Fstz, Sndz; /* z values of tail and head points */
} state_t;
static void vrml_begin_job(GVJ_t *job) {
job->context = gv_alloc(sizeof(state_t));
}
static void vrml_end_job(GVJ_t *job) {
free(job->context);
}
/* gdirname:
* Returns directory pathname prefix
* Code adapted from dgk
*/
static strview_t gdirname(const char *pathname){
/* go to end of path */
size_t last = strlen(pathname);
/* back over trailing '/' */
while (last > 0 && pathname[--last] == '/');
/* back over non-slash chars */
for (; last > 0 && pathname[last] != '/'; last--);
if (last == 0) {
/* all '/' or "" */
if (*pathname != '/')
return strview(".", '\0');
/* preserve // */
else if (pathname[1] == '/')
last++;
} else {
/* back over trailing '/' */
for (; pathname[last] == '/' && last > 0; last--);
/* preserve // */
if (last == 0 && *pathname == '/' && pathname[1] == '/')
last++;
}
last++;
return (strview_t){.data = pathname, .size = last};
}
static char *nodefilename(const char *filename, node_t *n, agxbuf *buf) {
strview_t dir;
if (filename)
dir = gdirname(filename);
else
dir = strview(".", '\0');
agxbprint(buf, "%.*s/node%d.png", (int)dir.size, dir.data, AGSEQ(n));
return agxbuse(buf);
}
static FILE *nodefile(const char *filename, node_t * n)
{
FILE *rv;
agxbuf buf = {0};
rv = fopen(nodefilename(filename, n, &buf), "wb");
agxbfree(&buf);
return rv;
}
#define NODE_PAD 1
static pointf vrml_node_point(GVJ_t *job, node_t *n, pointf p)
{
pointf rv;
state_t *state = job->context;
/* make rv relative to PNG canvas */
if (job->rotation) {
rv.x = ( (p.y - job->pad.y) - ND_coord(n).y + ND_lw(n) ) * state->Scale + NODE_PAD;
rv.y = (-(p.x - job->pad.x) + ND_coord(n).x + ND_ht(n) / 2.) * state->Scale + NODE_PAD;
} else {
rv.x = ( (p.x - job->pad.x) - ND_coord(n).x + ND_lw(n) ) * state->Scale + NODE_PAD;
rv.y = (-(p.y - job->pad.y) + ND_coord(n).y + ND_ht(n) / 2.) * state->Scale + NODE_PAD;
}
return rv;
}
static int color_index(gdImagePtr im, gvcolor_t color)
{
int alpha;
/* convert alpha (normally an "opacity" value) to gd's "transparency" */
alpha = (255 - color.u.rgba[3]) * gdAlphaMax / 255;
if(alpha == gdAlphaMax)
return gdImageGetTransparent(im);
else
return gdImageColorResolveAlpha(im,
color.u.rgba[0],
color.u.rgba[1],
color.u.rgba[2],
alpha);
}
static int set_penstyle(GVJ_t * job, gdImagePtr im, gdImagePtr brush)
{
obj_state_t *obj = job->obj;
int i, pen, pencolor, transparent, width, dashstyle[20];
pen = pencolor = color_index(im, obj->pencolor);
transparent = gdImageGetTransparent(im);
if (obj->pen == PEN_DASHED) {
for (i = 0; i < 10; i++)
dashstyle[i] = pencolor;
for (; i < 20; i++)
dashstyle[i] = transparent;
gdImageSetStyle(im, dashstyle, 20);
pen = gdStyled;
} else if (obj->pen == PEN_DOTTED) {
for (i = 0; i < 2; i++)
dashstyle[i] = pencolor;
for (; i < 12; i++)
dashstyle[i] = transparent;
gdImageSetStyle(im, dashstyle, 12);
pen = gdStyled;
}
width = obj->penwidth * job->scale.x;
if (width < PENWIDTH_NORMAL)
width = PENWIDTH_NORMAL; /* gd can't do thin lines */
gdImageSetThickness(im, width);
/* use brush instead of Thickness to improve end butts */
if (width != (int)PENWIDTH_NORMAL) {
brush = gdImageCreate(width, width);
gdImagePaletteCopy(brush, im);
gdImageFilledRectangle(brush, 0, 0, width - 1, width - 1, pencolor);
gdImageSetBrush(im, brush);
if (pen == gdStyled)
pen = gdStyledBrushed;
else
pen = gdBrushed;
}
return pen;
}
/* warmed over VRML code starts here */
static void vrml_begin_page(GVJ_t *job)
{
state_t *state = job->context;
state->Scale = (double) DEFAULT_DPI / POINTS_PER_INCH;
gvputs(job, "#VRML V2.0 utf8\n");
state->Saw_skycolor = false;
state->MinZ = DBL_MAX;
gvputs(job, "Group { children [\n"
" Transform {\n");
gvprintf(job, " scale %.3f %.3f %.3f\n", .0278, .0278, .0278);
gvputs(job, " children [\n");
}
static void vrml_end_page(GVJ_t *job)
{
double d, z;
box bb = job->boundingBox;
state_t *state = job->context;
d = MAX(bb.UR.x - bb.LL.x,bb.UR.y - bb.LL.y);
/* Roughly fill 3/4 view assuming FOV angle of M_PI/4.
* Small graphs and non-square aspect ratios will upset this.
*/
z = (0.6667*d)/tan(M_PI/8.0) + state->MinZ; /* fill 3/4 of view */
if (!state->Saw_skycolor)
gvputs(job, " Background { skyColor 1 1 1 }\n");
gvputs(job, " ] }\n");
gvprintf(job, " Viewpoint {position %.3f %.3f %.3f}\n",
state->Scale * (bb.UR.x + bb.LL.x) / 72.,
state->Scale * (bb.UR.y + bb.LL.y) / 72.,
state->Scale * 2 * z / 72.);
gvputs(job, "] }\n");
}
static void vrml_begin_node(GVJ_t *job)
{
obj_state_t *obj = job->obj;
node_t *n = obj->u.n;
double z = obj->z;
int width, height;
int transparent;
state_t *state = job->context;
gvprintf(job, "# node %s\n", agnameof(n));
if (z < state->MinZ)
state->MinZ = z;
if (shapeOf(n) != SH_POINT) {
state->PNGfile = nodefile(job->output_filename, n);
if (state->PNGfile == NULL) {
agerrorf("failed to open file for writing PNG node image\n");
}
width = (ND_lw(n) + ND_rw(n)) * state->Scale + 2 * NODE_PAD;
height = (ND_ht(n) ) * state->Scale + 2 * NODE_PAD;
state->im = gdImageCreate(width, height);
/* make background transparent */
transparent = gdImageColorResolveAlpha(state->im,
gdRedMax - 1, gdGreenMax,
gdBlueMax, gdAlphaTransparent);
gdImageColorTransparent(state->im, transparent);
}
}
static void vrml_end_node(GVJ_t *job)
{
state_t *state = job->context;
if (state->im) {
if (state->PNGfile != NULL) {
gdImagePng(state->im, state->PNGfile);
fclose(state->PNGfile);
}
gdImageDestroy(state->im);
state->im = NULL;
}
}
static void vrml_begin_edge(GVJ_t *job)
{
obj_state_t *obj = job->obj;
edge_t *e = obj->u.e;
state_t *state = job->context;
state->IsSegment = 0;
gvprintf(job, "# edge %s -> %s\n", agnameof(agtail(e)), agnameof(aghead(e)));
gvputs(job, " Group { children [\n");
}
static void
finishSegment (GVJ_t *job, edge_t *e)
{
pointf p0 = gvrender_ptf(job, ND_coord(agtail(e)));
pointf p1 = gvrender_ptf(job, ND_coord(aghead(e)));
double x, y, z;
state_t *state = job->context;
const double o_x = (p0.x + p1.x) / 2.0;
const double o_y = (p0.y + p1.y) / 2.0;
const double o_z = (state->Fstz + state->Sndz) / 2;
/* Compute rotation */
/* Pick end point with highest y */
if (p0.y > p1.y) {
x = p0.x;
y = p0.y;
z = state->Fstz;
}
else {
x = p1.x;
y = p1.y;
z = state->Sndz;
}
/* Translate center to the origin */
x -= o_x;
y -= o_y;
z -= o_z;
const double theta =
acos(2 * y / state->EdgeLen) + (p0.y > p1.y ? M_PI : 0);
if (!x && !z) /* parallel to y-axis */
x = 1;
const double y0 = (state->HeadHt - state->TailHt) / 2.0;
gvputs(job, " ]\n");
gvprintf(job, " center 0 %.3f 0\n", y0);
gvprintf(job, " rotation %.3f 0 %.3f %.3f\n", -z, x, -theta);
gvprintf(job, " translation %.3f %.3f %.3f\n", o_x, o_y - y0, o_z);
gvputs(job, " }\n");
}
static void vrml_end_edge(GVJ_t *job)
{
state_t *state = job->context;
if (state->IsSegment)
finishSegment(job, job->obj->u.e);
gvputs(job, "] }\n");
}
static void vrml_textspan(GVJ_t *job, pointf p, textspan_t * span)
{
obj_state_t *obj = job->obj;
pointf spf, epf, q;
state_t *state = job->context;
if (!obj->u.n || !state->im) /* if not a node - or if no im (e.g. for cluster) */
return;
switch (span->just) {
case 'l':
break;
case 'r':
p.x -= span->size.x;
break;
default:
case 'n':
p.x -= span->size.x / 2;
break;
}
q.x = p.x + span->size.x;
q.y = p.y;
spf = vrml_node_point(job, obj->u.n, p);
epf = vrml_node_point(job, obj->u.n, q);
gdgen_text(state->im, spf, epf,
color_index(state->im, obj->pencolor),
span->font->size,
DEFAULT_DPI,
job->rotation ? (M_PI / 2) : 0,
span->font->name,
span->str);
}
/* interpolate_zcoord:
* Given 2 points in 3D p = (fst.x,fst.y,fstz) and q = (snd.x, snd.y, sndz),
* and a point p1 in the xy plane lying on the line segment connecting
* the projections of the p and q, find the z coordinate of p1 when it
* is projected up onto the segment (p,q) in 3-space.
*
* Why the special case for ranks? Is the arithmetic really correct?
*/
static double
interpolate_zcoord(GVJ_t *job, pointf p1, pointf fst, double fstz, pointf snd, double sndz)
{
obj_state_t *obj = job->obj;
edge_t *e = obj->u.e;
double len, d, rv;
if (fstz == sndz)
return fstz;
if (ND_rank(agtail(e)) != ND_rank(aghead(e))) {
if (snd.y == fst.y)
rv = (fstz + sndz) / 2.0;
else
rv = fstz + (sndz - fstz) * (p1.y - fst.y) / (snd.y - fst.y);
}
else {
len = DIST(fst, snd);
d = DIST(p1, fst)/len;
rv = fstz + d*(sndz - fstz);
}
return rv;
}
/* collinear:
* Return true if the 3 points starting at A are collinear.
*/
static int
collinear (pointf * A)
{
double w;
w = wind(A[0],A[1],A[2]);
return fabs(w) <= 1;
}
/* straight:
* Return true if Bézier points are collinear
* At present, just check with 4 points, the common case.
*/
static int straight(pointf *A, size_t n) {
if (n != 4) return 0;
return collinear(A) && collinear(A + 1);
}
static void
doSegment (GVJ_t *job, pointf* A, pointf p0, double z0, pointf p1, double z1)
{
obj_state_t *obj = job->obj;
double d1, d0;
double delx, dely, delz;
state_t *state = job->context;
delx = p0.x - p1.x;
dely = p0.y - p1.y;
delz = z0 - z1;
state->EdgeLen = sqrt(delx*delx + dely*dely + delz*delz);
d0 = DIST(A[0],p0);
d1 = DIST(A[3],p1);
state->CylHt = state->EdgeLen - d0 - d1;
state->TailHt = state->HeadHt = 0;
state->IsSegment = 1;
gvputs(job, "Transform {\n"
" children [\n"
" Shape {\n"
" geometry Cylinder {\n"
" bottom FALSE top FALSE\n");
gvprintf(job, " height %.3f radius %.3f }\n", state->CylHt, obj->penwidth);
gvputs(job, " appearance Appearance {\n"
" material Material {\n"
" ambientIntensity 0.33\n");
gvprintf(job, " diffuseColor %.3f %.3f %.3f\n",
obj->pencolor.u.rgba[0] / 255.,
obj->pencolor.u.rgba[1] / 255.,
obj->pencolor.u.rgba[2] / 255.);
gvputs(job, " }\n"
" }\n"
" }\n");
}
/* nearTail:
* Given a point a and edge e, return true if a is closer to the
* tail of e than the head.
*/
static int
nearTail (GVJ_t* job, pointf a, Agedge_t* e)
{
pointf tp = gvrender_ptf(job, ND_coord(agtail(e)));
pointf hp = gvrender_ptf(job, ND_coord(aghead(e)));
return (DIST2(a, tp) < DIST2(a, hp));
}
/* this is gruesome, but how else can we get z coord */
#define GETZ(jp,op,p,e) (nearTail(jp,p,e)?op->tail_z:op->head_z)
static void vrml_bezier(GVJ_t *job, pointf *A, size_t n, int filled) {
(void)filled;
obj_state_t *obj = job->obj;
edge_t *e = obj->u.e;
double fstz, sndz;
pointf p1, V[4];
int step;
state_t *state = job->context;
assert(e);
fstz = state->Fstz = obj->tail_z;
sndz = state->Sndz = obj->head_z;
if (straight(A, n)) {
doSegment (job, A, gvrender_ptf(job, ND_coord(agtail(e))),state->Fstz,gvrender_ptf(job, ND_coord(aghead(e))),state->Sndz);
return;
}
gvputs(job, "Shape { geometry Extrusion {\n"
" spine [");
V[3] = A[0];
for (size_t i = 0; i + 3 < n; i += 3) {
V[0] = V[3];
for (size_t j = 1; j <= 3; j++)
V[j] = A[i + j];
for (step = 0; step <= BEZIERSUBDIVISION; step++) {
p1 = Bezier(V, (double)step / BEZIERSUBDIVISION, NULL, NULL);
gvprintf(job, " %.3f %.3f %.3f", p1.x, p1.y,
interpolate_zcoord(job, p1, A[0], fstz, A[n - 1], sndz));
}
}
gvputs(job, " ]\n");
gvprintf(job, " crossSection [ %.3f %.3f, %.3f %.3f, %.3f %.3f, %.3f %.3f ]\n",
(obj->penwidth), (obj->penwidth), -(obj->penwidth),
(obj->penwidth), -(obj->penwidth), -(obj->penwidth),
(obj->penwidth), -(obj->penwidth));
gvputs(job, "}\n");
gvprintf(job, " appearance DEF E%d Appearance {\n", AGSEQ(e));
gvputs(job, " material Material {\n"
" ambientIntensity 0.33\n");
gvprintf(job, " diffuseColor %.3f %.3f %.3f\n",
obj->pencolor.u.rgba[0] / 255.,
obj->pencolor.u.rgba[1] / 255.,
obj->pencolor.u.rgba[2] / 255.);
gvputs(job, " }\n"
" }\n"
"}\n");
}
/* doArrowhead:
* If edge is straight, we attach a cone to the edge as a group.
*/
static void doArrowhead (GVJ_t *job, pointf * A)
{
obj_state_t *obj = job->obj;
edge_t *e = obj->u.e;
double rad, ht, y;
pointf p0; /* center of triangle base */
state_t *state = job->context;
p0.x = (A[0].x + A[2].x)/2.0;
p0.y = (A[0].y + A[2].y)/2.0;
rad = DIST(A[0],A[2])/2.0;
ht = DIST(p0,A[1]);
y = (state->CylHt + ht)/2.0;
gvputs(job, "Transform {\n");
if (nearTail (job, A[1], e)) {
state->TailHt = ht;
gvprintf(job, " translation 0 %.3f 0\n", -y);
gvprintf(job, " rotation 0 0 1 %.3f\n", M_PI);
}
else {
state->HeadHt = ht;
gvprintf(job, " translation 0 %.3f 0\n", y);
}
gvputs(job, " children [\n"
" Shape {\n");
gvprintf(job, " geometry Cone {bottomRadius %.3f height %.3f }\n",
rad, ht);
gvputs(job, " appearance Appearance {\n"
" material Material {\n"
" ambientIntensity 0.33\n");
gvprintf(job, " diffuseColor %.3f %.3f %.3f\n",
obj->pencolor.u.rgba[0] / 255.,
obj->pencolor.u.rgba[1] / 255.,
obj->pencolor.u.rgba[2] / 255.);
gvputs(job, " }\n"
" }\n"
" }\n"
" ]\n"
"}\n");
}
static void vrml_polygon(GVJ_t *job, pointf *A, size_t np, int filled) {
obj_state_t *obj = job->obj;
node_t *n;
edge_t *e;
double z = obj->z;
pointf p, mp;
gdPoint *points;
int pen;
gdImagePtr brush = NULL;
double theta;
state_t *state = job->context;
switch (obj->type) {
case ROOTGRAPH_OBJTYPE:
gvprintf(job, " Background { skyColor %.3f %.3f %.3f }\n",
obj->fillcolor.u.rgba[0] / 255.,
obj->fillcolor.u.rgba[1] / 255.,
obj->fillcolor.u.rgba[2] / 255.);
state->Saw_skycolor = true;
break;
case CLUSTER_OBJTYPE:
break;
case NODE_OBJTYPE:
n = obj->u.n;
pen = set_penstyle(job, state->im, brush);
points = gv_calloc(np, sizeof(gdPoint));
for (size_t i = 0; i < np; i++) {
mp = vrml_node_point(job, n, A[i]);
points[i].x = ROUND(mp.x);
points[i].y = ROUND(mp.y);
}
assert(np <= INT_MAX);
if (filled)
gdImageFilledPolygon(state->im, points, (int)np, color_index(state->im, obj->fillcolor));
gdImagePolygon(state->im, points, (int)np, pen);
free(points);
if (brush)
gdImageDestroy(brush);
gvputs(job, "Shape {\n"
" appearance Appearance {\n"
" material Material {\n"
" ambientIntensity 0.33\n"
" diffuseColor 1 1 1\n"
" }\n");
gvprintf(job, " texture ImageTexture { url \"node%d.png\" }\n", AGSEQ(n));
gvputs(job, " }\n"
" geometry Extrusion {\n"
" crossSection [");
for (size_t i = 0; i < np; i++) {
p.x = A[i].x - ND_coord(n).x;
p.y = A[i].y - ND_coord(n).y;
gvprintf(job, " %.3f %.3f,", p.x, p.y);
}
p.x = A[0].x - ND_coord(n).x;
p.y = A[0].y - ND_coord(n).y;
gvprintf(job, " %.3f %.3f ]\n", p.x, p.y);
gvprintf(job, " spine [ %.5g %.5g %.5g, %.5g %.5g %.5g ]\n",
ND_coord(n).x, ND_coord(n).y, z - .01,
ND_coord(n).x, ND_coord(n).y, z + .01);
gvputs(job, " }\n"
"}\n");
break;
case EDGE_OBJTYPE:
e = obj->u.e;
if (np != 3) {
static atomic_flag flag;
if (!atomic_flag_test_and_set(&flag)) {
agwarningf(
"vrml_polygon: non-triangle arrowheads not supported - ignoring\n");
}
}
if (state->IsSegment) {
doArrowhead (job, A);
return;
}
p.x = p.y = 0.0;
for (size_t i = 0; i < np; i++) {
p.x += A[i].x;
p.y += A[i].y;
}
p.x /= (int)np;
p.y /= (int)np;
/* it is bad to know that A[1] is the aiming point, but we do */
theta =
atan2((A[0].y + A[2].y) / 2.0 - A[1].y,
(A[0].x + A[2].x) / 2.0 - A[1].x) + M_PI / 2.0;
z = GETZ(job,obj,p,e);
/* FIXME: arrow vector ought to follow z coord of Bézier */
gvputs(job, "Transform {\n");
gvprintf(job, " translation %.3f %.3f %.3f\n", p.x, p.y, z);
gvputs(job, " children [\n"
" Transform {\n");
gvprintf(job, " rotation 0 0 1 %.3f\n", theta);
gvputs(job, " children [\n"
" Shape {\n");
gvprintf(job, " geometry Cone {bottomRadius %.3f height %.3f }\n",
obj->penwidth * 2.5, obj->penwidth * 10.0);
gvprintf(job, " appearance USE E%d\n", AGSEQ(e));
gvputs(job, " }\n"
" ]\n"
" }\n"
" ]\n"
"}\n");
break;
}
}
/* doSphere:
* Output sphere in VRML for point nodes.
*/
static void doSphere(GVJ_t *job, pointf p, double z, double rx) {
obj_state_t *obj = job->obj;
gvputs(job, "Transform {\n");
gvprintf(job, " translation %.3f %.3f %.3f\n", p.x, p.y, z);
gvprintf(job, " scale %.3f %.3f %.3f\n", rx, rx, rx);
gvputs(job, " children [\n"
" Transform {\n"
" children [\n"
" Shape {\n"
" geometry Sphere { radius 1.0 }\n"
" appearance Appearance {\n"
" material Material {\n"
" ambientIntensity 0.33\n");
gvprintf(job, " diffuseColor %.3f %.3f %.3f\n",
obj->pencolor.u.rgba[0] / 255.,
obj->pencolor.u.rgba[1] / 255.,
obj->pencolor.u.rgba[2] / 255.);
gvputs(job, " }\n"
" }\n"
" }\n"
" ]\n"
" }\n"
" ]\n"
"}\n");
}
static void vrml_ellipse(GVJ_t * job, pointf * A, int filled)
{
obj_state_t *obj = job->obj;
node_t *n;
edge_t *e;
double z = obj->z;
double rx, ry;
int dx, dy;
pointf npf, nqf;
point np;
int pen;
gdImagePtr brush = NULL;
state_t *state = job->context;
rx = A[1].x - A[0].x;
ry = A[1].y - A[0].y;
switch (obj->type) {
case ROOTGRAPH_OBJTYPE:
case CLUSTER_OBJTYPE:
break;
case NODE_OBJTYPE:
n = obj->u.n;
if (shapeOf(n) == SH_POINT) {
doSphere(job, A[0], z, rx);
return;
}
pen = set_penstyle(job, state->im, brush);
npf = vrml_node_point(job, n, A[0]);
nqf = vrml_node_point(job, n, A[1]);
dx = ROUND(2 * (nqf.x - npf.x));
dy = ROUND(2 * (nqf.y - npf.y));
PF2P(npf, np);
if (filled)
gdImageFilledEllipse(state->im, np.x, np.y, dx, dy, color_index(state->im, obj->fillcolor));
gdImageArc(state->im, np.x, np.y, dx, dy, 0, 360, pen);
if (brush)
gdImageDestroy(brush);
gvputs(job, "Transform {\n");
gvprintf(job, " translation %.3f %.3f %.3f\n", A[0].x, A[0].y, z);
gvprintf(job, " scale %.3f %.3f 1\n", rx, ry);
gvputs(job, " children [\n"
" Transform {\n"
" rotation 1 0 0 1.57\n"
" children [\n"
" Shape {\n"
" geometry Cylinder { side FALSE }\n"
" appearance Appearance {\n"
" material Material {\n"
" ambientIntensity 0.33\n"
" diffuseColor 1 1 1\n"
" }\n");
gvprintf(job, " texture ImageTexture { url \"node%d.png\" }\n", AGSEQ(n));
gvputs(job, " }\n"
" }\n"
" ]\n"
" }\n"
" ]\n"
"}\n");
break;
case EDGE_OBJTYPE:
e = obj->u.e;
z = GETZ(job,obj,A[0],e);
gvputs(job, "Transform {\n");
gvprintf(job, " translation %.3f %.3f %.3f\n", A[0].x, A[0].y, z);
gvputs(job, " children [\n"
" Shape {\n");
gvprintf(job, " geometry Sphere {radius %.3f }\n", (double) rx);
gvprintf(job, " appearance USE E%d\n", AGSEQ(e));
gvputs(job, " }\n"
" ]\n"
"}\n");
}
}
static gvrender_engine_t vrml_engine = {
vrml_begin_job,
vrml_end_job,
0, /* vrml_begin_graph */
0, /* vrml_end_graph */
0, /* vrml_begin_layer */
0, /* vrml_end_layer */
vrml_begin_page,
vrml_end_page,
0, /* vrml_begin_cluster */
0, /* vrml_end_cluster */
0, /* vrml_begin_nodes */
0, /* vrml_end_nodes */
0, /* vrml_begin_edges */
0, /* vrml_end_edges */
vrml_begin_node,
vrml_end_node,
vrml_begin_edge,
vrml_end_edge,
0, /* vrml_begin_anchor */
0, /* vrml_end_anchor */
0, /* vrml_begin_label */
0, /* vrml_end_label */
vrml_textspan,
0, /* vrml_resolve_color */
vrml_ellipse,
vrml_polygon,
vrml_bezier,
0, /* vrml_polyline - FIXME */
0, /* vrml_comment */
0, /* vrml_library_shape */
};
static gvrender_features_t render_features_vrml = {
GVRENDER_DOES_Z, /* flags */
0., /* default pad - graph units */
NULL, /* knowncolors */
0, /* sizeof knowncolors */
RGBA_BYTE, /* color_type */
};
static gvdevice_features_t device_features_vrml = {
GVDEVICE_BINARY_FORMAT
| GVDEVICE_NO_WRITER, /* flags */
{0.,0.}, /* default margin - points */
{0.,0.}, /* default page width, height - points */
{72.,72.}, /* default dpi */
};
#endif /* HAVE_GD_PNG */
gvplugin_installed_t gvrender_vrml_types[] = {
#ifdef HAVE_GD_PNG
{FORMAT_VRML, "vrml", 1, &vrml_engine, &render_features_vrml},
#endif
{0, NULL, 0, NULL, NULL}
};
gvplugin_installed_t gvdevice_vrml_types[] = {
#ifdef HAVE_GD_PNG
{FORMAT_VRML, "vrml:vrml", 1, NULL, &device_features_vrml},
#endif
{0, NULL, 0, NULL, NULL}
};
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