1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455
|
/* $Id: visibility.c,v 1.7 2004/12/11 19:26:11 ellson Exp $ $Revision: 1.7 $ */
/* vim:set shiftwidth=4 ts=8: */
/**********************************************************
* This software is part of the graphviz package *
* http://www.graphviz.org/ *
* *
* Copyright (c) 1994-2004 AT&T Corp. *
* and is licensed under the *
* Common Public License, Version 1.0 *
* by AT&T Corp. *
* *
* Information and Software Systems Research *
* AT&T Research, Florham Park NJ *
**********************************************************/
#include <vis.h>
#ifdef DMALLOC
#include "dmalloc.h"
#endif
/* TRANSPARENT means router sees past colinear obstacles */
#ifdef TRANSPARENT
#define INTERSECT(a,b,c,d,e) intersect1((a),(b),(c),(d),(e))
#else
#define INTERSECT(a,b,c,d,e) intersect((a),(b),(c),(d))
#endif
/* allocArray:
* Allocate a VxV array of COORD values.
* (array2 is a pointer to an array of pointers; the array is
* accessed in row-major order.)
* The values in the array are initialized to 0.
* Add extra rows.
*/
static array2 allocArray(int V, int extra)
{
int i, k;
array2 arr;
COORD *p;
arr = (COORD **) malloc((V + extra) * sizeof(COORD *));
for (i = 0; i < V; i++) {
p = (COORD *) malloc(V * sizeof(COORD));
arr[i] = p;
for (k = 0; k < V; k++) {
*p++ = 0;
}
}
for (i = V; i < V + extra; i++)
arr[i] = (COORD *) 0;
return arr;
}
/* area2:
* Returns twice the area of triangle abc.
*/
COORD area2(Ppoint_t a, Ppoint_t b, Ppoint_t c)
{
return ((a.y - b.y) * (c.x - b.x) - (c.y - b.y) * (a.x - b.x));
}
/* wind:
* Returns 1, 0, -1 if the points abc are counterclockwise,
* collinear, or clockwise.
*/
static int wind(Ppoint_t a, Ppoint_t b, Ppoint_t c)
{
COORD w;
w = ((a.y - b.y) * (c.x - b.x) - (c.y - b.y) * (a.x - b.x));
/* need to allow for small math errors. seen with "gcc -O2 -mcpu=i686 -ffast-math" */
return (w > .0001) ? 1 : ((w < -.0001) ? -1 : 0);
}
#if 0 /* NOT USED */
/* open_intersect:
* Returns true iff segment ab intersects segment cd.
* NB: segments are considered open sets
*/
static int open_intersect(Ppoint_t a, Ppoint_t b, Ppoint_t c, Ppoint_t d)
{
return (((area2(a, b, c) > 0 && area2(a, b, d) < 0) ||
(area2(a, b, c) < 0 && area2(a, b, d) > 0))
&&
((area2(c, d, a) > 0 && area2(c, d, b) < 0) ||
(area2(c, d, a) < 0 && area2(c, d, b) > 0)));
}
#endif
/* inBetween:
* Return true if c is in (a,b), assuming a,b,c are collinear.
*/
int inBetween(Ppoint_t a, Ppoint_t b, Ppoint_t c)
{
if (a.x != b.x) /* not vertical */
return (((a.x < c.x) && (c.x < b.x))
|| ((b.x < c.x) && (c.x < a.x)));
else
return (((a.y < c.y) && (c.y < b.y))
|| ((b.y < c.y) && (c.y < a.y)));
}
/* TRANSPARENT means router sees past colinear obstacles */
#ifdef TRANSPARENT
/* intersect1:
* Returns true if the polygon segment [q,n) blocks a and b from seeing
* each other.
* More specifically, returns true iff the two segments intersect as open
* sets, or if q lies on (a,b) and either n and p lie on
* different sides of (a,b), i.e., wind(a,b,n)*wind(a,b,p) < 0, or the polygon
* makes a left turn at q, i.e., wind(p,q,n) > 0.
*
* We are assuming the p,q,n are three consecutive vertices of a barrier
* polygon with the polygon interior to the right of p-q-n.
*
* Note that given the constraints of our problem, we could probably
* simplify this code even more. For example, if abq are collinear, but
* q is not in (a,b), we could return false since n will not be in (a,b)
* nor will the (a,b) intersect (q,n).
*
* Also note that we are computing w_abq twice in a tour of a polygon,
* once for each edge of which it is a vertex.
*/
static int intersect1(Ppoint_t a, Ppoint_t b, Ppoint_t q, Ppoint_t n,
Ppoint_t p)
{
int w_abq;
int w_abn;
int w_qna;
int w_qnb;
w_abq = wind(a, b, q);
w_abn = wind(a, b, n);
/* If q lies on (a,b),... */
if ((w_abq == 0) && inBetween(a, b, q)) {
return ((w_abn * wind(a, b, p) < 0) || (wind(p, q, n) > 0));
} else {
w_qna = wind(q, n, a);
w_qnb = wind(q, n, b);
/* True if q and n are on opposite sides of ab,
* and a and b are on opposite sides of qn.
*/
return (((w_abq * w_abn) < 0) && ((w_qna * w_qnb) < 0));
}
}
#else
/* intersect:
* Returns true if the segment [c,d] blocks a and b from seeing each other.
* More specifically, returns true iff c or d lies on (a,b) or the two
* segments intersect as open sets.
*/
int intersect(Ppoint_t a, Ppoint_t b, Ppoint_t c, Ppoint_t d)
{
int a_abc;
int a_abd;
int a_cda;
int a_cdb;
a_abc = wind(a, b, c);
if ((a_abc == 0) && inBetween(a, b, c)) {
return 1;
}
a_abd = wind(a, b, d);
if ((a_abd == 0) && inBetween(a, b, d)) {
return 1;
}
a_cda = wind(c, d, a);
a_cdb = wind(c, d, b);
/* True if c and d are on opposite sides of ab,
* and a and b are on opposite sides of cd.
*/
return (((a_abc * a_abd) < 0) && ((a_cda * a_cdb) < 0));
}
#endif
/* in_cone:
* Returns true iff point b is in the cone a0,a1,a2
* NB: the cone is considered a closed set
*/
static int in_cone(Ppoint_t a0, Ppoint_t a1, Ppoint_t a2, Ppoint_t b)
{
int m = wind(b, a0, a1);
int p = wind(b, a1, a2);
if (wind(a0, a1, a2) > 0)
return (m >= 0 && p >= 0); /* convex at a */
else
return (m >= 0 || p >= 0); /* reflex at a */
}
#if 0 /* NOT USED */
/* in_open_cone:
* Returns true iff point b is in the cone a0,a1,a2
* NB: the cone is considered an open set
*/
static int in_open_cone(Ppoint_t a0, Ppoint_t a1, Ppoint_t a2, Ppoint_t b)
{
int m = wind(b, a0, a1);
int p = wind(b, a1, a2);
if (wind(a0, a1, a2) >= 0)
return (m > 0 && p > 0); /* convex at a */
else
return (m > 0 || p > 0); /* reflex at a */
}
#endif
/* dist2:
* Returns the square of the distance between points a and b.
*/
COORD dist2(Ppoint_t a, Ppoint_t b)
{
COORD delx = a.x - b.x;
COORD dely = a.y - b.y;
return (delx * delx + dely * dely);
}
/* dist:
* Returns the distance between points a and b.
*/
static COORD dist(Ppoint_t a, Ppoint_t b)
{
return sqrt(dist2(a, b));
}
static int inCone(int i, int j, Ppoint_t pts[], int nextPt[], int prevPt[])
{
return in_cone(pts[prevPt[i]], pts[i], pts[nextPt[i]], pts[j]);
}
/* clear:
* Return true if no polygon line segment non-trivially intersects
* the segment [pti,ptj], ignoring segments in [start,end).
*/
static int clear(Ppoint_t pti, Ppoint_t ptj,
int start, int end,
int V, Ppoint_t pts[], int nextPt[], int prevPt[])
{
int k;
for (k = 0; k < start; k++) {
if (INTERSECT(pti, ptj, pts[k], pts[nextPt[k]], pts[prevPt[k]]))
return 0;
}
for (k = end; k < V; k++) {
if (INTERSECT(pti, ptj, pts[k], pts[nextPt[k]], pts[prevPt[k]]))
return 0;
}
return 1;
}
/* compVis:
* Compute visibility graph of vertices of polygons.
* Only do polygons from index startp to end.
* If two nodes cannot see each other, the matrix entry is 0.
* If two nodes can see each other, the matrix entry is the distance
* between them.
*/
static void compVis(vconfig_t * conf, int start)
{
int V = conf->N;
Ppoint_t *pts = conf->P;
int *nextPt = conf->next;
int *prevPt = conf->prev;
array2 wadj = conf->vis;
int j, i, previ;
COORD d;
for (i = start; i < V; i++) {
/* add edge between i and previ.
* Note that this works for the cases of polygons of 1 and 2
* vertices, though needless work is done.
*/
previ = prevPt[i];
d = dist(pts[i], pts[previ]);
wadj[i][previ] = d;
wadj[previ][i] = d;
/* Check remaining, earlier vertices */
if (previ == i - 1)
j = i - 2;
else
j = i - 1;
for (; j >= 0; j--) {
if (inCone(i, j, pts, nextPt, prevPt) &&
inCone(j, i, pts, nextPt, prevPt) &&
clear(pts[i], pts[j], V, V, V, pts, nextPt, prevPt)) {
/* if i and j see each other, add edge */
d = dist(pts[i], pts[j]);
wadj[i][j] = d;
wadj[j][i] = d;
}
}
}
}
/* visibility:
* Given a vconfig_t conf, representing polygonal barriers,
* compute the visibility graph of the vertices of conf.
* The graph is stored in conf->vis.
*/
void visibility(vconfig_t * conf)
{
conf->vis = allocArray(conf->N, 2);
compVis(conf, 0);
}
/* polyhit:
* Given a vconfig_t conf, as above, and a point,
* return the index of the polygon that contains
* the point, or else POLYID_NONE.
*/
static int polyhit(vconfig_t * conf, Ppoint_t p)
{
int i;
Ppoly_t poly;
for (i = 0; i < conf->Npoly; i++) {
poly.ps = &(conf->P[conf->start[i]]);
poly.pn = conf->start[i + 1] - conf->start[i];
if (in_poly(poly, p))
return i;
}
return POLYID_NONE;
}
/* ptVis:
* Given a vconfig_t conf, representing polygonal barriers,
* and a point within one of the polygons, compute the point's
* visibility vector relative to the vertices of the remaining
* polygons, i.e., pretend the argument polygon is invisible.
*
* If pp is NIL, ptVis computes the visibility vector for p
* relative to all barrier vertices.
*/
COORD *ptVis(vconfig_t * conf, int pp, Ppoint_t p)
{
int V = conf->N;
Ppoint_t *pts = conf->P;
int *nextPt = conf->next;
int *prevPt = conf->prev;
int k;
int start, end;
COORD *vadj;
Ppoint_t pk;
COORD d;
vadj = (COORD *) malloc((V + 2) * sizeof(COORD));
if (pp == POLYID_UNKNOWN)
pp = polyhit(conf, p);
if (pp >= 0) {
start = conf->start[pp];
end = conf->start[pp + 1];
} else {
start = V;
end = V;
}
for (k = 0; k < start; k++) {
pk = pts[k];
if (in_cone(pts[prevPt[k]], pk, pts[nextPt[k]], p) &&
clear(p, pk, start, end, V, pts, nextPt, prevPt)) {
/* if p and pk see each other, add edge */
d = dist(p, pk);
vadj[k] = d;
} else
vadj[k] = 0;
}
for (k = start; k < end; k++)
vadj[k] = 0;
for (k = end; k < V; k++) {
pk = pts[k];
if (in_cone(pts[prevPt[k]], pk, pts[nextPt[k]], p) &&
clear(p, pk, start, end, V, pts, nextPt, prevPt)) {
/* if p and pk see each other, add edge */
d = dist(p, pk);
vadj[k] = d;
} else
vadj[k] = 0;
}
vadj[V] = 0;
vadj[V + 1] = 0;
return vadj;
}
/* directVis:
* Given two points, return true if the points can directly see each other.
* If a point is associated with a polygon, the edges of the polygon
* are ignored when checking visibility.
*/
int directVis(Ppoint_t p, int pp, Ppoint_t q, int qp, vconfig_t * conf)
{
int V = conf->N;
Ppoint_t *pts = conf->P;
int *nextPt = conf->next;
/* int* prevPt = conf->prev; */
int k;
int s1, e1;
int s2, e2;
if (pp < 0) {
s1 = 0;
e1 = 0;
if (qp < 0) {
s2 = 0;
e2 = 0;
} else {
s2 = conf->start[qp];
e2 = conf->start[qp + 1];
}
} else if (qp < 0) {
s1 = 0;
e1 = 0;
s2 = conf->start[pp];
e2 = conf->start[pp + 1];
} else if (pp <= qp) {
s1 = conf->start[pp];
e1 = conf->start[pp + 1];
s2 = conf->start[qp];
e2 = conf->start[qp + 1];
} else {
s1 = conf->start[qp];
e1 = conf->start[qp + 1];
s2 = conf->start[pp];
e2 = conf->start[pp + 1];
}
for (k = 0; k < s1; k++) {
if (INTERSECT(p, q, pts[k], pts[nextPt[k]], pts[prevPt[k]]))
return 0;
}
for (k = e1; k < s2; k++) {
if (INTERSECT(p, q, pts[k], pts[nextPt[k]], pts[prevPt[k]]))
return 0;
}
for (k = e2; k < V; k++) {
if (INTERSECT(p, q, pts[k], pts[nextPt[k]], pts[prevPt[k]]))
return 0;
}
return 1;
}
|