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/* Functions: nearest, adjust_line, parallel_line
**
** Author: Radim Blazek Feb 2000
**
**
*/
#include <stdlib.h>
#include <math.h>
#include "Vect.h"
#include "gis.h"
#define LENGTH(DX, DY) ( sqrt( (DX*DX)+(DY*DY) ) )
#define PI 3.141592653589793116
/* vector() calculates normalized vector form two points */
static void vect(double x1, double y1, double x2, double y2, double *x, double *y )
{
double dx, dy, l;
dx = x2 - x1;
dy = y2 - y1;
l = LENGTH ( dx, dy );
if (l == 0) {
/* assume that dx == dy == 0, which should give (NaN,NaN) */
/* without this, very small dx or dy could result in Infinity */
dx = dy = 0;
}
*x = dx/l;
*y = dy/l;
}
/* find_cross find first crossing between segments from s1 to s2 and from s3 to s4
** s5 is set to first segment and s6 to second
** neighbours are taken as crossing each other only if overlap
** returns: 1 found
** -1 found overlap
** 0 not found
*/
int find_cross ( struct line_pnts *Points, int s1, int s2, int s3, int s4, int *s5, int *s6 )
{
int i, j, np, ret;
double *x, *y;
G_debug (5, "find_cross(): npoints = %d, s1 = %d, s2 = %d, s3 = %d, s4 = %d",
Points->n_points, s1, s2, s3, s4 );
x = Points->x;
y = Points->y;
np = Points->n_points;
for ( i=s1; i<=s2; i++)
{
for ( j=s3; j<=s4; j++)
{
if ( j==i ){
continue;
}
ret = dig_test_for_intersection ( x[i], y[i], x[i+1], y[i+1], x[j], y[j], x[j+1], y[j+1] );
if ( ret == 1 && ( (i-j) > 1 || (i-j) < -1 ) )
{
*s5 = i;
*s6 = j;
G_debug (5, " intersection: s5 = %d, s6 = %d", *s5, *s6 );
return 1;
}
if ( ret == -1 )
{
*s5 = i;
*s6 = j;
G_debug (5, " overlap: s5 = %d, s6 = %d", *s5, *s6 );
return -1;
}
}
}
G_debug (5, " no intersection" );
return 0;
}
/* point_in_buf - test if point px,py is in d buffer of Points
** returns: 1 in buffer
** 0 not in buffer
*/
int point_in_buf ( struct line_pnts *Points, double px, double py, double d )
{
int i, np;
double sd;
np = Points->n_points;
d *= d;
for ( i=0; i < np-1; i++)
{
sd = dig_distance2_point_to_line ( px, py, 0,
Points->x[i], Points->y[i], 0, Points->x[i+1], Points->y[i+1], 0,
0, NULL, NULL, NULL, NULL, NULL );
if ( sd <= d )
{
return 1;
}
}
return 0;
}
/* clean_parallel - clean parallel line created by parallel_line:
** - looking for loopes and if loop doesn't contain any other loop
** and centroid of loop is in buffer removes this loop (repeated)
** - optionaly removes all end points in buffer
** Points - parallel line, oPoints - original line, d - offset, rmend - remove end points in buffer
** note1: on some lines (multiply selfcrossing; lines with end points
** in buffer of line other; some shapes of ends ) may create nosense
** note2: this function is stupid and slow, somebody more clever
** than I am should write paralle_line + clean_parallel
** better; RB March 2000
*/
void clean_parallel ( struct line_pnts *Points, struct line_pnts *oPoints, double d , int rm_end )
{
int i, j, np, npn, sa, sb;
int first=0, current, last, lcount;
double *x, *y, px, py, ix, iy;
static struct line_pnts *sPoints = NULL;
G_debug (4, "clean_parallel(): npoints = %d, d = %f, rm_end = %d", Points->n_points, d, rm_end );
x = Points->x;
y = Points->y;
np = Points->n_points;
if ( sPoints == NULL )
sPoints = Vect_new_line_struct();
Vect_reset_line ( sPoints );
npn=1;
/* remove loopes */
while( first < np-2 ){
/* find first loop which doesn't contain any other loop */
current=first; last=Points->n_points-2; lcount=0;
while( find_cross ( Points, current, last-1, current+1, last, &sa, &sb ) != 0 )
{
if ( lcount == 0 ){ first=sa; } /* move first forward */
current=sa+1;
last=sb;
lcount++;
G_debug (5, " current = %d, last = %d, lcount = %d", current, last, lcount);
}
if ( lcount == 0 ) { break; } /* loop not found */
/* remove loop if in buffer */
if ( (sb-sa) == 1 ){ /* neighbouring lines overlap */
j=sb+1;
npn=sa+1;
} else {
Vect_reset_line ( sPoints );
dig_find_intersection ( x[sa],y[sa],x[sa+1],y[sa+1],x[sb],y[sb],x[sb+1],y[sb+1], &ix,&iy);
Vect_append_point ( sPoints, ix, iy, 0 );
for ( i=sa+1 ; i < sb+1; i++ ) { /* create loop polygon */
Vect_append_point ( sPoints, x[i], y[i], 0 );
}
Vect_find_poly_centroid ( sPoints, &px, &py);
if ( point_in_buf( oPoints, px, py, d ) ){ /* is loop in buffer ? */
npn=sa+1;
x[npn] = ix;
y[npn] = iy;
j=sb+1;
npn++;
if ( lcount == 0 ){ first=sb; }
} else { /* loop is not in buffer */
first=sb;
continue;
}
}
for (i=j;i<Points->n_points;i++) /* move points down */
{
x[npn] = x[i];
y[npn] = y[i];
npn++;
}
Points->n_points=npn;
}
if ( rm_end ) {
/* remove points from start in buffer */
j=0;
for (i=0;i<Points->n_points-1;i++)
{
px=(x[i]+x[i+1])/2;
py=(y[i]+y[i+1])/2;
if ( point_in_buf ( oPoints, x[i], y[i], d*0.9999)
&& point_in_buf ( oPoints, px, py, d*0.9999) ){
j++;
} else {
break;
}
}
if (j>0){
npn=0;
for (i=j;i<Points->n_points;i++)
{
x[npn] = x[i];
y[npn] = y[i];
npn++;
}
Points->n_points = npn;
}
/* remove points from end in buffer */
j=0;
for (i=Points->n_points-1 ;i>=1; i--)
{
px=(x[i]+x[i-1])/2;
py=(y[i]+y[i-1])/2;
if ( point_in_buf ( oPoints, x[i], y[i], d*0.9999)
&& point_in_buf ( oPoints, px, py, d*0.9999) ){
j++;
} else {
break;
}
}
if (j>0){
Points->n_points -= j;
}
}
}
/* parallel_line - remove duplicate points from input line and
* creates new parallel line in 'd' offset distance;
* 'tol' is tolerance between arc and polyline;
* this function doesn't care about created loopes;
*
* New line is written to existing nPoints structure.
*/
void parallel_line (struct line_pnts *Points, double d, double tol, struct line_pnts *nPoints)
{
int i, j, np, na, side;
double *x, *y, nx, ny, tx, ty, vx, vy, ux, uy, wx, wy;
double atol, atol2, a, av, aw;
G_debug (4, "parallel_line()" );
Vect_reset_line ( nPoints );
Vect_line_prune ( Points );
np = Points->n_points;
x = Points->x;
y = Points->y;
if ( np == 0 )
return;
if ( np == 1 ) {
Vect_append_point ( nPoints, x[0], y[0], 0 ); /* ? OK, should make circle for points ? */
return;
}
if ( d == 0 ) {
Vect_copy_xyz_to_pnts ( nPoints, x, y, NULL, np );
return;
}
side = d/abs(d);
atol = 2 * acos( 1-tol/fabs(d) );
for (i = 0; i < np-1; i++)
{
vect ( x[i], y[i], x[i+1], y[i+1], &tx, &ty);
vx = ty * d;
vy = -tx * d;
nx = x[i] + vx;
ny = y[i] + vy;
Vect_append_point ( nPoints, nx, ny, 0 );
nx = x[i+1] + vx;
ny = y[i+1] + vy;
Vect_append_point ( nPoints, nx, ny, 0 );
if ( i < np-2 ) { /* use polyline instead of arc between line segments */
vect ( x[i+1], y[i+1], x[i+2], y[i+2], &ux, &uy);
wx = uy * d;
wy = -ux * d;
av = atan2 ( vy, vx );
aw = atan2 ( wy, wx );
a = (aw - av) * side;
if ( a < 0 ) a+=2*PI;
if ( a < PI && a > atol)
{
na = (int) (a/atol);
atol2 = a/(na+1) * side;
for (j = 0; j < na; j++)
{
av+=atol2;
nx = x[i+1] + fabs(d) * cos(av);
ny = y[i+1] + fabs(d) * sin(av);
Vect_append_point ( nPoints, nx, ny, 0 );
}
}
}
}
Vect_line_prune ( nPoints );
}
/*!
\fn void Vect_line_parallel ( struct line_pnts *InPoints, double distance, double tolerance, int rm_end,
struct line_pnts *OutPoints )
\brief Create parrallel line
\param InPoints input line
\param distance
\param tolerance maximum distance between theoretical arc and polygon segments
\param rm_end remove end points falling into distance
\param OutPoints output line
*/
void
Vect_line_parallel ( struct line_pnts *InPoints, double distance, double tolerance, int rm_end,
struct line_pnts *OutPoints )
{
G_debug (4, "Vect_line_parallel(): npoints = %d, distance = %f, tolerance = %f",
InPoints->n_points, distance, tolerance);
parallel_line ( InPoints, distance, tolerance, OutPoints);
clean_parallel ( OutPoints, InPoints, distance, rm_end );
}
/*!
\fn void Vect_line_buffer ( struct line_pnts *InPoints, double distance, double tolerance,
struct line_pnts *OutPoints )
\brief Create buffer around the line line.
Buffer is closed counter clockwise polygon.
Warning: output line may contain loops!
\param InPoints input line
\param distance
\param tolerance maximum distance between theoretical arc and polygon segments
\param OutPoints output line
*/
void
Vect_line_buffer ( struct line_pnts *InPoints, double distance, double tolerance,
struct line_pnts *OutPoints )
{
double dangle;
int side, npoints;
static struct line_pnts *Points = NULL;
static struct line_pnts *PPoints = NULL;
distance = fabs (distance );
dangle = 2 * acos( 1-tolerance/fabs(distance) ); /* angle step */
if ( Points == NULL )
Points = Vect_new_line_struct();
if ( PPoints == NULL )
PPoints = Vect_new_line_struct();
/* Copy and prune input */
Vect_reset_line ( Points );
Vect_append_points ( Points, InPoints, GV_FORWARD );
Vect_line_prune ( Points );
Vect_reset_line ( OutPoints );
npoints = Points->n_points;
if ( npoints <= 0 ) {
return;
} else if ( npoints == 1 ) { /* make a circle */
double angle, x, y;
for ( angle = 0; angle < 2*PI; angle += dangle ) {
x = Points->x[0] + distance * cos( angle );
y = Points->y[0] + distance * sin( angle );
Vect_append_point ( OutPoints, x, y, 0 );
}
/* Close polygon */
Vect_append_point ( OutPoints, OutPoints->x[0], OutPoints->y[0], 0 );
} else { /* 2 and more points */
for ( side = 0; side < 2; side++ ) {
double angle, sangle;
double lx1, ly1, lx2, ly2;
double x, y, nx, ny, sx, sy, ex, ey;
/* Parallel on one side */
if ( side == 0 ) {
Vect_line_parallel ( Points, distance, tolerance, 0, PPoints );
Vect_append_points ( OutPoints, PPoints, GV_FORWARD );
} else {
Vect_line_parallel ( Points, -distance, tolerance, 0, PPoints );
Vect_append_points ( OutPoints, PPoints, GV_BACKWARD );
}
/* Arc at the end */
/* 2 points at theend of original line */
if ( side == 0 ) {
lx1 = Points->x[npoints-2];
ly1 = Points->y[npoints-2];
lx2 = Points->x[npoints-1];
ly2 = Points->y[npoints-1];
} else {
lx1 = Points->x[1];
ly1 = Points->y[1];
lx2 = Points->x[0];
ly2 = Points->y[0];
}
/* normalized vector */
vect ( lx1, ly1, lx2, ly2, &nx, &ny);
/* starting point */
sangle = atan2 ( -nx, ny ); /* starting angle */
sx = lx2 + ny * distance;
sy = ly2 - nx * distance;
/* end point */
ex = lx2 - ny * distance;
ey = ly2 + nx * distance;
Vect_append_point ( OutPoints, sx, sy, 0 );
/* arc */
for ( angle = dangle; angle < PI; angle += dangle ) {
x = lx2 + distance * cos( sangle + angle );
y = ly2 + distance * sin( sangle + angle );
Vect_append_point ( OutPoints, x, y, 0 );
}
Vect_append_point ( OutPoints, ex, ey, 0 );
}
/* Close polygon */
Vect_append_point ( OutPoints, OutPoints->x[0], OutPoints->y[0], 0 );
}
Vect_line_prune ( OutPoints );
}
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