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/*
****************************************************************************
*
* MODULE: Vector library
*
* AUTHOR(S): Original author CERL, probably Dave Gerdes or Mike Higgins.
* Update to GRASS 5.7 Radim Blazek and David D. Gray.
*
* PURPOSE: Higher level functions for reading/writing/manipulating vectors.
*
* COPYRIGHT: (C) 2001 by the GRASS Development Team
*
* This program is free software under the GNU General Public
* License (>=v2). Read the file COPYING that comes with GRASS
* for details.
*
*****************************************************************************/
#include <math.h>
#include "gis.h"
#include "Vect.h"
#ifndef HUGE_VAL
#define HUGE_VAL 9999999999999.0
#endif
/*!
\fn int Vect_find_node ( struct Map_info *Map,
double ux, double uy, double uz,
double maxdist, int with_z )
\brief find nearest node
\return number of nearest node, 0 if not found
\param Map_info structure, ux, uy, uz, maxdist = max distance from the line,
with_z - use z coordinate (3D search)
*/
int
Vect_find_node ( struct Map_info *Map,
double ux, double uy, double uz,
double maxdist, int with_z )
{
int i, nnodes, node;
BOUND_BOX box;
struct ilist *NList;
double x, y, z;
double cur_dist, dist;
G_debug ( 3, "Vect_find_node() for %f %f %f maxdist = %f", ux, uy, uz, maxdist);
NList = Vect_new_list ();
/* Select all nodes in box */
box.N = uy + maxdist;
box.S = uy - maxdist;
box.E = ux + maxdist;
box.W = ux - maxdist;
if (with_z) {
box.T = uz + maxdist;
box.B = uz - maxdist;
} else {
box.T = HUGE_VAL;
box.B = -HUGE_VAL;
}
nnodes = Vect_select_nodes_by_box (Map, &box, NList);
G_debug ( 3, " %d nodes in box", nnodes );
if ( nnodes == 0 ) return 0;
/* find nearest */
cur_dist = PORT_DOUBLE_MAX;
node = 0;
for ( i = 0; i < nnodes; i++ ) {
Vect_get_node_coor ( Map, NList->value[i], &x, &y, &z);
dist = Vect_points_distance ( ux, uy, uz, x, y, z, with_z );
if ( dist < cur_dist ) {
cur_dist = dist;
node = i;
}
}
G_debug ( 3, " nearest node %d in distance %f", NList->value[node], cur_dist );
/* Check if in max distance */
if ( cur_dist <= maxdist )
return ( NList->value[node] );
else
return 0;
}
/*!
\fn int Vect_find_line ( struct Map_info *map,
double ux, double uy, double uz,
int type, double maxdist, int with_z, int exclude )
\brief find nearest line
\return number of nearest line, 0 if not found
\param Map_info structure, ux, uy, uz,
type = GV_LINE, GV_POIN, GV_BOUNDARY or GV_CENTROID if only want to
search certain types of lines
or -1 if search all lines,
maxdist = max distance from the line,
with_z - use z coordinate (3D search)
*/
/* original dig_point_to_line() in grass50 */
int
Vect_find_line ( struct Map_info *map,
double ux, double uy, double uz,
int type, double maxdist, int with_z,
int exclude ) /* If > 0 number of line which should be excluded from selection. */
/* May be useful if we need line neares to other one. Should be list? */
{
int choice;
double new_dist;
double cur_dist;
int gotone;
int i, line;
static struct line_pnts *Points;
static int first_time = 1;
struct Plus_head *Plus;
struct ilist *List;
BOUND_BOX box;
G_debug ( 3, "Vect_find_line() for %f %f %f type = %d maxdist = %f exclude = %d",
ux, uy, uz, type, maxdist, exclude);
if (first_time) {
Points = Vect_new_line_struct ();
first_time = 0;
}
List = Vect_new_list ();
Plus = &(map->plus);
gotone = 0;
choice = 0;
cur_dist = HUGE_VAL;
box.N = uy + maxdist; box.S = uy - maxdist;
box.E = ux + maxdist; box.W = ux - maxdist;
if ( with_z ) {
box.T = uz + maxdist; box.B = uz - maxdist;
} else {
box.T = PORT_DOUBLE_MAX; box.B = -PORT_DOUBLE_MAX;
}
Vect_select_lines_by_box ( map, &box, type, List );
for (i = 0; i < List->n_values; i++) {
line = List->value[i];
if ( line == exclude ) continue;
/* No more needed */
/*
Line = Plus->Line[line];
if ( Line == NULL ) continue;
if ( !(type & Line->type) ) continue;
*/
Vect_read_line (map, Points, NULL, line);
Vect_line_distance ( Points, ux, uy, uz, with_z, NULL, NULL, NULL, &new_dist, NULL, NULL);
G_debug( 3, " line = %d distance = %f", line, new_dist);
if ((++gotone == 1) || (new_dist <= cur_dist)) {
if (new_dist == cur_dist)
{
/* TODO */
/* choice = dig_center_check (map->Line, choice, a, ux, uy); */
continue;
}
choice = line;
cur_dist = new_dist;
}
}
G_debug( 3, "min distance found = %f", cur_dist);
if (cur_dist > maxdist)
choice = 0;
Vect_destroy_list ( List );
return (choice);
}
/*!
\fn int Vect_find_area (
struct Map_info *map,
double x, double y)
\brief find area
\return area number, 0 if not found
\param Map_info structure, ux, uy
*/
/* original dig_point_to_area() in grass50 */
int
Vect_find_area ( struct Map_info *Map, double x, double y)
{
int i, ret, area;
static int first = 1;
BOUND_BOX box;
static struct ilist *List;
G_debug ( 3, "Vect_find_area() x = %f y = %f", x, y );
if ( first ) {
List = Vect_new_list ();
first = 0;
}
/* select areas by box */
box.E = x; box.W = x; box.N = y; box.S = y; box.T = PORT_DOUBLE_MAX; box.B = -PORT_DOUBLE_MAX;
Vect_select_areas_by_box (Map, &box, List);
G_debug ( 3, " %d areas selected by box", List->n_values );
for (i = 0; i < List->n_values; i++) {
area = List->value[i];
ret = Vect_point_in_area (Map, area, x, y);
G_debug ( 3, " area = %d Vect_point_in_area() = %d", area, ret );
if ( ret >= 1 )
return ( area );
}
return 0;
}
/*!
\fn int Vect_find_island (
struct Map_info *map,
double x, double y)
\brief find island
\return island number, 0 if not found
\param map vector
\param ux
\param uy
*/
/* original dig_point_to_area() in grass50 */
int
Vect_find_island ( struct Map_info *Map, double x, double y)
{
int i, ret, island, current, current_size, size;
static int first = 1;
BOUND_BOX box;
static struct ilist *List;
static struct line_pnts *Points;
G_debug ( 3, "Vect_find_island() x = %f y = %f", x, y );
if ( first ) {
List = Vect_new_list ();
Points = Vect_new_line_struct ();
first = 0;
}
/* select islands by box */
box.E = x; box.W = x; box.N = y; box.S = y; box.T = PORT_DOUBLE_MAX; box.B = -PORT_DOUBLE_MAX;
Vect_select_isles_by_box (Map, &box, List);
G_debug ( 3, " %d islands selected by box", List->n_values );
current_size = -1;
current = 0;
for (i = 0; i < List->n_values; i++) {
island = List->value[i];
ret = Vect_point_in_island ( x, y, Map, island);
if ( ret >= 1 ) { /* inside */
if ( current > 0 ) { /* not first */
if ( current_size == -1 ) { /* second */
G_begin_polygon_area_calculations();
Vect_get_isle_points (Map, current, Points);
current_size = G_area_of_polygon(Points->x, Points->y, Points->n_points);
}
Vect_get_isle_points (Map, island, Points);
size = G_area_of_polygon(Points->x, Points->y, Points->n_points);
if ( size < current_size ) {
current = island;
current_size = size;
}
} else { /* first */
current = island;
}
}
}
return current;
}
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