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/*
****************************************************************************
*
* MODULE: Vector library
*
* AUTHOR(S): Original author CERL, probably Dave Gerdes or Mike Higgins.
* Update to GRASS 5.7 Radim Blazek and David D. Gray.
*
* PURPOSE: Higher level functions for reading/writing/manipulating vectors.
*
* COPYRIGHT: (C) 2001 by the GRASS Development Team
*
* This program is free software under the GNU General Public
* License (>=v2). Read the file COPYING that comes with GRASS
* for details.
*
*****************************************************************************/
#include "Vect.h"
#include <stdlib.h>
#include "gis.h"
/* ADD comment what and why a list */
struct ilist *
Vect_new_list (void)
{
struct ilist *p;
p = (struct ilist *) malloc (sizeof (struct ilist));
if (p) {
p->value = NULL;
p->n_values = 0;
p->alloc_values = 0;
}
return p;
}
/*!
\fn int Vect_reset_list (struct ilist *list)
\brief ADD
\return no return value
\param ilist * structure
*/
int
Vect_reset_list (struct ilist *list)
{
list->n_values = 0;
return 0;
}
/*!
\fn int Vect_destroy_list (struct ilist *list)
\brief ADD
\return no return value
\param ilist * structure
*/
int
Vect_destroy_list (struct ilist *list)
{
if (list) /* probably a moot test */
{
if (list->alloc_values)
{
G_free ((void *) list->value);
}
G_free ((void *) list);
}
list = NULL;
return 0;
}
/*!
\fn int Vect_list_append (struct ilist *list, int val )
\brief Append new item to the end of list if not yet present
\return 0 on success, 1 on error
\param ilist * structure, ADD
*/
int
Vect_list_append ( struct ilist *list, int val )
{
int i, size;
if ( list == NULL )
return 1;
for ( i = 0; i < list->n_values; i++ ) {
if ( val == list->value[i] )
return 0;
}
if ( list->n_values == list->alloc_values ) {
size = (list->n_values + 1000) * sizeof(int);
list->value = (int *) G_realloc ( (void *) list->value, size );
list->alloc_values = list->n_values + 1000;
}
list->value[list->n_values] = val;
list->n_values++;
return 0;
}
/*!
\fn int Vect_list_append_list (struct ilist *alist, struct ilist *blist )
\brief Append new item to the end of list if not yet present
\return 0 on success, 1 on error
\param ailist * structure, bilist * structure
*/
int
Vect_list_append_list ( struct ilist *alist, struct ilist *blist )
{
int i;
if ( alist == NULL || blist == NULL )
return 1;
for ( i = 0; i < blist->n_values; i++ )
Vect_list_append ( alist, blist->value[i] );
return 0;
}
/*!
\fn int Vect_list_delete (struct ilist *list, int val )
\brief Remove value from list
\return 0 on success, 1 on error
\param ilist * structure, ADD
*/
int
Vect_list_delete ( struct ilist *list, int val )
{
int i, j;
if ( list == NULL )
return 1;
for ( i = 0; i < list->n_values; i++ ) {
if ( val == list->value[i] ) {
for ( j = i + 1; j < list->n_values; j++ )
list->value[j - 1] = list->value[j];
list->n_values--;
return 0;
}
}
return 0;
}
/*!
\fn int Vect_list_delete_list ( struct ilist *alist, struct ilist *blist )
\brief Delete list from existing list
\return 0 on success, 1 on error
\param ailist * structure, bilist * structure
*/
int
Vect_list_delete_list ( struct ilist *alist, struct ilist *blist )
{
int i;
if ( alist == NULL || blist == NULL )
return 1;
for ( i = 0; i < blist->n_values; i++ )
Vect_list_delete ( alist, blist->value[i] );
return 0;
}
/*!
\fn int Vect_val_in_list ( struct ilist *list, int val )
\brief is value in list?
\return 1 if in list, 0 if not in list
\param line_pnts * structure, value
*/
int
Vect_val_in_list ( struct ilist *list, int val )
{
int i;
if ( list == NULL )
return 0;
for ( i = 0; i < list->n_values; i++ ) {
if ( val == list->value[i] )
return 1;
}
return 0;
}
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