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/****************************************************************************
*
* MODULE: display
* AUTHOR(S): CERL (original contributors)
* Bernhard Reiter <bernhard intevation.de>,
* Markus Neteler <neteler itc.it>,
* Glynn Clements <glynn gclements.plus.com>,
* Hamish Bowman <hamish_b yahoo.com>
* PURPOSE:
* COPYRIGHT: (C) 1999-2007 by the GRASS Development Team
*
* This program is free software under the GNU General Public
* License (>=v2). Read the file COPYING that comes with GRASS
* for details.
*
*****************************************************************************/
/*******************************************************************
* Line drawing in the current window.
*
* Clip window:
* D_set_clip_window (top, bottom ,left, right)
* establish clipping region for subseqent line drawing.
* D_set_clip_window_to_map_window ()
* set clipping to pixels corresponding to the current map region
* (default)
* D_set_clip_window_to_screen_window ()
* set clipping to full extent of the window (ie disables clipping on screen)
*
* Moves.
* D_move_abs(x,y) move to x,y.
* D_move_rel(x,y) move to +x,+y.
* Set current position. Position is not clipped.
*
* Draw line
* D_cont_abs(x,y) draw to x,y.
* D_cont_rel(x,y) draw to +x,+y.
* Line draw from current position. New postion is not clipped.
* The lines drawn are clipped however.
* Return values indicate the nature of the clipping:
* 0 no clipping
* 1 part of the line is drawn
* -1 none of the line is drawn
*
*
*/
#include <grass/raster.h>
#include <grass/gis.h>
#include <grass/display.h>
static int clip(void);
static int line_eq(int, int, int, int, int, int);
static int curx, cury;
static int left, right, top, bottom; /* window edges */
static int x1, y1, x2, y2;
static int window_set = 0;
#define swap(x,y) {int t; t=x; x=y; y=t;}
#define limit(a,x,b) x<a?a:(x>b?b:x)
/*!
* \brief set clipping window
*
* Sets the clipping window to the pixel window that corresponds
* to the current database region. This is the default.
*
* \param top
* \param bottom
* \param left
* \param right
* \return int
*/
int D_set_clip_window(int Top, int Bottom, int Left, int Right)
{
/* make sure top is above bottom, left is left of right */
if (Top > Bottom)
swap(Top, Bottom);
if (Left > Right)
swap(Left, Right);
/* make sure edges are within the true window edges */
D_get_screen_window(&top, &bottom, &left, &right);
Top = limit(top, Top, bottom);
Bottom = limit(top, Bottom, bottom);
Left = limit(left, Left, right);
Right = limit(left, Right, right);
/* set the window */
top = Top;
bottom = Bottom;
left = Left;
right = Right;
window_set = 1;
R_move_abs(left, top);
return 0;
}
/*!
* \brief set clipping window to map window
*
* Sets the clipping window to the pixel window that corresponds to the
* current database region. This is the default.
*
* \param ~
* \return int
*/
int D_set_clip_window_to_map_window(void)
{
D_set_clip_window((int)D_get_d_north(),
(int)D_get_d_south(),
(int)D_get_d_west(), (int)D_get_d_east()
);
return 0;
}
/*!
* \brief set clipping window to screen window
*
* Sets the clipping window to the pixel window that corresponds to the
* full screen window. Off screen rendering is still clipped.
*
* \param ~
* \return int
*/
int D_set_clip_window_to_screen_window(void)
{
D_get_screen_window(&top, &bottom, &left, &right);
D_set_clip_window(top, bottom, left, right);
return 0;
}
/*!
* \brief line to x,y
*
* Draws a line from the
* current position to pixel location <b>x,y.</b> Any part of the line that
* falls outside the clipping window is not drawn.
* <b>Note.</b> The new position is <b>x,y</b>, even if it falls outside the
* clipping window. Returns 0 if the line was contained entirely in the clipping
* window, 1 if the line had to be clipped to draw it.
*
* \param x
* \param y
* \return int
*/
int D_cont_abs(int x, int y)
{
int clipped;
x1 = curx;
y1 = cury;
x2 = x;
y2 = y;
curx = x;
cury = y;
if (!window_set)
D_set_clip_window_to_map_window();
clipped = clip();
if (clipped >= 0) {
R_move_abs(x1, y1);
R_cont_abs(x2, y2);
}
return clipped;
}
/*!
* \brief line to x,y
*
* Equivalent to
* <i>D_cont_abs</i>(curx+x, cury+y) where <b>curx, cury</b> is the current
* pixel location.
*
* \param x
* \param y
* \return int
*/
int D_cont_rel(int x, int y)
{
return D_cont_abs(curx + x, cury + y);
}
/*!
* \brief move to pixel
*
* Move without drawing to
* pixel location <b>x,y</b>, even if it falls outside the clipping window.
*
* \param x
* \param y
* \return int
*/
int D_move_abs(int x, int y)
{
curx = x;
cury = y;
return 0;
}
/*!
* \brief move to pixel
*
* Equivalent to
* <i>D_move_abs</i>(curx+x, cury+y) where <b>curx, cury</b> is the current
* pixel location.
*
* \param x
* \param y
* \return int
*/
int D_move_rel(int x, int y)
{
curx += x;
cury += y;
return 0;
}
/*********************************************************************
* this code is the window clipping for D_cont_abs()
*********************************************************************/
#define Y(x) line_eq(x,x0,y0,dx,dy,xround)
#define X(y) line_eq(y,y0,x0,dy,dx,yround)
static int clip(void)
{
register int x0, y0;
register int dx, dy;
int xround;
int yround;
int clipped;
/*
* quick check for line above,below,left,or right of window
*/
if (x1 < left && x2 < left)
return -1;
if (x1 > right && x2 > right)
return -1;
if (y1 < top && y2 < top)
return -1;
if (y1 > bottom && y2 > bottom)
return -1;
/*
* setup line equations variables
*/
x0 = x1;
y0 = y1;
dx = x2 - x1;
dy = y2 - y1;
if ((xround = dx / 2) < 0)
xround = -xround;
if ((yround = dy / 2) < 0)
yround = -yround;
/*
* clipping
*
* if x of endpoint 1 doesn't fall within the window
* move x to the nearest edge
* recalculate the y
* if the new y doesn't fall within the window then
* the line doesn't cross into the window
*
* if y of endpoint 1 doesn't fall within the window
* move y to the nearest edge
* recalculate the x
* if the new x doesn't fall within the window then
* the line doesn't cross into the window
*
* repeat for the second endpoint
*
*/
clipped = 0;
if (x1 < left || x1 > right) {
if (dx == 0)
return -1;
x1 = x1 < left ? left : right;
y1 = Y(x1);
if (y1 < top || y1 > bottom) {
if (dy == 0)
return -1;
y1 = y1 < top ? top : bottom;
x1 = X(y1);
if (x1 < left || x1 > right)
return -1;
}
clipped = 1;
}
if (y1 < top || y1 > bottom) {
if (dy == 0)
return -1;
y1 = y1 < top ? top : bottom;
x1 = X(y1);
if (x1 < left || x1 > right) {
if (dx == 0)
return -1;
x1 = x1 < left ? left : right;
y1 = Y(x1);
if (y1 < top || y1 > bottom)
return -1;
}
clipped = 1;
}
if (x2 < left || x2 > right) {
if (dx == 0)
return -1;
x2 = x2 < left ? left : right;
y2 = Y(x2);
if (y2 < top || y2 > bottom) {
if (dy == 0)
return -1;
y2 = y2 < top ? top : bottom;
x2 = X(y2);
if (x2 < left || x2 > right)
return -1;
}
clipped = 1;
}
if (y2 < top || y2 > bottom) {
if (dy == 0)
return -1;
y2 = y2 < top ? top : bottom;
x2 = X(y2);
if (x2 < left || x2 > right) {
if (dx == 0)
return -1;
x2 = x2 < left ? left : right;
y2 = Y(x2);
if (y2 < top || y2 > bottom)
return -1;
}
clipped = 1;
}
return clipped;
}
static int line_eq(int x, int x0, int y0, int dx, int dy, int round)
{
register int t;
if ((t = dy * (x - x0)) < 0)
t -= round;
else
t += round;;
return (y0 + t / dx);
}
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