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/*
****************************************************************************
*
* MODULE: Vector library
*
* AUTHOR(S): Original author CERL, probably Dave Gerdes.
* Update to GRASS 5.7 Radim Blazek.
*
* PURPOSE: Lower level functions for reading/writing/manipulating vectors.
*
* COPYRIGHT: (C) 2001 by the GRASS Development Team
*
* This program is free software under the GNU General Public
* License (>=v2). Read the file COPYING that comes with GRASS
* for details.
*
*****************************************************************************/
#include <math.h>
#define ZERO(x) ((x) < tolerance && (x) > -tolerance)
#define TOLERANCE 1.0e-10
static double tolerance = TOLERANCE;
int dig_set_distance_to_line_tolerance(double t)
{
if (t <= 0.0)
t = TOLERANCE;
tolerance = t;
return 0;
}
/*
* dig_distance2_point_to_line ()
* compute square of distance of point (x,y) to line segment (x1,y1 - x2,y2)
* ( works correctly for x1==x2 && y1==y2 )
*
* returns: square distance
* sets (if not NULL): *px, *py - nearest point on segment
* *pdist - distance of px,py from segment start
* *status = 0 if ok, -1 if t < 0 and 1 if t > 1
* (tells if point is w/in segment space, or past ends)
*/
double dig_distance2_point_to_line(double x, double y, double z, /* point */
double x1, double y1, double z1, /* line segment */
double x2, double y2, double z2, int with_z, /* use z coordinate, (3D calculation) */
double *px, double *py, double *pz, /* point on segment */
double *pdist, /* distance of point on segment from the first point of segment */
int *status)
{
register double dx, dy, dz;
register double dpx, dpy, dpz;
register double tpx, tpy, tpz;
double t;
int st;
st = 0;
if (!with_z) {
z = 0;
z1 = 0;
z2 = 0;
}
dx = x2 - x1;
dy = y2 - y1;
dz = z2 - z1;
if (ZERO(dx) && ZERO(dy) && ZERO(dz)) { /* line is degenerate */
dx = x1 - x;
dy = y1 - y;
dz = z1 - z;
tpx = x1;
tpy = y1;
tpz = z1;
}
else {
t = (dx * (x - x1) + dy * (y - y1) + dz * (z - z1)) / (dx * dx +
dy * dy +
dz * dz);
if (t < 0.0) { /* go to x1,y1,z1 */
t = 0.0;
st = -1;
}
else if (t > 1.0) { /* go to x2,y2,z2 */
t = 1.0;
st = 1;
}
/* go t from x1,y1,z1 towards x2,y2,z2 */
tpx = dx * t + x1;
tpy = dy * t + y1;
tpz = dz * t + z1;
dx = tpx - x;
dy = tpy - y;
dz = tpz - z;
}
if (px)
*px = tpx;
if (py)
*py = tpy;
if (pz)
*pz = tpz;
if (status)
*status = st;
if (pdist) {
dpx = tpx - x1;
dpy = tpy - y1;
dpz = tpz - z1;
*pdist = sqrt(dpx * dpx + dpy * dpy + dpz * dpz);
}
return (dx * dx + dy * dy + dz * dz);
}
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