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/*!
* \file lib/vector/Vlib/list.c
*
* \brief Vector library - list definition
*
* Higher level functions for reading/writing/manipulating vectors.
*
* (C) 2001-2009 by the GRASS Development Team
*
* This program is free software under the GNU General Public
* License (>=v2). Read the file COPYING that comes with GRASS
* for details.
*
* \author Original author CERL, probably Dave Gerdes or Mike Higgins.
* \author Update to GRASS 5.7 Radim Blazek and David D. Gray
* \author Update to GRASS 7 Markus Metz
*/
#include <stdlib.h>
#include <grass/vector.h>
/**
* \brief Creates and initializes a struct ilist.
*
* This structure is used as container for integer values. The
* library routines handle all memory allocation.
*
* \return pointer to struct ilist
* \return NULL on error
*/
struct ilist *Vect_new_list(void)
{
struct ilist *p;
p = (struct ilist *)G_malloc(sizeof(struct ilist));
if (p) {
p->value = NULL;
p->n_values = 0;
p->alloc_values = 0;
}
return p;
}
/**
* \brief Reset ilist structure.
*
* To make sure ilist structure is clean to be re-used. List must have
* previously been created with Vect_new_list().
*
* \param[in,out] list pointer to struct ilist
*
* \return 0
*/
int Vect_reset_list(struct ilist *list)
{
list->n_values = 0;
return 0;
}
/**
* \brief Frees all memory associated with a struct ilist, including
* the struct itself
*
* \param[in,out] list pointer to ilist structure
*/
void Vect_destroy_list(struct ilist *list)
{
if (list) { /* probably a moot test */
if (list->alloc_values) {
G_free((void *)list->value);
}
G_free((void *)list);
}
list = NULL;
}
/**
* \brief Append new item to the end of list if not yet present
*
* \param[in,out] list pointer to ilist structure
* \param val new item to append to the end of list
*
* \return 0 on success
* \return 1 on error
*/
int Vect_list_append(struct ilist *list, int val)
{
int i;
size_t size;
if (list == NULL)
return 1;
for (i = 0; i < list->n_values; i++) {
if (val == list->value[i])
return 0;
}
if (list->n_values == list->alloc_values) {
size = (list->n_values + 1000) * sizeof(int);
list->value = (int *)G_realloc((void *)list->value, size);
list->alloc_values = list->n_values + 1000;
}
list->value[list->n_values] = val;
list->n_values++;
return 0;
}
/**
* \brief Append new items to the end of list if not yet present
*
* \param[in,out] alist pointer to ilist structure where items will be appended
* \param blist pointer to ilist structure with new items
*
* \return 0 on success
* \return 1 on error
*/
int Vect_list_append_list(struct ilist *alist, const struct ilist *blist)
{
int i;
if (alist == NULL || blist == NULL)
return 1;
for (i = 0; i < blist->n_values; i++)
Vect_list_append(alist, blist->value[i]);
return 0;
}
/**
* \brief Remove a given value (item) from list
*
* \param[in,out] list pointer to ilist structure
* \param val to remove
*
* \return 0 on success
* \return 1 on error
*/
int Vect_list_delete(struct ilist *list, int val)
{
int i, j;
if (list == NULL)
return 1;
for (i = 0; i < list->n_values; i++) {
if (val == list->value[i]) {
for (j = i + 1; j < list->n_values; j++)
list->value[j - 1] = list->value[j];
list->n_values--;
return 0;
}
}
return 0;
}
/**
* \brief Delete list from existing list
*
* \param[in,out] alist pointer to original ilist structure,
* \param blist pointer to ilist structure with items to delete
*
* \return 0 on success
* \return 1 on error
*/
int Vect_list_delete_list(struct ilist *alist, const struct ilist *blist)
{
int i;
if (alist == NULL || blist == NULL)
return 1;
for (i = 0; i < blist->n_values; i++)
Vect_list_delete(alist, blist->value[i]);
return 0;
}
/**
* \brief Find a given item in the list
*
* \param list pointer to ilist structure
* \param val value of item
*
* \return 1 if an item is found
* \return 0 no found item in the list
*/
int Vect_val_in_list(const struct ilist *list, int val)
{
int i;
if (list == NULL)
return 0;
for (i = 0; i < list->n_values; i++) {
if (val == list->value[i])
return 1;
}
return 0;
}
/* box list routines */
/**
* \brief Creates and initializes a struct boxlist.
*
* This structure is used as container for bounding boxes with id. The
* library routines handle all memory allocation.
*
* \param have_boxes if set to 0, the list will hold only ids and no boxes
*
* \return pointer to struct boxlist
* \return NULL on error
*/
struct boxlist *Vect_new_boxlist(int have_boxes)
{
struct boxlist *p;
p = (struct boxlist *)G_malloc(sizeof(struct boxlist));
if (p) {
p->id = NULL;
p->box = NULL;
p->have_boxes = have_boxes != 0;
p->n_values = 0;
p->alloc_values = 0;
}
return p;
}
/**
* \brief Reset boxlist structure.
*
* To make sure boxlist structure is clean to be re-used. List must have
* previously been created with Vect_new_boxlist().
*
* \param[in,out] list pointer to struct boxlist
*
* \return 0
*/
int Vect_reset_boxlist(struct boxlist *list)
{
list->n_values = 0;
return 0;
}
/**
* \brief Frees all memory associated with a struct boxlist, including
* the struct itself
*
* \param[in,out] list pointer to ilist structure
*/
void Vect_destroy_boxlist(struct boxlist *list)
{
if (list) { /* probably a moot test */
if (list->alloc_values) {
G_free((void *)list->id);
if (list->box)
G_free((void *)list->box);
}
G_free((void *)list);
}
list = NULL;
}
/**
* \brief Append new item to the end of list if not yet present
*
* \param[in,out] list pointer to ilist structure
* \param id new item to append to the end of list
* \param box bounding box
*
* \return 0 on success
* \return 1 on error
*/
int Vect_boxlist_append(struct boxlist *list, int id,
const struct bound_box *box)
{
int i;
size_t size;
if (list == NULL)
return 1;
for (i = 0; i < list->n_values; i++) {
if (id == list->id[i])
return 0;
}
if (list->n_values == list->alloc_values) {
size = (list->n_values + 1000) * sizeof(int);
list->id = (int *)G_realloc((void *)list->id, size);
if (list->have_boxes) {
size = (list->n_values + 1000) * sizeof(struct bound_box);
list->box = (struct bound_box *)G_realloc((void *)list->box, size);
}
list->alloc_values = list->n_values + 1000;
}
list->id[list->n_values] = id;
if (list->have_boxes)
list->box[list->n_values] = *box;
list->n_values++;
return 0;
}
/**
* \brief Append new items to the end of list if not yet present
*
* \param[in,out] alist pointer to boxlist structure where items will be
* appended \param blist pointer to boxlist structure with new items
*
* \return 0 on success
* \return 1 on error
*/
int Vect_boxlist_append_boxlist(struct boxlist *alist,
const struct boxlist *blist)
{
int i;
if (alist == NULL || blist == NULL)
return 1;
if (blist->have_boxes) {
for (i = 0; i < blist->n_values; i++)
Vect_boxlist_append(alist, blist->id[i], &blist->box[i]);
}
else {
struct bound_box box;
box.E = box.W = box.N = box.S = box.T = box.B = 0;
for (i = 0; i < blist->n_values; i++)
Vect_boxlist_append(alist, blist->id[i], &box);
}
return 0;
}
/**
* \brief Remove a given value (item) from list
*
* \param[in,out] list pointer to boxlist structure
* \param id to remove
*
* \return 0 on success
* \return 1 on error
*/
int Vect_boxlist_delete(struct boxlist *list, int id)
{
int i, j;
if (list == NULL)
return 1;
for (i = 0; i < list->n_values; i++) {
if (id == list->id[i]) {
for (j = i + 1; j < list->n_values; j++) {
list->id[j - 1] = list->id[j];
if (list->have_boxes)
list->box[j - 1] = list->box[j];
}
list->n_values--;
return 0;
}
}
return 0;
}
/**
* \brief Delete list from existing list
*
* \param[in,out] alist pointer to original boxlist structure,
* \param blist pointer to boxlist structure with items to delete
*
* \return 0 on success
* \return 1 on error
*/
int Vect_boxlist_delete_boxlist(struct boxlist *alist,
const struct boxlist *blist)
{
int i;
if (alist == NULL || blist == NULL)
return 1;
for (i = 0; i < blist->n_values; i++)
Vect_boxlist_delete(alist, blist->id[i]);
return 0;
}
/**
* \brief Find a given item in the list
*
* \param list pointer to boxlist structure
* \param id value of item
*
* \return 1 if an item is found
* \return 0 no found item in the list
*/
int Vect_val_in_boxlist(const struct boxlist *list, int id)
{
int i;
if (list == NULL)
return 0;
for (i = 0; i < list->n_values; i++) {
if (id == list->id[i])
return 1;
}
return 0;
}
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