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/*!
\file lib/vector/vedit/render.c
\brief Vedit library - render vector features (used by wxGUI digitizer)
(C) 2010-2011 by the GRASS Development Team
This program is free software under the GNU General Public License
(>=v2). Read the file COPYING that comes with GRASS for details.
\author Martin Landa <landa.martin gmail.com>
*/
#include <math.h>
#include <grass/vedit.h>
static struct _region {
double center_easting;
double center_northing;
double map_west;
double map_north;
int map_width;
int map_height;
double map_res;
} region;
static struct _state {
int nitems_alloc;
int type;
struct line_pnts *Points;
} state;
static struct robject *draw_line(struct Map_info *, int, int);
static struct robject *draw_line_vertices(void);
static void draw_line_nodes(struct Map_info *, int, int, struct robject_list *);
static int draw_line_dir(struct robject_list *, int);
static void list_append(struct robject_list *, struct robject *);
static struct robject *robj_alloc(int, int);
static void robj_points(struct robject *, const struct line_pnts *);
static double dist_in_px(double);
static void en_to_xy(double, double, int *, int *);
static void draw_arrow(int, int, int, int, double, int, int,
struct robject_list *);
static void draw_area(struct Map_info *, int, struct robject_list *);
/*!
\brief Render vector features into list
\param Map pointer to Map_info structure
\param box bounding box of region to be rendered
\param draw_flag types of objects to be rendered (see vedit.h)
\param center_easing, center_northing, map_width, map_height, map_res values
used for conversion en->xy
\return pointer to robject_list structure
*/
struct robject_list *Vedit_render_map(struct Map_info *Map,
struct bound_box *box, int draw_flag,
double center_easting,
double center_northing, int map_width,
int map_height, double map_res)
{
int i, nfeat, fid;
struct boxlist *list;
struct robject_list *list_obj;
struct robject *robj;
/* define region */
region.center_easting = center_easting;
region.center_northing = center_northing;
region.map_width = map_width;
region.map_height = map_height;
region.map_res = map_res;
region.map_west = center_easting - (map_width / 2.) * map_res;
region.map_north = center_northing + (map_height / 2.) * map_res;
list = Vect_new_boxlist(0);
list_obj = NULL;
state.nitems_alloc = 1000;
list_obj = (struct robject_list *)G_malloc(sizeof(struct robject_list));
list_obj->nitems = 0;
list_obj->item = (struct robject **)G_malloc(state.nitems_alloc *
sizeof(struct robject *));
/* area */
if (draw_flag & DRAW_AREA) {
nfeat = Vect_select_areas_by_box(Map, box, list);
for (i = 0; i < nfeat; i++) {
fid = list->id[i];
draw_area(Map, fid, list_obj);
}
}
/* draw lines inside of current display region */
nfeat = Vect_select_lines_by_box(Map, box, GV_POINTS | GV_LINES, /* fixme */
list);
G_debug(1, "Vedit_render_map(): region: w=%f, e=%f, s=%f, n=%f nlines=%d",
box->W, box->E, box->S, box->N, nfeat);
/* features */
for (i = 0; i < list->n_values; i++) {
fid = list->id[i];
robj = draw_line(Map, fid, draw_flag);
if (!robj)
continue;
list_append(list_obj, robj);
if (state.type & GV_LINES) {
/* vertices */
if (draw_flag & DRAW_VERTEX) {
robj = draw_line_vertices();
robj->fid = fid;
if (robj)
list_append(list_obj, robj);
}
/* nodes */
if (draw_flag & (DRAW_NODEONE | DRAW_NODETWO)) {
draw_line_nodes(Map, fid, draw_flag, list_obj);
}
/* direction */
if (draw_flag & DRAW_DIRECTION) {
draw_line_dir(list_obj, fid);
}
}
}
list_obj->item = (struct robject **)G_realloc(
list_obj->item, list_obj->nitems * sizeof(struct robject *));
G_debug(1, "Vedit_render_map(): -> nitems = %d", list_obj->nitems);
Vect_destroy_boxlist(list);
return list_obj;
}
/*!
\brief Draw one feature
*/
struct robject *draw_line(struct Map_info *Map, int line, int draw_flag)
{
int draw;
struct robject *obj;
if (!state.Points)
state.Points = Vect_new_line_struct();
if (!Vect_line_alive(Map, line))
return NULL;
state.type = Vect_read_line(Map, state.Points, NULL, line);
obj = (struct robject *)G_malloc(sizeof(struct robject));
obj->fid = line;
draw = FALSE;
if (state.type & GV_LINES) {
if (state.type == GV_LINE) {
obj->type = TYPE_LINE;
draw = draw_flag & DRAW_LINE;
}
else if (state.type == GV_BOUNDARY) {
int left, right;
Vect_get_line_areas(Map, line, &left, &right);
if (left == 0 && right == 0) {
obj->type = TYPE_BOUNDARYNO;
draw = draw_flag & DRAW_BOUNDARYNO;
}
else if (left > 0 && right > 0) {
obj->type = TYPE_BOUNDARYTWO;
draw = draw_flag & DRAW_BOUNDARYTWO;
}
else {
obj->type = TYPE_BOUNDARYONE;
draw = draw_flag & DRAW_BOUNDARYONE;
}
}
}
else if (state.type & GV_POINTS) {
if (state.type == GV_POINT) {
obj->type = TYPE_POINT;
draw = draw_flag & DRAW_POINT;
}
else if (state.type == GV_CENTROID) {
int cret = Vect_get_centroid_area(Map, line);
if (cret > 0) { /* -> area */
obj->type = TYPE_CENTROIDIN;
draw = draw_flag & DRAW_CENTROIDIN;
}
else if (cret == 0) {
obj->type = TYPE_CENTROIDOUT;
draw = draw_flag & DRAW_CENTROIDOUT;
}
else {
obj->type = TYPE_CENTROIDDUP;
draw = draw_flag & DRAW_CENTROIDDUP;
}
}
}
G_debug(3, " draw_line(): type=%d rtype=%d npoints=%d draw=%d", state.type,
obj->type, state.Points->n_points, draw);
if (!draw)
return NULL;
obj->npoints = state.Points->n_points;
obj->point =
(struct rpoint *)G_malloc(obj->npoints * sizeof(struct rpoint));
robj_points(obj, state.Points);
return obj;
}
/*!
\brief Convert geographic coordinates to the screen
*/
void en_to_xy(double east, double north, int *x, int *y)
{
double n, w;
w = region.center_easting - (region.map_width / 2) * region.map_res;
n = region.center_northing + (region.map_height / 2) * region.map_res;
if (x)
*x = (east - w) / region.map_res;
if (y)
*y = (n - north) / region.map_res;
return;
}
/*!
\brief Draw line nodes
*/
void draw_line_nodes(struct Map_info *Map, int line, int draw_flag,
struct robject_list *list)
{
unsigned int i;
int type, nodes[2];
int x, y;
double east, north;
struct robject *robj;
if (Vect_get_line_type(Map, line) & GV_POINTS)
return;
Vect_get_line_nodes(Map, line, &(nodes[0]), &(nodes[1]));
for (i = 0; i < sizeof(nodes) / sizeof(int); i++) {
type = 0;
if (Vect_get_node_n_lines(Map, nodes[i]) == 1) {
if (draw_flag & DRAW_NODEONE) {
type = TYPE_NODEONE;
}
}
else {
if (draw_flag & DRAW_NODETWO) {
type = TYPE_NODETWO;
}
}
if (type == 0)
continue;
Vect_get_node_coor(Map, nodes[i], &east, &north, NULL);
robj = robj_alloc(type, 1);
en_to_xy(east, north, &x, &y);
robj->fid = line;
robj->point->x = x;
robj->point->y = y;
list_append(list, robj);
}
}
/*!
\brief Append object to the list
*/
void list_append(struct robject_list *list, struct robject *obj)
{
if (list->nitems >= state.nitems_alloc) {
state.nitems_alloc += 1000;
list->item = (struct robject **)G_realloc(
list->item, state.nitems_alloc * sizeof(struct robject *));
}
list->item[list->nitems++] = obj;
}
/*!
\brief Allocate robject
*/
struct robject *robj_alloc(int type, int npoints)
{
struct robject *robj;
robj = (struct robject *)G_malloc(sizeof(struct robject));
robj->type = type;
robj->npoints = npoints;
robj->point = (struct rpoint *)G_malloc(npoints * sizeof(struct rpoint));
return robj;
}
/*!
\brief Draw line vertices
*/
struct robject *draw_line_vertices(void)
{
int i;
int x, y;
struct robject *robj;
robj =
robj_alloc(TYPE_VERTEX, state.Points->n_points - 2); /* ignore nodes */
for (i = 1; i < state.Points->n_points - 1; i++) {
en_to_xy(state.Points->x[i], state.Points->y[i], &x, &y);
robj->point[i - 1].x = x;
robj->point[i - 1].y = y;
}
return robj;
}
/*!
\brief Draw line dirs
*/
int draw_line_dir(struct robject_list *list, int line)
{
int narrows;
int size; /* arrow length in pixels */
int limit; /* segment length limit for drawing symbol (in pixels) */
double dist, angle, pos;
double e, n;
int x0, y0, x1, y1;
narrows = 0;
size = 5;
limit = 5; /* 5px for line segment */
dist = Vect_line_length(state.Points);
G_debug(5, " draw_line_dir() line=%d", line);
if (dist_in_px(dist) >= limit) {
while (1) {
pos = (narrows + 1) * 8 * limit * region.map_res;
if (Vect_point_on_line(state.Points, pos, &e, &n, NULL, NULL,
NULL) < 1) {
break;
}
en_to_xy(e, n, &x0, &y0);
if (Vect_point_on_line(state.Points,
pos - 3 * size * region.map_res, &e, &n,
NULL, &angle, NULL) < 1) {
break;
}
en_to_xy(e, n, &x1, &y1);
draw_arrow(x0, y0, x1, y1, angle, size, line, list);
if (narrows > 1e2) /* low resolution, break */
break;
narrows++;
}
/* draw at least one arrow in the middle of line */
if (narrows < 1) {
dist /= 2.;
if (Vect_point_on_line(state.Points, dist, &e, &n, NULL, NULL,
NULL) > 0) {
en_to_xy(e, n, &x0, &y0);
if (Vect_point_on_line(state.Points,
dist - 3 * size * region.map_res, &e, &n,
NULL, &angle, NULL) > 0) {
en_to_xy(e, n, &x1, &y1);
draw_arrow(x0, y0, x1, y1, angle, size, line, list);
}
}
}
}
return narrows;
}
/*!
\brief Calculate distance in pixels (on screen)
*/
double dist_in_px(double dist)
{
int x, y;
en_to_xy(region.map_west + dist, region.map_north, &x, &y);
return sqrt(x * x);
}
/*!
\brief Draw arrow
*/
void draw_arrow(int x0, int y0, int x1, int y1, double angle, int size,
int line, struct robject_list *list)
{
double angle_symb;
struct robject *robj;
robj = robj_alloc(TYPE_DIRECTION, 3);
robj->fid = line;
angle_symb = angle - M_PI / 2.;
robj->point[0].x = (int)x1 + size * cos(angle_symb);
robj->point[0].y = (int)y1 - size * sin(angle_symb);
robj->point[1].x = x0;
robj->point[1].y = y0;
angle_symb = M_PI / 2. + angle;
robj->point[2].x = (int)x1 + size * cos(angle_symb);
robj->point[2].y = (int)y1 - size * sin(angle_symb);
list_append(list, robj);
}
/*!
\brief Draw area
*/
void draw_area(struct Map_info *Map, int area, struct robject_list *list)
{
int i, centroid, isle;
int num_isles;
struct line_pnts *ipoints;
struct robject *robj;
if (!state.Points)
state.Points = Vect_new_line_struct();
if (!Vect_area_alive(Map, area))
return;
/* check for other centroids -- only area with one centroid is valid */
centroid = Vect_get_area_centroid(Map, area);
if (centroid <= 0)
return;
ipoints = Vect_new_line_struct();
/* get area's boundary */
Vect_get_area_points(Map, area, state.Points);
robj = robj_alloc(TYPE_AREA, state.Points->n_points);
robj->fid = area;
robj_points(robj, state.Points);
list_append(list, robj);
/* check for isles */
num_isles = Vect_get_area_num_isles(Map, area);
for (i = 0; i < num_isles; i++) {
isle = Vect_get_area_isle(Map, area, i);
if (!Vect_isle_alive(Map, isle))
continue;
Vect_get_isle_points(Map, isle, ipoints);
robj = robj_alloc(TYPE_ISLE, ipoints->n_points);
robj->fid = -1;
robj_points(robj, ipoints);
list_append(list, robj);
}
Vect_destroy_line_struct(ipoints);
}
/*!
\brief convert EN -> XY
*/
void robj_points(struct robject *robj, const struct line_pnts *points)
{
int i;
int x, y;
for (i = 0; i < points->n_points; i++) {
en_to_xy(points->x[i], points->y[i], &x, &y);
robj->point[i].x = x;
robj->point[i].y = y;
}
}
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