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Notes for Gravity Wars
======================
SVGAlib
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Gravity Wars no longer uses SVGAlib directly. Instead, it uses the
more portable SDL library. However, on x86 systems, you can still use
the SVGAlib backend of SDL by calling the game accordingly, as root or
with root privileges:
SDL_VIDEODRIVER=svgalib gravitywars
Speed
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The game is slow on non-8bpp displays because SDL needs to convert its
internal 8bpp display to the screen depth. Little can be done about that
except rewriting huge parts of the game, so please run the game on a 256
color display if you experience speed issues.
-- Sam Hocevar <sam@zoy.org> Sat, 26 Apr 2003 10:31:06 +0200
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