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/*
* Copyright(c) 1992 Bell Communications Research, Inc. (Bellcore)
* Copyright(c) 1995-99 Andrew Lister
*
* All rights reserved
* Permission to use, copy, modify and distribute this material for
* any purpose and without fee is hereby granted, provided that the
* above copyright notice and this permission notice appear in all
* copies, and that the name of Bellcore not be used in advertising
* or publicity pertaining to this material without the specific,
* prior written permission of an authorized representative of
* Bellcore.
*
* BELLCORE MAKES NO REPRESENTATIONS AND EXTENDS NO WARRANTIES, EX-
* PRESS OR IMPLIED, WITH RESPECT TO THE SOFTWARE, INCLUDING, BUT
* NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR ANY PARTICULAR PURPOSE, AND THE WARRANTY AGAINST IN-
* FRINGEMENT OF PATENTS OR OTHER INTELLECTUAL PROPERTY RIGHTS. THE
* SOFTWARE IS PROVIDED "AS IS", AND IN NO EVENT SHALL BELLCORE OR
* ANY OF ITS AFFILIATES BE LIABLE FOR ANY DAMAGES, INCLUDING ANY
* LOST PROFITS OR OTHER INCIDENTAL OR CONSEQUENTIAL DAMAGES RELAT-
* ING TO THE SOFTWARE.
*
* $Id: Macros.h,v 1.1 2001-07-18 11:05:59 root Exp $
*/
/*
* Macros.h created by Andrew Lister (6 August, 1995)
*/
#ifndef _Xbae_Macros_h
#define _Xbae_Macros_h
/*
* Prototype wrapper
*/
#ifndef P
#if defined(__STDC__) || defined (__cplusplus)
#define P(x) x
#else
#define P(x) ()
#define const
#define volatile
#endif
#endif
#if XmVersion <= 1001
#include <Xm/XmP.h>
#else
#include <Xm/DrawP.h>
#endif
#include <Xm/TextP.h>
#include <Xm/PrimitiveP.h>
#if XmVersion <= 1001
#define DRAW_SHADOW(dpy, draw, tgc, bgc, sz, x, y, w, h, type) \
_XmDrawShadow(dpy, draw, tgc, bgc, sz, x, y, w, h)
#else
#if XmVersion >= 2000
#define DRAW_SHADOW(dpy, draw, tgc, bgc, sz, x, y, w, h, type) \
XmeDrawShadows(dpy, draw, tgc, bgc, x, y, w, h, sz, type)
#else
#define DRAW_SHADOW(dpy, draw, tgc, bgc, sz, x, y, w, h, type) \
_XmDrawShadows(dpy, draw, tgc, bgc, x, y, w, h, sz, type)
#endif
#endif
#if XmVersion <= 1001
#define DRAW_HIGHLIGHT(dpy, draw, tgc, x, y, w, h, sz, type) \
_XmDrawSimpleHighlight(dpy, draw, tgc, x, y, w, h, sz, type)
#else
#if XmVersion >= 2000
#define DRAW_HIGHLIGHT(dpy, draw, tgc, x, y, w, h, sz, type) \
XmeDrawHighlight(dpy, draw, tgc, x, y, w, h, sz)
#else
#define DRAW_HIGHLIGHT(dpy, draw, tgc, x, y, w, h, sz, type) \
_XmDrawHighlight(dpy, draw, tgc, x, y, w, h, sz, type)
#endif
#endif
/*
* Macros to retrieve our children. Children must be created in this order.
*/
#define XbaeNumChildren 8
#define HorizScrollChild(mw) (mw->composite.children[0])
#define VertScrollChild(mw) (mw->composite.children[1])
#define ClipChild(mw) (mw->composite.children[2])
#define TextChild(mw) (mw->composite.children[3])
#define LeftClip(mw) (mw->composite.children[4])
#define RightClip(mw) (mw->composite.children[5])
#define TopClip(mw) (mw->composite.children[6])
#define BottomClip(mw) (mw->composite.children[7])
#define VISIBLE_WIDTH(mw) ((int)ClipChild(mw)->core.width)
#define VISIBLE_HEIGHT(mw) ((int)ClipChild(mw)->core.height)
#define VERT_ORIGIN(mw) (mw->matrix.top_row)
#define TRAILING_VERT_ORIGIN(mw) (mw->matrix.rows - \
(int)mw->matrix.trailing_fixed_rows)
#define HORIZ_ORIGIN(mw) (mw->matrix.horiz_origin)
#define TRAILING_HORIZ_ORIGIN(mw) (mw->matrix.columns - \
(int)mw->matrix.trailing_fixed_columns)
/*
* Macros
*/
/*
* Max and Min are defined in Xm/XmP.h in 1.1, they are deprecated in 1.2
*/
#if XmVersion >= 1002
#define Max(x, y) (((x) > (y)) ? (x) : (y))
#define Min(x, y) (((x) < (y)) ? (x) : (y))
#endif
#define FONT_WIDTH(mw) (mw->matrix.font_width)
#define LABEL_WIDTH(mw) (mw->matrix.label_font_width)
#define TEXT_WIDTH_OFFSET(mw) (mw->matrix.cell_margin_width +\
mw->matrix.cell_shadow_thickness + \
mw->matrix.cell_highlight_thickness + \
mw->matrix.text_shadow_thickness)
#define TEXT_HEIGHT_OFFSET(mw) (mw->matrix.cell_margin_height +\
mw->matrix.cell_shadow_thickness + \
mw->matrix.cell_highlight_thickness + \
mw->matrix.text_shadow_thickness)
#define COLUMN_WIDTH(mw, col) ((mw->matrix.column_widths[col] * \
FONT_WIDTH(mw)) + \
((int)TEXT_WIDTH_OFFSET(mw) * 2))
#define FONT_HEIGHT(mw) (mw->matrix.font_height)
#define LABEL_HEIGHT(mw) (mw->matrix.label_font_height)
#define HORIZ_SB_WIDTH(mw) (HorizScrollChild(mw)->core.width + \
2 * HorizScrollChild(mw)->core.border_width)
#define HORIZ_SB_HEIGHT(mw) (HorizScrollChild(mw)->core.height + \
2 * HorizScrollChild(mw)->core.border_width +\
mw->matrix.space)
#define HORIZ_SB_SPACE(mw) (! HorizScrollChild(mw)->core.managed ? \
0 : HORIZ_SB_HEIGHT(mw))
#define HORIZ_SB_OFFSET(mw) (((mw->matrix.scrollbar_placement == \
XmTOP_LEFT) || \
(mw->matrix.scrollbar_placement == \
XmTOP_RIGHT)) ? HORIZ_SB_SPACE(mw) : 0)
#define HORIZ_SB_POSITION(mw) (((mw->matrix.scrollbar_placement == \
XmTOP_LEFT) || \
(mw->matrix.scrollbar_placement == \
XmTOP_RIGHT)) ? 0 : \
TRAILING_FIXED_ROW_LABEL_OFFSET(mw))
#define VERT_SB_WIDTH(mw) (VertScrollChild(mw)->core.width + \
2 * VertScrollChild(mw)->core.border_width + \
mw->matrix.space)
#define VERT_SB_HEIGHT(mw) (VertScrollChild(mw)->core.height + \
2 * VertScrollChild(mw)->core.border_width)
#define VERT_SB_SPACE(mw) (! VertScrollChild(mw)->core.managed ? \
0 : VERT_SB_WIDTH(mw))
#define VERT_SB_OFFSET(mw) (((mw->matrix.scrollbar_placement == \
XmTOP_LEFT) || \
(mw->matrix.scrollbar_placement == \
XmBOTTOM_LEFT)) ? VERT_SB_SPACE(mw) : 0)
#define VERT_SB_POSITION(mw) (((mw->matrix.scrollbar_placement == \
XmTOP_LEFT) || \
(mw->matrix.scrollbar_placement == \
XmBOTTOM_LEFT)) ? 0 : \
VertScrollChild(mw)->core.x - \
mw->matrix.space)
#define CLIP_HORIZ_VISIBLE_SPACE(mw) ((int)(VISIBLE_WIDTH(mw) +\
FIXED_COLUMN_WIDTH(mw) + \
TRAILING_FIXED_COLUMN_WIDTH(mw)))
#define CLIP_VERT_VISIBLE_SPACE(mw) ((int)(mw->matrix.cell_visible_height +\
FIXED_ROW_HEIGHT(mw) + \
TRAILING_FIXED_ROW_HEIGHT(mw)))
#define MATRIX_HORIZ_VISIBLE_SPACE(mw) ((int)(mw->core.width - \
mw->manager.shadow_thickness - \
COLUMN_LABEL_OFFSET(mw) -\
VERT_SB_SPACE(mw)))
#define MATRIX_VERT_VISIBLE_SPACE(mw) ((int)(mw->core.height -\
mw->manager.shadow_thickness - \
ROW_LABEL_OFFSET(mw) -\
HORIZ_SB_SPACE(mw)))
#define NEED_HORIZ_FILL(mw) (mw->matrix.fill && \
(MATRIX_HORIZ_VISIBLE_SPACE(mw) > \
CLIP_HORIZ_VISIBLE_SPACE(mw)))
#define NEED_VERT_FILL(mw) (mw->matrix.fill && \
(MATRIX_VERT_VISIBLE_SPACE(mw) > \
CLIP_VERT_VISIBLE_SPACE(mw)))
#define FILL_HORIZ_WIDTH(mw) (mw->core.width - VISIBLE_WIDTH(mw) - \
TRAILING_FIXED_COLUMN_WIDTH(mw) - \
VERT_SB_SPACE(mw) - \
FIXED_COLUMN_LABEL_OFFSET(mw) - \
mw->manager.shadow_thickness)
#define FILL_VERT_HEIGHT(mw) (mw->core.height - VISIBLE_HEIGHT(mw) - \
TRAILING_FIXED_ROW_HEIGHT(mw) - \
FIXED_ROW_LABEL_OFFSET(mw) - \
mw->manager.shadow_thickness)
#define SANITY_CHECK_ROW(mw, row) (row = (row >= mw->matrix.rows) ? \
((mw->matrix.rows > 0) ? \
mw->matrix.rows - 1 : 0) : \
(row < 0) ? 0 : row)
#define SANITY_CHECK_COLUMN(mw, column) (column = \
(column >= mw->matrix.columns) ? \
((mw->matrix.columns > 0) ? \
mw->matrix.columns - 1 : 0) : \
(column < 0) ? 0 : column)
/*
* The text height defines the row height. It needs to be the biggest
* we can expect from both font and label font
*/
#define TEXT_HEIGHT(mw) (Max(FONT_HEIGHT(mw), LABEL_HEIGHT(mw)))
#define ROW_HEIGHT(mw) (int)((TEXT_HEIGHT_OFFSET(mw) * 2) + \
TEXT_HEIGHT(mw))
#define TEXT_X_OFFSET(mw) (int)(TEXT_WIDTH_OFFSET(mw))
#define TEXT_Y_OFFSET(mw) (int)(mw->matrix.text_baseline)
#define LABEL_Y_OFFSET(mw) (int)(mw->matrix.label_baseline)
#define ROW_LABEL_WIDTH(mw) ((mw->matrix.row_labels \
? (mw->matrix.row_label_width * \
LABEL_WIDTH(mw)) + \
(int)TEXT_WIDTH_OFFSET(mw) * 2 : 0) + \
(mw->matrix.button_labels ? \
mw->matrix.cell_shadow_thickness * 2 : 0))
#define COLUMN_LABEL_HEIGHT(mw) (mw->matrix.column_labels \
? (int)TEXT_HEIGHT_OFFSET(mw) * 2 + \
mw->matrix.column_label_maxlines * \
LABEL_HEIGHT(mw) : 0)
#define COLUMN_POSITION(mw, column) mw->matrix.column_positions[column]
#define FIXED_COLUMN_WIDTH(mw) COLUMN_POSITION(mw, mw->matrix.fixed_columns)
#define TRAILING_FIXED_COLUMN_WIDTH(mw) \
(mw->matrix.trailing_fixed_columns ? \
(COLUMN_POSITION(mw, mw->matrix.columns-1) + \
COLUMN_WIDTH(mw, mw->matrix.columns-1) - \
COLUMN_POSITION(mw, TRAILING_HORIZ_ORIGIN(mw))) : 0)
#define COLUMN_LABEL_OFFSET(mw) (ROW_LABEL_WIDTH(mw) + \
VERT_SB_OFFSET(mw) + \
(int)mw->manager.shadow_thickness)
#define FIXED_COLUMN_LABEL_OFFSET(mw) (COLUMN_LABEL_OFFSET(mw) + \
FIXED_COLUMN_WIDTH(mw))
#define TRAILING_FIXED_COLUMN_LABEL_OFFSET(mw) (FIXED_COLUMN_LABEL_OFFSET(mw)+\
VISIBLE_WIDTH(mw))
#define FIXED_ROW_HEIGHT(mw) ((int)mw->matrix.fixed_rows * ROW_HEIGHT(mw))
#define TRAILING_FIXED_ROW_HEIGHT(mw) ((int)mw->matrix.trailing_fixed_rows * \
ROW_HEIGHT(mw))
#define ROW_LABEL_OFFSET(mw) (COLUMN_LABEL_HEIGHT(mw) + \
HORIZ_SB_OFFSET(mw) + \
mw->manager.shadow_thickness)
#define FIXED_ROW_LABEL_OFFSET(mw) (ROW_LABEL_OFFSET(mw) + \
FIXED_ROW_HEIGHT(mw))
#define UNATTACHED_TRAILING_ROWS_OFFSET(mw) (FIXED_ROW_LABEL_OFFSET(mw) + \
VISIBLE_HEIGHT(mw))
#define ATTACHED_TRAILING_ROWS_OFFSET(mw) (mw->core.height - \
mw->manager.shadow_thickness - \
HORIZ_SB_SPACE(mw) - \
TRAILING_FIXED_ROW_HEIGHT(mw))
#define VERT_DEAD_SPACE_HEIGHT(mw) ((int)(ATTACHED_TRAILING_ROWS_OFFSET(mw) - \
UNATTACHED_TRAILING_ROWS_OFFSET(mw)))
#define HAS_ATTACHED_TRAILING_ROWS(mw) (mw->matrix.fill && \
mw->matrix.trailing_attached_bottom && \
mw->matrix.trailing_fixed_rows)
#define TRAILING_FIXED_ROW_LABEL_OFFSET(mw) (HAS_ATTACHED_TRAILING_ROWS(mw) ? \
ATTACHED_TRAILING_ROWS_OFFSET(mw) : \
UNATTACHED_TRAILING_ROWS_OFFSET(mw))
#define NEED_VERT_DEAD_SPACE_FILL(mw) (HAS_ATTACHED_TRAILING_ROWS(mw) && \
(VERT_DEAD_SPACE_HEIGHT(mw) > 0))
#define NON_FIXED_TOTAL_WIDTH(mw) mw->matrix.non_fixed_total_width
#define CELL_TOTAL_HEIGHT(mw) ((mw->matrix.rows - \
(int) mw->matrix.fixed_rows - \
(int) mw->matrix.trailing_fixed_rows) \
* ROW_HEIGHT(mw))
#define IS_LEADING_FIXED_COLUMN(mw, column) (column < (int)mw->matrix.fixed_columns)
#define IS_TRAILING_FIXED_COLUMN(mw, column) (column >= TRAILING_HORIZ_ORIGIN(mw))
#define IS_FIXED_COLUMN(mw, column) (IS_LEADING_FIXED_COLUMN(mw, column) || \
IS_TRAILING_FIXED_COLUMN(mw, column))
#define IS_LEADING_FIXED_ROW(mw, row) (row < (int)mw->matrix.fixed_rows)
#define IS_TRAILING_FIXED_ROW(mw, row) (row >= TRAILING_VERT_ORIGIN(mw))
#define IS_FIXED_ROW(mw, row) (IS_LEADING_FIXED_ROW(mw, row) || \
IS_TRAILING_FIXED_ROW(mw, row))
#define IS_FIXED(mw, row, column) (IS_FIXED_ROW(mw, row) || \
IS_FIXED_COLUMN(mw, column))
#define IS_CLIPPED(mw, row, column) ((row >= (int)mw->matrix.fixed_rows) && \
(column >= \
(int)mw->matrix.fixed_columns) && \
(row < TRAILING_VERT_ORIGIN(mw)) && \
(column < TRAILING_HORIZ_ORIGIN(mw)))
/*
* I hereby dub thee, Jay Schmidgall, as Sir Silly Macro - writer of
* the most obsfucated macros I've ever seen - AL (26 Feb 1998)
*
* How do you come up with these??? The first couple are OK but
* the last two???
*/
/* Here are some handy dandy macros to make it look cleaner in the
* actual code. I did the vertical scrollbar stuff first, then the
* horizontal. For the horizontal, I just referenced the other
* orientation, and it worked. */
/* If we have fixed rows, the y position of the vsb must
* be offset starting from the fixed rows. Otherwise, we
* want it to be even with the matrix area top. Perhaps
* oddly, we can use this macro for both XtConfigure's. */
#define VSB_Y_POSITION(mw) (mw->matrix.fixed_rows ? \
FIXED_ROW_LABEL_OFFSET(mw) - \
HORIZ_SB_OFFSET(mw) + \
((scrollbar_top && has_horiz) ? \
HORIZ_SB_HEIGHT(mw) : 0) : \
COLUMN_LABEL_HEIGHT(mw) + \
HORIZ_SB_OFFSET(mw))
#define HSB_X_POSITION(mw) (mw->matrix.fixed_columns ? \
FIXED_COLUMN_LABEL_OFFSET(mw) - \
VERT_SB_OFFSET(mw) + \
((scrollbar_left && has_vert) ? \
VERT_SB_WIDTH(mw) : 0) : \
ROW_LABEL_WIDTH(mw) + VERT_SB_OFFSET(mw))
/* I started trying to write a comment that sort of explains this macro.
* Then I quit. What the heck, it works. Feel free on your own to make
* up something that reassures you. I myself have the feeling that there
* has got to be a cleaner, better way to do this, sort of like the above
* two seem somehow fairly clean. But this? This is some serious gaaack.
* Same thing as above. Did VSB first, then just switched orientation
* for HSB.
*/
#define VSB_HEIGHT(mw) ((!mw->matrix.fill) ? cell_height + \
mw->manager.shadow_thickness * \
(mw->matrix.fixed_rows || \
mw->matrix.trailing_fixed_rows ? \
(mw->matrix.fixed_rows && \
mw->matrix.trailing_fixed_rows ? 0 : 1) : 2) : \
((TRAILING_FIXED_ROW_HEIGHT(mw) > 0) ? full_height - \
(mw->matrix.fixed_rows ? \
mw->manager.shadow_thickness : 0) - \
ROW_LABEL_OFFSET(mw) - FIXED_ROW_HEIGHT(mw) - \
TRAILING_FIXED_ROW_HEIGHT(mw) + \
HORIZ_SB_OFFSET(mw) : mw->core.height + \
(mw->matrix.fixed_rows ? 0 : \
mw->manager.shadow_thickness) - \
ROW_LABEL_OFFSET(mw) - FIXED_ROW_HEIGHT(mw) + \
HORIZ_SB_OFFSET(mw) - \
(has_horiz ? HORIZ_SB_HEIGHT(mw) : 0)))
#define HSB_WIDTH(mw) ((!mw->matrix.fill) ? cell_width + \
mw->manager.shadow_thickness * \
(mw->matrix.fixed_columns || \
mw->matrix.trailing_fixed_columns ? \
(mw->matrix.fixed_columns && \
mw->matrix.trailing_fixed_columns ? 0 : 1) : 2) : \
((TRAILING_FIXED_COLUMN_WIDTH(mw) > 0) ? \
full_width - (mw->matrix.fixed_columns ? \
mw->manager.shadow_thickness : 0) - \
COLUMN_LABEL_OFFSET(mw) - FIXED_COLUMN_WIDTH(mw) - \
TRAILING_FIXED_COLUMN_WIDTH(mw) + \
VERT_SB_OFFSET(mw) : \
mw->core.width + (mw->matrix.fixed_columns ? 0 :\
mw->manager.shadow_thickness) - \
COLUMN_LABEL_OFFSET(mw) - FIXED_COLUMN_WIDTH(mw) + \
VERT_SB_OFFSET(mw) - \
(has_vert ? VERT_SB_WIDTH(mw) : 0)))
#define CELL_WINDOW(mw, row, column) \
(IS_FIXED(mw, row, column) ? XtWindow(mw) : XtWindow(ClipChild(mw)))
/* Inline functions */
#define xbaeFreeColumnWidths(mw) { \
if (mw->matrix.column_widths) \
XtFree((XtPointer) \
mw->matrix.column_widths); \
}
#define xbaeFreeColumnMaxLengths(mw) { \
if (mw->matrix.\
column_max_lengths) \
XtFree((XtPointer) \
mw->matrix. \
column_max_lengths); \
}
#define xbaeFreeColumnPositions(mw) { \
if (mw->matrix. \
column_positions) \
XtFree((XtPointer) \
mw->matrix. \
column_positions); \
}
#define xbaeFreeColumnAlignments(mw) { \
if (mw->matrix. \
column_alignments) \
XtFree((XtPointer) \
mw->matrix. \
column_alignments); \
}
#define xbaeFreeColumnButtonLabels(mw) { \
if (mw->matrix. \
column_button_labels) \
XtFree((XtPointer) \
mw->matrix. \
column_button_labels); \
}
#define xbaeFreeRowButtonLabels(mw) { \
if (mw->matrix. \
row_button_labels) \
XtFree((XtPointer) \
mw->matrix. \
row_button_labels); \
}
#define xbaeFreeColumnLabelAlignments(mw) { \
if (mw->matrix. \
column_label_alignments) \
XtFree((XtPointer) \
mw->matrix. \
column_label_alignments); \
}
#define xbaeFreeRowUserData(mw) { \
if (mw->matrix.\
row_user_data) \
XtFree((XtPointer) \
mw->matrix.\
row_user_data); \
}
#define xbaeFreeColumnUserData(mw) { \
if (mw->matrix.\
column_user_data) \
XtFree((XtPointer) \
mw->matrix.\
column_user_data); \
}
#define xbaeFreeRowShadowTypes(mw) { \
if (mw->matrix.\
row_shadow_types) \
XtFree((XtPointer) \
mw->matrix.\
row_shadow_types); \
}
#define xbaeFreeColumnShadowTypes(mw) { \
if (mw->matrix.\
column_shadow_types) \
XtFree((XtPointer) \
mw->matrix.\
column_shadow_types); \
}
#define CreateColumnPositions(mw) (int *)XtMalloc((mw->matrix.columns+1)* \
sizeof(int))
#define YtoRow(mw, y) ((y) / ROW_HEIGHT(mw))
/*
* Evaluates to 1 if two Rectangles overlap, 0 if no overlap
*/
#define OVERLAP(r1, r2) ((r1).x2 >= (r2).x1 && \
(r1).x1 <= (r2).x2 && \
(r1).y2 >= (r2).y1 && \
(r1).y1 <= (r2).y2)
/*
* Intersect rectangles r1 and r2, place the result in res.
* Result will be in r1's coord system.
*/
#define X_INTERSECT(r1, r2, res) { (res).x1 = Max((r1).x1, (r2).x1) - (r1).x1;\
(res).x2 = Min((r1).x2, (r2).x2) - (r1).x1;}
#define Y_INTERSECT(r1, r2, res) { (res).y1 = Max((r1).y1, (r2).y1) - (r1).y1;\
(res).y2 = Min((r1).y2, (r2).y2) - (r1).y1;}
#define INTERSECT(r1, r2, res) { X_INTERSECT(r1, r2, res); \
Y_INTERSECT(r1, r2, res); }
/*
* Evaluates to 1 if the point is in the Rectangle, 0 if not
*/
#define INBOX(r, x, y) ((((r).x2 >= x)) && \
(((r).x1 <= x)) && \
(((r).y2 >= y)) && \
(((r).y1 <= y)))
/*
* Macros used for Rectangle calculations. A Rectangle is defined by it's
* upper left and lower right corners.
*/
/*
* Set a Rectangle. (x1,y1) is upper left corner, (x2,y2) is lower right corner
*/
#define SETRECT(r, X1, Y1, X2, Y2) { (r).x1 = X1; (r).y1 = Y1; \
(r).x2 = X2; (r).y2 = Y2; }
#ifdef NEED_WCHAR
#define TWO_BYTE_FONT(mw) (mw->matrix.font->max_byte1 != 0)
#endif
#ifdef NEED_24BIT_VISUAL
#define GC_PARENT_WINDOW(w) XtWindow(get_shell_ancestor((Widget)w))
#else
#define GC_PARENT_WINDOW(w) RootWindowOfScreen(XtScreen(w))
#endif
/*
* End of array flags for the array type converters
*/
#define BAD_WIDTH -1
#define BAD_MAXLENGTH 0
#define BAD_ALIGNMENT 3 /* see Xm.h */
#define BAD_PIXEL 0x10000000 /* normally 256 indices */
/*
* SetClipMask flags for indicating clip areas
*/
#define CLIP_NONE 0x0000
#define CLIP_FIXED_COLUMNS 0x0001
#define CLIP_FIXED_ROWS 0x0002
#define CLIP_TRAILING_FIXED_COLUMNS 0x0004
#define CLIP_TRAILING_FIXED_ROWS 0x0008
#define CLIP_BETWEEN_FIXED_ROWS 0x0010
#define CLIP_VISIBLE_HEIGHT 0x0020
#define CLIP_TRAILING_HORIZ_FILL 0x0040
#define CLIP_TRAILING_VERT_FILL 0x0080
#define CLIP_COLUMN_LABELS 0x0100
#define CLIP_ROW_LABELS 0x0200
#define CLIP_ALL 0x0400
/*
* Row and Column grid shadow/line redraw reasons
*/
#define GRID_REDRAW_EXPOSE 0x0000
#define GRID_REDRAW_SCROLL_VERT 0x0001
#define GRID_REDRAW_SCROLL_HORIZ 0x0002
#define GRID_REDRAW_EDIT (GRID_REDRAW_SCROLL_VERT | \
GRID_REDRAW_SCROLL_HORIZ)
/*
* Un/Highlight indicators
*/
#if XmVersion >= 1002
#define GRID_REDRAW_HIGHLIGHT 0x0100
#define HIGHLIGHTING_SOMETHING 0x0F
#define UNHIGHLIGHTING_SOMETHING 0xF0
#endif
/*
* Grid shadow/line detectors
*/
#define GRID_MODE_CELL (XmGRID_CELL_LINE & XmGRID_CELL_SHADOW)
#define GRID_MODE_ROW (XmGRID_ROW_LINE & XmGRID_ROW_SHADOW)
#define GRID_MODE_COLUMN (XmGRID_COLUMN_LINE & XmGRID_COLUMN_SHADOW)
#define IN_GRID_CELL_MODE(mw) (mw->matrix.grid_type & GRID_MODE_CELL)
#define IN_GRID_ROW_MODE(mw) (mw->matrix.grid_type & GRID_MODE_ROW)
#define IN_GRID_COLUMN_MODE(mw) (mw->matrix.grid_type & GRID_MODE_COLUMN)
#endif /* _Xbae_Macros_h */
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