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/*
* Copyright(c) 1992 Bell Communications Research, Inc. (Bellcore)
* Copyright(c) 1995-99 Andrew Lister
* All rights reserved
* Permission to use, copy, modify and distribute this material for
* any purpose and without fee is hereby granted, provided that the
* above copyright notice and this permission notice appear in all
* copies, and that the name of Bellcore not be used in advertising
* or publicity pertaining to this material without the specific,
* prior written permission of an authorized representative of
* Bellcore.
*
* BELLCORE MAKES NO REPRESENTATIONS AND EXTENDS NO WARRANTIES, EX-
* PRESS OR IMPLIED, WITH RESPECT TO THE SOFTWARE, INCLUDING, BUT
* NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR ANY PARTICULAR PURPOSE, AND THE WARRANTY AGAINST IN-
* FRINGEMENT OF PATENTS OR OTHER INTELLECTUAL PROPERTY RIGHTS. THE
* SOFTWARE IS PROVIDED "AS IS", AND IN NO EVENT SHALL BELLCORE OR
* ANY OF ITS AFFILIATES BE LIABLE FOR ANY DAMAGES, INCLUDING ANY
* LOST PROFITS OR OTHER INCIDENTAL OR CONSEQUENTIAL DAMAGES RELAT-
* ING TO THE SOFTWARE.
*
* MatrixWidget Author: Andrew Wason, Bellcore, aw@bae.bellcore.com
*
* $Id: Utils.c,v 1.1 2001-07-18 11:06:00 root Exp $
*/
/*
* Utils.c created by Andrew Lister (7 August, 1995)
*/
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
#include <Xm/Xm.h>
#include "MatrixP.h"
#include "Macros.h"
#include "Utils.h"
#include "Actions.h"
#include <Xm/ScrollBar.h>
/*
* Return the top and bottom-most visible non-fixed row
*/
void
xbaeGetVisibleRows(mw, top_row, bottom_row)
XbaeMatrixWidget mw;
int *top_row, *bottom_row;
{
*top_row = VERT_ORIGIN(mw) + mw->matrix.fixed_rows;
*bottom_row = *top_row + (VISIBLE_HEIGHT(mw) - 1) / ROW_HEIGHT(mw);
SANITY_CHECK_ROW(mw, *bottom_row);
}
/*
* Return the left and right-most visible non-fixed column
*/
void
xbaeGetVisibleColumns(mw, left_column, right_column)
XbaeMatrixWidget mw;
int *left_column, *right_column;
{
*left_column = xbaeXtoCol(mw, FIXED_COLUMN_WIDTH(mw) + HORIZ_ORIGIN(mw));
*right_column = xbaeXtoCol(mw, FIXED_COLUMN_WIDTH(mw) + HORIZ_ORIGIN(mw) +
VISIBLE_WIDTH(mw) - 1);
}
/*
* Return the top and bottom row and left and right column of
* the visible non-fixed cells
*/
void
xbaeGetVisibleCells(mw, top_row, bottom_row, left_column, right_column)
XbaeMatrixWidget mw;
int *top_row, *bottom_row, *left_column, *right_column;
{
xbaeGetVisibleRows(mw, top_row, bottom_row);
xbaeGetVisibleColumns(mw, left_column, right_column);
}
/*
* Try to make the column specified by the leftColumn resource
* be the left column. The column is relative to fixed_columns - so 0 would
* be the first non-fixed column.
* If we can't make leftColumn the left column, make it as close as possible.
*/
void
xbaeAdjustLeftColumn(mw)
XbaeMatrixWidget mw;
{
int y;
int i;
int required_width;
int visible_width = VISIBLE_WIDTH(mw);
int dynamic_columns;
if (visible_width < 0) /* will happen on initialisation */
return;
/* Adjust the column if it is out of bounds */
dynamic_columns = mw->matrix.columns - mw->matrix.fixed_columns -
mw->matrix.trailing_fixed_columns;
if (mw->matrix.left_column < 0)
mw->matrix.left_column = 0;
else if (mw->matrix.left_column > dynamic_columns-1)
mw->matrix.left_column = dynamic_columns-1;
/* Find out where the horiz_origin will be if we tried setting the
given left column and adjust till it all fits */
do
{
required_width = 0;
HORIZ_ORIGIN(mw) = 0;
xbaeRowColToXY(mw, mw->matrix.fixed_rows,
mw->matrix.left_column + mw->matrix.fixed_columns,
&mw->matrix.horiz_origin, &y);
/* Check how much space is remaining */
for (i = mw->matrix.left_column + mw->matrix.fixed_columns;
i < mw->matrix.columns -
(int)mw->matrix.trailing_fixed_columns; i++)
{
required_width += COLUMN_WIDTH(mw, i);
if (required_width >= visible_width)
break;
}
if (required_width < visible_width)
mw->matrix.left_column--;
}
while (required_width < visible_width);
}
/*
* Try to make the row specified by the topRow resource (VERT_ORIGIN)
* be the top row. The row is relative to fixed_rows - so 0 would
* be the first non-fixed row.
* If we can't make topRow the top row, make it as close as possible.
*/
void
xbaeAdjustTopRow(mw)
XbaeMatrixWidget mw;
{
int rows_visible = VISIBLE_HEIGHT(mw) / ROW_HEIGHT(mw);
/*
* If we have less than one full row visible, then count it as a full row
*/
if (rows_visible <= 0)
rows_visible = 1;
/*
* rows_visible might be inaccurate since Clip may not have been resized
*/
else if (rows_visible > mw->matrix.rows)
rows_visible = mw->matrix.rows;
if (VERT_ORIGIN(mw) > (int)(mw->matrix.rows - rows_visible -
mw->matrix.fixed_rows -
mw->matrix.trailing_fixed_rows))
mw->matrix.top_row = mw->matrix.rows - rows_visible -
mw->matrix.fixed_rows - mw->matrix.trailing_fixed_rows;
else if (VERT_ORIGIN(mw) < 0)
mw->matrix.top_row = 0;
}
/*
* Utility function to clear a cell so we can draw something new in it.
* Does not generate expose events on the cell.
* Does not check if the cell is actually visible before clearing it.
*/
void
xbaeClearCell(mw, row, column)
XbaeMatrixWidget mw;
int row, column;
{
int x, y;
Boolean fixed = IS_FIXED(mw, row, column);
Window win = fixed ? XtWindow(mw) : XtWindow(ClipChild(mw));
if (!win || mw->matrix.disable_redisplay)
return;
xbaeRowColToXY(mw, row, column, &x, &y);
/*
* Make sure y coord is valid
*/
#if 0
if ((win == XtWindow(mw)) &&
((y > (int)(CLIP_VERT_VISIBLE_SPACE(mw) +
ROW_LABEL_OFFSET(mw) - 1)) ||
(y < (int)ROW_LABEL_OFFSET(mw))))
return;
#endif
XClearArea(XtDisplay(mw), win, x, y, COLUMN_WIDTH(mw, column),
ROW_HEIGHT(mw), fixed);
}
/*
* Return True if a row is visible on the screen (not scrolled totally off)
*/
Boolean
xbaeIsRowVisible(mw, row)
XbaeMatrixWidget mw;
int row;
{
/*
* If we are not in a fixed row or trailing fixed row,
* see if we are on the screen vertically
* (fixed rows are always on the screen)
*/
if (! IS_FIXED_ROW(mw, row))
{
row -= mw->matrix.fixed_rows;
if (row >= VERT_ORIGIN(mw))
{
double height = ((double)ClipChild(mw)->core.height /
ROW_HEIGHT(mw)) + VERT_ORIGIN(mw);
if (row < height)
return True;
if ((int)ClipChild(mw)->core.height >
(int)TEXT_HEIGHT_OFFSET(mw) &&
(int)ClipChild(mw)->core.height < ROW_HEIGHT(mw) &&
row == VERT_ORIGIN(mw))
return True;
}
}
else
return True;
return False;
}
/*
* Return True if a column is visible on the screen (not scrolled totally off)
*/
Boolean
xbaeIsColumnVisible(mw, column)
XbaeMatrixWidget mw;
int column;
{
/*
* If we are not in a fixed column, see if we are on the screen
* horizontally (fixed columns are always on the screen)
*/
if (! IS_FIXED_COLUMN(mw, column))
{
int x;
/*
* Calculate the x endpoints of this column
*/
x = COLUMN_POSITION(mw, column) -
COLUMN_POSITION(mw, mw->matrix.fixed_columns);
/*
* Check if we are visible horizontally
*/
if (x + COLUMN_WIDTH(mw, column) > HORIZ_ORIGIN(mw) &&
x < (int)(ClipChild(mw)->core.width) + HORIZ_ORIGIN(mw))
return True;
}
else
return True;
return False;
}
/*
* Return True if a cell is visible on the screen (not scrolled totally off)
*/
Boolean
xbaeIsCellVisible(mw, row, column)
XbaeMatrixWidget mw;
int row, column;
{
return xbaeIsRowVisible(mw, row) && xbaeIsColumnVisible(mw, column);
}
/*
* Scroll a row so it is visible on the screen.
*/
void
xbaeMakeRowVisible(mw, row)
XbaeMatrixWidget mw;
int row;
{
int rows_visible;
int value, slider_size, increment, page_increment, vert_value;
/*
* If we are in a fixed row, we are already visible.
*/
if (IS_FIXED_ROW(mw, row))
return;
/*
* Take into account fixed_rows.
* Calculate the number of rows visible. If less than one full
* row is visible, use one full row.
*/
row -= mw->matrix.fixed_rows;
rows_visible = VISIBLE_HEIGHT(mw) / ROW_HEIGHT(mw);
if (rows_visible == 0)
rows_visible = 1;
/*
* Figure out the new value of the VSB to scroll this cell
* onto the screen (the VSB uses row coordinates instead of pixels)
*/
if (row < VERT_ORIGIN(mw))
vert_value = row;
else if (row >= rows_visible + VERT_ORIGIN(mw))
vert_value = row - rows_visible + 1;
else
vert_value = VERT_ORIGIN(mw);
/*
* Give the VSB the new value and pass a flag to make it call
* our scroll callbacks
*/
if (vert_value != VERT_ORIGIN(mw))
{
XmScrollBarGetValues(VertScrollChild(mw), &value,
&slider_size, &increment, &page_increment);
XmScrollBarSetValues(VertScrollChild(mw), vert_value,
slider_size, increment, page_increment, True);
}
}
/*
* Scroll a column so it is visible on the screen.
*/
void
xbaeMakeColumnVisible(mw, column)
XbaeMatrixWidget mw;
int column;
{
int value, slider_size, increment, page_increment, x, horiz_value;
/*
* If we are in a fixed column, we are already visible.
*/
if (IS_FIXED_COLUMN(mw, column))
return;
/*
* Calculate the x position of this column
*/
x = COLUMN_POSITION(mw, column) -
COLUMN_POSITION(mw, mw->matrix.fixed_columns);
/*
* Figure out the new value of the HSB to scroll this cell
* onto the screen. If the whole cell won't fit, scroll so its
* left edge is visible.
*/
if (x < HORIZ_ORIGIN(mw))
horiz_value = x;
else if (x + COLUMN_WIDTH(mw, column) >
VISIBLE_WIDTH(mw) + HORIZ_ORIGIN(mw))
{
int off = (x + COLUMN_WIDTH(mw, column)) - (VISIBLE_WIDTH(mw) +
HORIZ_ORIGIN(mw));
if (x - off < HORIZ_ORIGIN(mw))
horiz_value = x;
else
horiz_value = HORIZ_ORIGIN(mw) + off;
}
else
horiz_value = HORIZ_ORIGIN(mw);
/*
* Give the HSB the new value and pass a flag to make it
* call our scroll callbacks
*/
if (horiz_value != HORIZ_ORIGIN(mw))
{
XmScrollBarGetValues(HorizScrollChild(mw), &value,
&slider_size, &increment, &page_increment);
XmScrollBarSetValues(HorizScrollChild(mw), horiz_value,
slider_size, increment, page_increment, True);
}
}
/*
* Scrolls a fixed or non-fixed cell so it is visible on the screen.
*/
void
xbaeMakeCellVisible(mw, row, column)
XbaeMatrixWidget mw;
int row, column;
{
if (!xbaeIsRowVisible(mw, row))
xbaeMakeRowVisible(mw, row);
if (!xbaeIsColumnVisible(mw, column))
xbaeMakeColumnVisible(mw, column);
}
/*
* Set the clip_mask in our draw and shadow GCs. This is necessary for
* drawing non-fixed column labels and fixed rows.
*/
void
xbaeSetClipMask(mw, clip_reason)
XbaeMatrixWidget mw;
unsigned int clip_reason;
{
XRectangle r[2];
int n = 1;
/*
* Set new clip reason
*/
mw->matrix.current_clip = clip_reason;
/*
* XRectangle enclosing column labels and fixed rows
*/
if ((CLIP_FIXED_COLUMNS & clip_reason) && mw->matrix.fixed_columns)
{
r[0].x = COLUMN_LABEL_OFFSET(mw);
r[0].width = FIXED_COLUMN_WIDTH(mw);
}
else if ((CLIP_TRAILING_FIXED_COLUMNS & clip_reason) &&
(mw->matrix.trailing_fixed_columns || mw->matrix.fill))
{
r[0].x = TRAILING_FIXED_COLUMN_LABEL_OFFSET(mw);
r[0].width = TRAILING_FIXED_COLUMN_WIDTH(mw);
if (NEED_HORIZ_FILL(mw))
r[0].width += FILL_HORIZ_WIDTH(mw);
}
else
{
r[0].x = FIXED_COLUMN_LABEL_OFFSET(mw);
r[0].width = ClipChild(mw)->core.width;
if (NEED_HORIZ_FILL(mw))
r[0].width += FILL_HORIZ_WIDTH(mw);
}
if (CLIP_VISIBLE_HEIGHT & clip_reason)
{
r[0].y = ROW_LABEL_OFFSET(mw);
r[0].height = ClipChild(mw)->core.height +
FIXED_ROW_HEIGHT(mw) + TRAILING_FIXED_ROW_HEIGHT(mw);
if (NEED_VERT_FILL(mw))
r[0].height += FILL_VERT_HEIGHT(mw);
}
else if ((CLIP_TRAILING_FIXED_ROWS & clip_reason) &&
(mw->matrix.trailing_fixed_rows || mw->matrix.fill))
{
r[0].y = TRAILING_FIXED_ROW_LABEL_OFFSET(mw);
r[0].height = TRAILING_FIXED_ROW_HEIGHT(mw);
if (NEED_VERT_FILL(mw))
r[0].height += FILL_VERT_HEIGHT(mw);
}
else if (CLIP_BETWEEN_FIXED_ROWS & clip_reason)
{
r[0].y = FIXED_ROW_LABEL_OFFSET(mw);
r[0].height = ClipChild(mw)->core.height;
}
else /* clip fixed rows & clip_reason */
{
r[0].y = HORIZ_SB_OFFSET(mw);
r[0].height = FIXED_ROW_LABEL_OFFSET(mw);
}
if (mw->matrix.row_labels)
{
r[1].x = VERT_SB_OFFSET(mw);
r[1].y = FIXED_ROW_LABEL_OFFSET(mw);
r[1].width = ROW_LABEL_WIDTH(mw);
r[1].height = ClipChild(mw)->core.height;
n = 2;
}
/*
* Reset the clip_mask in our clipping GCs
*/
XSetClipRectangles(XtDisplay(mw), mw->matrix.cell_grid_line_gc,
0, 0, r, n, Unsorted);
XSetClipRectangles(XtDisplay(mw), mw->matrix.cell_top_shadow_clip_gc,
0, 0, r, n, Unsorted);
XSetClipRectangles(XtDisplay(mw), mw->matrix.cell_bottom_shadow_clip_gc,
0, 0, r, n, Unsorted);
XSetClipRectangles(XtDisplay(mw), mw->matrix.label_clip_gc,
0, 0, r, n, Unsorted);
}
/*
* Get the total pixel width of the non-fixed cell area
*/
void
xbaeGetCellTotalWidth(mw)
XbaeMatrixWidget mw;
{
int i, columns;
/*
* Calculate width of non-fixed cell area.
*/
columns = TRAILING_HORIZ_ORIGIN(mw);
for (i = mw->matrix.fixed_columns, mw->matrix.non_fixed_total_width = 0;
i < columns;
i++)
mw->matrix.non_fixed_total_width += COLUMN_WIDTH(mw, i);
}
/*
* Cache the pixel position of each column
*/
void
xbaeGetColumnPositions(mw)
XbaeMatrixWidget mw;
{
int i, x;
for (i = 0, x = 0;
i < mw->matrix.columns;
x += COLUMN_WIDTH(mw, i), i++)
COLUMN_POSITION(mw, i) = x;
}
void
#if NeedFunctionPrototypes
xbaeComputeSize(XbaeMatrixWidget mw, Boolean compute_width,
Boolean compute_height)
#else
xbaeComputeSize(mw, compute_width, compute_height)
XbaeMatrixWidget mw;
Boolean compute_width;
Boolean compute_height;
#endif
{
unsigned long full_width = NON_FIXED_TOTAL_WIDTH(mw) +
FIXED_COLUMN_WIDTH(mw) + TRAILING_FIXED_COLUMN_WIDTH(mw) +
ROW_LABEL_WIDTH(mw) + 2 * mw->manager.shadow_thickness;
unsigned long full_height = CELL_TOTAL_HEIGHT(mw) +
FIXED_ROW_HEIGHT(mw) + TRAILING_FIXED_ROW_HEIGHT(mw) +
COLUMN_LABEL_HEIGHT(mw) + 2 * mw->manager.shadow_thickness;
unsigned long width, height;
/*
* Calculate our width.
* If visible_columns is set, then base it on that.
* Otherwise, if the compute_width flag is set, then we are full width.
* Otherwise we keep whatever width we are.
*/
if (mw->matrix.visible_columns)
width = ROW_LABEL_WIDTH(mw) + 2 * mw->manager.shadow_thickness +
COLUMN_WIDTH(mw, (mw->matrix.visible_columns +
mw->matrix.fixed_columns) - 1) +
COLUMN_POSITION(mw, mw->matrix.fixed_columns +
mw->matrix.visible_columns - 1) +
TRAILING_FIXED_COLUMN_WIDTH(mw);
else if (compute_width)
width = full_width;
else
width = mw->core.width;
/*
* Calculate our height.
* If visible_rows is set, then base it on that.
* Otherwise, if the compute_height flag is set, then we are full height.
* Otherwise we keep whatever height we are.
*/
if (mw->matrix.visible_rows)
height = mw->matrix.visible_rows * ROW_HEIGHT(mw) +
TRAILING_FIXED_ROW_HEIGHT(mw) + FIXED_ROW_HEIGHT(mw) +
COLUMN_LABEL_HEIGHT(mw) + 2 * mw->manager.shadow_thickness;
else if (compute_height)
height = full_height;
else
height = mw->core.height;
/*
* Store our calculated size.
*/
mw->core.width = width;
mw->core.height = height;
/*
* If we are less than full width or our horizontal display policy is
* constant, then we need an HSB, so increment our height by the size
* of the HSB (if we are allowed to modify our height and we are allowed
* to have an HSB).
*/
if (((width < full_width) ||
(XmDISPLAY_STATIC == mw->matrix.hsb_display_policy)) &&
(compute_height || mw->matrix.visible_rows) &&
(XmDISPLAY_NONE != mw->matrix.hsb_display_policy))
mw->core.height += HORIZ_SB_HEIGHT(mw);
/*
* If we are less than full height or our vertical display policy is
* constant, then we need a VSB, so increment our width by the size
* of the VSB (if we are allowed to modify our width and we are allowed
* to have a VSB).
*/
if (((height < full_height) ||
(XmDISPLAY_STATIC == mw->matrix.vsb_display_policy)) &&
(compute_width || mw->matrix.visible_columns) &&
(XmDISPLAY_NONE != mw->matrix.vsb_display_policy))
mw->core.width += VERT_SB_WIDTH(mw);
/*
* Save our calculated size for use in our query_geometry method.
* This is the size we really want to be (not necessarily the size
* we will end up being).
*/
mw->matrix.desired_width = mw->core.width;
mw->matrix.desired_height = mw->core.height;
}
/*
* Return the length of the longest row label
*/
short
xbaeMaxRowLabel(mw)
XbaeMatrixWidget mw;
{
int i;
short max = 0, len;
/*
* Determine the length of the longest row label
*/
for (i = 0; i < mw->matrix.rows; i++)
{
len = strlen(mw->matrix.row_labels[i]);
if (len > max)
max = len;
}
return max;
}
void
xbaeParseColumnLabel(label, lines)
String label;
ColumnLabelLines lines;
{
char *nl;
/*
* First count the number of lines in the label
*/
lines->lines = 1;
nl = label;
while ((nl = strchr(nl, '\n')) != NULL)
{
nl++;
lines->lines++;
}
/*
* Now malloc a lengths array of the correct size.
*/
lines->lengths = (int *) XtMalloc(lines->lines * sizeof(int));
/*
* An entry in the lengths array is the length of that line (substring).
*/
/*
* Handle the case of one line (no strchr() needed)
*/
if (lines->lines == 1)
lines->lengths[0] = strlen(label);
else
{
int i;
nl = label;
i = 0;
while ((nl = strchr(nl, '\n')) != NULL)
{
lines->lengths[i] = nl - label;
nl++;
label = nl;
i++;
}
lines->lengths[i] = strlen(label);
}
}
/*
* Convert an x/y pixel position to the row/column cell position it picks.
* 'cell' specifies whether the x/y coord is relative to the fixed cells
* window or the non-fixed cells window.
* The coords x,y are adjusted so they are relative to the origin of the
* picked cell.
* If we are "out of bounds" on the ``low'' side, go ahead and return False
* to show an error, but also set the row/column to -1 to indicate this could
* be a row/column header. This is currently undocumented behaviour, but
* may be useful nevertheless.
*/
Boolean
xbaeXYToRowCol(mw, x, y, row, column, cell)
XbaeMatrixWidget mw;
int *x, *y;
int *row, *column;
CellType cell;
{
Rectangle rect;
unsigned int inBox = CLIP_NONE;
Boolean need_vert_dead_space_fill = NEED_VERT_DEAD_SPACE_FILL(mw);
int horiz_sb_offset = HORIZ_SB_OFFSET(mw);
int vert_sb_offset = VERT_SB_OFFSET(mw);
int column_label_height = COLUMN_LABEL_HEIGHT(mw);
int row_label_offset = ROW_LABEL_OFFSET(mw);
int row_label_width = ROW_LABEL_WIDTH(mw);
int fixed_row_label_offset = FIXED_ROW_LABEL_OFFSET(mw);
int trailing_fixed_row_label_offset = TRAILING_FIXED_ROW_LABEL_OFFSET(mw);
int trailing_fixed_row_height = TRAILING_FIXED_ROW_HEIGHT(mw);
int fixed_column_label_offset = FIXED_COLUMN_LABEL_OFFSET(mw);
int trailing_fixed_column_label_offset =
TRAILING_FIXED_COLUMN_LABEL_OFFSET(mw);
int trailing_fixed_column_width = TRAILING_FIXED_COLUMN_WIDTH(mw);
int column_label_offset = COLUMN_LABEL_OFFSET(mw);
int row_height = ROW_HEIGHT(mw);
int unattached_trailing_rows_offset = UNATTACHED_TRAILING_ROWS_OFFSET(mw);
*row = -1;
*column = -1;
switch (cell)
{
case FixedCell:
/*
* Check the various rectangles enclosing the cells in fixed rows
* or columns.
*
* If we don't have fixed rows or columns, then we didn't hit a cell.
*/
/*
* Upper left
*/
if (!inBox && mw->matrix.fixed_columns && mw->matrix.fixed_rows)
{
SETRECT(rect,
column_label_offset, row_label_offset,
fixed_column_label_offset - 1,
fixed_row_label_offset - 1);
if (INBOX(rect, *x, *y)) inBox = CLIP_FIXED_COLUMNS |
CLIP_FIXED_ROWS;
}
/*
* Lower left
*/
if (!inBox && mw->matrix.fixed_columns &&
mw->matrix.trailing_fixed_rows)
{
SETRECT(rect,
column_label_offset,
trailing_fixed_row_label_offset,
fixed_column_label_offset - 1,
trailing_fixed_row_label_offset +
trailing_fixed_row_height - 1);
if (INBOX(rect, *x, *y)) inBox = CLIP_FIXED_COLUMNS |
CLIP_TRAILING_FIXED_ROWS;
}
/*
* Upper right
*/
if (!inBox && mw->matrix.trailing_fixed_columns &&
mw->matrix.fixed_rows)
{
SETRECT(rect,
trailing_fixed_column_label_offset,
row_label_offset,
trailing_fixed_column_label_offset +
trailing_fixed_column_width - 1,
fixed_row_label_offset - 1);
if (INBOX(rect, *x, *y)) inBox = CLIP_TRAILING_FIXED_COLUMNS |
CLIP_FIXED_ROWS;
}
/*
* Lower right
*/
if (!inBox && mw->matrix.trailing_fixed_columns &&
mw->matrix.trailing_fixed_rows)
{
SETRECT(rect,
trailing_fixed_column_label_offset,
trailing_fixed_row_label_offset,
trailing_fixed_column_label_offset +
trailing_fixed_column_width - 1,
trailing_fixed_row_label_offset +
trailing_fixed_row_height - 1);
if (INBOX(rect, *x, *y)) inBox = CLIP_TRAILING_FIXED_COLUMNS |
CLIP_TRAILING_FIXED_ROWS;
}
/*
* Right (mid)
*/
if (!inBox && mw->matrix.fixed_columns)
{
SETRECT(rect,
column_label_offset, fixed_row_label_offset,
fixed_column_label_offset - 1,
need_vert_dead_space_fill ?
unattached_trailing_rows_offset :
trailing_fixed_row_label_offset - 1);
if (INBOX(rect, *x, *y)) inBox = CLIP_FIXED_COLUMNS;
}
/*
* Upper (mid)
*/
if (!inBox && mw->matrix.fixed_rows)
{
SETRECT(rect,
fixed_column_label_offset, row_label_offset,
trailing_fixed_column_label_offset - 1,
fixed_row_label_offset - 1);
if (INBOX(rect, *x, *y)) inBox = CLIP_FIXED_ROWS;
}
/*
* Left (mid)
*/
if (!inBox && mw->matrix.trailing_fixed_columns)
{
SETRECT(rect,
trailing_fixed_column_label_offset,
fixed_row_label_offset,
trailing_fixed_column_label_offset +
trailing_fixed_column_width - 1,
need_vert_dead_space_fill ?
unattached_trailing_rows_offset :
trailing_fixed_row_label_offset - 1);
if (INBOX(rect, *x, *y)) inBox = CLIP_TRAILING_FIXED_COLUMNS;
}
/*
* Lower (mid)
*/
if (!inBox && mw->matrix.trailing_fixed_rows)
{
SETRECT(rect,
fixed_column_label_offset,
trailing_fixed_row_label_offset,
trailing_fixed_column_label_offset - 1,
trailing_fixed_row_label_offset +
trailing_fixed_row_height - 1);
if (INBOX(rect, *x, *y)) inBox = CLIP_TRAILING_FIXED_ROWS;
}
/*
* Trailing horizontal fill. This is trickier because
* even though we're in the fixed cell section, this really
* might not be a fixed cell.
*/
if (!inBox && IN_GRID_ROW_MODE(mw) && NEED_HORIZ_FILL(mw))
{
int rx = trailing_fixed_column_label_offset +
trailing_fixed_column_width;
/*
* Upper fill
*/
if (!inBox && mw->matrix.fixed_rows)
{
SETRECT(rect,
rx, row_label_offset,
rx + FILL_HORIZ_WIDTH(mw) - 1,
fixed_row_label_offset - 1);
if (INBOX(rect, *x, *y)) inBox = CLIP_TRAILING_HORIZ_FILL |
CLIP_FIXED_ROWS;
}
/*
* Lower fill
*/
if (!inBox && mw->matrix.trailing_fixed_rows)
{
SETRECT(rect,
rx, trailing_fixed_row_label_offset,
rx + FILL_HORIZ_WIDTH(mw) - 1,
trailing_fixed_row_label_offset +
trailing_fixed_row_height - 1);
if (INBOX(rect, *x, *y)) inBox = CLIP_TRAILING_HORIZ_FILL |
CLIP_TRAILING_FIXED_ROWS;
}
/*
* Mid fill
*/
if (!inBox)
{
SETRECT(rect,
rx, row_label_offset,
rx + FILL_HORIZ_WIDTH(mw) - 1,
trailing_fixed_row_label_offset +
trailing_fixed_row_height - 1);
if (INBOX(rect, *x, *y)) inBox = CLIP_TRAILING_HORIZ_FILL;
}
}
/*
* Trailing vertical fill
*/
if (!inBox && IN_GRID_COLUMN_MODE(mw) && NEED_VERT_FILL(mw))
{
int ry = trailing_fixed_row_label_offset +
trailing_fixed_row_height;
/*
* Left fill
*/
if (mw->matrix.fixed_columns)
{
SETRECT(rect,
column_label_offset, ry,
fixed_column_label_offset - 1,
ry + FILL_VERT_HEIGHT(mw) - 1);
if (INBOX(rect, *x, *y)) inBox = CLIP_TRAILING_VERT_FILL |
CLIP_FIXED_COLUMNS;
}
/*
* Right fill
*/
if (!inBox && mw->matrix.trailing_fixed_columns)
{
SETRECT(rect,
trailing_fixed_column_label_offset, ry,
trailing_fixed_column_label_offset +
trailing_fixed_column_width - 1,
ry + FILL_VERT_HEIGHT(mw) - 1);
if (INBOX(rect, *x, *y)) inBox = CLIP_TRAILING_VERT_FILL |
CLIP_TRAILING_FIXED_COLUMNS;
}
/*
* Mid fill
*/
if (!inBox)
{
SETRECT(rect,
column_label_offset, ry,
trailing_fixed_column_label_offset +
trailing_fixed_column_width - 1,
ry + FILL_VERT_HEIGHT(mw) - 1);
if (INBOX(rect, *x, *y)) inBox = CLIP_TRAILING_VERT_FILL;
}
}
/*
* If the point is in this rectangle, calculate the row/column
* it hits. Otherwise we didn't hit a cell.
*/
if (inBox)
{
/*
* Translate the point to rect's coord system
*/
if (mw->matrix.fixed_columns &&
(CLIP_TRAILING_FIXED_ROWS == inBox ||
CLIP_FIXED_ROWS == inBox))
*x -= column_label_offset;
else
*x -= rect.x1;
*y -= rect.y1;
/*
* Convert this point to a row/column. We need to take into
* account the scrolling origins depending on which fixed
* areas the point is located in.
*/
if (CLIP_TRAILING_VERT_FILL & inBox)
{
*row = mw->matrix.rows - 1;
*y += row_height;
}
else
*row = YtoRow(mw, *y) +
((((CLIP_FIXED_COLUMNS & inBox) ||
(CLIP_TRAILING_FIXED_COLUMNS & inBox))) &&
!((CLIP_FIXED_ROWS & inBox) ||
(CLIP_TRAILING_FIXED_ROWS & inBox))
? mw->matrix.fixed_rows : 0) +
((CLIP_FIXED_ROWS & inBox) ? 0 : VERT_ORIGIN(mw)) +
((CLIP_TRAILING_FIXED_ROWS & inBox) ?
TRAILING_VERT_ORIGIN(mw) - VERT_ORIGIN(mw) : 0);
if ((CLIP_TRAILING_FIXED_COLUMNS & inBox) ||
(CLIP_TRAILING_HORIZ_FILL & inBox))
*column = xbaeXtoTrailingCol(mw, *x);
else
*column = xbaeXtoCol(
mw, *x + ((CLIP_FIXED_COLUMNS & inBox) ? 0 :
HORIZ_ORIGIN(mw)));
/*
* Sanity check the result, making sure it is in fixed location
*/
if (((*row < 0) || (*column < 0)) ||
(((mw->matrix.fixed_rows &&
(*row >= (int)mw->matrix.fixed_rows) &&
(!mw->matrix.trailing_fixed_rows ||
(mw->matrix.trailing_fixed_rows &&
(*row < TRAILING_VERT_ORIGIN(mw))))) ||
(!mw->matrix.fixed_rows &&
mw->matrix.trailing_fixed_rows &&
(*row < TRAILING_VERT_ORIGIN(mw)))) &&
((mw->matrix.fixed_columns &&
(*column >= (int)mw->matrix.fixed_columns) &&
(!mw->matrix.trailing_fixed_columns ||
(mw->matrix.trailing_fixed_columns &&
(*column < TRAILING_HORIZ_ORIGIN(mw))))) ||
(!mw->matrix.fixed_columns &&
mw->matrix.trailing_fixed_columns &&
(*column < TRAILING_HORIZ_ORIGIN(mw))))))
return False;
/*
* Adjust x,y so they are relative to this cells origin.
*/
if (CLIP_TRAILING_HORIZ_FILL & inBox)
*x += COLUMN_WIDTH(mw, *column);
else
*x -= COLUMN_POSITION(mw, *column) -
(mw->matrix.fixed_columns ||
(CLIP_TRAILING_FIXED_COLUMNS & inBox) ?
0 : HORIZ_ORIGIN(mw)) -
((CLIP_TRAILING_FIXED_COLUMNS & inBox) ?
COLUMN_POSITION(mw, TRAILING_HORIZ_ORIGIN(mw)) : 0);
if (!(CLIP_TRAILING_VERT_FILL & inBox))
*y %= row_height;
return True;
}
else
return False;
/* NOTREACHED */
break;
case RowLabelCell:
if (!inBox && mw->matrix.row_labels)
{
/* Check the various regions of the matrix to make sure we
get the correct row label */
if (mw->matrix.fixed_rows)
{
SETRECT(rect,
vert_sb_offset, row_label_offset,
row_label_width + vert_sb_offset,
fixed_row_label_offset - 1);
if (INBOX(rect, *x, *y)) inBox = CLIP_ROW_LABELS |
CLIP_FIXED_ROWS;
}
if (!inBox && mw->matrix.trailing_fixed_rows)
{
SETRECT(rect,
vert_sb_offset,
trailing_fixed_row_label_offset,
row_label_width + vert_sb_offset,
trailing_fixed_row_label_offset +
trailing_fixed_row_height - 1);
if (INBOX(rect, *x, *y)) inBox = CLIP_ROW_LABELS |
CLIP_TRAILING_FIXED_ROWS;
}
/* check the rows in the non fixed regions */
if (!inBox)
{
SETRECT(rect,
vert_sb_offset,
fixed_row_label_offset,
row_label_width + vert_sb_offset,
trailing_fixed_row_label_offset - 1);
if (INBOX(rect, *x, *y)) inBox = CLIP_ROW_LABELS;
}
}
if (CLIP_ROW_LABELS & inBox)
{
*y -= row_label_offset;
*row = YtoRow(mw, *y);
*row += (CLIP_FIXED_ROWS & inBox ? 0 : mw->matrix.top_row);
*row += ((CLIP_TRAILING_FIXED_ROWS & inBox) ?
(CELL_TOTAL_HEIGHT(mw) - VISIBLE_HEIGHT(mw)) /
row_height - mw->matrix.top_row: 0);
*column = -1;
}
else
{
*row = -1;
*column = -1;
}
/* Sanity check - make sure we don't over step the mark */
if (*row >= mw->matrix.rows || *column >= mw->matrix.columns)
{
*row = -1;
*column = -1;
}
return False;
/*NOTREACHED*/
break;
case ColumnLabelCell:
if (!inBox && mw->matrix.column_labels)
{
if (mw->matrix.fixed_columns)
{
SETRECT(rect,
column_label_offset, horiz_sb_offset,
fixed_column_label_offset - 1,
column_label_height + horiz_sb_offset);
if (INBOX(rect, *x, *y)) inBox = CLIP_FIXED_COLUMNS |
CLIP_COLUMN_LABELS;
}
if (!inBox && mw->matrix.trailing_fixed_columns)
{
SETRECT(rect,
trailing_fixed_column_label_offset,
horiz_sb_offset,
trailing_fixed_column_label_offset +
trailing_fixed_column_width - 1,
column_label_height + horiz_sb_offset);
if (INBOX(rect, *x, *y)) inBox = CLIP_COLUMN_LABELS |
CLIP_TRAILING_FIXED_COLUMNS;
}
/* check the columns in the non fixed regions */
if (!inBox)
{
SETRECT(rect,
fixed_column_label_offset, horiz_sb_offset,
trailing_fixed_column_label_offset,
column_label_height + horiz_sb_offset);
if (INBOX(rect, *x, *y)) inBox = CLIP_COLUMN_LABELS;
}
}
if (CLIP_COLUMN_LABELS & inBox)
{
*x -= column_label_offset;
if (CLIP_TRAILING_FIXED_COLUMNS & inBox)
*column = xbaeXtoTrailingCol(mw, *x);
else
*column = xbaeXtoCol(mw, *x +
((CLIP_FIXED_COLUMNS & inBox) ? 0 :
HORIZ_ORIGIN(mw)));
*row = -1;
}
else
{
*row = -1;
*column = -1;
}
/* Sanity check - make sure we don't overstep the mark */
if (*row >= mw->matrix.rows || *column >= mw->matrix.columns)
{
*row = -1;
*column = -1;
}
return False;
/* NOTREACHED */
break;
case NonFixedCell:
/*
* Translate the point to take into account fixed rows or columns.
*/
*x += FIXED_COLUMN_WIDTH(mw);
*y += FIXED_ROW_HEIGHT(mw);
/*
* Convert the new point to a row/column position
*/
*row = YtoRow(mw, *y + mw->matrix.first_row_offset) + VERT_ORIGIN(mw);
*column = xbaeXtoCol(mw, *x + HORIZ_ORIGIN(mw));
/*
* Sanity check the result
*/
if (*row >= TRAILING_VERT_ORIGIN(mw) ||
*column >= TRAILING_HORIZ_ORIGIN(mw) ||
*row < 0 || *column < 0)
return False;
/*
* Adjust x,y so they are relative to this cell's origin.
*/
*x -= COLUMN_POSITION(mw, *column) - HORIZ_ORIGIN(mw);
*y %= row_height;
return True;
/* NOTREACHED */
break;
default:
*row = -1;
*column = -1;
return False;
}
}
/*
* Convert the coordinates in an event to be relative to the Clip
* window or the Matrix window. Set the cell to indicate which one.
* Used by some actions.
*/
/* ARGSUSED */
Boolean
xbaeEventToXY(mw, event, x, y, cell)
XbaeMatrixWidget mw;
XEvent *event;
int *x, *y;
CellType *cell;
{
switch (event->type)
{
case ButtonPress:
case ButtonRelease:
*x = event->xbutton.x;
*y = event->xbutton.y;
break;
case KeyPress:
case KeyRelease:
*x = event->xkey.x;
*y = event->xkey.y;
break;
case MotionNotify:
*x = event->xmotion.x;
*y = event->xmotion.y;
break;
default:
return False;
}
if (event->xbutton.subwindow == XtWindow(ClipChild(mw)))
{
*cell = NonFixedCell;
*x -= FIXED_COLUMN_LABEL_OFFSET(mw);
*y -= FIXED_ROW_LABEL_OFFSET(mw);
}
else if (event->xbutton.window == XtWindow(mw))
if (*x < (int)COLUMN_LABEL_OFFSET(mw) &&
*x > (int)VERT_SB_OFFSET(mw))
*cell = RowLabelCell;
else if (*y < (int)ROW_LABEL_OFFSET(mw) &&
*y > (int)HORIZ_SB_OFFSET(mw))
*cell = ColumnLabelCell;
else
*cell = FixedCell;
else if (event->xbutton.window == XtWindow(ClipChild(mw)))
*cell = NonFixedCell;
else if (event->xbutton.window == XtWindow(TextChild(mw)))
{
Position tx, ty;
if (mw->matrix.current_parent == ClipChild(mw))
*cell = NonFixedCell;
else if (mw->matrix.current_parent == (Widget)mw)
*cell = FixedCell;
else /* We're on one of the extra clips */
{
*cell = FixedCell;
*x += mw->matrix.current_parent->core.x;
*y += mw->matrix.current_parent->core.y;
}
XtVaGetValues(TextChild(mw),
XmNx, &tx,
XmNy, &ty,
NULL);
*x += tx;
*y += ty;
}
else
return False;
return True;
}
/*
* Convert a pixel position to the column it is contained in.
*/
int
xbaeXtoCol(mw, x)
XbaeMatrixWidget mw;
int x;
{
int i;
for (i = 0; i < mw->matrix.columns; i++)
if (COLUMN_POSITION(mw, i) > x)
return i - 1;
/*
* I have seen cases where this function returned mw->matrix.columns
* causing a crash as array bounds are read - AL
*/
if (i > mw->matrix.columns)
return mw->matrix.columns - 1;
return i - 1;
}
/*
* Convert a pixel position to the trailing
* fixed column it is contained in
*/
int
xbaeXtoTrailingCol(mw, x)
XbaeMatrixWidget mw;
int x;
{
int i;
x += COLUMN_POSITION(mw, TRAILING_HORIZ_ORIGIN(mw));
for (i = TRAILING_HORIZ_ORIGIN(mw); i < mw->matrix.columns; i++)
{
if (COLUMN_POSITION(mw, i) > x)
return i - 1;
}
return i - 1;
}
/*
* Convert a row/column cell position to the x/y of its upper left corner
* wrt the window it will be drawn in (either the matrix window for
* fixed cells, or the clip window for non-fixed).
*/
void
xbaeRowColToXY(mw, row, column, x, y)
XbaeMatrixWidget mw;
int row;
int column;
int *x;
int *y;
{
/*
* If we are in a fixed cell, calculate x/y relative to Matrixs
* window (take into account labels etc)
*/
if (IS_FIXED(mw, row, column))
{
/*
* Ignore horiz_origin if we are in a fixed column
*/
if (IS_LEADING_FIXED_COLUMN(mw, column))
{
if (IS_FIXED_ROW(mw, row))
*x = COLUMN_LABEL_OFFSET(mw) + COLUMN_POSITION(mw, column);
else
*x = COLUMN_POSITION(mw, column); /* LeftClip */
}
else if (IS_TRAILING_FIXED_COLUMN(mw, column))
{
int m;
if (IS_FIXED_ROW(mw, row))
*x = TRAILING_FIXED_COLUMN_LABEL_OFFSET(mw);
else
*x = 0; /* RightClip */
for (m = TRAILING_HORIZ_ORIGIN(mw); m < column; m++)
*x += COLUMN_WIDTH(mw, m);
}
else if (IS_FIXED_ROW(mw, row))
*x = (COLUMN_POSITION(mw, column) -
COLUMN_POSITION(mw, mw->matrix.fixed_columns)) -
HORIZ_ORIGIN(mw);
else
*x = COLUMN_LABEL_OFFSET(mw) +
COLUMN_POSITION(mw, column) - HORIZ_ORIGIN(mw);
/*
* Ignore vert_origin if we are in a fixed row
*/
if (IS_LEADING_FIXED_ROW(mw, row))
{
if (IS_FIXED_COLUMN(mw, column))
*y = ROW_LABEL_OFFSET(mw) + ROW_HEIGHT(mw) * row;
else
*y = ROW_HEIGHT(mw) * row; /* TopClip */
}
else if (IS_TRAILING_FIXED_ROW(mw, row))
{
int m;
if (IS_FIXED_COLUMN(mw, column))
*y = TRAILING_FIXED_ROW_LABEL_OFFSET(mw);
else
*y = 0; /* BottomClip */
for (m = TRAILING_VERT_ORIGIN(mw); m < row; m++)
*y += ROW_HEIGHT(mw);
}
else if (IS_FIXED_COLUMN(mw, column))
*y = ROW_HEIGHT(mw) * ((row - (int)mw->matrix.fixed_rows) -
VERT_ORIGIN(mw));
else
*y = ROW_LABEL_OFFSET(mw) + ROW_HEIGHT(mw) *
(row - VERT_ORIGIN(mw));
}
/*
* If we are not fixed we must account for fixed rows/columns
* and scrolling origins.
*/
else
{
*x = (COLUMN_POSITION(mw, column) -
COLUMN_POSITION(mw, mw->matrix.fixed_columns)) -
HORIZ_ORIGIN(mw);
*y = ROW_HEIGHT(mw) * ((row - (int) mw->matrix.fixed_rows) -
VERT_ORIGIN(mw));
*y -= mw->matrix.first_row_offset;
}
}
#define FIXED_NONE 0
#define FIXED_LEFT 1
#define FIXED_RIGHT 2
#define FIXED_TOP 4
#define FIXED_BOTTOM 8
#define FIXED_TOPLEFT 5
#define FIXED_TOPRIGHT 6
#define FIXED_BOTLEFT 9
#define FIXED_BOTRIGHT 10
/* Gotta love that numbering scheme! - AL */
/*
* Returns the window on which a cell is displayed, i.e. the matrix, the clip,
* or one of the extra clips which handle the fixed row/col cells.
*/
Window
xbaeGetCellWindow(mw, w, row, column)
XbaeMatrixWidget mw;
Widget *w;
int row, column;
{
int posn;
Window win;
if (IS_LEADING_FIXED_ROW(mw, row))
posn = FIXED_TOP;
else if (IS_TRAILING_FIXED_ROW(mw, row))
posn = FIXED_BOTTOM;
else
posn = FIXED_NONE;
if (IS_LEADING_FIXED_COLUMN(mw, column))
posn += FIXED_LEFT;
else if (IS_TRAILING_FIXED_COLUMN(mw, column))
posn += FIXED_RIGHT;
else
posn += FIXED_NONE; /* add zero!? */
switch(posn)
{
case FIXED_TOPLEFT:
case FIXED_TOPRIGHT:
case FIXED_BOTLEFT:
case FIXED_BOTRIGHT:
/* total fixed cell - on parent matrix window */
*w = (Widget)mw;
win = XtWindow(mw);
break;
case FIXED_NONE:
/* not fixed at all - on clip child */
*w = ClipChild(mw);
win = XtWindow(ClipChild(mw));
break;
case FIXED_LEFT:
/* fixed col only - on left clip */
*w = LeftClip(mw);
win = XtWindow(LeftClip(mw));
break;
case FIXED_RIGHT:
/* fixed trailing col only - on right clip */
win = XtWindow(RightClip(mw));
*w = RightClip(mw);
break;
case FIXED_TOP:
/* fixed row only - on top clip */
win = XtWindow(TopClip(mw));
*w = TopClip(mw);
break;
case FIXED_BOTTOM:
/* fixed trailing row only - on bottom clip */
win = XtWindow(BottomClip(mw));
*w = BottomClip(mw);
break;
default: /* bogus */
win = (Window)NULL;
*w = (Widget)NULL;
}
return win;
}
void
xbaeCalcVertFill(mw, win, x, y, row, column, ax, ay, width, height)
XbaeMatrixWidget mw;
Window win;
int x;
int y;
int row;
int column;
int *ax;
int *ay;
int *width;
int *height;
{
*ax = x;
*width = COLUMN_WIDTH(mw, column);
if (win == XtWindow(LeftClip(mw)))
{
*ax += COLUMN_LABEL_OFFSET(mw);
*ay = LeftClip(mw)->core.y + LeftClip(mw)->core.height;
}
else if (win == XtWindow(RightClip(mw)))
{
*ax += TRAILING_FIXED_COLUMN_LABEL_OFFSET(mw);
*ay = RightClip(mw)->core.y + RightClip(mw)->core.height;
}
else if (win == XtWindow(BottomClip(mw)))
{
*ax += BottomClip(mw)->core.x;
*ay = BottomClip(mw)->core.y + BottomClip(mw)->core.height;
}
else if (win == XtWindow(ClipChild(mw)))
{
if (XtIsManaged(LeftClip(mw)))
*ax += FIXED_COLUMN_LABEL_OFFSET(mw);
else
*ax += COLUMN_LABEL_OFFSET(mw);
*ay = ClipChild(mw)->core.y + ClipChild(mw)->core.height;
if (*ax < (int)COLUMN_LABEL_OFFSET(mw))
{
*width += *ax - COLUMN_LABEL_OFFSET(mw);
*ax = COLUMN_LABEL_OFFSET(mw);
}
}
else /* must be in a corner */
*ay = y;
*height = MATRIX_VERT_VISIBLE_SPACE(mw) + ROW_LABEL_OFFSET(mw) +
HORIZ_SB_OFFSET(mw) - *ay;
/*
* Unfortunately, on the filled area, we don't have the luxury
* of the clip widgets to help us out with the edges of the area.
* Check our width isn't going to draw outside the left or right clip
*/
if (! IS_FIXED_COLUMN(mw, column))
{
if (XtIsManaged(LeftClip(mw)) &&
*ax < (int)FIXED_COLUMN_LABEL_OFFSET(mw))
{
*width -= (FIXED_COLUMN_LABEL_OFFSET(mw) - *ax);
*ax = FIXED_COLUMN_LABEL_OFFSET(mw);
}
if (XtIsManaged(RightClip(mw)) &&
((*ax + *width) > (int)RightClip(mw)->core.x))
*width = RightClip(mw)->core.x - *ax;
if (win == XtWindow(BottomClip(mw)))
{
if ((*ax + *width) >
(int)(BottomClip(mw)->core.x + BottomClip(mw)->core.width))
*width = BottomClip(mw)->core.width +
BottomClip(mw)->core.x - *ax;
if (*ax < (int)COLUMN_LABEL_OFFSET(mw))
{
*width += *ax - COLUMN_LABEL_OFFSET(mw);
*ax = COLUMN_LABEL_OFFSET(mw);
}
}
if ((win == XtWindow(ClipChild(mw))) &&
((*ax + *width) >
(int)(ClipChild(mw)->core.x + ClipChild(mw)->core.width)))
*width = ClipChild(mw)->core.width +
ClipChild(mw)->core.x - *ax;
}
}
void
xbaeCalcHorizFill(mw, win, x, y, row, column, ax, ay, width, height)
XbaeMatrixWidget mw;
Window win;
int x;
int y;
int row;
int column;
int *ax;
int *ay;
int *width;
int *height;
{
*ay = y;
*height = ROW_HEIGHT(mw);
if (win == XtWindow(TopClip(mw)))
{
*ax = TopClip(mw)->core.x + TopClip(mw)->core.width;
*ay += ROW_LABEL_OFFSET(mw);
}
else if (win == XtWindow(BottomClip(mw)))
{
*ax = BottomClip(mw)->core.x + BottomClip(mw)->core.width;
*ay += TRAILING_FIXED_ROW_LABEL_OFFSET(mw);
}
else if (win == XtWindow(RightClip(mw)))
{
*ax = RightClip(mw)->core.x + RightClip(mw)->core.width;
*ay += RightClip(mw)->core.y;
}
else if (win == XtWindow(ClipChild(mw)))
{
if (XtIsManaged(TopClip(mw)))
*ay += FIXED_ROW_LABEL_OFFSET(mw);
else
*ay += ROW_LABEL_OFFSET(mw);
*ax = ClipChild(mw)->core.x + ClipChild(mw)->core.width;
if (*ay < (int)ROW_LABEL_OFFSET(mw))
*ay = ROW_LABEL_OFFSET(mw);
}
else /* must be in a corner */
*ax = x;
*width = MATRIX_HORIZ_VISIBLE_SPACE(mw) + COLUMN_LABEL_OFFSET(mw) +
VERT_SB_OFFSET(mw) - *ax;
/*
* Unfortunately, on the filled area, we don't have the luxury
* of the clip widgets to help us out with the edges of the area.
* Check our width isn't going to draw outside the left or right clip,
* or out past our matrix region.
*/
if (! IS_FIXED_ROW(mw, row))
{
if (XtIsManaged(LeftClip(mw)) &&
(*ay < (int)FIXED_ROW_LABEL_OFFSET(mw)))
{
*height -= (FIXED_ROW_LABEL_OFFSET(mw) - *ay);
*ay = FIXED_ROW_LABEL_OFFSET(mw);
}
if (XtIsManaged(RightClip(mw)) &&
((*ay + *height) >
(int)(RightClip(mw)->core.y + RightClip(mw)->core.height)))
*height = RightClip(mw)->core.height +
RightClip(mw)->core.y - *ay;
if ((win == XtWindow(ClipChild(mw))) &&
((*ay + *height) >
(int)(ClipChild(mw)->core.y + ClipChild(mw)->core.height)))
*height = ClipChild(mw)->core.height +
ClipChild(mw)->core.y - *ay;
}
}
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