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//
// FiancoGame.m
// Gridlock
//
// Created by Brian on Sun Mar 07 2004.
// Copyright (c) 2004 __MyCompanyName__. All rights reserved.
//
#import "FiancoGame.h"
@implementation FiancoGame
-(void)reset {
[super reset];
[self createGridFromConfiguration];
}
-(BOOL)prepareMoveSequence:(NSArray *)positions {
id pos0 = [positions objectAtIndex:0];
id pos1 = [positions objectAtIndex:1];
[self resetFutureGrid];
[[self futureGrid] setValue:0 atPosition:pos0];
[[self futureGrid] setValue:[self valueAtPosition:pos0] atPosition:pos1];
// remove jumped piece if applicable
if (abs([pos0 row]-[pos1 row])>1) {
[[self futureGrid] setValue:0 atRow:([pos0 row]+[pos1 row])/2 column:([pos0 column]+[pos1 column])/2];
}
return YES;
}
-(void)appendJumpsFromPosition:(DCHypergridPosition *)pos forPlayer:(int)pnum intoArray:(NSMutableArray *)moves {
int r = [pos row];
int c = [pos column];
int dr = (pnum==1) ? 1 : -1;
int dc;
for(dc=-1; dc<=+1; dc+=2) {
if ([self isValidRow:r+2*dr column:c+2*dc]) {
// must jump over enemy and into empty square
int jval = [self valueAtRow:r+dr column:c+dc];
if (jval>0 && jval!=pnum && [self valueAtRow:r+2*dr column:c+2*dc]==0) {
[moves addObject:[NSArray arrayWithObjects:pos, [DCHypergridPosition positionWithRow:r+2*dr column:c+2*dc], nil]];
}
}
}
}
-(void)appendNonjumpsFromPosition:(DCHypergridPosition *)pos forPlayer:(int)pnum intoArray:(NSMutableArray *)moves {
int r = [pos row];
int c = [pos column];
int dr = (pnum==1) ? 1 : -1;
// check left, right, forward
if ([self isValidRow:r column:c-1] && [self valueAtRow:r column:c-1]==0) {
[moves addObject:[NSArray arrayWithObjects:pos, [DCHypergridPosition positionWithRow:r column:c-1], nil]];
}
if ([self isValidRow:r column:c+1] && [self valueAtRow:r column:c+1]==0) {
[moves addObject:[NSArray arrayWithObjects:pos, [DCHypergridPosition positionWithRow:r column:c+1], nil]];
}
if ([self isValidRow:r+dr column:c] && [self valueAtRow:r+dr column:c]==0) {
[moves addObject:[NSArray arrayWithObjects:pos, [DCHypergridPosition positionWithRow:r+dr column:c], nil]];
}
}
-(NSArray *)allValidMoveSequences {
NSMutableArray *jumps = [NSMutableArray array];
NSMutableArray *nonjumps = [NSMutableArray array];
int pnum = [self currentPlayerNumber];
NSEnumerator *pe = [[self grid] enumeratorForPositionsWithValue:pnum];
id pos;
while (pos=[pe nextObject]) {
[self appendJumpsFromPosition:pos forPlayer:pnum intoArray:jumps];
if ([jumps count]==0) {
[self appendNonjumpsFromPosition:pos forPlayer:pnum intoArray:nonjumps];
}
}
return ([jumps count]>0) ? jumps : nonjumps;
}
-(int)playerAtLastRow {
int c;
int maxr = [self numberOfRows]-1;
for(c=[self numberOfColumns]-1; c>=0; c--) {
if ([self valueAtRow:0 column:c]==2) return 2;
if ([self valueAtRow:maxr column:c]==1) return 1;
}
return 0;
}
-(BOOL)isGameOver {
return [self playerAtLastRow]>0;
}
-(int)winningPlayer {
return [self playerAtLastRow];
}
@end
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