1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70
|
/* Groundhog -- a simple logic game
* Copyright (C) 1998-1999 Maurits Rijk
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include "ball.h"
#include "element.h"
Ball::Ball(Ball::Color color) : _element(0), _direction(Ball::NotMoving),
_color(color)
{
}
void
Ball::Move()
{
_element->MoveBall(this);
}
void
Ball::SetElement(Element* element)
{
_element = element;
}
Ball::Color
Ball::GetColor()
{
return _color;
}
void
Ball::SetDirection(Ball::Direction direction)
{
_direction = direction;
}
Ball::Direction
Ball::GetDirection()
{
return _direction;
}
bool
SetOffBalls::Move()
{
bool one_has_moved = false;
for (list<Ball*>::iterator i = _set.begin(); i != _set.end(); i++) {
Ball* ball = *i;
if (ball->GetDirection() != Ball::NotMoving) {
ball->Move();
one_has_moved = true;
}
}
return one_has_moved;
}
|