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/*
*
* Copyright 2015 gRPC authors.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
#include <iostream>
#include <memory>
#include <string>
#include <thread>
#include <grpc/support/log.h>
#include <grpcpp/grpcpp.h>
#ifdef BAZEL_BUILD
#include "examples/protos/helloworld.grpc.pb.h"
#else
#include "helloworld.grpc.pb.h"
#endif
using grpc::Channel;
using grpc::ClientAsyncResponseReader;
using grpc::ClientContext;
using grpc::CompletionQueue;
using grpc::Status;
using helloworld::Greeter;
using helloworld::HelloReply;
using helloworld::HelloRequest;
class GreeterClient {
public:
explicit GreeterClient(std::shared_ptr<Channel> channel)
: stub_(Greeter::NewStub(channel)) {}
// Assembles the client's payload and sends it to the server.
void SayHello(const std::string& user) {
// Data we are sending to the server.
HelloRequest request;
request.set_name(user);
// Call object to store rpc data
AsyncClientCall* call = new AsyncClientCall;
// stub_->PrepareAsyncSayHello() creates an RPC object, returning
// an instance to store in "call" but does not actually start the RPC
// Because we are using the asynchronous API, we need to hold on to
// the "call" instance in order to get updates on the ongoing RPC.
call->response_reader =
stub_->PrepareAsyncSayHello(&call->context, request, &cq_);
// StartCall initiates the RPC call
call->response_reader->StartCall();
// Request that, upon completion of the RPC, "reply" be updated with the
// server's response; "status" with the indication of whether the operation
// was successful. Tag the request with the memory address of the call
// object.
call->response_reader->Finish(&call->reply, &call->status, (void*)call);
}
// Loop while listening for completed responses.
// Prints out the response from the server.
void AsyncCompleteRpc() {
void* got_tag;
bool ok = false;
// Block until the next result is available in the completion queue "cq".
while (cq_.Next(&got_tag, &ok)) {
// The tag in this example is the memory location of the call object
AsyncClientCall* call = static_cast<AsyncClientCall*>(got_tag);
// Verify that the request was completed successfully. Note that "ok"
// corresponds solely to the request for updates introduced by Finish().
GPR_ASSERT(ok);
if (call->status.ok())
std::cout << "Greeter received: " << call->reply.message() << std::endl;
else
std::cout << "RPC failed" << std::endl;
// Once we're complete, deallocate the call object.
delete call;
}
}
private:
// struct for keeping state and data information
struct AsyncClientCall {
// Container for the data we expect from the server.
HelloReply reply;
// Context for the client. It could be used to convey extra information to
// the server and/or tweak certain RPC behaviors.
ClientContext context;
// Storage for the status of the RPC upon completion.
Status status;
std::unique_ptr<ClientAsyncResponseReader<HelloReply>> response_reader;
};
// Out of the passed in Channel comes the stub, stored here, our view of the
// server's exposed services.
std::unique_ptr<Greeter::Stub> stub_;
// The producer-consumer queue we use to communicate asynchronously with the
// gRPC runtime.
CompletionQueue cq_;
};
int main(int argc, char** argv) {
// Instantiate the client. It requires a channel, out of which the actual RPCs
// are created. This channel models a connection to an endpoint (in this case,
// localhost at port 50051). We indicate that the channel isn't authenticated
// (use of InsecureChannelCredentials()).
GreeterClient greeter(grpc::CreateChannel(
"localhost:50051", grpc::InsecureChannelCredentials()));
// Spawn reader thread that loops indefinitely
std::thread thread_ = std::thread(&GreeterClient::AsyncCompleteRpc, &greeter);
for (int i = 0; i < 100; i++) {
std::string user("world " + std::to_string(i));
greeter.SayHello(user); // The actual RPC call!
}
std::cout << "Press control-c to quit" << std::endl << std::endl;
thread_.join(); // blocks forever
return 0;
}
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