1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106
|
/* Copyright (C) 1989, 1992, 1993 Aladdin Enterprises. All rights reserved.
This file is part of GNU Ghostscript.
GNU Ghostscript is distributed in the hope that it will be useful, but
WITHOUT ANY WARRANTY. No author or distributor accepts responsibility to
anyone for the consequences of using it or for whether it serves any
particular purpose or works at all, unless he says so in writing. Refer
to the GNU Ghostscript General Public License for full details.
*/
/* gdevmgr.h */
/* Common header file for MGR devices */
#define MGR_RESERVEDCOLORS 16
/* extract from dump.h */
/*
* format for saved bitmaps
*/
#define B_PUTHDR8(hdr, w, h, d) ( \
(hdr)->magic[0] = 'y', (hdr)->magic[1] = 'z', \
(hdr)->h_wide = (((w) >> 6) & 0x3f) + ' ', \
(hdr)->l_wide = ((w) & 0x3f) + ' ', \
(hdr)->h_high = (((h) >> 6) & 0x3f) + ' ', \
(hdr)->l_high = ((h) & 0x3f) + ' ', \
(hdr)->depth = ((d) & 0x3f) + ' ', \
(hdr)->_reserved = ' ' )
struct b_header {
char magic[2]; /* magics */
char h_wide; /* upper byte width (biased with 0x20) */
char l_wide; /* lower byte width (biased with 0x20) */
char h_high; /* upper byte height (biased with 0x20) */
char l_high; /* lower byte height (biased with 0x20) */
char depth; /* depth (biased with 0x20) */
char _reserved; /* for alignment */
};
/*
* Color lookup table information
*/
struct nclut {
unsigned short colnum;
unsigned short red, green, blue;
} ;
/* extract from color.h */
/*
* MGR Color Definitions
*/
#define LUT_BW 0
#define LUT_GREY 1
#define LUT_BGREY 2
#define LUT_VGA 3
#define LUT_BCT 4
#define LUT_USER 5
#define LUT 6
#define LUT_8 LUT
#define RGB_RED 0
#define RGB_GREEN 1
#define RGB_BLUE 2
#define RGB 3
#define LUTENTRIES 16
#define BW_RED 15, 0, 15, 0, 15, 0, 15, 0, 15, 0, 15, 0, 15, 0, 15, 0
#define BW_GREEN BW_RED
#define BW_BLUE BW_RED
#define GREY_RED 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15
#define GREY_GREEN GREY_RED
#define GREY_BLUE GREY_RED
#define BGREY_RED 1, 0, 2, 8, 4, 3, 13, 11, 7, 6, 10, 12, 14, 5, 9, 15
#define BGREY_GREEN BGREY_RED
#define BGREY_BLUE BGREY_RED
#define VGA_RED 0, 0, 0, 0, 8, 8, 8, 12, 8, 0, 0, 0, 15, 15, 15, 15
#define VGA_GREEN 0, 0, 8, 8, 0, 0, 8, 12, 8, 0, 15, 15, 0, 0, 15, 15
#define VGA_BLUE 0, 8, 0, 8, 0, 8, 0, 12, 8, 15, 0, 15, 0, 15, 0, 15
#define BCT_RED 1, 7, 6, 15, 14, 3, 13, 11, 7, 13, 13, 15, 15, 5, 9, 15
#define BCT_GREEN 1, 7, 13, 12, 5, 3, 13, 11, 7, 14, 15, 15, 14, 5, 9, 15
#define BCT_BLUE 1, 14, 6, 8, 5, 3, 13, 11, 7, 15, 14, 12, 13, 5, 9, 15
#define USER_RED 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
#define USER_GREEN USER_RED
#define USER_BLUE USER_RED
static char mgrlut[LUT][RGB][LUTENTRIES] = {
{ { BW_RED }, { BW_GREEN }, { BW_BLUE } },
{ { GREY_RED }, { GREY_GREEN }, { GREY_BLUE } },
{ { BGREY_RED }, { BGREY_GREEN }, { BGREY_BLUE } },
{ { VGA_RED }, { VGA_GREEN }, { VGA_BLUE } },
{ { BCT_RED }, { BCT_GREEN }, { BCT_BLUE } },
{ { USER_RED }, { USER_GREEN }, { USER_BLUE } }
};
|