File: zmath.c

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/* Copyright (C) 1989, 1992, 1993 Aladdin Enterprises.  All rights reserved.
  
  This file is part of GNU Ghostscript.
  
  GNU Ghostscript is distributed in the hope that it will be useful, but
  WITHOUT ANY WARRANTY.  No author or distributor accepts responsibility to
  anyone for the consequences of using it or for whether it serves any
  particular purpose or works at all, unless he says so in writing.  Refer
  to the GNU Ghostscript General Public License for full details.
  
*/

/* zmath.c */
/* Mathematical operators */
#include "math_.h"
#include "ghost.h"
#include "errors.h"
#include "oper.h"
#include "store.h"

/* Current state of random number generator. */
/* We have to implement this ourselves because */
/* the Unix rand doesn't provide anything equivalent to rrand. */
/* Note that the value always lies in the range [0..0x7ffffffe], */
/* even if longs are longer than 32 bits. */
private long rand_state;

/* Initialize the random number generator. */
private void
zmath_init(void)
{	rand_state = 1;
}

/****** NOTE: none of these operators currently ******/
/****** check for floating over- or underflow.	******/

/* <num> sqrt <real> */
private int
zsqrt(register os_ptr op)
{	float num;
	int code = num_params(op, 1, &num);
	if ( code < 0 )
		return code;
	if ( num < 0.0 )
		return_error(e_rangecheck);
	make_real(op, sqrt(num));
	return 0;
}

/* <num> arccos <real> */
private int
zarccos(register os_ptr op)
{	float num, result;
	int code = num_params(op, 1, &num);
	if ( code < 0 ) return code;
	result = acos(num) * radians_to_degrees;
	make_real(op, result);
	return 0;
}

/* <num> arcsin <real> */
private int
zarcsin(register os_ptr op)
{	float num, result;
	int code = num_params(op, 1, &num);
	if ( code < 0 ) return code;
	result = asin(num) * radians_to_degrees;
	make_real(op, result);
	return 0;
}

/* <num> <denom> atan <real> */
private int
zatan(register os_ptr op)
{	float args[2];
	float result;
	int code = num_params(op, 2, args);
	if ( code < 0 ) return code;
	if ( args[0] == 0 )		/* on X-axis, special case */
	   {	if ( args[1] == 0 )
			return_error(e_undefinedresult);
		result = (args[1] < 0 ? 180 : 0);
	   }
	else
	   {	result = atan2(args[0], args[1]) * radians_to_degrees;
		if ( result < 0 ) result += 360;
	   }
	make_real(op - 1, result);
	pop(1);
	return 0;
}

/* <num> cos <real> */
private int
zcos(register os_ptr op)
{	float angle;
	int code = num_params(op, 1, &angle);
	if ( code < 0 ) return code;
	make_real(op, cos(angle * degrees_to_radians));
	return 0;
}

/* <num> sin <real> */
private int
zsin(register os_ptr op)
{	float angle;
	int code = num_params(op, 1, &angle);
	if ( code < 0 ) return code;
	make_real(op, sin(angle * degrees_to_radians));
	return 0;
}

/* <base> <exponent> exp <real> */
private int
zexp(register os_ptr op)
{	float args[2];
	float result;
	double ipart;
	int code = num_params(op, 2, args);
	if ( code < 0 ) return code;
	if ( args[0] == 0.0 && args[1] == 0.0 )
		return_error(e_undefinedresult);
	if ( args[0] < 0.0 && modf(args[1], &ipart) != 0.0 )
		return_error(e_undefinedresult);
	result = pow(args[0], args[1]);
	make_real(op - 1, result);
	pop(1);
	return 0;
}

/* <posnum> ln <real> */
private int
zln(register os_ptr op)
{	float num;
	int code = num_params(op, 1, &num);
	if ( code < 0 )
		return code;
	if ( num <= 0.0 )
		return_error(e_rangecheck);
	make_real(op, log(num));
	return 0;
}

/* <posnum> log <real> */
private int
zlog(register os_ptr op)
{	float num;
	int code = num_params(op, 1, &num);
	if ( code < 0 )
		return code;
	if ( num <= 0.0 )
		return_error(e_rangecheck);
	make_real(op, log10(num));
	return 0;
}

/* - rand <int> */
private int
zrand(register os_ptr op)
{	/*
	 * We use an algorithm from CACM 31 no. 10, pp. 1192-1201,
	 * October 1988.  According to a posting by Ed Taft on
	 * comp.lang.postscript, Level 2 (Adobe) PostScript interpreters
	 * use this algorithm too:
	 *	x[n+1] = (16807 * x[n]) mod (2^31 - 1)
	 */
#define A 16807
#define M 0x7fffffff
#define Q 127773			/* M / A */
#define R 2836				/* M % A */
	rand_state = A * (rand_state % Q) - R * (rand_state / Q);
	/* Note that rand_state cannot be 0 here. */
	if ( rand_state <= 0 ) rand_state += M;
#undef A
#undef M
#undef Q
#undef R
	push(1);
	make_int(op, rand_state);
	return 0;
}

/* <int> srand - */
private int
zsrand(register os_ptr op)
{	long state;
	check_type(*op, t_integer);
	state = op->value.intval;
#if arch_sizeof_long > 4
	/* Trim the state back to 32 bits. */
	state = (int)state;
#endif
	/*
	 * The following somewhat bizarre adjustments are according to
	 * public information from Adobe describing their implementation.
	 */
	if ( state < 1 )
		state = -(state % 0x7ffffffe) + 1;
	else if ( state > 0x7ffffffe )
		state = 0x7ffffffe;
	rand_state = state;
	pop(1);
	return 0;
}

/* - rrand <int> */
private int
zrrand(register os_ptr op)
{	push(1);
	make_int(op, rand_state);
	return 0;
}

/* ------ Initialization procedure ------ */

BEGIN_OP_DEFS(zmath_op_defs) {
	{"1arccos", zarccos},		/* extension */
	{"1arcsin", zarcsin},		/* extension */
	{"2atan", zatan},
	{"1cos", zcos},
	{"2exp", zexp},
	{"1ln", zln},
	{"1log", zlog},
	{"0rand", zrand},
	{"0rrand", zrrand},
	{"1sin", zsin},
	{"1sqrt", zsqrt},
	{"1srand", zsrand},
END_OP_DEFS(zmath_init) }