1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147
|
/* fft/c_pass_4.c
*
* Copyright (C) 1996, 1997, 1998, 1999, 2000, 2007 Brian Gough
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 3 of the License, or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
static int
FUNCTION(fft_complex,pass_4) (const BASE in[],
const size_t istride,
BASE out[],
const size_t ostride,
const gsl_fft_direction sign,
const size_t product,
const size_t n,
const TYPE(gsl_complex) twiddle1[],
const TYPE(gsl_complex) twiddle2[],
const TYPE(gsl_complex) twiddle3[])
{
size_t i = 0, j = 0;
size_t k, k1;
const size_t factor = 4;
const size_t m = n / factor;
const size_t q = n / product;
const size_t p_1 = product / factor;
const size_t jump = (factor - 1) * p_1;
for (k = 0; k < q; k++)
{
ATOMIC w1_real, w1_imag, w2_real, w2_imag, w3_real, w3_imag;
if (k == 0)
{
w1_real = 1.0;
w1_imag = 0.0;
w2_real = 1.0;
w2_imag = 0.0;
w3_real = 1.0;
w3_imag = 0.0;
}
else
{
if (sign == gsl_fft_forward)
{
/* forward tranform */
w1_real = GSL_REAL(twiddle1[k - 1]);
w1_imag = GSL_IMAG(twiddle1[k - 1]);
w2_real = GSL_REAL(twiddle2[k - 1]);
w2_imag = GSL_IMAG(twiddle2[k - 1]);
w3_real = GSL_REAL(twiddle3[k - 1]);
w3_imag = GSL_IMAG(twiddle3[k - 1]);
}
else
{
/* backward tranform: w -> conjugate(w) */
w1_real = GSL_REAL(twiddle1[k - 1]);
w1_imag = -GSL_IMAG(twiddle1[k - 1]);
w2_real = GSL_REAL(twiddle2[k - 1]);
w2_imag = -GSL_IMAG(twiddle2[k - 1]);
w3_real = GSL_REAL(twiddle3[k - 1]);
w3_imag = -GSL_IMAG(twiddle3[k - 1]);
}
}
for (k1 = 0; k1 < p_1; k1++)
{
const ATOMIC z0_real = REAL(in,istride,i);
const ATOMIC z0_imag = IMAG(in,istride,i);
const ATOMIC z1_real = REAL(in,istride,i+m);
const ATOMIC z1_imag = IMAG(in,istride,i+m);
const ATOMIC z2_real = REAL(in,istride,i+2*m);
const ATOMIC z2_imag = IMAG(in,istride,i+2*m);
const ATOMIC z3_real = REAL(in,istride,i+3*m);
const ATOMIC z3_imag = IMAG(in,istride,i+3*m);
/* compute x = W(4) z */
/* t1 = z0 + z2 */
const ATOMIC t1_real = z0_real + z2_real;
const ATOMIC t1_imag = z0_imag + z2_imag;
/* t2 = z1 + z3 */
const ATOMIC t2_real = z1_real + z3_real;
const ATOMIC t2_imag = z1_imag + z3_imag;
/* t3 = z0 - z2 */
const ATOMIC t3_real = z0_real - z2_real;
const ATOMIC t3_imag = z0_imag - z2_imag;
/* t4 = (+/-) (z1 - z3) */
const ATOMIC t4_real = ((int) sign) * (z1_real - z3_real);
const ATOMIC t4_imag = ((int) sign) * (z1_imag - z3_imag);
/* x0 = t1 + t2 */
const ATOMIC x0_real = t1_real + t2_real;
const ATOMIC x0_imag = t1_imag + t2_imag;
/* x1 = t3 + i t4 */
const ATOMIC x1_real = t3_real - t4_imag;
const ATOMIC x1_imag = t3_imag + t4_real;
/* x2 = t1 - t2 */
const ATOMIC x2_real = t1_real - t2_real;
const ATOMIC x2_imag = t1_imag - t2_imag;
/* x3 = t3 - i t4 */
const ATOMIC x3_real = t3_real + t4_imag;
const ATOMIC x3_imag = t3_imag - t4_real;
/* apply twiddle factors */
/* to0 = 1 * x0 */
REAL(out,ostride,j) = x0_real;
IMAG(out,ostride,j) = x0_imag;
/* to1 = w1 * x1 */
REAL(out, ostride, j + p_1) = w1_real * x1_real - w1_imag * x1_imag;
IMAG(out, ostride, j + p_1) = w1_real * x1_imag + w1_imag * x1_real;
/* to2 = w2 * x2 */
REAL(out, ostride, j + 2 * p_1) = w2_real * x2_real - w2_imag * x2_imag;
IMAG(out, ostride, j + 2 * p_1) = w2_real * x2_imag + w2_imag * x2_real;
/* to3 = w3 * x3 */
REAL(out, ostride, j + 3 * p_1) = w3_real * x3_real - w3_imag * x3_imag;
IMAG(out, ostride, j + 3 * p_1) = w3_real * x3_imag + w3_imag * x3_real;
i++;
j++;
}
j += jump;
}
return 0;
}
|