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<h3 class="section">13.15 Examples</h3>

<p>The following program solves the linear system A x = b. The
system to be solved is,

<pre class="example">     [ 0.18 0.60 0.57 0.96 ] [x0]   [1.0]
     [ 0.41 0.24 0.99 0.58 ] [x1] = [2.0]
     [ 0.14 0.30 0.97 0.66 ] [x2]   [3.0]
     [ 0.51 0.13 0.19 0.85 ] [x3]   [4.0]
</pre>
   <p class="noindent">and the solution is found using LU decomposition of the matrix A.

<pre class="example"><pre class="verbatim">     #include &lt;stdio.h>
     #include &lt;gsl/gsl_linalg.h>
     
     int
     main (void)
     {
       double a_data[] = { 0.18, 0.60, 0.57, 0.96,
                           0.41, 0.24, 0.99, 0.58,
                           0.14, 0.30, 0.97, 0.66,
                           0.51, 0.13, 0.19, 0.85 };
     
       double b_data[] = { 1.0, 2.0, 3.0, 4.0 };
     
       gsl_matrix_view m 
         = gsl_matrix_view_array (a_data, 4, 4);
     
       gsl_vector_view b
         = gsl_vector_view_array (b_data, 4);
     
       gsl_vector *x = gsl_vector_alloc (4);
       
       int s;
     
       gsl_permutation * p = gsl_permutation_alloc (4);
     
       gsl_linalg_LU_decomp (&amp;m.matrix, p, &amp;s);
     
       gsl_linalg_LU_solve (&amp;m.matrix, p, &amp;b.vector, x);
     
       printf ("x = \n");
       gsl_vector_fprintf (stdout, x, "%g");
     
       gsl_permutation_free (p);
       gsl_vector_free (x);
       return 0;
     }
</pre></pre>
   <p class="noindent">Here is the output from the program,

<pre class="example"><pre class="verbatim">     x = -4.05205
     -12.6056
     1.66091
     8.69377
</pre></pre>
   <p class="noindent">This can be verified by multiplying the solution x by the
original matrix A using <span class="sc">gnu octave</span>,

<pre class="example">     octave&gt; A = [ 0.18, 0.60, 0.57, 0.96;
                   0.41, 0.24, 0.99, 0.58;
                   0.14, 0.30, 0.97, 0.66;
                   0.51, 0.13, 0.19, 0.85 ];
     
     octave&gt; x = [ -4.05205; -12.6056; 1.66091; 8.69377];
     
     octave&gt; A * x
     ans =
       1.0000
       2.0000
       3.0000
       4.0000
</pre>
   <p class="noindent">This reproduces the original right-hand side vector, b, in
accordance with the equation A x = b.

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