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<title>Shuffling and Sampling - GNU Scientific Library -- Reference Manual</title>
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<h3 class="section">19.38 Shuffling and Sampling</h3>

<p>The following functions allow the shuffling and sampling of a set of
objects.  The algorithms rely on a random number generator as a source of
randomness and a poor quality generator can lead to correlations in the
output.  In particular it is important to avoid generators with a short
period.  For more information see Knuth, v2, 3rd ed, Section 3.4.2,
&ldquo;Random Sampling and Shuffling&rdquo;.

<div class="defun">
&mdash; Function: void <b>gsl_ran_shuffle</b> (<var>const gsl_rng * r, void * base, size_t n, size_t size</var>)<var><a name="index-gsl_005fran_005fshuffle-1805"></a></var><br>
<blockquote>
<p>This function randomly shuffles the order of <var>n</var> objects, each of
size <var>size</var>, stored in the array <var>base</var>[0..<var>n</var>-1].  The
output of the random number generator <var>r</var> is used to produce the
permutation.  The algorithm generates all possible n! 
permutations with equal probability, assuming a perfect source of random
numbers.

        <p>The following code shows how to shuffle the numbers from 0 to 51,

     <pre class="example">          int a[52];
          
          for (i = 0; i &lt; 52; i++)
            {
              a[i] = i;
            }
          
          gsl_ran_shuffle (r, a, 52, sizeof (int));
</pre>
        </blockquote></div>

<div class="defun">
&mdash; Function: int <b>gsl_ran_choose</b> (<var>const gsl_rng * r, void * dest, size_t k, void * src, size_t n, size_t size</var>)<var><a name="index-gsl_005fran_005fchoose-1806"></a></var><br>
<blockquote><p>This function fills the array <var>dest</var>[k] with <var>k</var> objects taken
randomly from the <var>n</var> elements of the array
<var>src</var>[0..<var>n</var>-1].  The objects are each of size <var>size</var>.  The
output of the random number generator <var>r</var> is used to make the
selection.  The algorithm ensures all possible samples are equally
likely, assuming a perfect source of randomness.

        <p>The objects are sampled <em>without</em> replacement, thus each object can
only appear once in <var>dest</var>[k].  It is required that <var>k</var> be less
than or equal to <code>n</code>.  The objects in <var>dest</var> will be in the
same relative order as those in <var>src</var>.  You will need to call
<code>gsl_ran_shuffle(r, dest, n, size)</code> if you want to randomize the
order.

        <p>The following code shows how to select a random sample of three unique
numbers from the set 0 to 99,

     <pre class="example">          double a[3], b[100];
          
          for (i = 0; i &lt; 100; i++)
            {
              b[i] = (double) i;
            }
          
          gsl_ran_choose (r, a, 3, b, 100, sizeof (double));
</pre>
        </blockquote></div>

<div class="defun">
&mdash; Function: void <b>gsl_ran_sample</b> (<var>const gsl_rng * r, void * dest, size_t k, void * src, size_t n, size_t size</var>)<var><a name="index-gsl_005fran_005fsample-1807"></a></var><br>
<blockquote><p>This function is like <code>gsl_ran_choose</code> but samples <var>k</var> items
from the original array of <var>n</var> items <var>src</var> with replacement, so
the same object can appear more than once in the output sequence
<var>dest</var>.  There is no requirement that <var>k</var> be less than <var>n</var>
in this case. 
</p></blockquote></div>

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