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Next: <a href="Random-number-generator-algorithms.html#Random-number-generator-algorithms" accesskey="n" rel="next">Random number generator algorithms</a>, Previous: <a href="Copying-random-number-generator-state.html#Copying-random-number-generator-state" accesskey="p" rel="previous">Copying random number generator state</a>, Up: <a href="Random-Number-Generation.html#Random-Number-Generation" accesskey="u" rel="up">Random Number Generation</a>   [<a href="Function-Index.html#Function-Index" title="Index" rel="index">Index</a>]</p>
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<h3 class="section">18.8 Reading and writing random number generator state</h3>
<p>The library provides functions for reading and writing the random
number state to a file as binary data.
</p>
<dl>
<dt><a name="index-gsl_005frng_005ffwrite"></a>Function: <em>int</em> <strong>gsl_rng_fwrite</strong> <em>(FILE * <var>stream</var>, const gsl_rng * <var>r</var>)</em></dt>
<dd><p>This function writes the random number state of the random number
generator <var>r</var> to the stream <var>stream</var> in binary format.  The
return value is 0 for success and <code>GSL_EFAILED</code> if there was a
problem writing to the file.  Since the data is written in the native
binary format it may not be portable between different architectures.
</p></dd></dl>
<dl>
<dt><a name="index-gsl_005frng_005ffread"></a>Function: <em>int</em> <strong>gsl_rng_fread</strong> <em>(FILE * <var>stream</var>, gsl_rng * <var>r</var>)</em></dt>
<dd><p>This function reads the random number state into the random number
generator <var>r</var> from the open stream <var>stream</var> in binary format.
The random number generator <var>r</var> must be preinitialized with the
correct random number generator type since type information is not
saved.  The return value is 0 for success and <code>GSL_EFAILED</code> if
there was a problem reading from the file.  The data is assumed to
have been written in the native binary format on the same
architecture.
</p></dd></dl>
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