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/*
* Routines for updating screen display
*
gsumi version 0.5
Copyright 1997 Owen Taylor <owt1@cornell.edu>
Heavily based on
xink version 0.02
Copyright 1997 Raph Levien <raph@acm.org>
This code is free for commercial and non-commercial use or
redistribution, as long as the source code release, startup screen,
or product packaging includes this copyright notice.
*/
#include "gsumi.h"
#include "region.h"
/* The transform from display coordinates into bitmap coordinates.
display_xform2 is the transform associated with the redraw of
render_region2 - changes to it are deferred until that render
completes. On quiescence, display_xform and display_xform2 will
be equal. */
xform display_xform, display_xform2;
/* The image for handling expose events */
GdkImage *img = NULL;
int image_width;
int image_height;
/* These may be 32, 16, or 8 bpp pixels, depending on bpp. */
gulong gray_pixels[256];
gulong red_pixel;
gulong maroon_pixel;
/* The region (in screen coordinates) that needs to be rendered from the
bitmap to the screen image.
render_region2 is the region currently being rendered. While it's
being rendered, new modifications are queued up in render_region.
The union of these two regions represents the work to be done.
*/
region *render_region, *render_region2;
/* The region of the screen image (i.e. ximage) that needs to actually
be drawn on the screen (using XPutImage or its shared memory variant.
As above, draw_region2 is the region currently being drawn. */
region *draw_region, *draw_region2;
/* This rectangle represents the size of the pane (i.e. the window
minus the scrollbars and toolbar. */
rect pane_rec;
#define CURSOR_NONE 0
#define CURSOR_CROSS 1
#define CURSOR_CIRC 2
point cursor_pos, cursor_pos2;
int cursor_icon, cursor_icon2;
void create_ximage (GtkWidget *area, int width, int height) {
if (img != NULL)
{
if ((image_width == width) && (image_height == height))
return;
else
gdk_image_destroy(img);
}
image_width = width;
image_height = height;
pane_rec.x0 = 0;
pane_rec.y0 = 0;
pane_rec.x1 = image_width;
pane_rec.y1 = image_height;
img = gdk_image_new(GDK_IMAGE_FASTEST,
gdk_window_get_visual(area->window),
image_width,
image_height);
switch (img->bpp) {
case 1:
memset (img->mem, gray_pixels[255], img->bpl * image_height);
break;
case 2:
memset (img->mem, 255, img->bpl * image_height);
break;
case 3:
memset (img->mem, 255, img->bpl * image_height);
break;
case 4:
{
int i;
/* what if we have more than 4 byte alignment of rows??? */
for (i = 0; i < image_width * image_height; i++)
((int32 *)img->mem)[i] = 0xffffff;
break;
}
default:
fprintf(stderr,"Can't handle %d byte/pixel pixmaps\n",img->bpp);
exit(1);
}
}
/* There is duplication in the next two pairs of routines. Perhaps
pairs of regions (as in render_region, render_region2) should
become an abstract data type. For the time being, though, the
amount of duplicated code is so small I'm not worrying about it.
*/
/* Flow draw_region to draw_region2 if the latter is empty. */
void flow_draw_region (void) {
region *tmp;
if (region_empty (draw_region2)) {
tmp = draw_region2;
draw_region2 = draw_region;
draw_region = tmp;
if (!region_empty(draw_region2))
start_idle_update();
}
}
/* Add a rectangle to the draw region. */
void expose_rect (rect *rec) {
draw_region = region_union (draw_region,
region_minus (region_from_rect (rec),
region_pin (draw_region2)));
flow_draw_region ();
}
#define CURSOR_LEN 8
void rect_from_cursor (rect *dst, const point *pos, int icon) {
if (!icon) {
dst->x0 = dst->x1 = dst->y0 = dst->y1 = 0;
} else {
rect rec;
rec.x0 = pos->x - CURSOR_LEN;
rec.y0 = pos->y - CURSOR_LEN;
rec.x1 = pos->x + CURSOR_LEN - 1;
rec.y1 = pos->y + CURSOR_LEN - 1;
rect_intersect (dst, &rec, &pane_rec);
}
}
/* Flow render_region to render_region2 if the latter is empty. Also,
if the associated display_xform has changed, then designate the
entire pane to be re-rendered.
Also, some of the cursor drawing logic is here.
*/
void flow_render_region (void) {
region *tmp;
if (region_empty (render_region2)) {
tmp = render_region2;
render_region2 = render_region;
render_region = tmp;
if (display_xform.scale != display_xform2.scale ||
display_xform.off_x != display_xform2.off_x ||
display_xform.off_y != display_xform2.off_y ) {
display_xform2 = display_xform;
region_drop (render_region2);
render_region2 = region_from_rect (&pane_rec);
}
if (cursor_pos.x != cursor_pos2.x ||
cursor_pos.y != cursor_pos2.y ||
cursor_icon != cursor_icon2) {
rect cursor_rec;
rect cursor_rec2;
rect_from_cursor (&cursor_rec, &cursor_pos, cursor_icon);
rect_from_cursor (&cursor_rec2, &cursor_pos2, cursor_icon2);
render_region2 = region_union (render_region2,
region_from_rect (&cursor_rec));
render_region2 = region_union (render_region2,
region_from_rect (&cursor_rec2));
cursor_pos2 = cursor_pos;
cursor_icon2 = cursor_icon;
}
}
if (!region_empty(render_region2))
start_idle_update();
}
/* Add a rectangle to the render region. This routine clips the render
region to the window. The argument is in window coordinates. */
void add_to_render_region (rect *rec) {
rect clip_rec;
rect_intersect (&clip_rec, rec, &pane_rec);
render_region = region_union (render_region,
region_minus (region_from_rect (&clip_rec),
region_pin (render_region2)));
flow_render_region ();
}
static void gray_run (int y, int x_min, int x_max)
{
int i;
uint8 *img_line = (uint8 *)img->mem + y*img->bpl;
switch (img->bpp) {
case 1:
for (i = x_min; i < x_max; i++)
((uint8 *)img_line)[i] = gray_pixels[127];
break;
case 2:
for (i = x_min; i < x_max; i++)
((uint16 *)img_line)[i] = gray_pixels[127];
break;
case 3:
for (i = x_min; i < x_max; i++)
{
((uint8 *)img_line)[i * 3] = gray_pixels[127] >> 16;
((uint8 *)img_line)[i * 3 + 1] = (gray_pixels[127] >> 8) & 0xff;
((uint8 *)img_line)[i * 3 + 2] = gray_pixels[127] & 0xff;
}
case 4:
for (i = x_min; i < x_max; i++)
((uint32 *)img_line)[i] = gray_pixels[127];
break;
}
}
#define MAX_IMAGE_WIDTH 2048
/* we set the portion of the background that doesn't contain
the image to 50% gray. There is some error in the way
we antialias the edges - we act as if the background intensity
was scale*(scale/2) */
/* Render a rectangle (image coordinates) to the ximage. */
void bitmap_render_to_ximage (int x, int y, int width, int height) {
int i, j, jj, k;
unsigned char accum[MAX_IMAGE_WIDTH];
int pos, pos_1, pos_2;
int32 grays[256];
int g;
int maxg;
int maxpos, minpos;
int k1, k2;
int y_min, y_max;
int bm_x_max;
int bm_y_max;
int scale;
int off_x, off_y;
uint8 *img_line;
#ifdef DEBUG_RENDER
printf ("rendering %d %d %d %d\n", x, y, width, height);
#endif
scale = display_xform2.scale;
off_x = display_xform2.off_x;
off_y = display_xform2.off_y;
maxg = scale * scale;
for (i = 0; i <= maxg; i++) {
g = ((maxg - i) * 255) / maxg;
grays[i] = gray_pixels[g];
}
minpos = x * scale;
maxpos = (x + width) * scale;
y_min = y;
y_max = y + height;
bm_x_max = 1+(bitmap->width-1) / scale;
if (bm_x_max < x)
bm_x_max = x;
if (bm_x_max > x+width)
bm_x_max = x+width;
bm_y_max = 1+(bitmap->height-1) / scale;
if (bm_y_max < y)
bm_y_max = y;
if (bm_y_max > y+height)
bm_y_max = y+height;
for (j = y_min; j < bm_y_max; j++) {
for (i = x; i < bm_x_max; i++)
accum[i] = 0;
if (scale == 4) {
/* version specialized to scale == 4 */
for (jj = j * 4 + off_y; jj < (j + 1) * 4 + off_y; jj++)
if (jj >= 0 && jj < bitmap->height) {
/* accumulate a runlength line into the accum buffer */
pos = -off_x;
for (i = 0; bitmap->lines[jj][i]; i++) {
pos_1 = pos + WHITE_X(bitmap->lines[jj][i]);
pos_2 = pos_1 + BLACK_X(bitmap->lines[jj][i]);
if (pos_1 < maxpos && pos_2 >= minpos) {
k1 = pos_1 >> 2;
if (k1 < x) k1 = x;
else accum[k1] -= (pos_1 & 3);
k2 = pos_2 >> 2;
if (k2 >= x + width) k2 = x + width;
else accum[k2] += (pos_2 & 3);
for (k = k1; k < k2; k++)
accum[k] += 4;
}
pos = pos_2;
}
/* fix up remainder of last pixel */
if (bitmap->width % 4)
accum[bitmap->width / 4] += (4 - bitmap->width % 4)/2;
} else if (jj >= bitmap->height) { /* set rest of lines to mid gray */
for (i=x;i<bm_x_max;i++)
accum[i] += 2;
}
} else {
for (jj = j * scale + off_y; jj < (j + 1) * scale + off_y; jj++)
if (jj >= 0 && jj < bitmap->height) {
/* accumulate a runlength line into the accum buffer */
pos = -off_x;
for (i = 0; bitmap->lines[jj][i]; i++) {
pos_1 = pos + WHITE_X(bitmap->lines[jj][i]);
pos_2 = pos_1 + BLACK_X(bitmap->lines[jj][i]);
if (pos_1 < maxpos && pos_2 >= minpos) {
k1 = pos_1 / scale;
if (k1 < x) k1 = x;
else accum[k1] -= (pos_1 % scale);
k2 = pos_2 / scale;
if (k2 >= x + width) k2 = x + width;
else accum[k2] += (pos_2 % scale);
for (k = k1; k < k2; k++)
accum[k] += scale;
}
pos = pos_2;
}
/* fix up remainder of last pixel */
if (bitmap->width % scale)
accum[bitmap->width / scale] += (scale - bitmap->width % scale)/2;
} else if (jj >= bitmap->height) { /* set rest of lines to mid gray */
for (i=x;i<bm_x_max;i++)
accum[i] += scale/2;
}
}
img_line = (uint8 *)img->mem + j*img->bpl;
switch (img->bpp) {
case 1:
for (i = x; i < bm_x_max; i++)
((uint8 *)img_line)[i] = grays[(int)accum[i]];
break;
case 2:
for (i = x; i < bm_x_max; i++)
((uint16 *)img_line)[i] = grays[(int)accum[i]];
break;
case 3:
for (i = x; i < bm_x_max; i++)
{
((uint8 *)img_line)[i * 3] = grays[(int)accum[i]] >> 16;
((uint8 *)img_line)[i * 3 + 1] = (grays[(int)accum[i]] >> 8) & 0xff;
((uint8 *)img_line)[i * 3 + 2] = grays[(int)accum[i]] & 0xff;
}
break;
case 4:
for (i = x; i < bm_x_max; i++)
((uint32 *)img_line)[i] = grays[(int)accum[i]];
break;
}
gray_run(j,bm_x_max,x+width);
}
for (j=bm_y_max;j<y+height;j++)
gray_run(j,x,x+width);
}
int32 cursor_bits[2][15] = {
#if 0
{0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80,
0x7fff, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80},
#else
{0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x0,
0x7e3f, 0x0, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80},
#endif
#if 0
{0x3e0, 0xc18, 0x1004, 0x2002, 0x2002, 0x4001, 0x4001,
0x4001, 0x4001, 0x4001, 0x2002, 0x2002, 0x1004, 0xc18, 0x3e0}
#else
{0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80,
0x7f7f, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80}
#endif
};
/* Draw the cursor on the ximage, clipped to the given rectangle. */
void cursor_render (const rect *clip_rect) {
int x, y;
int k;
int bmap, mask;
uint8 *img_line;
int off_x, off_y;
if (cursor_icon2 == CURSOR_NONE) return;
off_x = clip_rect->x0 - cursor_pos2.x + CURSOR_LEN;
off_y = clip_rect->y0 - cursor_pos2.y + CURSOR_LEN;
for (y = clip_rect->y0; y < clip_rect->y1; y++) {
img_line = (uint8 *)img->mem + y * img->bpl;
k = clip_rect->x0;
bmap = cursor_bits[cursor_icon2 - 1][off_y];
mask = 1 << off_x;
for (x = clip_rect->x0; x < clip_rect->x1; x++) {
if (bmap & mask)
switch (img->bpp) {
case 1:
((uint8 *)img_line)[k] = red_pixel;
break;
case 2:
((uint16 *)img_line)[k] = red_pixel;
break;
case 3:
((uint8 *)img_line)[k * 3] = red_pixel >> 16;
((uint8 *)img_line)[k * 3 + 1] = (red_pixel >> 8) & 0xff;
((uint8 *)img_line)[k * 3 + 2] = red_pixel & 0xff;
break;
case 4:
((uint32 *)img_line)[k] = red_pixel;
break;
}
k++;
mask <<= 1;
}
off_y++;
}
}
/* Render a chunk of the render region. This routine contains the main
dispatch for rendering all of the different parts of the window. */
int render_chunk (GtkWidget *area) {
rect rec, clip_rec, cursor_rec;
if (region_empty (render_region2))
return 0;
region_tile (&rec, render_region2, image_width, 32, 1000);
/* Render the bitmap. */
rect_intersect (&clip_rec, &rec, &pane_rec);
if (!rect_empty (&clip_rec))
bitmap_render_to_ximage (clip_rec.x0, clip_rec.y0,
clip_rec.x1 - clip_rec.x0,
clip_rec.y1 - clip_rec.y0);
/* Render the cursor. */
rect_from_cursor (&cursor_rec, &cursor_pos2, cursor_icon2);
rect_intersect (&clip_rec, &cursor_rec, &rec);
if (!rect_empty (&clip_rec))
cursor_render (&clip_rec);
expose_rect (&rec);
render_region2 = region_minus (render_region2, region_from_rect (&rec));
flow_render_region ();
return !region_empty (render_region2);
}
/* Call this routine with an updated rectangle before modifying the
bitmap itself. It adds the modified rectangle into the render
region. It does not call undo_update. Routines which draw into the
bitmap should call undo_update as well. The argument is in bitmap
coordinates. */
void bitmap_update (rect *rec) {
rect new_rec, clip_rec;
xform inv_x;
xform_inv (&inv_x, &display_xform2);
xform_rect (&new_rec, &inv_x, rec);
rect_intersect (&clip_rec, &new_rec, &pane_rec);
add_to_render_region (&clip_rec);
}
/* x and y are in screen coordinates. */
void update_cursor (double x, double y, int prox) {
cursor_pos.x = floor (x + 0.5);
cursor_pos.y = floor (y + 0.5);
cursor_icon = CURSOR_CROSS * prox; /* A hack! */
flow_render_region ();
}
/* This routine updates the display xform. First, it sanitychecks the
new xform, putting it in bounds. Then, it updates display_xform.
Finally, it performs a flow_render_region, which has the effect
of putting the repaint in the queue if the render region is empty. */
void update_display_xform (xform *new) {
if (new->scale > 15) new->scale = 15;
if (new->scale < 1) new->scale = 1;
if (pane_rec.x1 * new->scale + new->off_x > bitmap->width)
new->off_x = bitmap->width - pane_rec.x1 * new->scale;
if (new->off_x < 0) new->off_x = 0;
if (pane_rec.y1 * new->scale + new->off_y > bitmap->height)
new->off_y = bitmap->height - pane_rec.y1 * new->scale;
if (new->off_y < 0) new->off_y = 0;
display_xform = *new;
update_scrollbars(new);
flow_render_region ();
}
void scroll (int delta_x, int delta_y) {
xform x;
x.scale = display_xform.scale;
x.off_x = display_xform.off_x + delta_x;
x.off_y = display_xform.off_y + delta_y;
update_display_xform (&x);
}
void screen_scroll (int delta_x, int delta_y) {
scroll(display_xform.scale * delta_x, display_xform.scale * delta_y);
}
void scroll_to (double new_x, double new_y) {
xform x;
x.scale = display_xform.scale;
x.off_x = new_x;
x.off_y = new_y;
update_display_xform (&x);
}
void update_scale (int new_scale) {
xform x;
int old_width, new_width;
int old_height, new_height;
x = display_xform;
old_width = pane_rec.x1 * x.scale;
if (old_width > bitmap->width)
old_width = bitmap->width;
old_height = pane_rec.y1 * x.scale;
if (old_height > bitmap->height)
old_height = bitmap->height;
new_width = pane_rec.x1 * new_scale;
if (new_width > bitmap->width)
new_width = bitmap->width;
new_height = pane_rec.y1 * new_scale;
if (new_height > bitmap->height)
new_height = bitmap->height;
x.scale = new_scale;
x.off_x += (old_width - new_width) / 2;
x.off_y += (old_height - new_height) / 2;
update_display_xform (&x);
}
void init_scale() {
update_scale (display_xform.scale);
}
void increment_scale() {
if (display_xform.scale < 15) update_scale (display_xform.scale + 1);
}
void decrement_scale() {
if (display_xform.scale > 1) update_scale (display_xform.scale - 1);
}
/* Generate the rectangle that fully encloses the disk. */
void rect_from_disk (rect *dst, const point *ctr, double size) {
dst->x0 = floor (ctr->x + 1 - size);
dst->x1 = ceil (ctr->x + size);
dst->y0 = floor (ctr->y + 1 - size);
dst->y1 = ceil (ctr->y + size);
}
static Blob *
pen_ellipse(input_state *ins, ToolInfo *tool_info)
{
double size;
point p_scr, p_bit;
double tsin, tcos;
double aspect, radmin;
double x,y;
size = tool_info->size * (1 + tool_info->sens * (2*ins->pressure - 1));
if (size < 1) size = 1;
p_scr.x = ins->x;
p_scr.y = ins->y;
xform_point (&p_bit, &display_xform, &p_scr);
/* Add brush angle/aspect to title vectorially */
x = tool_info->aspect*cos(tool_info->angle) + ins->xtilt*10.0;
y = tool_info->aspect*sin(tool_info->angle) + ins->ytilt*10.0;
aspect = sqrt(x*x+y*y);
if (aspect != 0)
{
tcos = x/aspect;
tsin = y/aspect;
}
else
{
tsin = sin(tool_info->angle);
tcos = cos(tool_info->angle);
}
if (aspect < 1.0)
aspect = 1.0;
else if (aspect > 10.0)
aspect = 10.0;
radmin = size/aspect;
if (radmin < 1.0) radmin = 1.0;
return blob_ellipse(p_bit.x, p_bit.y,
radmin*aspect*tcos, radmin*aspect*tsin,
-radmin*tsin, radmin*tcos);
}
/* Draw a disk. */
void draw_begin (input_state *ins, ToolInfo *tool_info) {
rect rec;
Blob *b;
undo_begin ();
b = pen_ellipse (ins, tool_info);
blob_bounds (b, &rec);
bitmap_update (&rec);
undo_update (&rec);
bitmap_draw_blob (b,(tool_info->tool == PEN_TOOL) ? 0 : 1);
free (b);
}
/* Draw a line connecting the last drawn disk to a new disk. */
void draw_update (input_state *last, input_state *ins, ToolInfo *tool_info)
{
Blob *b0, *b1,*b_union;
rect rec;
b0 = pen_ellipse (last, tool_info);
b1 = pen_ellipse (ins, tool_info);
b_union = blob_convex_union (b0, b1);
free(b0);
free(b1);
blob_bounds (b_union, &rec);
bitmap_update (&rec);
undo_update (&rec);
bitmap_draw_blob (b_union, (tool_info->tool == PEN_TOOL) ? 0 : 1);
free (b_union);
}
void draw_end (input_state *ins, ToolInfo *tool_info)
{
undo_end ();
}
/* Draw a chunk of the draw_region. */
int draw (GtkWidget *area) {
rect rec;
if (region_empty (draw_region2))
return 0;
region_tile (&rec, draw_region2, image_width, 32, 1000);
#ifdef DEBUG
printf ("drawing (%g, %g) - (%g, %g)\n",
rec.x0, rec.y0, rec.x1, rec.y1);
#endif
gdk_draw_image(area->window,
area->style->fg_gc[GTK_WIDGET_STATE (area)],
img,
rec.x0, rec.y0,
rec.x0, rec.y0,
rec.x1 - rec.x0, rec.y1 - rec.y0);
draw_region2 = region_minus (draw_region2, region_from_rect (&rec));
flow_draw_region ();
return !region_empty (draw_region2);
}
int iabs (int x) {
return x >= 0 ? x : -x;
}
/* Initialize the rendering state. */
void render_init (void) {
rect empty = {0, 0, 0, 0};
display_xform.scale = 8;
display_xform.off_x = 0;
display_xform.off_y = 0;
display_xform2 = display_xform;
render_region = region_from_rect (&empty);
render_region2 = region_from_rect (&empty);
draw_region = region_from_rect (&empty);
draw_region2 = region_from_rect (&empty);
}
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