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/*
* This file is part of gtkD.
*
* gtkD is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License
* as published by the Free Software Foundation; either version 3
* of the License, or (at your option) any later version, with
* some exceptions, please read the COPYING file.
*
* gtkD is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with gtkD; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110, USA
*/
// generated automatically - do not change
// find conversion definition on APILookup.txt
// implement new conversion functionalities on the wrap.utils pakage
module gio.NetworkAddress;
private import gio.SocketConnectableIF;
private import gio.SocketConnectableT;
private import gio.c.functions;
public import gio.c.types;
private import glib.ConstructionException;
private import glib.ErrorG;
private import glib.GException;
private import glib.Str;
private import gobject.ObjectG;
public import gtkc.giotypes;
/**
* #GNetworkAddress provides an easy way to resolve a hostname and
* then attempt to connect to that host, handling the possibility of
* multiple IP addresses and multiple address families.
*
* The enumeration results of resolved addresses *may* be cached as long
* as this object is kept alive which may have unexpected results if
* alive for too long.
*
* See #GSocketConnectable for an example of using the connectable
* interface.
*/
public class NetworkAddress : ObjectG, SocketConnectableIF
{
/** the main Gtk struct */
protected GNetworkAddress* gNetworkAddress;
/** Get the main Gtk struct */
public GNetworkAddress* getNetworkAddressStruct(bool transferOwnership = false)
{
if (transferOwnership)
ownedRef = false;
return gNetworkAddress;
}
/** the main Gtk struct as a void* */
protected override void* getStruct()
{
return cast(void*)gNetworkAddress;
}
/**
* Sets our main struct and passes it to the parent class.
*/
public this (GNetworkAddress* gNetworkAddress, bool ownedRef = false)
{
this.gNetworkAddress = gNetworkAddress;
super(cast(GObject*)gNetworkAddress, ownedRef);
}
// add the SocketConnectable capabilities
mixin SocketConnectableT!(GNetworkAddress);
/** */
public static GType getType()
{
return g_network_address_get_type();
}
/**
* Creates a new #GSocketConnectable for connecting to the given
* @hostname and @port.
*
* Note that depending on the configuration of the machine, a
* @hostname of `localhost` may refer to the IPv4 loopback address
* only, or to both IPv4 and IPv6; use
* g_network_address_new_loopback() to create a #GNetworkAddress that
* is guaranteed to resolve to both addresses.
*
* Params:
* hostname = the hostname
* port = the port
*
* Returns: the new #GNetworkAddress
*
* Since: 2.22
*
* Throws: ConstructionException GTK+ fails to create the object.
*/
public this(string hostname, ushort port)
{
auto __p = g_network_address_new(Str.toStringz(hostname), port);
if(__p is null)
{
throw new ConstructionException("null returned by new");
}
this(cast(GNetworkAddress*) __p, true);
}
/**
* Creates a new #GSocketConnectable for connecting to the local host
* over a loopback connection to the given @port. This is intended for
* use in connecting to local services which may be running on IPv4 or
* IPv6.
*
* The connectable will return IPv4 and IPv6 loopback addresses,
* regardless of how the host resolves `localhost`. By contrast,
* g_network_address_new() will often only return an IPv4 address when
* resolving `localhost`, and an IPv6 address for `localhost6`.
*
* g_network_address_get_hostname() will always return `localhost` for
* a #GNetworkAddress created with this constructor.
*
* Params:
* port = the port
*
* Returns: the new #GNetworkAddress
*
* Since: 2.44
*
* Throws: ConstructionException GTK+ fails to create the object.
*/
public this(ushort port)
{
auto __p = g_network_address_new_loopback(port);
if(__p is null)
{
throw new ConstructionException("null returned by new_loopback");
}
this(cast(GNetworkAddress*) __p, true);
}
/**
* Creates a new #GSocketConnectable for connecting to the given
* @hostname and @port. May fail and return %NULL in case
* parsing @host_and_port fails.
*
* @host_and_port may be in any of a number of recognised formats; an IPv6
* address, an IPv4 address, or a domain name (in which case a DNS
* lookup is performed). Quoting with [] is supported for all address
* types. A port override may be specified in the usual way with a
* colon.
*
* If no port is specified in @host_and_port then @default_port will be
* used as the port number to connect to.
*
* In general, @host_and_port is expected to be provided by the user
* (allowing them to give the hostname, and a port override if necessary)
* and @default_port is expected to be provided by the application.
*
* (The port component of @host_and_port can also be specified as a
* service name rather than as a numeric port, but this functionality
* is deprecated, because it depends on the contents of /etc/services,
* which is generally quite sparse on platforms other than Linux.)
*
* Params:
* hostAndPort = the hostname and optionally a port
* defaultPort = the default port if not in @host_and_port
*
* Returns: the new
* #GNetworkAddress, or %NULL on error
*
* Since: 2.22
*
* Throws: GException on failure.
*/
public static NetworkAddress parse(string hostAndPort, ushort defaultPort)
{
GError* err = null;
auto __p = g_network_address_parse(Str.toStringz(hostAndPort), defaultPort, &err);
if (err !is null)
{
throw new GException( new ErrorG(err) );
}
if(__p is null)
{
return null;
}
return ObjectG.getDObject!(NetworkAddress)(cast(GNetworkAddress*) __p, true);
}
/**
* Creates a new #GSocketConnectable for connecting to the given
* @uri. May fail and return %NULL in case parsing @uri fails.
*
* Using this rather than g_network_address_new() or
* g_network_address_parse() allows #GSocketClient to determine
* when to use application-specific proxy protocols.
*
* Params:
* uri = the hostname and optionally a port
* defaultPort = The default port if none is found in the URI
*
* Returns: the new
* #GNetworkAddress, or %NULL on error
*
* Since: 2.26
*
* Throws: GException on failure.
*/
public static NetworkAddress parseUri(string uri, ushort defaultPort)
{
GError* err = null;
auto __p = g_network_address_parse_uri(Str.toStringz(uri), defaultPort, &err);
if (err !is null)
{
throw new GException( new ErrorG(err) );
}
if(__p is null)
{
return null;
}
return ObjectG.getDObject!(NetworkAddress)(cast(GNetworkAddress*) __p, true);
}
/**
* Gets @addr's hostname. This might be either UTF-8 or ASCII-encoded,
* depending on what @addr was created with.
*
* Returns: @addr's hostname
*
* Since: 2.22
*/
public string getHostname()
{
return Str.toString(g_network_address_get_hostname(gNetworkAddress));
}
/**
* Gets @addr's port number
*
* Returns: @addr's port (which may be 0)
*
* Since: 2.22
*/
public ushort getPort()
{
return g_network_address_get_port(gNetworkAddress);
}
/**
* Gets @addr's scheme
*
* Returns: @addr's scheme (%NULL if not built from URI)
*
* Since: 2.26
*/
public string getScheme()
{
return Str.toString(g_network_address_get_scheme(gNetworkAddress));
}
}
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