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/*
* This file is part of gtkD.
*
* gtkD is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License
* as published by the Free Software Foundation; either version 3
* of the License, or (at your option) any later version, with
* some exceptions, please read the COPYING file.
*
* gtkD is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with gtkD; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110, USA
*/
// generated automatically - do not change
// find conversion definition on APILookup.txt
// implement new conversion functionalities on the wrap.utils pakage
module gio.SimpleAction;
private import gio.ActionIF;
private import gio.ActionT;
private import gio.c.functions;
public import gio.c.types;
private import glib.ConstructionException;
private import glib.Str;
private import glib.Variant;
private import glib.VariantType;
private import gobject.ObjectG;
private import gobject.Signals;
public import gtkc.giotypes;
private import std.algorithm;
/**
* A #GSimpleAction is the obvious simple implementation of the #GAction
* interface. This is the easiest way to create an action for purposes of
* adding it to a #GSimpleActionGroup.
*
* See also #GtkAction.
*/
public class SimpleAction : ObjectG, ActionIF
{
/** the main Gtk struct */
protected GSimpleAction* gSimpleAction;
/** Get the main Gtk struct */
public GSimpleAction* getSimpleActionStruct(bool transferOwnership = false)
{
if (transferOwnership)
ownedRef = false;
return gSimpleAction;
}
/** the main Gtk struct as a void* */
protected override void* getStruct()
{
return cast(void*)gSimpleAction;
}
/**
* Sets our main struct and passes it to the parent class.
*/
public this (GSimpleAction* gSimpleAction, bool ownedRef = false)
{
this.gSimpleAction = gSimpleAction;
super(cast(GObject*)gSimpleAction, ownedRef);
}
// add the Action capabilities
mixin ActionT!(GSimpleAction);
/** */
public static GType getType()
{
return g_simple_action_get_type();
}
/**
* Creates a new action.
*
* The created action is stateless. See g_simple_action_new_stateful() to create
* an action that has state.
*
* Params:
* name = the name of the action
* parameterType = the type of parameter that will be passed to
* handlers for the #GSimpleAction::activate signal, or %NULL for no parameter
*
* Returns: a new #GSimpleAction
*
* Since: 2.28
*
* Throws: ConstructionException GTK+ fails to create the object.
*/
public this(string name, VariantType parameterType)
{
auto __p = g_simple_action_new(Str.toStringz(name), (parameterType is null) ? null : parameterType.getVariantTypeStruct());
if(__p is null)
{
throw new ConstructionException("null returned by new");
}
this(cast(GSimpleAction*) __p, true);
}
/**
* Creates a new stateful action.
*
* All future state values must have the same #GVariantType as the initial
* @state.
*
* If the @state #GVariant is floating, it is consumed.
*
* Params:
* name = the name of the action
* parameterType = the type of the parameter that will be passed to
* handlers for the #GSimpleAction::activate signal, or %NULL for no parameter
* state = the initial state of the action
*
* Returns: a new #GSimpleAction
*
* Since: 2.28
*
* Throws: ConstructionException GTK+ fails to create the object.
*/
public this(string name, VariantType parameterType, Variant state)
{
auto __p = g_simple_action_new_stateful(Str.toStringz(name), (parameterType is null) ? null : parameterType.getVariantTypeStruct(), (state is null) ? null : state.getVariantStruct());
if(__p is null)
{
throw new ConstructionException("null returned by new_stateful");
}
this(cast(GSimpleAction*) __p, true);
}
/**
* Sets the action as enabled or not.
*
* An action must be enabled in order to be activated or in order to
* have its state changed from outside callers.
*
* This should only be called by the implementor of the action. Users
* of the action should not attempt to modify its enabled flag.
*
* Params:
* enabled = whether the action is enabled
*
* Since: 2.28
*/
public void setEnabled(bool enabled)
{
g_simple_action_set_enabled(gSimpleAction, enabled);
}
/**
* Sets the state of the action.
*
* This directly updates the 'state' property to the given value.
*
* This should only be called by the implementor of the action. Users
* of the action should not attempt to directly modify the 'state'
* property. Instead, they should call g_action_change_state() to
* request the change.
*
* If the @value GVariant is floating, it is consumed.
*
* Params:
* value = the new #GVariant for the state
*
* Since: 2.30
*/
public void setState(Variant value)
{
g_simple_action_set_state(gSimpleAction, (value is null) ? null : value.getVariantStruct());
}
/**
* Sets the state hint for the action.
*
* See g_action_get_state_hint() for more information about
* action state hints.
*
* Params:
* stateHint = a #GVariant representing the state hint
*
* Since: 2.44
*/
public void setStateHint(Variant stateHint)
{
g_simple_action_set_state_hint(gSimpleAction, (stateHint is null) ? null : stateHint.getVariantStruct());
}
/**
* Indicates that the action was just activated.
*
* @parameter will always be of the expected type, i.e. the parameter type
* specified when the action was created. If an incorrect type is given when
* activating the action, this signal is not emitted.
*
* Since GLib 2.40, if no handler is connected to this signal then the
* default behaviour for boolean-stated actions with a %NULL parameter
* type is to toggle them via the #GSimpleAction::change-state signal.
* For stateful actions where the state type is equal to the parameter
* type, the default is to forward them directly to
* #GSimpleAction::change-state. This should allow almost all users
* of #GSimpleAction to connect only one handler or the other.
*
* Params:
* parameter = the parameter to the activation, or %NULL if it has
* no parameter
*
* Since: 2.28
*/
gulong addOnActivate(void delegate(Variant, SimpleAction) dlg, ConnectFlags connectFlags=cast(ConnectFlags)0)
{
return Signals.connect(this, "activate", dlg, connectFlags ^ ConnectFlags.SWAPPED);
}
/**
* Indicates that the action just received a request to change its
* state.
*
* @value will always be of the correct state type, i.e. the type of the
* initial state passed to g_simple_action_new_stateful(). If an incorrect
* type is given when requesting to change the state, this signal is not
* emitted.
*
* If no handler is connected to this signal then the default
* behaviour is to call g_simple_action_set_state() to set the state
* to the requested value. If you connect a signal handler then no
* default action is taken. If the state should change then you must
* call g_simple_action_set_state() from the handler.
*
* An example of a 'change-state' handler:
* |[<!-- language="C" -->
* static void
* change_volume_state (GSimpleAction *action,
* GVariant *value,
* gpointer user_data)
* {
* gint requested;
*
* requested = g_variant_get_int32 (value);
*
* // Volume only goes from 0 to 10
* if (0 <= requested && requested <= 10)
* g_simple_action_set_state (action, value);
* }
* ]|
*
* The handler need not set the state to the requested value.
* It could set it to any value at all, or take some other action.
*
* Params:
* value = the requested value for the state
*
* Since: 2.30
*/
gulong addOnChangeState(void delegate(Variant, SimpleAction) dlg, ConnectFlags connectFlags=cast(ConnectFlags)0)
{
return Signals.connect(this, "change-state", dlg, connectFlags ^ ConnectFlags.SWAPPED);
}
}
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