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/*
* This file is part of gtkD.
*
* gtkD is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License
* as published by the Free Software Foundation; either version 3
* of the License, or (at your option) any later version, with
* some exceptions, please read the COPYING file.
*
* gtkD is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with gtkD; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110, USA
*/
// generated automatically - do not change
// find conversion definition on APILookup.txt
// implement new conversion functionalities on the wrap.utils pakage
module gio.SocketListener;
private import gio.AsyncResultIF;
private import gio.Cancellable;
private import gio.Socket;
private import gio.SocketAddress;
private import gio.SocketConnection;
private import gio.c.functions;
public import gio.c.types;
private import glib.ConstructionException;
private import glib.ErrorG;
private import glib.GException;
private import gobject.ObjectG;
private import gobject.Signals;
public import gtkc.giotypes;
private import std.algorithm;
/**
* A #GSocketListener is an object that keeps track of a set
* of server sockets and helps you accept sockets from any of the
* socket, either sync or async.
*
* Add addresses and ports to listen on using g_socket_listener_add_address()
* and g_socket_listener_add_inet_port(). These will be listened on until
* g_socket_listener_close() is called. Dropping your final reference to the
* #GSocketListener will not cause g_socket_listener_close() to be called
* implicitly, as some references to the #GSocketListener may be held
* internally.
*
* If you want to implement a network server, also look at #GSocketService
* and #GThreadedSocketService which are subclasses of #GSocketListener
* that make this even easier.
*
* Since: 2.22
*/
public class SocketListener : ObjectG
{
/** the main Gtk struct */
protected GSocketListener* gSocketListener;
/** Get the main Gtk struct */
public GSocketListener* getSocketListenerStruct(bool transferOwnership = false)
{
if (transferOwnership)
ownedRef = false;
return gSocketListener;
}
/** the main Gtk struct as a void* */
protected override void* getStruct()
{
return cast(void*)gSocketListener;
}
/**
* Sets our main struct and passes it to the parent class.
*/
public this (GSocketListener* gSocketListener, bool ownedRef = false)
{
this.gSocketListener = gSocketListener;
super(cast(GObject*)gSocketListener, ownedRef);
}
/** */
public static GType getType()
{
return g_socket_listener_get_type();
}
/**
* Creates a new #GSocketListener with no sockets to listen for.
* New listeners can be added with e.g. g_socket_listener_add_address()
* or g_socket_listener_add_inet_port().
*
* Returns: a new #GSocketListener.
*
* Since: 2.22
*
* Throws: ConstructionException GTK+ fails to create the object.
*/
public this()
{
auto __p = g_socket_listener_new();
if(__p is null)
{
throw new ConstructionException("null returned by new");
}
this(cast(GSocketListener*) __p, true);
}
/**
* Blocks waiting for a client to connect to any of the sockets added
* to the listener. Returns a #GSocketConnection for the socket that was
* accepted.
*
* If @source_object is not %NULL it will be filled out with the source
* object specified when the corresponding socket or address was added
* to the listener.
*
* If @cancellable is not %NULL, then the operation can be cancelled by
* triggering the cancellable object from another thread. If the operation
* was cancelled, the error %G_IO_ERROR_CANCELLED will be returned.
*
* Params:
* sourceObject = location where #GObject pointer will be stored, or %NULL
* cancellable = optional #GCancellable object, %NULL to ignore.
*
* Returns: a #GSocketConnection on success, %NULL on error.
*
* Since: 2.22
*
* Throws: GException on failure.
*/
public SocketConnection accept(out ObjectG sourceObject, Cancellable cancellable)
{
GObject* outsourceObject = null;
GError* err = null;
auto __p = g_socket_listener_accept(gSocketListener, &outsourceObject, (cancellable is null) ? null : cancellable.getCancellableStruct(), &err);
if (err !is null)
{
throw new GException( new ErrorG(err) );
}
sourceObject = ObjectG.getDObject!(ObjectG)(outsourceObject);
if(__p is null)
{
return null;
}
return ObjectG.getDObject!(SocketConnection)(cast(GSocketConnection*) __p, true);
}
/**
* This is the asynchronous version of g_socket_listener_accept().
*
* When the operation is finished @callback will be
* called. You can then call g_socket_listener_accept_socket()
* to get the result of the operation.
*
* Params:
* cancellable = a #GCancellable, or %NULL
* callback = a #GAsyncReadyCallback
* userData = user data for the callback
*
* Since: 2.22
*/
public void acceptAsync(Cancellable cancellable, GAsyncReadyCallback callback, void* userData)
{
g_socket_listener_accept_async(gSocketListener, (cancellable is null) ? null : cancellable.getCancellableStruct(), callback, userData);
}
/**
* Finishes an async accept operation. See g_socket_listener_accept_async()
*
* Params:
* result = a #GAsyncResult.
* sourceObject = Optional #GObject identifying this source
*
* Returns: a #GSocketConnection on success, %NULL on error.
*
* Since: 2.22
*
* Throws: GException on failure.
*/
public SocketConnection acceptFinish(AsyncResultIF result, out ObjectG sourceObject)
{
GObject* outsourceObject = null;
GError* err = null;
auto __p = g_socket_listener_accept_finish(gSocketListener, (result is null) ? null : result.getAsyncResultStruct(), &outsourceObject, &err);
if (err !is null)
{
throw new GException( new ErrorG(err) );
}
sourceObject = ObjectG.getDObject!(ObjectG)(outsourceObject);
if(__p is null)
{
return null;
}
return ObjectG.getDObject!(SocketConnection)(cast(GSocketConnection*) __p, true);
}
/**
* Blocks waiting for a client to connect to any of the sockets added
* to the listener. Returns the #GSocket that was accepted.
*
* If you want to accept the high-level #GSocketConnection, not a #GSocket,
* which is often the case, then you should use g_socket_listener_accept()
* instead.
*
* If @source_object is not %NULL it will be filled out with the source
* object specified when the corresponding socket or address was added
* to the listener.
*
* If @cancellable is not %NULL, then the operation can be cancelled by
* triggering the cancellable object from another thread. If the operation
* was cancelled, the error %G_IO_ERROR_CANCELLED will be returned.
*
* Params:
* sourceObject = location where #GObject pointer will be stored, or %NULL.
* cancellable = optional #GCancellable object, %NULL to ignore.
*
* Returns: a #GSocket on success, %NULL on error.
*
* Since: 2.22
*
* Throws: GException on failure.
*/
public Socket acceptSocket(out ObjectG sourceObject, Cancellable cancellable)
{
GObject* outsourceObject = null;
GError* err = null;
auto __p = g_socket_listener_accept_socket(gSocketListener, &outsourceObject, (cancellable is null) ? null : cancellable.getCancellableStruct(), &err);
if (err !is null)
{
throw new GException( new ErrorG(err) );
}
sourceObject = ObjectG.getDObject!(ObjectG)(outsourceObject);
if(__p is null)
{
return null;
}
return ObjectG.getDObject!(Socket)(cast(GSocket*) __p, true);
}
/**
* This is the asynchronous version of g_socket_listener_accept_socket().
*
* When the operation is finished @callback will be
* called. You can then call g_socket_listener_accept_socket_finish()
* to get the result of the operation.
*
* Params:
* cancellable = a #GCancellable, or %NULL
* callback = a #GAsyncReadyCallback
* userData = user data for the callback
*
* Since: 2.22
*/
public void acceptSocketAsync(Cancellable cancellable, GAsyncReadyCallback callback, void* userData)
{
g_socket_listener_accept_socket_async(gSocketListener, (cancellable is null) ? null : cancellable.getCancellableStruct(), callback, userData);
}
/**
* Finishes an async accept operation. See g_socket_listener_accept_socket_async()
*
* Params:
* result = a #GAsyncResult.
* sourceObject = Optional #GObject identifying this source
*
* Returns: a #GSocket on success, %NULL on error.
*
* Since: 2.22
*
* Throws: GException on failure.
*/
public Socket acceptSocketFinish(AsyncResultIF result, out ObjectG sourceObject)
{
GObject* outsourceObject = null;
GError* err = null;
auto __p = g_socket_listener_accept_socket_finish(gSocketListener, (result is null) ? null : result.getAsyncResultStruct(), &outsourceObject, &err);
if (err !is null)
{
throw new GException( new ErrorG(err) );
}
sourceObject = ObjectG.getDObject!(ObjectG)(outsourceObject);
if(__p is null)
{
return null;
}
return ObjectG.getDObject!(Socket)(cast(GSocket*) __p, true);
}
/**
* Creates a socket of type @type and protocol @protocol, binds
* it to @address and adds it to the set of sockets we're accepting
* sockets from.
*
* Note that adding an IPv6 address, depending on the platform,
* may or may not result in a listener that also accepts IPv4
* connections. For more deterministic behavior, see
* g_socket_listener_add_inet_port().
*
* @source_object will be passed out in the various calls
* to accept to identify this particular source, which is
* useful if you're listening on multiple addresses and do
* different things depending on what address is connected to.
*
* If successful and @effective_address is non-%NULL then it will
* be set to the address that the binding actually occurred at. This
* is helpful for determining the port number that was used for when
* requesting a binding to port 0 (ie: "any port"). This address, if
* requested, belongs to the caller and must be freed.
*
* Call g_socket_listener_close() to stop listening on @address; this will not
* be done automatically when you drop your final reference to @listener, as
* references may be held internally.
*
* Params:
* address = a #GSocketAddress
* type = a #GSocketType
* protocol = a #GSocketProtocol
* sourceObject = Optional #GObject identifying this source
* effectiveAddress = location to store the address that was bound to, or %NULL.
*
* Returns: %TRUE on success, %FALSE on error.
*
* Since: 2.22
*
* Throws: GException on failure.
*/
public bool addAddress(SocketAddress address, GSocketType type, GSocketProtocol protocol, ObjectG sourceObject, out SocketAddress effectiveAddress)
{
GSocketAddress* outeffectiveAddress = null;
GError* err = null;
auto __p = g_socket_listener_add_address(gSocketListener, (address is null) ? null : address.getSocketAddressStruct(), type, protocol, (sourceObject is null) ? null : sourceObject.getObjectGStruct(), &outeffectiveAddress, &err) != 0;
if (err !is null)
{
throw new GException( new ErrorG(err) );
}
effectiveAddress = ObjectG.getDObject!(SocketAddress)(outeffectiveAddress);
return __p;
}
/**
* Listens for TCP connections on any available port number for both
* IPv6 and IPv4 (if each is available).
*
* This is useful if you need to have a socket for incoming connections
* but don't care about the specific port number.
*
* @source_object will be passed out in the various calls
* to accept to identify this particular source, which is
* useful if you're listening on multiple addresses and do
* different things depending on what address is connected to.
*
* Params:
* sourceObject = Optional #GObject identifying this source
*
* Returns: the port number, or 0 in case of failure.
*
* Since: 2.24
*
* Throws: GException on failure.
*/
public ushort addAnyInetPort(ObjectG sourceObject)
{
GError* err = null;
auto __p = g_socket_listener_add_any_inet_port(gSocketListener, (sourceObject is null) ? null : sourceObject.getObjectGStruct(), &err);
if (err !is null)
{
throw new GException( new ErrorG(err) );
}
return __p;
}
/**
* Helper function for g_socket_listener_add_address() that
* creates a TCP/IP socket listening on IPv4 and IPv6 (if
* supported) on the specified port on all interfaces.
*
* @source_object will be passed out in the various calls
* to accept to identify this particular source, which is
* useful if you're listening on multiple addresses and do
* different things depending on what address is connected to.
*
* Call g_socket_listener_close() to stop listening on @port; this will not
* be done automatically when you drop your final reference to @listener, as
* references may be held internally.
*
* Params:
* port = an IP port number (non-zero)
* sourceObject = Optional #GObject identifying this source
*
* Returns: %TRUE on success, %FALSE on error.
*
* Since: 2.22
*
* Throws: GException on failure.
*/
public bool addInetPort(ushort port, ObjectG sourceObject)
{
GError* err = null;
auto __p = g_socket_listener_add_inet_port(gSocketListener, port, (sourceObject is null) ? null : sourceObject.getObjectGStruct(), &err) != 0;
if (err !is null)
{
throw new GException( new ErrorG(err) );
}
return __p;
}
/**
* Adds @socket to the set of sockets that we try to accept
* new clients from. The socket must be bound to a local
* address and listened to.
*
* @source_object will be passed out in the various calls
* to accept to identify this particular source, which is
* useful if you're listening on multiple addresses and do
* different things depending on what address is connected to.
*
* The @socket will not be automatically closed when the @listener is finalized
* unless the listener held the final reference to the socket. Before GLib 2.42,
* the @socket was automatically closed on finalization of the @listener, even
* if references to it were held elsewhere.
*
* Params:
* socket = a listening #GSocket
* sourceObject = Optional #GObject identifying this source
*
* Returns: %TRUE on success, %FALSE on error.
*
* Since: 2.22
*
* Throws: GException on failure.
*/
public bool addSocket(Socket socket, ObjectG sourceObject)
{
GError* err = null;
auto __p = g_socket_listener_add_socket(gSocketListener, (socket is null) ? null : socket.getSocketStruct(), (sourceObject is null) ? null : sourceObject.getObjectGStruct(), &err) != 0;
if (err !is null)
{
throw new GException( new ErrorG(err) );
}
return __p;
}
/**
* Closes all the sockets in the listener.
*
* Since: 2.22
*/
public void close()
{
g_socket_listener_close(gSocketListener);
}
/**
* Sets the listen backlog on the sockets in the listener. This must be called
* before adding any sockets, addresses or ports to the #GSocketListener (for
* example, by calling g_socket_listener_add_inet_port()) to be effective.
*
* See g_socket_set_listen_backlog() for details
*
* Params:
* listenBacklog = an integer
*
* Since: 2.22
*/
public void setBacklog(int listenBacklog)
{
g_socket_listener_set_backlog(gSocketListener, listenBacklog);
}
/**
* Emitted when @listener's activity on @socket changes state.
* Note that when @listener is used to listen on both IPv4 and
* IPv6, a separate set of signals will be emitted for each, and
* the order they happen in is undefined.
*
* Params:
* event = the event that is occurring
* socket = the #GSocket the event is occurring on
*
* Since: 2.46
*/
gulong addOnEvent(void delegate(GSocketListenerEvent, Socket, SocketListener) dlg, ConnectFlags connectFlags=cast(ConnectFlags)0)
{
return Signals.connect(this, "event", dlg, connectFlags ^ ConnectFlags.SWAPPED);
}
}
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