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/*
* This file is part of gtkD.
*
* gtkD is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License
* as published by the Free Software Foundation; either version 3
* of the License, or (at your option) any later version, with
* some exceptions, please read the COPYING file.
*
* gtkD is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with gtkD; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110, USA
*/
// generated automatically - do not change
// find conversion definition on APILookup.txt
// implement new conversion functionalities on the wrap.utils pakage
module gio.ThreadedSocketService;
private import gio.SocketConnection;
private import gio.SocketService;
private import gio.c.functions;
public import gio.c.types;
private import glib.ConstructionException;
private import gobject.ObjectG;
private import gobject.Signals;
public import gtkc.giotypes;
private import std.algorithm;
/**
* A #GThreadedSocketService is a simple subclass of #GSocketService
* that handles incoming connections by creating a worker thread and
* dispatching the connection to it by emitting the
* #GThreadedSocketService::run signal in the new thread.
*
* The signal handler may perform blocking IO and need not return
* until the connection is closed.
*
* The service is implemented using a thread pool, so there is a
* limited amount of threads available to serve incoming requests.
* The service automatically stops the #GSocketService from accepting
* new connections when all threads are busy.
*
* As with #GSocketService, you may connect to #GThreadedSocketService::run,
* or subclass and override the default handler.
*
* Since: 2.22
*/
public class ThreadedSocketService : SocketService
{
/** the main Gtk struct */
protected GThreadedSocketService* gThreadedSocketService;
/** Get the main Gtk struct */
public GThreadedSocketService* getThreadedSocketServiceStruct(bool transferOwnership = false)
{
if (transferOwnership)
ownedRef = false;
return gThreadedSocketService;
}
/** the main Gtk struct as a void* */
protected override void* getStruct()
{
return cast(void*)gThreadedSocketService;
}
/**
* Sets our main struct and passes it to the parent class.
*/
public this (GThreadedSocketService* gThreadedSocketService, bool ownedRef = false)
{
this.gThreadedSocketService = gThreadedSocketService;
super(cast(GSocketService*)gThreadedSocketService, ownedRef);
}
/** */
public static GType getType()
{
return g_threaded_socket_service_get_type();
}
/**
* Creates a new #GThreadedSocketService with no listeners. Listeners
* must be added with one of the #GSocketListener "add" methods.
*
* Params:
* maxThreads = the maximal number of threads to execute concurrently
* handling incoming clients, -1 means no limit
*
* Returns: a new #GSocketService.
*
* Since: 2.22
*
* Throws: ConstructionException GTK+ fails to create the object.
*/
public this(int maxThreads)
{
auto __p = g_threaded_socket_service_new(maxThreads);
if(__p is null)
{
throw new ConstructionException("null returned by new");
}
this(cast(GThreadedSocketService*) __p, true);
}
/**
* The ::run signal is emitted in a worker thread in response to an
* incoming connection. This thread is dedicated to handling
* @connection and may perform blocking IO. The signal handler need
* not return until the connection is closed.
*
* Params:
* connection = a new #GSocketConnection object.
* sourceObject = the source_object passed to g_socket_listener_add_address().
*
* Returns: %TRUE to stop further signal handlers from being called
*/
gulong addOnRun(bool delegate(SocketConnection, ObjectG, ThreadedSocketService) dlg, ConnectFlags connectFlags=cast(ConnectFlags)0)
{
return Signals.connect(this, "run", dlg, connectFlags ^ ConnectFlags.SWAPPED);
}
}
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