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<Type Name="Role" FullName="Atk.Role">
<TypeSignature Language="C#" Maintainer="auto" Value="public enum Role" />
<TypeSignature Language="ILAsm" Value=".class public auto ansi sealed Role extends System.Enum" />
<AssemblyInfo>
<AssemblyName>atk-sharp</AssemblyName>
<AssemblyPublicKey>
</AssemblyPublicKey>
</AssemblyInfo>
<ThreadSafetyStatement>Gtk# is thread aware, but not thread safe; See the <link location="node:gtk-sharp/programming/threads">Gtk# Thread Programming</link> for details.</ThreadSafetyStatement>
<Base>
<BaseTypeName>System.Enum</BaseTypeName>
</Base>
<Attributes>
<Attribute>
<AttributeName>GLib.GType(typeof(Atk.RoleGType))</AttributeName>
</Attribute>
</Attributes>
<Docs>
<summary>Describes the role of an object</summary>
<remarks />
</Docs>
<Members>
<Member MemberName="AccelLabel">
<MemberSignature Language="C#" Value="AccelLabel" />
<MemberSignature Language="ILAsm" Value=".field public static literal valuetype Atk.Role AccelLabel = int32(1)" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>Atk.Role</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary> A label which represents an accelerator</summary>
<remarks>
</remarks>
</Docs>
</Member>
<Member MemberName="Alert">
<MemberSignature Language="C#" Value="Alert" />
<MemberSignature Language="ILAsm" Value=".field public static literal valuetype Atk.Role Alert = int32(2)" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>Atk.Role</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary> An object which is an alert to the user</summary>
<remarks>
</remarks>
</Docs>
</Member>
<Member MemberName="Animation">
<MemberSignature Language="C#" Value="Animation" />
<MemberSignature Language="ILAsm" Value=".field public static literal valuetype Atk.Role Animation = int32(3)" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>Atk.Role</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary> An object which is an animated image</summary>
<remarks>
</remarks>
</Docs>
</Member>
<Member MemberName="Application">
<MemberSignature Language="C#" Value="Application" />
<MemberSignature Language="ILAsm" Value=".field public static literal valuetype Atk.Role Application = int32(73)" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>Atk.Role</ReturnType>
</ReturnValue>
<Parameters>
</Parameters>
<Docs>
<summary> The object is an application object, which may contain <see cref="F:Atk.Role.Frame" /> objects or other types of accessibles.</summary>
<remarks>
</remarks>
</Docs>
</Member>
<Member MemberName="Arrow">
<MemberSignature Language="C#" Value="Arrow" />
<MemberSignature Language="ILAsm" Value=".field public static literal valuetype Atk.Role Arrow = int32(4)" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>Atk.Role</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>An arrow in one of the four cardinal directions</summary>
<remarks>
</remarks>
</Docs>
</Member>
<Member MemberName="Autocomplete">
<MemberSignature Language="C#" Value="Autocomplete" />
<MemberSignature Language="ILAsm" Value=".field public static literal valuetype Atk.Role Autocomplete = int32(74)" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>Atk.Role</ReturnType>
</ReturnValue>
<Parameters>
</Parameters>
<Docs>
<summary>To be added</summary>
<remarks>To be added</remarks>
<since version="Gtk# 2.4" />
</Docs>
</Member>
<Member MemberName="Calendar">
<MemberSignature Language="C#" Value="Calendar" />
<MemberSignature Language="ILAsm" Value=".field public static literal valuetype Atk.Role Calendar = int32(5)" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>Atk.Role</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary> An object that displays a calendar and allows the user to select a date</summary>
<remarks>
</remarks>
</Docs>
</Member>
<Member MemberName="Canvas">
<MemberSignature Language="C#" Value="Canvas" />
<MemberSignature Language="ILAsm" Value=".field public static literal valuetype Atk.Role Canvas = int32(6)" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>Atk.Role</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary> An object that can be drawn into and is used to trap events </summary>
<remarks>
</remarks>
</Docs>
</Member>
<Member MemberName="Caption">
<MemberSignature Language="C#" Value="Caption" />
<MemberSignature Language="ILAsm" Value=".field public static literal valuetype Atk.Role Caption = int32(79)" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>Atk.Role</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<since version="Gtk# 2.12" />
</Docs>
</Member>
<Member MemberName="Chart">
<MemberSignature Language="C#" Value="Chart" />
<MemberSignature Language="ILAsm" Value=".field public static literal valuetype Atk.Role Chart = int32(78)" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>Atk.Role</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<since version="Gtk# 2.12" />
</Docs>
</Member>
<Member MemberName="CheckBox">
<MemberSignature Language="C#" Value="CheckBox" />
<MemberSignature Language="ILAsm" Value=".field public static literal valuetype Atk.Role CheckBox = int32(7)" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>Atk.Role</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary> A choice that can be checked or unchecked and provides a separate indicator for the current state</summary>
<remarks>
</remarks>
</Docs>
</Member>
<Member MemberName="CheckMenuItem">
<MemberSignature Language="C#" Value="CheckMenuItem" />
<MemberSignature Language="ILAsm" Value=".field public static literal valuetype Atk.Role CheckMenuItem = int32(8)" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>Atk.Role</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary> A menu item with a check box</summary>
<remarks>
</remarks>
</Docs>
</Member>
<Member MemberName="ColorChooser">
<MemberSignature Language="C#" Value="ColorChooser" />
<MemberSignature Language="ILAsm" Value=".field public static literal valuetype Atk.Role ColorChooser = int32(9)" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>Atk.Role</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary> A specialized dialog that lets the user choose a color</summary>
<remarks>
</remarks>
</Docs>
</Member>
<Member MemberName="ColumnHeader">
<MemberSignature Language="C#" Value="ColumnHeader" />
<MemberSignature Language="ILAsm" Value=".field public static literal valuetype Atk.Role ColumnHeader = int32(10)" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>Atk.Role</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary> The header for a column of data</summary>
<remarks>
</remarks>
</Docs>
</Member>
<Member MemberName="ComboBox">
<MemberSignature Language="C#" Value="ComboBox" />
<MemberSignature Language="ILAsm" Value=".field public static literal valuetype Atk.Role ComboBox = int32(11)" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>Atk.Role</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>A list of choices the user can select from</summary>
<remarks>
</remarks>
</Docs>
</Member>
<Member MemberName="DateEditor">
<MemberSignature Language="C#" Value="DateEditor" />
<MemberSignature Language="ILAsm" Value=".field public static literal valuetype Atk.Role DateEditor = int32(12)" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>Atk.Role</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary> An object whose purpose is to allow a user to edit a date</summary>
<remarks>
</remarks>
</Docs>
</Member>
<Member MemberName="DesktopFrame">
<MemberSignature Language="C#" Value="DesktopFrame" />
<MemberSignature Language="ILAsm" Value=".field public static literal valuetype Atk.Role DesktopFrame = int32(14)" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>Atk.Role</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary> A pane that supports internal frames and iconified versions of those internal frames</summary>
<remarks>
</remarks>
</Docs>
</Member>
<Member MemberName="DesktopIcon">
<MemberSignature Language="C#" Value="DesktopIcon" />
<MemberSignature Language="ILAsm" Value=".field public static literal valuetype Atk.Role DesktopIcon = int32(13)" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>Atk.Role</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary> An inconifed internal frame within a <see cref="F:Desktop.Pane" /></summary>
<remarks>
</remarks>
</Docs>
</Member>
<Member MemberName="Dial">
<MemberSignature Language="C#" Value="Dial" />
<MemberSignature Language="ILAsm" Value=".field public static literal valuetype Atk.Role Dial = int32(15)" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>Atk.Role</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary> An object whose purpose is to allow a user to set a value</summary>
<remarks>
</remarks>
</Docs>
</Member>
<Member MemberName="Dialog">
<MemberSignature Language="C#" Value="Dialog" />
<MemberSignature Language="ILAsm" Value=".field public static literal valuetype Atk.Role Dialog = int32(16)" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>Atk.Role</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary> A top level window with title bar and a border</summary>
<remarks>
</remarks>
</Docs>
</Member>
<Member MemberName="DirectoryPane">
<MemberSignature Language="C#" Value="DirectoryPane" />
<MemberSignature Language="ILAsm" Value=".field public static literal valuetype Atk.Role DirectoryPane = int32(17)" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>Atk.Role</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary> A pane that allows the user to navigate through and select the contents of a directory</summary>
<remarks>
</remarks>
</Docs>
</Member>
<Member MemberName="DocumentFrame">
<MemberSignature Language="C#" Value="DocumentFrame" />
<MemberSignature Language="ILAsm" Value=".field public static literal valuetype Atk.Role DocumentFrame = int32(80)" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>Atk.Role</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<since version="Gtk# 2.12" />
</Docs>
</Member>
<Member MemberName="DrawingArea">
<MemberSignature Language="C#" Value="DrawingArea" />
<MemberSignature Language="ILAsm" Value=".field public static literal valuetype Atk.Role DrawingArea = int32(18)" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>Atk.Role</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary> An object used for drawing custom user interface elements</summary>
<remarks>
</remarks>
</Docs>
</Member>
<Member MemberName="Editbar">
<MemberSignature Language="C#" Value="Editbar" />
<MemberSignature Language="ILAsm" Value=".field public static literal valuetype Atk.Role Editbar = int32(75)" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>Atk.Role</ReturnType>
</ReturnValue>
<Parameters>
</Parameters>
<Docs>
<summary>To be added</summary>
<remarks>To be added</remarks>
<since version="Gtk# 2.4" />
</Docs>
</Member>
<Member MemberName="Embedded">
<MemberSignature Language="C#" Value="Embedded" />
<MemberSignature Language="ILAsm" Value=".field public static literal valuetype Atk.Role Embedded = int32(76)" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>Atk.Role</ReturnType>
</ReturnValue>
<Parameters>
</Parameters>
<Docs>
<summary>To be added</summary>
<remarks>To be added</remarks>
<since version="Gtk# 2.6" />
</Docs>
</Member>
<Member MemberName="Entry">
<MemberSignature Language="C#" Value="Entry" />
<MemberSignature Language="ILAsm" Value=".field public static literal valuetype Atk.Role Entry = int32(77)" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>Atk.Role</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<since version="Gtk# 2.12" />
</Docs>
</Member>
<Member MemberName="FileChooser">
<MemberSignature Language="C#" Value="FileChooser" />
<MemberSignature Language="ILAsm" Value=".field public static literal valuetype Atk.Role FileChooser = int32(19)" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>Atk.Role</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary> A specialized dialog that lets the user choose a file</summary>
<remarks>
</remarks>
</Docs>
</Member>
<Member MemberName="Filler">
<MemberSignature Language="C#" Value="Filler" />
<MemberSignature Language="ILAsm" Value=".field public static literal valuetype Atk.Role Filler = int32(20)" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>Atk.Role</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary> A object that fills up space in a user interface</summary>
<remarks>
</remarks>
</Docs>
</Member>
<Member MemberName="FontChooser">
<MemberSignature Language="C#" Value="FontChooser" />
<MemberSignature Language="ILAsm" Value=".field public static literal valuetype Atk.Role FontChooser = int32(21)" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>Atk.Role</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary> A specialized dialog that lets the user choose a font</summary>
<remarks>
</remarks>
</Docs>
</Member>
<Member MemberName="Footer">
<MemberSignature Language="C#" Value="Footer" />
<MemberSignature Language="ILAsm" Value=".field public static literal valuetype Atk.Role Footer = int32(70)" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>Atk.Role</ReturnType>
</ReturnValue>
<Parameters>
</Parameters>
<Docs>
<summary> An object that serves as a document footer.</summary>
<remarks>
</remarks>
</Docs>
</Member>
<Member MemberName="Form">
<MemberSignature Language="C#" Value="Form" />
<MemberSignature Language="ILAsm" Value=".field public static literal valuetype Atk.Role Form = int32(85)" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>Atk.Role</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<since version="Gtk# 2.12" />
</Docs>
</Member>
<Member MemberName="Frame">
<MemberSignature Language="C#" Value="Frame" />
<MemberSignature Language="ILAsm" Value=".field public static literal valuetype Atk.Role Frame = int32(22)" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>Atk.Role</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary> A top level window with a title bar, border, menubar, etc.</summary>
<remarks>
</remarks>
</Docs>
</Member>
<Member MemberName="GlassPane">
<MemberSignature Language="C#" Value="GlassPane" />
<MemberSignature Language="ILAsm" Value=".field public static literal valuetype Atk.Role GlassPane = int32(23)" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>Atk.Role</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary> A pane that is guaranteed to be painted on top of all panes beneath it</summary>
<remarks>
</remarks>
</Docs>
</Member>
<Member MemberName="Header">
<MemberSignature Language="C#" Value="Header" />
<MemberSignature Language="ILAsm" Value=".field public static literal valuetype Atk.Role Header = int32(69)" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>Atk.Role</ReturnType>
</ReturnValue>
<Parameters>
</Parameters>
<Docs>
<summary> An object that serves as a document header.</summary>
<remarks>
</remarks>
</Docs>
</Member>
<Member MemberName="Heading">
<MemberSignature Language="C#" Value="Heading" />
<MemberSignature Language="ILAsm" Value=".field public static literal valuetype Atk.Role Heading = int32(81)" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>Atk.Role</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<since version="Gtk# 2.12" />
</Docs>
</Member>
<Member MemberName="HtmlContainer">
<MemberSignature Language="C#" Value="HtmlContainer" />
<MemberSignature Language="ILAsm" Value=".field public static literal valuetype Atk.Role HtmlContainer = int32(24)" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>Atk.Role</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary> A document container for HTML, whose children represent the document content</summary>
<remarks>
</remarks>
</Docs>
</Member>
<Member MemberName="Icon">
<MemberSignature Language="C#" Value="Icon" />
<MemberSignature Language="ILAsm" Value=".field public static literal valuetype Atk.Role Icon = int32(25)" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>Atk.Role</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary> A small fixed size picture, typically used to decorate components</summary>
<remarks>
</remarks>
</Docs>
</Member>
<Member MemberName="Image">
<MemberSignature Language="C#" Value="Image" />
<MemberSignature Language="ILAsm" Value=".field public static literal valuetype Atk.Role Image = int32(26)" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>Atk.Role</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary> An object whose primary purpose is to display an image</summary>
<remarks>
</remarks>
</Docs>
</Member>
<Member MemberName="InputMethodWindow">
<MemberSignature Language="C#" Value="InputMethodWindow" />
<MemberSignature Language="ILAsm" Value=".field public static literal valuetype Atk.Role InputMethodWindow = int32(87)" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>Atk.Role</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<since version="Gtk# 2.12" />
</Docs>
</Member>
<Member MemberName="InternalFrame">
<MemberSignature Language="C#" Value="InternalFrame" />
<MemberSignature Language="ILAsm" Value=".field public static literal valuetype Atk.Role InternalFrame = int32(27)" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>Atk.Role</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>A frame-like object that is clipped by a desktop pane</summary>
<remarks>
</remarks>
</Docs>
</Member>
<Member MemberName="Invalid">
<MemberSignature Language="C#" Value="Invalid" />
<MemberSignature Language="ILAsm" Value=".field public static literal valuetype Atk.Role Invalid = int32(0)" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>Atk.Role</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary> Invalid role</summary>
<remarks>
</remarks>
</Docs>
</Member>
<Member MemberName="Label">
<MemberSignature Language="C#" Value="Label" />
<MemberSignature Language="ILAsm" Value=".field public static literal valuetype Atk.Role Label = int32(28)" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>Atk.Role</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary> An object used to present an icon or short string in an interface</summary>
<remarks>
</remarks>
</Docs>
</Member>
<Member MemberName="LastDefined">
<MemberSignature Language="C#" Value="LastDefined" />
<MemberSignature Language="ILAsm" Value=".field public static literal valuetype Atk.Role LastDefined = int32(88)" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>Atk.Role</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary> not a valid role, used for finding end of enumeration</summary>
<remarks>
</remarks>
</Docs>
</Member>
<Member MemberName="LayeredPane">
<MemberSignature Language="C#" Value="LayeredPane" />
<MemberSignature Language="ILAsm" Value=".field public static literal valuetype Atk.Role LayeredPane = int32(29)" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>Atk.Role</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary> A specialized pane that allows its children to be drawn in layers, providing a form of stacking order</summary>
<remarks>
</remarks>
</Docs>
</Member>
<Member MemberName="Link">
<MemberSignature Language="C#" Value="Link" />
<MemberSignature Language="ILAsm" Value=".field public static literal valuetype Atk.Role Link = int32(86)" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>Atk.Role</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<since version="Gtk# 2.12" />
</Docs>
</Member>
<Member MemberName="List">
<MemberSignature Language="C#" Value="List" />
<MemberSignature Language="ILAsm" Value=".field public static literal valuetype Atk.Role List = int32(30)" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>Atk.Role</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary> An object that presents a list of objects to the user and allows the user to select one or more of them</summary>
<remarks>
</remarks>
</Docs>
</Member>
<Member MemberName="ListItem">
<MemberSignature Language="C#" Value="ListItem" />
<MemberSignature Language="ILAsm" Value=".field public static literal valuetype Atk.Role ListItem = int32(31)" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>Atk.Role</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary> An object that represents an element of a list</summary>
<remarks>
</remarks>
</Docs>
</Member>
<Member MemberName="Menu">
<MemberSignature Language="C#" Value="Menu" />
<MemberSignature Language="ILAsm" Value=".field public static literal valuetype Atk.Role Menu = int32(32)" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>Atk.Role</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary> An object usually found inside a menu bar that contains a list of actions the user can choose from</summary>
<remarks>
</remarks>
</Docs>
</Member>
<Member MemberName="MenuBar">
<MemberSignature Language="C#" Value="MenuBar" />
<MemberSignature Language="ILAsm" Value=".field public static literal valuetype Atk.Role MenuBar = int32(33)" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>Atk.Role</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>An object usually drawn at the top of the primary dialog box of an application that contains a list of menus the user can choose from</summary>
<remarks>
</remarks>
</Docs>
</Member>
<Member MemberName="MenuItem">
<MemberSignature Language="C#" Value="MenuItem" />
<MemberSignature Language="ILAsm" Value=".field public static literal valuetype Atk.Role MenuItem = int32(34)" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>Atk.Role</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary> An object usually contained in a menu that presents an action the user can choose</summary>
<remarks>
</remarks>
</Docs>
</Member>
<Member MemberName="OptionPane">
<MemberSignature Language="C#" Value="OptionPane" />
<MemberSignature Language="ILAsm" Value=".field public static literal valuetype Atk.Role OptionPane = int32(35)" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>Atk.Role</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary> A specialized pane whose primary use is inside a Dialog</summary>
<remarks>
</remarks>
</Docs>
</Member>
<Member MemberName="Page">
<MemberSignature Language="C#" Value="Page" />
<MemberSignature Language="ILAsm" Value=".field public static literal valuetype Atk.Role Page = int32(82)" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>Atk.Role</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<since version="Gtk# 2.12" />
</Docs>
</Member>
<Member MemberName="PageTab">
<MemberSignature Language="C#" Value="PageTab" />
<MemberSignature Language="ILAsm" Value=".field public static literal valuetype Atk.Role PageTab = int32(36)" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>Atk.Role</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary> An object that is a child of a page tab list</summary>
<remarks>
</remarks>
</Docs>
</Member>
<Member MemberName="PageTabList">
<MemberSignature Language="C#" Value="PageTabList" />
<MemberSignature Language="ILAsm" Value=".field public static literal valuetype Atk.Role PageTabList = int32(37)" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>Atk.Role</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary> An object that presents a series of panels (or page tabs), one at a time, through some mechanism provided by the object</summary>
<remarks>
</remarks>
</Docs>
</Member>
<Member MemberName="Panel">
<MemberSignature Language="C#" Value="Panel" />
<MemberSignature Language="ILAsm" Value=".field public static literal valuetype Atk.Role Panel = int32(38)" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>Atk.Role</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary> A generic container that is often used to group objects </summary>
<remarks>
</remarks>
</Docs>
</Member>
<Member MemberName="Paragraph">
<MemberSignature Language="C#" Value="Paragraph" />
<MemberSignature Language="ILAsm" Value=".field public static literal valuetype Atk.Role Paragraph = int32(71)" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>Atk.Role</ReturnType>
</ReturnValue>
<Parameters>
</Parameters>
<Docs>
<summary> An object which is contains a paragraph of text content.</summary>
<remarks>
</remarks>
</Docs>
</Member>
<Member MemberName="PasswordText">
<MemberSignature Language="C#" Value="PasswordText" />
<MemberSignature Language="ILAsm" Value=".field public static literal valuetype Atk.Role PasswordText = int32(39)" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>Atk.Role</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary> A text object uses for passwords, or other places where the text content is not shown visibly to the user</summary>
<remarks>
</remarks>
</Docs>
</Member>
<Member MemberName="PopupMenu">
<MemberSignature Language="C#" Value="PopupMenu" />
<MemberSignature Language="ILAsm" Value=".field public static literal valuetype Atk.Role PopupMenu = int32(40)" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>Atk.Role</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>A temporary window that is usually used to offer the user a list of choices, and then hides when the user selects one of those choices</summary>
<remarks>
</remarks>
</Docs>
</Member>
<Member MemberName="ProgressBar">
<MemberSignature Language="C#" Value="ProgressBar" />
<MemberSignature Language="ILAsm" Value=".field public static literal valuetype Atk.Role ProgressBar = int32(41)" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>Atk.Role</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary> An object used to indicate how much of a task has been completed</summary>
<remarks>
</remarks>
</Docs>
</Member>
<Member MemberName="PushButton">
<MemberSignature Language="C#" Value="PushButton" />
<MemberSignature Language="ILAsm" Value=".field public static literal valuetype Atk.Role PushButton = int32(42)" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>Atk.Role</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary> An object the user can manipulate to tell the application to do something</summary>
<remarks>
</remarks>
</Docs>
</Member>
<Member MemberName="RadioButton">
<MemberSignature Language="C#" Value="RadioButton" />
<MemberSignature Language="ILAsm" Value=".field public static literal valuetype Atk.Role RadioButton = int32(43)" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>Atk.Role</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary> A specialized check box that will cause other radio buttons in the same group to become unchecked when this one is checked</summary>
<remarks>
</remarks>
</Docs>
</Member>
<Member MemberName="RadioMenuItem">
<MemberSignature Language="C#" Value="RadioMenuItem" />
<MemberSignature Language="ILAsm" Value=".field public static literal valuetype Atk.Role RadioMenuItem = int32(44)" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>Atk.Role</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary> A check menu item which belongs to a group. At each instant exactly one of the radio menu items from a group is selected</summary>
<remarks>
</remarks>
</Docs>
</Member>
<Member MemberName="RedundantObject">
<MemberSignature Language="C#" Value="RedundantObject" />
<MemberSignature Language="ILAsm" Value=".field public static literal valuetype Atk.Role RedundantObject = int32(84)" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>Atk.Role</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<since version="Gtk# 2.12" />
</Docs>
</Member>
<Member MemberName="RootPane">
<MemberSignature Language="C#" Value="RootPane" />
<MemberSignature Language="ILAsm" Value=".field public static literal valuetype Atk.Role RootPane = int32(45)" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>Atk.Role</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary> A specialized pane that has a glass pane and a layered pane as its children</summary>
<remarks>
</remarks>
</Docs>
</Member>
<Member MemberName="RowHeader">
<MemberSignature Language="C#" Value="RowHeader" />
<MemberSignature Language="ILAsm" Value=".field public static literal valuetype Atk.Role RowHeader = int32(46)" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>Atk.Role</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary> The header for a row of data</summary>
<remarks>
</remarks>
</Docs>
</Member>
<Member MemberName="Ruler">
<MemberSignature Language="C#" Value="Ruler" />
<MemberSignature Language="ILAsm" Value=".field public static literal valuetype Atk.Role Ruler = int32(72)" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>Atk.Role</ReturnType>
</ReturnValue>
<Parameters>
</Parameters>
<Docs>
<summary>An object which describes margins and tab stops, etc. for text objects which it controls (should have CONTROLLER_FOR relation to such).</summary>
<remarks>
</remarks>
</Docs>
</Member>
<Member MemberName="ScrollBar">
<MemberSignature Language="C#" Value="ScrollBar" />
<MemberSignature Language="ILAsm" Value=".field public static literal valuetype Atk.Role ScrollBar = int32(47)" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>Atk.Role</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary> An object usually used to allow a user to incrementally view a large amount of data.</summary>
<remarks>
</remarks>
</Docs>
</Member>
<Member MemberName="ScrollPane">
<MemberSignature Language="C#" Value="ScrollPane" />
<MemberSignature Language="ILAsm" Value=".field public static literal valuetype Atk.Role ScrollPane = int32(48)" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>Atk.Role</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary> An object that allows a user to incrementally view a large amount of information</summary>
<remarks>
</remarks>
</Docs>
</Member>
<Member MemberName="Section">
<MemberSignature Language="C#" Value="Section" />
<MemberSignature Language="ILAsm" Value=".field public static literal valuetype Atk.Role Section = int32(83)" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>Atk.Role</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<since version="Gtk# 2.12" />
</Docs>
</Member>
<Member MemberName="Separator">
<MemberSignature Language="C#" Value="Separator" />
<MemberSignature Language="ILAsm" Value=".field public static literal valuetype Atk.Role Separator = int32(49)" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>Atk.Role</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>An object usually contained in a menu to provide a visible and logical separation of the contents in a menu</summary>
<remarks>
</remarks>
</Docs>
</Member>
<Member MemberName="Slider">
<MemberSignature Language="C#" Value="Slider" />
<MemberSignature Language="ILAsm" Value=".field public static literal valuetype Atk.Role Slider = int32(50)" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>Atk.Role</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary> An object that allows the user to select from a bounded range</summary>
<remarks>
</remarks>
</Docs>
</Member>
<Member MemberName="SpinButton">
<MemberSignature Language="C#" Value="SpinButton" />
<MemberSignature Language="ILAsm" Value=".field public static literal valuetype Atk.Role SpinButton = int32(52)" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>Atk.Role</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary> An object used to get an integer or floating point number from the user</summary>
<remarks>
</remarks>
</Docs>
</Member>
<Member MemberName="SplitPane">
<MemberSignature Language="C#" Value="SplitPane" />
<MemberSignature Language="ILAsm" Value=".field public static literal valuetype Atk.Role SplitPane = int32(51)" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>Atk.Role</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary> A specialized panel that presents two other panels at the same time</summary>
<remarks>
</remarks>
</Docs>
</Member>
<Member MemberName="Statusbar">
<MemberSignature Language="C#" Value="Statusbar" />
<MemberSignature Language="ILAsm" Value=".field public static literal valuetype Atk.Role Statusbar = int32(53)" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>Atk.Role</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary> An object which reports messages of minor importance to the user</summary>
<remarks>
</remarks>
</Docs>
</Member>
<Member MemberName="Table">
<MemberSignature Language="C#" Value="Table" />
<MemberSignature Language="ILAsm" Value=".field public static literal valuetype Atk.Role Table = int32(54)" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>Atk.Role</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary> An object used to represent information in terms of rows and columns</summary>
<remarks>
</remarks>
</Docs>
</Member>
<Member MemberName="TableCell">
<MemberSignature Language="C#" Value="TableCell" />
<MemberSignature Language="ILAsm" Value=".field public static literal valuetype Atk.Role TableCell = int32(55)" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>Atk.Role</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary> A cell in a table</summary>
<remarks>
</remarks>
</Docs>
</Member>
<Member MemberName="TableColumnHeader">
<MemberSignature Language="C#" Value="TableColumnHeader" />
<MemberSignature Language="ILAsm" Value=".field public static literal valuetype Atk.Role TableColumnHeader = int32(56)" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>Atk.Role</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary> The header for a column of a table</summary>
<remarks>
</remarks>
</Docs>
</Member>
<Member MemberName="TableRowHeader">
<MemberSignature Language="C#" Value="TableRowHeader" />
<MemberSignature Language="ILAsm" Value=".field public static literal valuetype Atk.Role TableRowHeader = int32(57)" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>Atk.Role</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary> The header for a row of a table</summary>
<remarks>
</remarks>
</Docs>
</Member>
<Member MemberName="TearOffMenuItem">
<MemberSignature Language="C#" Value="TearOffMenuItem" />
<MemberSignature Language="ILAsm" Value=".field public static literal valuetype Atk.Role TearOffMenuItem = int32(58)" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>Atk.Role</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary> A menu item used to tear off and reattach its menu</summary>
<remarks>
</remarks>
</Docs>
</Member>
<Member MemberName="Terminal">
<MemberSignature Language="C#" Value="Terminal" />
<MemberSignature Language="ILAsm" Value=".field public static literal valuetype Atk.Role Terminal = int32(59)" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>Atk.Role</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary> An object that represents an accessible terminal</summary>
<remarks>
</remarks>
</Docs>
</Member>
<Member MemberName="Text">
<MemberSignature Language="C#" Value="Text" />
<MemberSignature Language="ILAsm" Value=".field public static literal valuetype Atk.Role Text = int32(60)" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>Atk.Role</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary> An object that presents text to the user</summary>
<remarks>
</remarks>
</Docs>
</Member>
<Member MemberName="ToggleButton">
<MemberSignature Language="C#" Value="ToggleButton" />
<MemberSignature Language="ILAsm" Value=".field public static literal valuetype Atk.Role ToggleButton = int32(61)" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>Atk.Role</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary> A specialized push button that can be checked or unchecked, but does not provide a separate indicator for the current state</summary>
<remarks>
</remarks>
</Docs>
</Member>
<Member MemberName="ToolBar">
<MemberSignature Language="C#" Value="ToolBar" />
<MemberSignature Language="ILAsm" Value=".field public static literal valuetype Atk.Role ToolBar = int32(62)" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>Atk.Role</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary> A bar or palette usually composed of push buttons or toggle buttons</summary>
<remarks>
</remarks>
</Docs>
</Member>
<Member MemberName="ToolTip">
<MemberSignature Language="C#" Value="ToolTip" />
<MemberSignature Language="ILAsm" Value=".field public static literal valuetype Atk.Role ToolTip = int32(63)" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>Atk.Role</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary> An object that provides information about another object</summary>
<remarks>
</remarks>
</Docs>
</Member>
<Member MemberName="Tree">
<MemberSignature Language="C#" Value="Tree" />
<MemberSignature Language="ILAsm" Value=".field public static literal valuetype Atk.Role Tree = int32(64)" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>Atk.Role</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary> An object used to represent hierarchical information to the user</summary>
<remarks>
</remarks>
</Docs>
</Member>
<Member MemberName="TreeTable">
<MemberSignature Language="C#" Value="TreeTable" />
<MemberSignature Language="ILAsm" Value=".field public static literal valuetype Atk.Role TreeTable = int32(65)" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>Atk.Role</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary> An object capable of expanding and collapsing rows as well as showing multiple columns of data</summary>
<remarks>
</remarks>
</Docs>
</Member>
<Member MemberName="Unknown">
<MemberSignature Language="C#" Value="Unknown" />
<MemberSignature Language="ILAsm" Value=".field public static literal valuetype Atk.Role Unknown = int32(66)" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>Atk.Role</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary> The object contains some Accessible information, but its role is not known</summary>
<remarks>
</remarks>
</Docs>
</Member>
<Member MemberName="Viewport">
<MemberSignature Language="C#" Value="Viewport" />
<MemberSignature Language="ILAsm" Value=".field public static literal valuetype Atk.Role Viewport = int32(67)" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>Atk.Role</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary> An object usually used in a scroll pane</summary>
<remarks>
</remarks>
</Docs>
</Member>
<Member MemberName="Window">
<MemberSignature Language="C#" Value="Window" />
<MemberSignature Language="ILAsm" Value=".field public static literal valuetype Atk.Role Window = int32(68)" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>Atk.Role</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary> A top level window with no title or border.</summary>
<remarks>
</remarks>
</Docs>
</Member>
</Members>
</Type>
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