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<Type Name="Keymap" FullName="Gdk.Keymap">
<TypeSignature Language="C#" Maintainer="ct" Value="public class Keymap : GLib.Object" />
<TypeSignature Language="ILAsm" Value=".class public auto ansi beforefieldinit Keymap extends GLib.Object" />
<AssemblyInfo>
<AssemblyName>gdk-sharp</AssemblyName>
<AssemblyPublicKey>
</AssemblyPublicKey>
</AssemblyInfo>
<ThreadSafetyStatement>Gtk# is thread aware, but not thread safe; See the <link location="node:gtk-sharp/programming/threads">Gtk# Thread Programming</link> for details.</ThreadSafetyStatement>
<Base>
<BaseTypeName>GLib.Object</BaseTypeName>
</Base>
<Interfaces>
</Interfaces>
<Docs>
<summary>Object for keyboard code manipulation</summary>
<remarks>
<para>
Defines translations from keyboard states to a `keyval`. Two phase translation: determine keyboard group and level
for keyboard state, then lookup the keycode/group/level triplet in the keymap and get the corresponding keyval.
Keycode is the hardware/keyboard code for that key. Keygroup is used for language and horizontal tracking [ "group 1" is english,
"group 2" is hebrew]. Keylevel is used to track letter case/alternate representation and vertical movement [ level 0 is "a",
level 1 is "A" ; alternately, level 0 is "1" and level 1 is "!" ].
</para>
</remarks>
</Docs>
<Members>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="protected Keymap ();" />
<MemberSignature Language="ILAsm" Value=".method familyhidebysig specialname rtspecialname instance void .ctor() cil managed" />
<MemberType>Constructor</MemberType>
<ReturnValue />
<Parameters />
<Docs>
<summary>To be added</summary>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="public Keymap (IntPtr raw);" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor(native int raw) cil managed" />
<MemberType>Constructor</MemberType>
<ReturnValue />
<Parameters>
<Parameter Name="raw" Type="System.IntPtr" />
</Parameters>
<Docs>
<param name="raw">Pointer to the C object.</param>
<summary>Internal constructor</summary>
<remarks>
<para>This is an internal constructor, and should not be used by user code.</para>
</remarks>
</Docs>
</Member>
<Member MemberName="AddVirtualModifiers">
<MemberSignature Language="C#" Value="public Gdk.ModifierType AddVirtualModifiers ();" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig instance valuetype Gdk.ModifierType AddVirtualModifiers() cil managed" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>Gdk.ModifierType</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>To be added.</summary>
<returns>To be added.</returns>
<remarks>To be added.</remarks>
<since version="Gtk# 3.0" />
</Docs>
</Member>
<Member MemberName="CapsLockState">
<MemberSignature Language="C#" Value="public bool CapsLockState { get; }" />
<MemberSignature Language="ILAsm" Value=".property instance bool CapsLockState" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>System.Boolean</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
<since version="Gtk# 3.0" />
</Docs>
</Member>
<Member MemberName="Default">
<MemberSignature Language="C#" Value="public static Gdk.Keymap Default { get; }" />
<MemberSignature Language="ILAsm" Value=".property class Gdk.Keymap Default" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>Gdk.Keymap</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added</summary>
<value>To be added: an object of type 'Gdk.Keymap'</value>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="Direction">
<MemberSignature Language="C#" Value="public Pango.Direction Direction { get; }" />
<MemberSignature Language="ILAsm" Value=".property instance valuetype Pango.Direction Direction" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>Pango.Direction</ReturnType>
</ReturnValue>
<Docs>
<summary>
Member that represents the current direction of the keymap.
</summary>
<value>An object of type 'Pango.Direction', current keymap direction.</value>
<remarks>
None
</remarks>
</Docs>
</Member>
<Member MemberName="DirectionChanged">
<MemberSignature Language="C#" Value="public event EventHandler DirectionChanged;" />
<MemberSignature Language="ILAsm" Value=".event class System.EventHandler DirectionChanged" />
<MemberType>Event</MemberType>
<Attributes>
<Attribute>
<AttributeName>GLib.Signal("direction-changed")</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.EventHandler</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>
An event handler that raised when the direction of a keymap has been changed.
</summary>
<remarks>
None
</remarks>
</Docs>
</Member>
<Member MemberName="GetEntriesForKeycode">
<MemberSignature Language="C#" Value="public void GetEntriesForKeycode (uint hardware_keycode, out Gdk.KeymapKey[] keys, out uint[] keyvals);" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig instance void GetEntriesForKeycode(unsigned int32 hardware_keycode, valuetype Gdk.KeymapKey[] keys, unsigned int32[] keyvals) cil managed" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="hardware_keycode" Type="System.UInt32" />
<Parameter Name="keys" Type="Gdk.KeymapKey[]&" RefType="out" />
<Parameter Name="keyvals" Type="System.UInt32[]&" RefType="out" />
</Parameters>
<Docs>
<param name="hardware_keycode">An object of type <see cref="T:System.UInt32" />, a keyboard code.</param>
<param name="keys">An object of type <see cref="T:Gdk.KeymapKey" />, return reference for the list of keys.</param>
<param name="keyvals">An object of type <see cref="T:System.UInt32" />, return reference for the list of corresponding keyvals for <paramref name="keys" /></param>
<summary>Stores in <paramref name="keys" /> a reference to a list of the keys bound to <paramref name="hardware_keycode" />. The nth Gdk.KeymapKey in <paramref name="keys" /> is associated with the nth keyval in <paramref name="keyvals" />. When a keycode is pressed by the user, the keyval from <paramref name="keys" /> is selected.</summary>
<remarks>
</remarks>
</Docs>
</Member>
<Member MemberName="GetEntriesForKeyval">
<MemberSignature Language="C#" Value="public Gdk.KeymapKey[] GetEntriesForKeyval (uint keyval);" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig instance valuetype Gdk.KeymapKey[] GetEntriesForKeyval(unsigned int32 keyval) cil managed" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>Gdk.KeymapKey[]</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="keyval" Type="System.UInt32" />
</Parameters>
<Docs>
<param name="keyval">An object of type <see cref="T:System.UInt32" />, such as GDK_a, GDK_up, GDK_RETURN, etc.</param>
<summary>Gets a list of keycode/group/level combinations that generate a <paramref name="keyval" />.</summary>
<returns>the list of key sequences.</returns>
<remarks>
</remarks>
</Docs>
</Member>
<Member MemberName="GetForDisplay">
<MemberSignature Language="C#" Value="public static Gdk.Keymap GetForDisplay (Gdk.Display display);" />
<MemberSignature Language="ILAsm" Value=".method public static hidebysig class Gdk.Keymap GetForDisplay(class Gdk.Display display) cil managed" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>Gdk.Keymap</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="display" Type="Gdk.Display" />
</Parameters>
<Docs>
<param name="display">a <see cref="T:Gdk.Display" /></param>
<summary>To be added</summary>
<returns>a <see cref="T:Gdk.Keymap" /></returns>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="GType">
<MemberSignature Language="C#" Value="public static GLib.GType GType { get; }" />
<MemberSignature Language="ILAsm" Value=".property valuetype GLib.GType GType" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>GLib.GType</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>GType Property.</summary>
<value>a <see cref="T:GLib.GType" /></value>
<remarks>Returns the native <see cref="T:GLib.GType" /> value for <see cref="T:Gdk.Keymap" />.</remarks>
</Docs>
</Member>
<Member MemberName="HaveBidiLayouts">
<MemberSignature Language="C#" Value="public bool HaveBidiLayouts ();" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig instance bool HaveBidiLayouts() cil managed" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Boolean</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>Requests Bidi layout status.</summary>
<returns>If <see langword="true" />, bi-directional layout is in use.</returns>
<remarks>To be added.</remarks>
<since version="Gtk# 2.12" />
</Docs>
</Member>
<Member MemberName="KeysChanged">
<MemberSignature Language="C#" Value="public event EventHandler KeysChanged;" />
<MemberSignature Language="ILAsm" Value=".event class System.EventHandler KeysChanged" />
<MemberType>Event</MemberType>
<Attributes>
<Attribute>
<AttributeName>GLib.Signal("keys-changed")</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.EventHandler</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>To be added</summary>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="LookupKey">
<MemberSignature Language="C#" Value="public uint LookupKey (Gdk.KeymapKey key);" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig instance unsigned int32 LookupKey(valuetype Gdk.KeymapKey key) cil managed" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.UInt32</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="key" Type="Gdk.KeymapKey" />
</Parameters>
<Docs>
<param name="key">An object of type 'Gdk.KeymapKey', initalized keycode/group/level triplet.</param>
<summary>
Looks up a keyval mapped to a keycode/group/level triplet. If no keyval is bound to `key`, the method returns 0.
</summary>
<returns>An object of type 'uint', a keyval or 0 if none was found.</returns>
<remarks>
None
</remarks>
</Docs>
</Member>
<Member MemberName="MapVirtualModifiers">
<MemberSignature Language="C#" Value="public bool MapVirtualModifiers (out Gdk.ModifierType state);" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig instance bool MapVirtualModifiers(valuetype Gdk.ModifierType state) cil managed" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Boolean</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="state" Type="Gdk.ModifierType&" RefType="out" />
</Parameters>
<Docs>
<param name="state">To be added.</param>
<summary>To be added.</summary>
<returns>To be added.</returns>
<remarks>To be added.</remarks>
<since version="Gtk# 3.0" />
</Docs>
</Member>
<Member MemberName="NumLockState">
<MemberSignature Language="C#" Value="public bool NumLockState { get; }" />
<MemberSignature Language="ILAsm" Value=".property instance bool NumLockState" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>System.Boolean</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
<since version="Gtk# 3.0" />
</Docs>
</Member>
<Member MemberName="OnAddVirtualModifiers">
<MemberSignature Language="C#" Value="protected virtual void OnAddVirtualModifiers (out Gdk.ModifierType state);" />
<MemberSignature Language="ILAsm" Value=".method familyhidebysig newslot virtual instance void OnAddVirtualModifiers(valuetype Gdk.ModifierType state) cil managed" />
<MemberType>Method</MemberType>
<Attributes>
<Attribute>
<AttributeName>GLib.DefaultSignalHandler(ConnectionMethod="OverrideAddVirtualModifiers", Type=typeof(Gdk.Keymap))</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="state" Type="Gdk.ModifierType&" RefType="out" />
</Parameters>
<Docs>
<param name="state">To be added.</param>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
<since version="Gtk# 3.0" />
</Docs>
</Member>
<Member MemberName="OnDirectionChanged">
<MemberSignature Language="C#" Value="protected virtual void OnDirectionChanged ();" />
<MemberSignature Language="ILAsm" Value=".method familyhidebysig newslot virtual instance void OnDirectionChanged() cil managed" />
<MemberType>Method</MemberType>
<Attributes>
<Attribute>
<AttributeName>GLib.DefaultSignalHandler(ConnectionMethod="OverrideDirectionChanged", Type=typeof(Gdk.Keymap))</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>Default handler for the <see cref="M:Gdk.Keymap.DirectionChanged" /> event.</summary>
<remarks>Override this method in a subclass to provide a default handler for the <see cref="M:Gdk.Keymap.DirectionChanged" /> event.</remarks>
</Docs>
</Member>
<Member MemberName="OnGetCapsLockState">
<MemberSignature Language="C#" Value="protected virtual bool OnGetCapsLockState ();" />
<MemberSignature Language="ILAsm" Value=".method familyhidebysig newslot virtual instance bool OnGetCapsLockState() cil managed" />
<MemberType>Method</MemberType>
<Attributes>
<Attribute>
<AttributeName>GLib.DefaultSignalHandler(ConnectionMethod="OverrideGetCapsLockState", Type=typeof(Gdk.Keymap))</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.Boolean</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>To be added.</summary>
<returns>To be added.</returns>
<remarks>To be added.</remarks>
<since version="Gtk# 3.0" />
</Docs>
</Member>
<Member MemberName="OnGetDirection">
<MemberSignature Language="C#" Value="protected virtual Pango.Direction OnGetDirection ();" />
<MemberSignature Language="ILAsm" Value=".method familyhidebysig newslot virtual instance valuetype Pango.Direction OnGetDirection() cil managed" />
<MemberType>Method</MemberType>
<Attributes>
<Attribute>
<AttributeName>GLib.DefaultSignalHandler(ConnectionMethod="OverrideGetDirection", Type=typeof(Gdk.Keymap))</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>Pango.Direction</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>To be added.</summary>
<returns>To be added.</returns>
<remarks>To be added.</remarks>
<since version="Gtk# 3.0" />
</Docs>
</Member>
<Member MemberName="OnGetEntriesForKeycode">
<MemberSignature Language="C#" Value="protected virtual bool OnGetEntriesForKeycode (uint hardware_keycode, Gdk.KeymapKey keys, out uint keyvals, out int n_entries);" />
<MemberSignature Language="ILAsm" Value=".method familyhidebysig newslot virtual instance bool OnGetEntriesForKeycode(unsigned int32 hardware_keycode, valuetype Gdk.KeymapKey keys, unsigned int32 keyvals, int32 n_entries) cil managed" />
<MemberType>Method</MemberType>
<Attributes>
<Attribute>
<AttributeName>GLib.DefaultSignalHandler(ConnectionMethod="OverrideGetEntriesForKeycode", Type=typeof(Gdk.Keymap))</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.Boolean</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="hardware_keycode" Type="System.UInt32" />
<Parameter Name="keys" Type="Gdk.KeymapKey" />
<Parameter Name="keyvals" Type="System.UInt32&" RefType="out" />
<Parameter Name="n_entries" Type="System.Int32&" RefType="out" />
</Parameters>
<Docs>
<param name="hardware_keycode">To be added.</param>
<param name="keys">To be added.</param>
<param name="keyvals">To be added.</param>
<param name="n_entries">To be added.</param>
<summary>To be added.</summary>
<returns>To be added.</returns>
<remarks>To be added.</remarks>
<since version="Gtk# 3.0" />
</Docs>
</Member>
<Member MemberName="OnGetEntriesForKeyval">
<MemberSignature Language="C#" Value="protected virtual bool OnGetEntriesForKeyval (uint keyval, Gdk.KeymapKey keys, out int n_keys);" />
<MemberSignature Language="ILAsm" Value=".method familyhidebysig newslot virtual instance bool OnGetEntriesForKeyval(unsigned int32 keyval, valuetype Gdk.KeymapKey keys, int32 n_keys) cil managed" />
<MemberType>Method</MemberType>
<Attributes>
<Attribute>
<AttributeName>GLib.DefaultSignalHandler(ConnectionMethod="OverrideGetEntriesForKeyval", Type=typeof(Gdk.Keymap))</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.Boolean</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="keyval" Type="System.UInt32" />
<Parameter Name="keys" Type="Gdk.KeymapKey" />
<Parameter Name="n_keys" Type="System.Int32&" RefType="out" />
</Parameters>
<Docs>
<param name="keyval">To be added.</param>
<param name="keys">To be added.</param>
<param name="n_keys">To be added.</param>
<summary>To be added.</summary>
<returns>To be added.</returns>
<remarks>To be added.</remarks>
<since version="Gtk# 3.0" />
</Docs>
</Member>
<Member MemberName="OnGetNumLockState">
<MemberSignature Language="C#" Value="protected virtual bool OnGetNumLockState ();" />
<MemberSignature Language="ILAsm" Value=".method familyhidebysig newslot virtual instance bool OnGetNumLockState() cil managed" />
<MemberType>Method</MemberType>
<Attributes>
<Attribute>
<AttributeName>GLib.DefaultSignalHandler(ConnectionMethod="OverrideGetNumLockState", Type=typeof(Gdk.Keymap))</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.Boolean</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>To be added.</summary>
<returns>To be added.</returns>
<remarks>To be added.</remarks>
<since version="Gtk# 3.0" />
</Docs>
</Member>
<Member MemberName="OnHaveBidiLayouts">
<MemberSignature Language="C#" Value="protected virtual bool OnHaveBidiLayouts ();" />
<MemberSignature Language="ILAsm" Value=".method familyhidebysig newslot virtual instance bool OnHaveBidiLayouts() cil managed" />
<MemberType>Method</MemberType>
<Attributes>
<Attribute>
<AttributeName>GLib.DefaultSignalHandler(ConnectionMethod="OverrideHaveBidiLayouts", Type=typeof(Gdk.Keymap))</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.Boolean</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>To be added.</summary>
<returns>To be added.</returns>
<remarks>To be added.</remarks>
<since version="Gtk# 3.0" />
</Docs>
</Member>
<Member MemberName="OnKeysChanged">
<MemberSignature Language="C#" Value="protected virtual void OnKeysChanged ();" />
<MemberSignature Language="ILAsm" Value=".method familyhidebysig newslot virtual instance void OnKeysChanged() cil managed" />
<MemberType>Method</MemberType>
<Attributes>
<Attribute>
<AttributeName>GLib.DefaultSignalHandler(ConnectionMethod="OverrideKeysChanged", Type=typeof(Gdk.Keymap))</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>Default handler for the <see cref="M:Gdk.Keymap.KeysChanged" /> event.</summary>
<remarks>Override this method in a subclass to provide a default handler for the <see cref="M:Gdk.Keymap.KeysChanged" /> event.</remarks>
</Docs>
</Member>
<Member MemberName="OnLookupKey">
<MemberSignature Language="C#" Value="protected virtual uint OnLookupKey (Gdk.KeymapKey key);" />
<MemberSignature Language="ILAsm" Value=".method familyhidebysig newslot virtual instance unsigned int32 OnLookupKey(valuetype Gdk.KeymapKey key) cil managed" />
<MemberType>Method</MemberType>
<Attributes>
<Attribute>
<AttributeName>GLib.DefaultSignalHandler(ConnectionMethod="OverrideLookupKey", Type=typeof(Gdk.Keymap))</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.UInt32</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="key" Type="Gdk.KeymapKey" />
</Parameters>
<Docs>
<param name="key">To be added.</param>
<summary>To be added.</summary>
<returns>To be added.</returns>
<remarks>To be added.</remarks>
<since version="Gtk# 3.0" />
</Docs>
</Member>
<Member MemberName="OnMapVirtualModifiers">
<MemberSignature Language="C#" Value="protected virtual bool OnMapVirtualModifiers (out Gdk.ModifierType state);" />
<MemberSignature Language="ILAsm" Value=".method familyhidebysig newslot virtual instance bool OnMapVirtualModifiers(valuetype Gdk.ModifierType state) cil managed" />
<MemberType>Method</MemberType>
<Attributes>
<Attribute>
<AttributeName>GLib.DefaultSignalHandler(ConnectionMethod="OverrideMapVirtualModifiers", Type=typeof(Gdk.Keymap))</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.Boolean</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="state" Type="Gdk.ModifierType&" RefType="out" />
</Parameters>
<Docs>
<param name="state">To be added.</param>
<summary>To be added.</summary>
<returns>To be added.</returns>
<remarks>To be added.</remarks>
<since version="Gtk# 3.0" />
</Docs>
</Member>
<Member MemberName="OnStateChanged">
<MemberSignature Language="C#" Value="protected virtual void OnStateChanged ();" />
<MemberSignature Language="ILAsm" Value=".method familyhidebysig newslot virtual instance void OnStateChanged() cil managed" />
<MemberType>Method</MemberType>
<Attributes>
<Attribute>
<AttributeName>GLib.DefaultSignalHandler(ConnectionMethod="OverrideStateChanged", Type=typeof(Gdk.Keymap))</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>Default handler for the <see cref="M:Gdk.Keymap.StateChanged" /> event.</summary>
<remarks>Override this method in a subclass to provide a default handler for the <see cref="M:Gdk.Keymap.StateChanged" /> event.</remarks>
<since version="Gtk# 3.0" />
</Docs>
</Member>
<Member MemberName="OnTranslateKeyboardState">
<MemberSignature Language="C#" Value="protected virtual bool OnTranslateKeyboardState (uint hardware_keycode, Gdk.ModifierType state, int group, out uint keyval, out int effective_group, out int level, out Gdk.ModifierType consumed_modifiers);" />
<MemberSignature Language="ILAsm" Value=".method familyhidebysig newslot virtual instance bool OnTranslateKeyboardState(unsigned int32 hardware_keycode, valuetype Gdk.ModifierType state, int32 group, unsigned int32 keyval, int32 effective_group, int32 level, valuetype Gdk.ModifierType consumed_modifiers) cil managed" />
<MemberType>Method</MemberType>
<Attributes>
<Attribute>
<AttributeName>GLib.DefaultSignalHandler(ConnectionMethod="OverrideTranslateKeyboardState", Type=typeof(Gdk.Keymap))</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.Boolean</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="hardware_keycode" Type="System.UInt32" />
<Parameter Name="state" Type="Gdk.ModifierType" />
<Parameter Name="group" Type="System.Int32" />
<Parameter Name="keyval" Type="System.UInt32&" RefType="out" />
<Parameter Name="effective_group" Type="System.Int32&" RefType="out" />
<Parameter Name="level" Type="System.Int32&" RefType="out" />
<Parameter Name="consumed_modifiers" Type="Gdk.ModifierType&" RefType="out" />
</Parameters>
<Docs>
<param name="hardware_keycode">To be added.</param>
<param name="state">To be added.</param>
<param name="group">To be added.</param>
<param name="keyval">To be added.</param>
<param name="effective_group">To be added.</param>
<param name="level">To be added.</param>
<param name="consumed_modifiers">To be added.</param>
<summary>To be added.</summary>
<returns>To be added.</returns>
<remarks>To be added.</remarks>
<since version="Gtk# 3.0" />
</Docs>
</Member>
<Member MemberName="StateChanged">
<MemberSignature Language="C#" Value="public event EventHandler StateChanged;" />
<MemberSignature Language="ILAsm" Value=".event class System.EventHandler StateChanged" />
<MemberType>Event</MemberType>
<Attributes>
<Attribute>
<AttributeName>GLib.Signal("state_changed")</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.EventHandler</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
<since version="Gtk# 3.0" />
</Docs>
</Member>
<Member MemberName="TranslateKeyboardState">
<MemberSignature Language="C#" Value="public bool TranslateKeyboardState (uint hardware_keycode, Gdk.ModifierType state, int group, out uint keyval, out int effective_group, out int level, out Gdk.ModifierType consumed_modifiers);" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig instance bool TranslateKeyboardState(unsigned int32 hardware_keycode, valuetype Gdk.ModifierType state, int32 group, unsigned int32 keyval, int32 effective_group, int32 level, valuetype Gdk.ModifierType consumed_modifiers) cil managed" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Boolean</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="hardware_keycode" Type="System.UInt32" />
<Parameter Name="state" Type="Gdk.ModifierType" />
<Parameter Name="group" Type="System.Int32" />
<Parameter Name="keyval" Type="System.UInt32&" RefType="out" />
<Parameter Name="effective_group" Type="System.Int32&" RefType="out" />
<Parameter Name="level" Type="System.Int32&" RefType="out" />
<Parameter Name="consumed_modifiers" Type="Gdk.ModifierType&" RefType="out" />
</Parameters>
<Docs>
<param name="hardware_keycode">An object of type <see cref="T:System.UInt32" />, a keyboard code.</param>
<param name="state">An object of type <see cref="T:Gdk.ModifierType" />, a modifier state.</param>
<param name="group">An object of type <see cref="T:System.Int32" />, active keyboard group.</param>
<param name="keyval">An object of type <see cref="T:System.UInt32" />, return reference for `keyval`.</param>
<param name="effective_group">An object of type <see cref="T:System.Int32" />, return reference for `effective group`.</param>
<param name="level">An object of type <see cref="T:System.Int32" />, return reference for the new level.</param>
<param name="consumed_modifiers">An object of type <see cref="T:Gdk.ModifierType" />, return reference for modifiers used to determine group/level.</param>
<summary>Translates the contents of a Gdk.KeymapKey into a keyval/group/level. Modifiers affecting the translation are returned
in `consumed_modifiers`. `effective_group` is the group used in translation. Key level is determined by `state`.</summary>
<returns>An object of type <see cref="T:System.Boolean" />, return <see langword="true" /> if keys were found and returned.</returns>
<remarks>
</remarks>
</Docs>
</Member>
</Members>
</Type>
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